I'm going to go ahead and say it. COD: MW2 = Disappointment

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NezumiiroKitsune

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I feel compelled to say something I haven't read yet.

It's the Activision effect, Activision are a massive souless conglomerate leaching off the gaming community and selling us the shit packaged as a sequel to another copy paste game that they have the general gaming masses snorting. Activision are THE worst video games devloper / publisher out there, especially with that worthless excuse for a human being at the helm frothing like a mad dog and sneering down at everyone with his constant controversial snide remarks and hateful tounge. I loathe what Activision is doing to the gaming community, diluting the creativity and integrity of the medium whil exploiting the consumer to become a "games microsoft". In the current economic climate they are well above the rest currently riding on the old might of EA using there old pump out the sequels technique, and if it continues this will be the future of games.

Good points regarding the weakness' in MW2, it does highlight a certain "pander to the fans" laziness.
 

Flamezdudes

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Aug 27, 2009
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I agree, i think its pointless to buy COD games now because if all you wanna play it for is the MP then just MP on the older ones. Activision just wants more fucking money.
 

ZeoAssassin

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Sep 16, 2009
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i loved the story despite the plot holes, but really i had to play Cod4 more then once through to fully understand the story anyway i was getting excited when i realized

the caption price was STILL ALIVE

the only real plot hole was that whole
why Shepard betrays you and what caption price actually did with that nuke



apparently MW3 will be something to look forward to in a few years as well

not the greatest of stories but that's what Ac2 is for come next week.

oh and maybe its just me but doesn't Makarov look ever so slightly like dane cook lol?
 

JDNickless

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Nov 4, 2009
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ryuke2009 said:
the only real plot hole was that whole
why Shepard betrays you and what caption price actually did with that nuke
Yeah, I had a problem with that too.

I originally thought it was because he was working with Makarov, but then realised that wasn't right. And Price used the nuke to blow up the satellites, I believe. Either way, it was really satisfying to throw that knife into Shepherd's face last night.

And yeah, I thought the single-player could've been longer, but I did really enjoy every level (particularly Hornet's Nest, Cliffhanger and the Gulag). Spec Ops is a bit of disappointment if I'm honest, and although I do love the multiplayer I think some of the maps are bad and that things such as the AC-130 and controlled helicopter are overpowered.
 

Sparrow

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KarmicToast said:
First of all, the story really doesn't make much sense. I'm not the first to bring this up; if you read many of the reviews, people do indeed mention this, though they skirt past it swiftly in an effort to make sure their review is "credible." (And by "credible," I mean give a hugely popular game a good review.) I think it's possible that M. Night himself wrote this hastily formulated, sophomoric romp through unlikely scenario after unlikely scenario. Each mission in the game feels like an ultimately unnecessary situation, in which you are placed in the middle of 500 baddies and told to move from A to B. In the end, even though many of these sequences are well executed, they never really seem to coagulate properly against one an other. The whole experience felt like a "whole" less than the sums of its parts.
Wait, wait...

COD 4's storyline made sense too? I should replay that game...

KarmicToast said:
"Ah," you say, "but it's not about that. Its about the fun, and the action." Well I have an issue there too. Basically, every "cool" scene in the game was just recycled from the original. (I would go into more examples but I don't want to get all spoilery) They took all of the scenes that made MW1 cutting edge and jaw-dropping and just re-did them (in some cases, they re-did them like 5 times.) If I wanted to play a recycled MW, then I would pick up WaW.
Wait, wait, WAIT...

You do realise America is destoryed, an airport of people are slaughtered resulting in your death, you race through a Russian airforce on snowmobiles and blow up a castle within the first half of the game.

I don't remember that in COD 4. All I can see what your saying here is: "Stop making stuff explode! I don't like it! Wah!"

KarmicToast said:
Finally, I beat the game on normal difficulty in 4 hours and 50 minutes. I realize this is being sold for the multiplayer, but come on. That's an insulting game length for the price, and further frustrated by the price gouging that they did primarily in Europe.
Wait, wait, WAIT, WAIT!

Wasn't that pretty much the same length of COD 4's storyline?

KarmicToast said:
I guess what I am saying is this: why are we as a gaming community allowing this stuff to pass? Why do we, as consumers, allow a creative environment to become so stagnated? On top of all that, they said the reason for the price gouging is due to a market test, to see if gamers are willing to pay that much for a game. That's like having a McDonald's market test in Somalia, and seeing if starving people will take Big Macs! Don't get me wrong, I still give MW2 an 8 out of 10, and am happy with my purchase. My only question is, at what cost? What does this spell out for the future gaming industry as it moves forward creatively, economically, and frankly, ethically?
You just rated it well after all that?

I have a feeling this topic was mainly raged through. Much like this response.
 

Doc Theta Sigma

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Jan 5, 2009
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The criminally short single player is mainly why I refuse to buy the damn thing. Tell me how good the multiplayer is all you like. I don't give a shit. I had a horrible experience in the first one being killed by someone who had done nothing but sit at home playing it for sixth months straight and downing sugar packets as fast as they could get them open. I spent more time waiting to respawn in the multiplayer than I did playing the game.

I'll consider getting it when the hype has blown over, the price has been slashed repeatedly and I've suddenly come across obscene amounts of money.
 

Elijin

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Feb 15, 2009
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The Multiplayer fails...(Xbox360)

No way of prefering a good connection or a certain region. Every single game I've played has been Americans, with 1 or 2 bars of latency, and a complete waste of time. Until there is the ability to prefer a decent connection, since the default system obviously doesnt work, this game is dead to me and many of my Australian friends.