I think they might be confusing the difference between it being complex and it being strange and obscure. I don?t have any doubt that whomever put the endings together had some sort of vision in mind for them (it? It was really more just one largely), but regardless it had trouble coming across to the people playing.anthony87 said:I think the real reason it gets to me though is just the general attitude of the people who are so desperate for the whole world to think of games as art.
Seriously, throughout all the different ME3 ending threads as well as threads like this I've seen around two dozen posts all from separate people saying how the people who didn't like the ME3 ending didn't like it simply because they're all to stupid to see the "art" in it.
What a lot of people forget is the fact that it is an interactive game in general and that is why people are so livid about it. With something like a movie, you spend a few hours watching it and it is very outside of yourself. With something like a game, particularly something as interactive as Bioware?s games, there is a difference in how people will receive it both for how personal it becomes for you experiencing it and also the sheer amount of time you invest in it. In some ways I think it?s probably harder to make a game because of those differences an opposed to more passive mediums.