I guess we really need to feed you your own advice and quote the definition for you:Cowpoo said:Hardly, since aesthetics mean entertainment value, and video games turn a profit only if they're entertaining.Indecipherable said:I think he understood the definition just fine.Cowpoo said:veloper said:I'm sorry, but we cannot use your definition. Games aren't made to be judged on aesthetics, rather games are made for profit and judged on entertainment value.Cowpoo said:veloper said:I'll accept 2 definitions, the common broad defintition and the narrow definition:AntiChri5 said:Becoming? I thought they pretty much started off that way.Zhukov said:Someone still needs to define "art".
Then they can follow it up by defining "artistic integrity".
'Cause those terms are becoming pretty damn meaningless.
1. art = anything made by man
2. it's Art if it costs a fortune
Oh god why the ignorance.
Art is anything intentionally made by man to be primarily judged on it's aesthetics(meaning no rational thought is involved in judging). Art doesn't mean deep, good, magnificent, or whatever.
It's just a word used to label certain things. Video games are art. The fact that it's even discussed on BBC baffles me. It's retarded.
Fucking hipsters.
Look up the definition of aesthetics. Aesthetics doesn't mean looks.
"Aesthetics is a branch of philosophy dealing with the nature of beauty, art, and taste, and with the creation and appreciation of beauty."
Entertainment nowhere in sight. Moreover, games are based on rational concepts.
Gameplay design is mathemetics and empirical data. For strategy games it's unit costs, opportunity costs, dps, etc. Effective character builds in RPGs like WOW are basicly math problems, solved by a few and copied by everyone.
For flight sims and realistic racing games: does it handle like the real vehicle. Empirical data. Even for a platformer it's still a question of how well do our playtesters perform.