I'm fairly certain... no one asked for this...

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Adam Jensen_v1legacy

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Dalisclock said:
Could you elaborate a bit?
The setting was great but it wasn't utilized to its full potential. Far from it. Missions were often boring and poorly thought out. The best missions in the game were naval missions but even they weren't fully realized until Black Flag. The pacing of the story was weird because the game kept introducing a lot of bland characters that should have been more. Most people that Connor meets throughout the game just don't matter. Not even Charles Lee and he's like the last bad guy to die. Only Connor, Haytham and Achilles were fully realized as characters, so it often felt like Connor was just jumping from one location and situation to the next with no rhyme or reason. The landscape was beautiful but there was hardly any incentive to explore it. Hunting and crafting was a gameplay feature, but it was poorly implemented. Etc. Etc. Etc.
 

Dalisclock

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Adam Jensen said:
Dalisclock said:
Could you elaborate a bit?
The setting was great but it wasn't utilized to its full potential. Far from it. Missions were often boring and poorly thought out. The best missions in the game were naval missions but even they weren't fully realized until Black Flag. The pacing of the story was weird because the game kept introducing a lot of bland characters that should have been more. Most people that Connor meets throughout the game just don't matter. Not even Charles Lee and he's like the last bad guy to die. Only Connor, Haytham and Achilles were fully realized as characters, so it often felt like Connor was just jumping from one location and situation to the next with no rhyme or reason. The landscape was beautiful but there was hardly any incentive to explore it. Hunting and crafting was a gameplay feature, but it was poorly implemented. Etc. Etc. Etc.
All fair points.

I'm kind of surprised you didn't mention the fact that the only way to make any real money is to craft stuff and develop trade routes to sell it, which is the reason for the naval missions to open more trade routes so you can sell more stuff.

Which makes me think the AC team really tends to forget why people play these games, because I'm pretty fucking sure it's not to be a Roman landlord or a colonial trade magnate. Why they keep shoehorning these elaborate money making schemes into the series I have no fucking clue. Or to quote Yahtzee "I thought I was here to kill Templars, not Evict them".

Also, you can completely break the trade system by just killing bears and selling their pelts for far more then you'd get from furniture crafting.
 

Adam Jensen_v1legacy

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Dalisclock said:
I'm kind of surprised you didn't mention the fact that the only way to make any real money is to craft stuff and develop trade routes to sell it, which is the reason for the naval missions to open more trade routes so you can sell more stuff.
It's been a while since the last time I played it and I didn't want to write an entire essay about its flaws so I just mentioned the things that I remember off the top of my head.

Dalisclock said:
Also, you can completely break the trade system by just killing bears and selling their pelts for far more then you'd get from furniture crafting.
Yup. It's a part of poorly implemented hunting and crafting mechanic that I mentioned. Balance is a foreign concept in this game.
 

laggyteabag

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.......... I actually liked AC3...........

Cant understand why they are remastering it, though. I enjoyed the game enough, but it was far from popular - if you look at almost any AC ranking list, it'll feature in the bottom 3 most of the time - and for completely understandable reasons, but it is far from a bad game.

Also, that article shows that AC Liberation is getting another remaster? A remaster of a remaster?

But whatever, i'll probably grab it on sale or something.
 

Callate

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I suspect AC III gets grief because people enjoyed Ezio so much, and Connor... Not so much. If nothing else, it introduced the ship segments that made Black Flag such a relief.

Now, if they try to re-make Unity...
 

Dalisclock

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Callate said:
I suspect AC III gets grief because people enjoyed Ezio so much, and Connor... Not so much. If nothing else, it introduced the ship segments that made Black Flag such a relief.

Now, if they try to re-make Unity...
Yeah, I don't get why people dump on Conner so much. He's as least as interesting and sympathetic a character as Ezio if not more so. If he's not quite as chipper about life as Ezio, I mean, he is a Native American in a time period where Native Americans are routinely being screwed over for their lands(and it's not like this has ceased to be relevent), so yeah, the fact he doesn't see the colonials in quite the same bright light is usual is kind of expected.
 

Batou667

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It really rams home how fast time goes when they're creating remasters of series instalments that I haven't got around to playing yet. I burned out of the Ass Creed series about a quarter into Revelations - not that I wasn't enjoying the series, far from it, but the series experience is so full-fat that you want to thoroughly cleanse the palate between sessions, if you get my meaning.
 

Adam Jensen_v1legacy

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Dalisclock said:
Yeah, I don't get why people dump on Conner so much. He's as least as interesting and sympathetic a character as Ezio if not more so. If he's not quite as chipper about life as Ezio, I mean, he is a Native American in a time period where Native Americans are routinely being screwed over for their lands(and it's not like this has ceased to be relevent), so yeah, the fact he doesn't see the colonials in quite the same bright light is usual is kind of expected.
I like Connor. It made sense for him to be that way. It would have been weird for him to be charismatic or extroverted. The aloof and stoic personality suited him.