hanselthecaretaker said:
^Oh ouch...You certainly live up to your username dear sir!
I indeed do. I'm just very critical of things that I feel are objectively bad. Everyone is certainly allowed to love a game despite it's faults, much like the OP seems to love this game. But I feel like there are objectively bad things that should never ever be excused in a game.
For Honor has too many of those issues for me.
1. Shit controls. Absolutely trash, unresponsive and slow, this is a hard issue to overcome.
2. Mediocre animations, attacking mooks will yield the same animation every single time with no variation of context.
3. Fucking Microtransactions in a 60 dollar game, that yield gameplay!!!!! You can invest extra money to unlock other characters faster. Which alone is bullshit because that hurts the balance of the game right out of the box. How do you have a class based pvp arena game, but lock some classes behind a grind or a pay wall!? How do you look at that and go, "okay that's balanced"? It'd would be one thing is these transactions were costumes, or skins on weapons or whatever. But actual classes? That's a hard pass.
Now i'm sure a lot of people will over look these things, and might even be able to have fun with the game. And to For Honor's credit, it at least made an effort to have a single player campaign, though like Call of Duty, the single player isn't going to keep anyone invested.
To me...For Honor is a bad game, with almost no redeeming value to it. There are a few good ideas under the surface here, the combat system had the potential to be deep and rewarding, except that the sluggishness of the controls makes executing combos and techniques not nearly as reliable as wildly swinging upon an opponent that you catch from behind. Ambush gameplay is the best way to succeed and that is going to frustrate a lot of people in the team based modes.
Pro tip if you do decide to play: Get friends and run around the map together. Most other teams will be split up trying to handle objectives and you'll more often than not catch one or two people in a 4v1/2 fight and obliterate the enemy team, allowing you to control all the objectives while they just die over and over.