Draech said:
Where is the petition to change the ending to Lost?
Was Lost advertised as offering different outcomes based on user input?
Was Lost a product of a medium that ALLOWED for different outcomes based on user input?
Was Lost a product of a medium that allows for post-release patches, expansions, and DLC that change the content and nature of the show?
I can answer all of those questions for you, if you want. Television shows are a terrible analogue for games. Movies are a terrible analogue for games. Books are a terrible analogue for games. This facile analogy has not become any more compelling since the first time you floated it out there.
But regardless, let's accept for a moment that all these things ARE the same, and simply fall under the same nebulous umbrella, which we'll call "Art". Now, I am given to understand that your perspective is that "Art" should never, ever be altered, save at the creator's whim. No form of outside influence or input can ever be permitted, or the sanctity of the "Art" umbrella has been breached, and all of the glittering Art magic leaks out into the atmosphere, never to be recovered.
As evidence for why this should be, you will reference things like "Lost" or "Sopranos" as incidences of unpopular endings that remain unchanged, whilst handwaving examples such as "Great Expectations", "Sherlock Holmes", or the popularly referenced "Broken Steel", as incidences where works were changed due to feedback. Perhaps incomprehensibly, these changes occurred without setting their mediums back decades, or demolishing the reputations of the works in question, or decimating the definition of "art".
Let me ask you this...is "Art" now a label that can be slapped on anything to render it completely impervious to all forms of criticism, rebuke, or revision? If I half-ass something completely, then sell it to an outraged public, can I then casually dismiss all censure with the simple provision that it's art, and they just don't properly understand or appreciate it? What if Bioware changed the game in such a way that it became more meaningful? Thematically richer? More profound? More emotionally engaging? Would that not better forward the cause of "Art" then leaving it as confounding rubbish? Why must we always stare down this specious assertion that ANY change to the ME3 ending will automatically result in it becoming more lowest common denominator, when, even by the admission of its most ardent defenders, it is already poorly conceived and executed?
Draech said:
That is where the difference is. If this method of thinking becomes common place I fear for where it could end.
You're afraid for where what will end? The changing of art in response to feedback? Something that's been around for CENTURIES? You're afraid where that will end up, are you? Because of Mass Effect 3?
As long as we're standing on the edges of our slippery slopes, peering nervously into the alarming depths below, why don't we talk about where things end up when we can justify the existence of any piece of lazy, half-baked, incomplete nonsense as "Art". Art has a pretty shifty definition, and we could spend all day arguing about what it is, but I'm pretty sure "defense of crap" shouldn't be near the top of the list.