I'm falling out of love with RPGs...J&W.

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AlternatePFG

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Onyx Oblivion said:
theComposer said:
For your RPG woes, I'd recommend The World Ends With You for now, and then try to hold out for Skyrim later this year. TWEWY (if you haven't already played it) is a fantastic game, one of the best on the DS, and is a huge breath of fresh air as far as RPGs, especially JRPGs, go. So if you haven't, you should definitely give it a shot.
Played it, loved it...might as well play it again, right? Using different pins.

Still don't fucking understand pin evolution, though.
Eh, neither do I. I just used the wiki for every single pin.
 

hazabaza1

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Nov 26, 2008
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Go and play some other games, that's all I could suggest.

Personally, I've never really had a moment like that. Since I got Persona 3 and a few Ratchet and Clank games back I'm veering back onto console gaming, but that just could be due to the fact that I had no internet for a while.
 

Fetzenfisch

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I am just reading through the games you gave ans example OP ...and i have to say. I wont love those either. Not a single one of those comes close to a real RolePlayingGame. So yeah. Its either not your genre at all, our you just havent tried roleplaying at all( and real roleplaying enhances every game,it was even possible on the NES when done right)



And I'm not enjoying the old ones, either.
Sorry bloke, but if you ever ever enjoyed roleplaying, you are a lier now. Full stop.
 

Yokai

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I got sick of Team Fortress 2 after a while, due to the lack of any game-changing updates and the ridiculous glut of cosmetic items.

But I don't understand why people complain about RPGs being "dumbed down" when they decide to focus on setting and story in favor of extra stats. A good Dungeons and Dragons session isn't just an endless series of die rolls--it consists of a lot of talking, world-building, and actual roleplaying. Why should video games be any different?

Now, I understand the argument if the developers decide to simplify character progression to 2 or 3 stats, simplify gameplay to a lot of choppy, and simplify the story so that it's strictly linear with little to no side quests, but if your stats are streamlined and the world is hugely expanded, well, I only see that as a good thing. I'd much rather spend my time in an RPG exploring and doing a variety of different activities than trying to come up with an optimal character build. That's why I'm one of the few that supports, for example, the attribute-simplifying in Skyrim, because it sounds like Bethesda's doing that so the have more time to make the world believable and properly huge.

The whole argument reeks of elitism and nostalgia. It's basically saying, "Back in my day, games were more obtuse and full of numbers and redundancies. It took intelligence to play, regardless of how fun it actually was."

And, for that matter, maybe you just need to try some non-action RPGs. Play Morrowind (I assume Oblivion's too simple for you), play Risen, play Baldur's Gate. Dragon Age, New Vegas, and the Fable series are explicitly combat-oriented.
 

mexicola

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I used to be a big RTS nerd back around the beginning of my gaming career but the genre doesn't interest me much any longer. I just grew out of it, tastes change etc. I didn't really analyse it much. There were also times when I couldn't bring myself to care about RPGs but now I'm back to enjoying them so yeah, don't agonize over it.
 

TheAceTheOne

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A week or three back, it was FPS games. The Falling-Out-Of-Love things are usually short ones. I've been into a first person adventure horror mood lately, and it's broken up the monotony.
 

Quaidis

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Falling in and out of love with things is just a random phase in life. I've fallen out of love with random game genres, music genres, and movie genres all over the place. A month or five later I suddenly like them again. It helps if some big name really good title comes out.

But aside from that, rpgs are a type of game you have to play for a while to get into. This is especially true for jrpgs. Many rpgs don't immediately suck you in, like many books don't, and you have to pass through all the entry shit and an hour or few of story before you're finally inserted properly in the world.
 

Onyx Oblivion

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Sep 9, 2008
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Yokai said:
Play Morrowind (I assume Oblivion's too simple for you), play Risen, play Baldur's Gate. Dragon Age, New Vegas, and the Fable series are explicitly combat-oriented.
I said I didn't want to debate this here...And I meant it. so, I'll just talk about Oblivion.

