I'm bored, let's make a game!

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jake557

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May 30, 2008
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Depending on the scope of the project I could maybe contribute concept art and/or art assets. Would prefer not to get bogged down in anything overambitious though. The vertical shooter thing sounds cool.

Mah pictures [http://jakeneal.wordpress.com/portfolio/]
 

Thoughtful_Salt

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Mar 29, 2012
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jake557 said:
Depending on the scope of the project I could maybe contribute concept art and/or art assets. Would prefer not to get bogged down in anything overambitious though. The vertical shooter thing sounds cool.

Mah pictures [http://jakeneal.wordpress.com/portfolio/]
cool, very evocative stuff, could be useful if the top down shooter gets the most enthusiasm
 

Thoughtful_Salt

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theemporer said:
I think an RPG that uses vertical shooter mechanics for battles and such might be interesting.
might be a tad ambitious, remember, let's assume the resources to develop this will be extremely limited
 

Bad Jim

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Nov 1, 2010
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jake557 said:
The vertical shooter thing sounds cool.
IMO it should be a horizontal shooter. It fits wide screens better. Vertical shooters are more appropriate for arcade machines that often have tall screens. There's nothing you can do vertically that cannot be done horizontally.

theemporer said:
I think an RPG that uses vertical shooter mechanics for battles and such might be interesting.
It's been done many times, including that free one linked from GOG. This one:

http://www.gog.com/gamecard/tyrian_2000

See what you think.
 

WalrusPowers

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Mar 30, 2011
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If anyone needs a programmer for a single player Game Maker project, please just ask me. I am also bored.
 

Thoughtful_Salt

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Mar 29, 2012
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Bad Jim said:
It's been done many times, including that free one linked from GOG. This one:

http://www.gog.com/gamecard/tyrian_2000

See what you think.
hmmm, but we would have to do it better, or provide an interesting spin on the concept




Bad Jim said:
IMO it should be a horizontal shooter. It fits wide screens better. Vertical shooters are more appropriate for arcade machines that often have tall screens. There's nothing you can do vertically that cannot be done horizontally.
I think Ikaruga managed the vertical aspect quite well, but to give a new spin a perspective switch from vertical to side-scrolling might be an interesting mechanic, might be hard to program though and implement.
 

Samasson

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Feb 26, 2013
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Hey I'm new the site most of these ideas seem pretty cool. I'm going to brainstorm some narrative/concept ideas and hopefully post some in the near future.
 

michael87cn

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Jan 12, 2011
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Let's make a roguelike. I'm thinking binding of isaac but with a couple more roleplaying elements and a different theme.
 

ImperialSunlight

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Nov 18, 2009
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Bad Jim said:
It's been done many times, including that free one linked from GOG. This one:

http://www.gog.com/gamecard/tyrian_2000

See what you think.
Oh my god, I played that game before. My dad used to play that with me when I was, like, 5. xD

I guess I'll play it again and see if I can think of any ways to innovate on the concept.
 

Grottnikk

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Mar 19, 2008
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How about a modern setting for an RPG with the twist being that conspiracy theories are real. Not the supernatural stuff, necessarily, but the normal ones. You are an ordinary person who becomes caught up in the events of a conspiracy theory type thriller. Instead of loads of combat, however, there would be more emphasis on talking your way through things and figuring out the truth. Perhaps mini-games where your stats and skills are abstractly represented as bonuses/power ups would be the method for conflict resolution, both violent and non-violent. None of that match-three crap though...I'm sick of that shit :).
 

WickedFire

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Apr 25, 2011
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Game Designer and Narrative Designer right here, finishing my game design degree soon so could do with something interesting to tide me over til i find a job.

I can easily work up from other peoples ideas, though here's of mine.

A wasteland survival game that revolves around not just personal survival, but the survival of your "Convoy" or colony of survivors. To that end you'll need to be tactical and strategic with where to go and where send other members of your convoy to get supplies etc. Combat is handled in a cross between x-com and fire emblem, tactics and positioning being key. Also if a non-plot-central character dies, they are dead.

Story is just small fragments at the moment as it is not particularly important in the early conception phase. Its all fine thinking up a cool story, but it needs to gel with the mechanics and be feasible to present. (Not having a dig at anyone, just something I learned in the last couple of years after an assignment didn't go too well).

The best thing about this idea is that it can easily be scaled to creator ability. Everything could be simple graphics and top down with battles being turn based, or it could be real time, camera-controlable and look far shinier.
 

V8 Ninja

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May 15, 2010
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Behold, the greatest game idea ever;

[HEADING=1]One-Button Hero[/HEADING]

You must save the school music club/town/world/galaxy with only the press of a single button. Every game genre can be represented by somewhat-simplified versions of themselves in parody or non-parody fashions. For parody, the visual novel genre level/stage would force the player to rapidly mash the button to beat a time limit, forcing the player to skip the dialog. For non-parody, the platforming genre would make the player time the jumps of an auto-scrolling stage correctly. (God, this is a late-night thing of beauty.)

If the programmer slot of this game is still open, I would be happy to oblige. While I can't use any professional programming language to create a game just yet, I know my way around Game Maker 8 and I have a full-license copy.
 

Jfswift

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Nov 2, 2009
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I'd like to see something similar to MTV music generator on playstation but with more tools and a better tutorial.
 

