Im bleeding!! FROM MY EYES!!

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Voodoomancer

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Jun 8, 2009
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Futuristic FPS.

Just a single shot will kill you instantly, no second chances.

Everyone has an energy shield, which strength can be seen visually.

Once it goes down, a single grazing shot will kill you.
 

thethingthatlurks

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Feb 16, 2010
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Ah, the strawberry jam to the face approach...how lovely immersion breaking and generally annoying. Sorry, but that crap just blurs your vision, making it harder to survive. Plus having generating health means that the character can magically grows his legs back after stepping on a mine. Bloody hell, it's now wonder why today's shooters are shit, and why the players of said shooters are all (without a single exception) retards.

So what I propose: a health bar divided into perhaps 5 sub-bars. Each sub-bar brings with it different penalties, eg more wobbly aiming, loud breathing, limping, inability to jump, inability to use 2-handed weapons, etc. Every time you take damage, your health drops accordingly, but will regenerate over time (we're talking minutes here, not seconds) to fill the current sub-bar. That way, injuries that are in fact serious will feel serious. Additionally, I'd like a red circle to flash up on the screen, which will indicate the direction of the shot. At least that way you'll know which hidden sniper just shot you.
 

Outright Villainy

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Jan 19, 2010
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Bioshock ticks all the right boxes.
Health meter- check.

Beating heart, blurred red edges, no jam on my bloody face.- check.
The first one also had a distinct audio cue when you were close to death and should hit that ol' circle button.
 

e2density

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Dec 25, 2009
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The_Blue_Rider said:
Jack and Calumon said:
Health Meters.

There is nothing wrong with them, and they're accurate.

Calumon: A health meter shaped like a heart?
Sgt. Sykes said:
Um, health meter?

Eh, beaten.
Palademon said:
Here's a crazy thought...but having health bars again!
The point of this is that most FPS today have done away with health meters, I like health meters as much as the next guy, but in fast paced FPS games, regenerating health is probably a better idea, this thread is about putting a spin to it
Who says you can't have health regeneration with health meters?
 

Zannah

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Jan 27, 2010
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Your eyes are bleeding? Well that's what you get for playing minecraft :p

Ot:
What's wrong with health meters - how about everything?
In singleplayer, where at least I like to get immersed in the story, health bars are about the least immersive thing since noclip.
And in multiplayer, where (again, at least I) am looking for competetive fights, sure, jelly-goggles turn the game into "who sees and hits whom first" (i.e: who's the better player), you know like what actual combat is like, whereas healthmeters turn the game into "nvm player skill, who has more hp and the bigger gun at the start of the fight" (like unreal tournament).
 

k-ossuburb

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Jul 31, 2009
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I don't know if anyone has said this before, but I liked it when the audio would fade out so all you could hear was your own heartbeat, your accelerated breathing and a constant whine like the ringing in your ears.

Maybe to add a visual element you could have it so that your character would hold onto the where ever you got shot to hold in whatever might be leaking out or start limping, so obviously you'd be better off with a one-handed weapon like a pistol instead of a two-handed one like a shotgun or rifle and maybe have trouble standing up. If you're going for realism, might as well go for it 100%.
 

Something Amyss

Aswyng and Amyss
Dec 3, 2008
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elbrandino said:
Zachary Amaranth said:
MiracleOfSound said:
I like the rasberry jam all over the screen thing. It's visceral.
Only one man would DARE give me the raspberry....

LONESTAR!
Ah, beat me to it. I knew it had to be done.

In all seriousness, I don't really mind the red screen thing as long as it doesn't obscure too much, which unfortunately it usually does.
agreed. My biggest problem is when the screen becomes unreadable due to blood/desaturation/darkness. I know it's realistic that you'd have a harder time fighting when you're dying, but....If I wanted realism, I probably wouldn't be playing a game where I can empty fifty pounds of ammunition into bad guys without blinking.

Or being slowed down by fifty pounds of ammo.

Or the 30 guns used to shoot it.

Or where a medkit/ten seconds rest can seal my skull back up.
 

C95J

I plan to live forever.
Apr 10, 2010
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Not everyone likes health bars, in fact the majority probably much prefer this healing system.

Some people insinuate that it is unrealistic calling it "jam" but tell me, is simply touching a medkit to restore all wounds, breaks and cuts really more realistic?

It is not supposed to be realistic anyway, nothing in a game can be realistic, because it is a game.

Also if you are talking about CoD then health meters simply would not work in games like those, period.
 

Snowalker

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Nov 8, 2008
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Wait, wait, A health bar.... that regenerates! ..... What? Its better than battlefield's "only allies can see your own health bar, and we give you very little indication as to what your own health is, good luck."
 

RandallJohn

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Aug 21, 2010
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PayJ567 said:
I think when you play an FPS you should have to wear an electronic jumpsuit that shocks you with 30,000 volts in the area you get shot on the game. Good luck getting rid of that hard on after a short session online.
Ah, force feedback. I actually did something similar with a friend of mine. I'd watch him play a game, and every time he took damage, I'd punch him. Hard. He actually started playing better. :D
 

SturmDolch

This Title is Ironic
May 17, 2009
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I don't mind it. Games have evolved. What I don't like is when the blood effect is all jelly-like or watery... That just looks disgusting.

The point of not having health bars is so that you're not constantly checking them. With regenerating health, the bar would move and your eyes would be drawn to them. That takes your eyes off the action.
 

Proton Packmule

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Oct 29, 2010
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Metropocalypse said:
Proton Packmule said:
Slowing of time, with your idea of lowered accuracy? That way you have a chance to survive, but you need to fight for it. If you take too much further damage, time stops entirely.
That would be impossible to implement in an online situation. Which most developers aim for nowadays.
Damnit man, don't give me problems, give me solutions! It's a fair point, but think it sounds good for SP?