Actually, Oblivion's about the perfect balance of simplicity and complexity for me. The leveling system in moderately complex, especially when the scaling is thrown into the mix. While the actual combat is simple, yet still effectively based on skill a dodging/blocking/stealth alongside your statistical prowess. Like how fucking up your skill tree in Borderlands can lead to ineffective characters, but all your actual critical hits, etc are based on skill.

And I find Baldur's Gate too complex, honestly. Dragon Age 1 struck a very nice balance in regards to that, imo. So, I'm more bemoaning the extreme nature of either simplicity or complexity, and just figured that out now, as I type this. No, Disgaea, I don't want to consult a fucking guide to figure out how to properly utilize item world and shit!
 

kane.malakos

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Onyx Oblivion said:
If you have any suggestions for games, fire away.
If you have steam, the mount and blade games are ridiculously cheap right now. I haven't played much of them, but a lot of people like them.
 

Snotnarok

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Yes I don't like RPGs of the Japanese variety anymore, I have a lot of older ones I played and enjoyed but I hate all the new ones, they're either really weak with story or filled with so much whiny angst I want to pop on a shooter to counter act the nonsense.

Currently I'm on hiatus from Breath of Fire 4, the unknown BoF game that I like much better than 3. Three started out great but ended in tedious bullshit.
 

Abbystraction

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Oh, all the time!

I tend to fall in and out of love with games a lot, especially games that you invest a lot of time into like RPGs. Eventually combat or game mechanics just get tedious and/or repetitive and it becomes almost a chore.

When this happens I usually take a break from the game --anywhere between a week and a month-- and spend time indulging in my other hobbies. That way, when I do get that itch to play, the combat and story seems fresh again.
 

AlternatePFG

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kane.malakos said:
Onyx Oblivion said:
If you have any suggestions for games, fire away.
If you have steam, the mount and blade games are ridiculously cheap right now. I haven't played much of them, but a lot of people like them.
This, the Mount & Blade series is great. It isn't exactly like most RPG's, it's got a world map but it's a sandbox. There's no story at all, it's about you making your own story. There's also some amazing mods for the games, which is a bonus.
 

Wuffykins

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Onyx Oblivion said:
If you have any suggestions for games, fire away.
Okay. Normally my motto is "When in doubt, play Super Metroid!" but this may not apply to you, as not everyone owns that cart nowadays. So in this case I'm going to say go to GOG and download Tyrian 2000. It's free and I find a shmup is a good way of taking a break from other genres. Plus there's always the bullethell route if you dare, as here's a look at one I find myself playing every now and again. [http://www.youtube.com/watch?v=jc6xr9o9k8c]

I'd also suggest the garden variety point & click adventure game (a playthrough of Space Quest & Monkey Island are good every now and again), but I'm thinking less thinky, more twitchy is the better route to take for you at the moment. Shoot em ups, Beat em ups, and fighting games are what Doctor Wuffy is precribing for the next little while.

(And Super Metroid.)
 

Onyx Oblivion

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Wuffykins said:
Onyx Oblivion said:
If you have any suggestions for games, fire away.
Okay. Normally my motto is "When in doubt, play Super Metroid!" but this may not apply to you, as not everyone owns that cart nowadays.
(And Super Metroid.)
Actually...Super Metroid it is. I have that. On Wii Shop...But still. I have it.
 

Therumancer

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Onyx Oblivion said:
And I'm not enjoying the old ones, either. So, it's not that it's due to me believing there is a lack of quality in modern games in the genre or anything.

Edit: And I'm not sitting here just playing non-stop RPGs, either. I've had Portal 2, Sly Collection, Bayonetta (now on PS3, this time), Killzone 3, Uncharted 2, Vanquish, and many other games breaking up the RPG cycle.

Literally the only RPGs I have finished in Fall '10 and this first third of '11 were Pokemon Black/White and Fable 3. And Fable 3 still took a week, which, when you factor in my endless free time and it's short length, is forever. Dragon Age 2 still lies at the beginning of Act 3, unfinished. New Vegas lies 26 hours in, with me standing outside the gates to Freeside with Veronica and ED-E. Legend of Mana, my favorite JRPG of all time, finally made it onto PS3/PSP last month, and my save file has a mere 7 hours a month later. Persona 4 sits at 25 hours since I got it in December, with me saving right after getting Kanji.