Thoughtful_Salt

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Mar 29, 2012
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Grottnikk said:
How about a modern setting for an RPG with the twist being that conspiracy theories are real. Not the supernatural stuff, necessarily, but the normal ones. You are an ordinary person who becomes caught up in the events of a conspiracy theory type thriller. Instead of loads of combat, however, there would be more emphasis on talking your way through things and figuring out the truth. Perhaps mini-games where your stats and skills are abstractly represented as bonuses/power ups would be the method for conflict resolution, both violent and non-violent. None of that match-three crap though...I'm sick of that shit :).
So like a better version of dream web? the writing in this game would have to be pretty high quality to avoid pratfalls that most sic-fi and conspiracy scripts fall into. Still, I like the concept, it's all up to what everyone here decides though.

WickedFire said:
Game Designer and Narrative Designer right here, finishing my game design degree soon so could do with something interesting to tide me over til i find a job.

I can easily work up from other peoples ideas, though here's of mine.

A wasteland survival game that revolves around not just personal survival, but the survival of your "Convoy" or colony of survivors. To that end you'll need to be tactical and strategic with where to go and where send other members of your convoy to get supplies etc. Combat is handled in a cross between x-com and fire emblem, tactics and positioning being key. Also if a non-plot-central character dies, they are dead.

Story is just small fragments at the moment as it is not particularly important in the early conception phase. Its all fine thinking up a cool story, but it needs to gel with the mechanics and be feasible to present. (Not having a dig at anyone, just something I learned in the last couple of years after an assignment didn't go too well).

The best thing about this idea is that it can easily be scaled to creator ability. Everything could be simple graphics and top down with battles being turn based, or it could be real time, camera-controlable and look far shinier.
This idea has some commerical drive to it, thanks to the success of xcom and other rogue likes, heck I have fond memories of the old gba fire emblems so I have no problem with the perma-death mechanic. It may fit well into some of the other concepts here, with a bit less emphasis on the tbs as those games have been done, perhaps a combo with the vertical shooter concept.

V8 Ninja said:
Behold, the greatest game idea ever;

[HEADING=1]One-Button Hero[/HEADING]

You must save the school music club/town/world/galaxy with only the press of a single button. Every game genre can be represented by somewhat-simplified versions of themselves in parody or non-parody fashions. For parody, the visual novel genre level/stage would force the player to rapidly mash the button to beat a time limit, forcing the player to skip the dialog. For non-parody, the platforming genre would make the player time the jumps of an auto-scrolling stage correctly. (God, this is a late-night thing of beauty.)

If the programmer slot of this game is still open, I would be happy to oblige. While I can't use any professional programming language to create a game just yet, I know my way around Game Maker 8 and I have a full-license copy.
lol. could this concept slot into the neat vertical shooter idea somehow, like if the vertshooter character gets trapped in a game show dimension or something where this parody element can come into play?

Great ideas guys, keep em coming, because I am formulating a concept based around the major ideas here!
 

The_Echo

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Mar 18, 2009
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V8 Ninja said:
Sounds like a brilliant flash game to me.

OT: Unfortunately, I have no skills when it comes to making a game. I suppose I could do, like, concept artwork. But wouldn't be able to do in-game art. And maybe writing dialogue.

All of my game ideas or concepts practically require a AAA budget or team to meet my personal vision for them. So I can't really contribute on that front.
 

Liv's Runaway Snail

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Apr 15, 2012
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Honestly I would love a new dinosaur game, maybe first person shooter? Sort of like Turok but with better and more fluid gameplay.

Dinosaurs need more love.
 

Roxor

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Nov 4, 2010
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Bad Jim said:
Roxor said:
Okay, how about a top-down vertical-scrolling shooter? Those used to be a staple of gaming, but are in terribly short supply these days.
Have you played Tyrian 2000? It's on GOG for free:

http://www.gog.com/gamecard/tyrian_2000

I've also heard good things about Jamestown.
Already got both.

Tyrian is an old favourite of mine. I still have the CD from when I bought it for MS-DOS. Awesome Adlib music.

Jamestown is pretty good, but a bit on the hard side.
 

AVeryClassyCat

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Feb 24, 2013
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If we're still pulling in concepts, I'd love to see a horror title that is sort of a mash between Miasmata and Galerians (minus the combat). You wake up in an abandoned research facility suffering from some sort of degenerative psychic disorder that gets progressively worse over time, and it's your task to get through the various rooms of this lab to both cure your illness and escape alive. This is complicated by a need to suppress your erratic psychic abilities that threaten to overwhelm you (and maybe the smaller outbursts could cause slight annoyances like a power short in a specific room or something), as well as avoid, divert, hide from, and temporarily ensnare another, less human, subject that managed to be the only other survivor. I have some ideas for situations and mechanics, but that's the gist of it.

Just a thought, anyway. Regardless of the final project, I'm game to help out with concepts and maybe some coding depending on what software is used.
 

jake557

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May 30, 2008
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michael87cn said:
Let's make a roguelike. I'm thinking binding of isaac but with a couple more roleplaying elements and a different theme.
Another idea I can get behind. Roguelikes have a great ratio of game assets required vs longevity produced, something that's important for an indie team to consider. As much as I like a good story driven RPG for instance, they require a lot of content and don't provide much replay value.