Even my beloved Pokemon is not immune, starting this whole slump a year ago...With SoulSilver still sitting in front of the Elite Four, over a year later. I finally picked it up and beat them 2 days before Black/White, and now that's sitting their again. Then again...Kanto's content is ass, due to low-level wild pokemon and piss-easy trainers for a post-Elite Four team, so motivation is sorely lacking in the form of either challenge or story.

Honestly, I think all the aforementioned titles are quality titles, except maybe SoulSilver, but just can't give a fuck anymore.

My exhaustion for WRPGs is understandable, as their mechanics are becoming more simplistic and action focused...with the focus now much heavy on world-building and story. I dislike this personally, but now is not a time for debate. But I still like Dragon Age 2's combat, and New Vegas still is very stat heavy thanks to less Perks and the new Damage Threshold making point blank shotgun blasts less effective than FO3. And I love me some optional stealth, and New Vegas has pretty good stealth.

My exhaustion with JRPGs...less-so. I have no clue why I can't enjoy my all time favorite JRPG or even Persona 4. Plus, I'm one of those twats who thought FF13 was great. To be even twattier, I thought it was the best FF, too.

Have you ever fallen out of love with a genre or game you once enjoyed? If so, which was it, and what do you think was the reason?

And does "twattier" have 2 Ts or 1?

Moods vary, I myself go in cycles, though RPGs are always the genre I tend to come back to.

To be honest I think a lot of it DOES have to do with current games lacking, and honestly going back to revisit old games doesn't really help much when you've already played them to death.

Typically what an RPG gamer wants is to be able to recapture the newness of the experience, while having their current skill level and jaded mentality catered to. A problem with current RPGs is that almost all of them are introductory games, aimed at the lowest human denominator, oftentimes involving hybrid elements trying to appeal to a broad spectrum of differant player types rather than trying to do the RPG thing well for RPG gamers.

It's possible to look at a lot of games and say "well, this is neat and all, but it's not doing it for me" and can be hard to articulate why. I think what it comes down to is the formula design, and the games just pretty much going through the motions, they can't "wow" you when it's all retreads, aimed at people who presumably haven't done much of this sort of gaming.

With something like "Final Fantasy XIII" I think it largely comes down to what your expectations for a JRPG are. If your out for a bunch of flashiness and psychodrama, then this game had that in spades. A lot of people who play JRPGs do it for the storytelling, and don't care all *that* much about the gameplay aspects, even if they do care about those things in other non-Japanese RPGs. Differant genere, differant expectations. If you wanted a fairly well written group of characters with some snappy dialogue, and who play off each other well, then there was a lot to like in "Final Fantasy XIII". Me, I like all of that stuff, but still think that JRPGs need some fairly deep gameplay to go along with that, and I personally didn't think much of the gameplay system.

That's my thoughts at any rate.
 

Yokai

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Onyx Oblivion said:
Yokai said:
Play Morrowind (I assume Oblivion's too simple for you), play Risen, play Baldur's Gate. Dragon Age, New Vegas, and the Fable series are explicitly combat-oriented.
I said I didn't want to debate this here...And I meant it. so, I'll just talk about Oblivion.

Actually, Oblivion's about the perfect balance of simplicity and complexity for me. The leveling system in moderately complex, especially when the scaling is thrown into the mix. While the actual combat is simple, yet still effectively based on skill a dodging/blocking/stealth alongside your statistical prowess. Like how fucking up your skill tree in Borderlands can lead to ineffective characters, but all your actual critical hits, etc are based on skill.

And I find Baldur's Gate too complex, honestly. Dragon Age 1 struck a very nice balance in regards to that, imo. So, I'm more bemoaning the extreme nature of either simplicity or complexity, and just figured that out now, as I type this. No, Disgaea, I don't want to consult a fucking guide to figure out how to properly utilize item world and shit!
Alright then. Sorry if I came across as needlessly pissed--my first impression was of someone who treats extreme complexity like some sort of gauge of success that all RPGs should aspire to. I can see now that I was mistaken, so I wish you the best of luck in finding an RPG you enjoy.