I'm in love with For Honor!!

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I don't know how I feel about this game. Meaning that I can't know, since I haven't been able to play it since I bought it.

I can't control it. Once I "press any key", I get the intro cinematic, and then it goes to 'Choose your faction'. And then there's no more input that is read by the game.

Ubisoft overlay works like a charm. I can alt-enter the screen size until the cows come home. But the actual game does not read my inputs.

I've been talking to the Consumer support four times over the last few days. Reading the forums, not only am I not alone with this bug, but host of other bugs ranging from not getting their pre-order bonuses, Not getting Deluxe or Gold, Black screens on start up, Blue screens of death on playing certain characters... The Player Support pages on the forums are 9 pages long just for today.

It might be fun, but honestly there's going to have to be some Messiah level of game play to wash the taste out of a lot of gamers' mouths who feel they have paid for a faulty product that doesn't work on so many different levels.
 

Silentpony_v1legacy

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ObsidianJones said:
I don't know how I feel about this game. Meaning that I can't know, since I haven't been able to play it since I bought it.

I can't control it. Once I "press any key", I get the intro cinematic, and then it goes to 'Choose your faction'. And then there's no more input that is read by the game.

Ubisoft overlay works like a charm. I can alt-enter the screen size until the cows come home. But the actual game does not read my inputs.

I've been talking to the Consumer support four times over the last few days. Reading the forums, not only am I not alone with this bug, but host of other bugs ranging from not getting their pre-order bonuses, Not getting Deluxe or Gold, Black screens on start up, Blue screens of death on playing certain characters... The Player Support pages on the forums are 9 pages long just for today.

It might be fun, but honestly there's going to have to be some Messiah level of game play to wash the taste out of a lot of gamers' mouths who feel they have paid for a faulty product that doesn't work on so many different levels.
Yeah this game seemed to be DOA. Poor concept, poor multiplayer, poor controls, bugs, drop issues, etc...
 

Nature Guardian

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After playing For Honor for a bunch of hours, I feel confident enough about sharing my opinion.

1) I haven't even got into story mode, but I heard it's pretty short. If you want to buy this game ONLY for the single player campaign, you shouldn't. Then again what do I know? I also play Mortal Kombat X only for the online, but a friend of mine only plays it for the single player.

2) It's FUN. Each character is easy to pick up and hard to master. It has a good learning curve that never makes it easy but never makes it too frustrating. This is something I like a lot. I hate when things are so easy it's boring and I also hate when I need 100 hours on a single character to figure them out.

3) The game has a variety of game modes, and what surprises me is that each of them is fun and different. Dominion is strategical, in open areas, and requires planning - coordination will help. Deathmatch is a battle royale. Duel and Brawl turn the game into a pure, complete fighting game. Elimination is a more technical deathmatch.

4) Hopping from one game mode to the other, and learning a new character whenever you feel like it, are what makes me feel this game isn't going to become stale soon (which sadly is what happened with me and Overwatch: once I learnt it, I realized it's too repetitive and not so technical).

5) EVERY DLC AND EVERY SEASON PASS CONTENT CAN BE UNLOCKED FOR FREE IN THE GAME JUST BY PLAYING, YOU GUYS.
 

darkcalling

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CritialGaming said:
hanselthecaretaker said:
^Oh ouch...You certainly live up to your username dear sir!
I indeed do. I'm just very critical of things that I feel are objectively bad. Everyone is certainly allowed to love a game despite it's faults, much like the OP seems to love this game. But I feel like there are objectively bad things that should never ever be excused in a game.

For Honor has too many of those issues for me.

1. Shit controls. Absolutely trash, unresponsive and slow, this is a hard issue to overcome.
2. Mediocre animations, attacking mooks will yield the same animation every single time with no variation of context.
3. Fucking Microtransactions in a 60 dollar game, that yield gameplay!!!!! You can invest extra money to unlock other characters faster. Which alone is bullshit because that hurts the balance of the game right out of the box. How do you have a class based pvp arena game, but lock some classes behind a grind or a pay wall!? How do you look at that and go, "okay that's balanced"? It'd would be one thing is these transactions were costumes, or skins on weapons or whatever. But actual classes? That's a hard pass.

Now i'm sure a lot of people will over look these things, and might even be able to have fun with the game. And to For Honor's credit, it at least made an effort to have a single player campaign, though like Call of Duty, the single player isn't going to keep anyone invested.

To me...For Honor is a bad game, with almost no redeeming value to it. There are a few good ideas under the surface here, the combat system had the potential to be deep and rewarding, except that the sluggishness of the controls makes executing combos and techniques not nearly as reliable as wildly swinging upon an opponent that you catch from behind. Ambush gameplay is the best way to succeed and that is going to frustrate a lot of people in the team based modes.

Pro tip if you do decide to play: Get friends and run around the map together. Most other teams will be split up trying to handle objectives and you'll more often than not catch one or two people in a 4v1/2 fight and obliterate the enemy team, allowing you to control all the objectives while they just die over and over.
I just wanted to point out that your number three is at least half wrong. Yes there are microtransactions to buy steel which is used to buy gear and customization options and yes the gear does affect stats BUT

1. the stat boosts are relatively minor and most who've played it will agree that unless we're talking about someone in ridiculous epic gear against a noob at level one there isn't that big a difference that isn't based on skill.

2. There are multiple modes where the stats do literally nothing. In 1v1 duel, 2v2 brawl, and I think others if you're doing custom, private matches, the stats are turned off, placing everyone at the default for whatever character they're using, but keeping the visuals.

3. Yes a lvl 1 player can buy some steel with real money and buy some gear packs in the hope of tricking out their chosen character/s. But the gear you get (even from loot packs) is linked directly to your level. The game will never give you anything more than 2 levels above your characters current one. so at best a lvl 1 player would end up with lvl 3 gear which would be a negligible difference in stats in those modes that use them at all.

4. You don't need to use steel to unlock characters. (at least in the base game. I have no idea how any additional characters that may or may not be added by DLC might work) All characters are playable from the moment you press start.
While the UI does say RECRUIT for 500 steel this is not an unlock. You can play as any of them you want. RECRUIT lets you customize the character and equip new gear. In other words if you try out the Conqueror (knight heavy class, wields a morning star) and like him then you can recruit him for 500 steel, customize his look and equip any gear you may have picked up for him in that match. On the other hand if you try the Berserker (viking Assassin class, dual wields hand axes) and HATE using him then you can save the 500 steel and never touch him again if you want.

Everyone's entitled to their opinion and I won't try to change yours but at least get your facts right.

Personally I've been playing the game since launch and quite enjoyed it. Single player isn't anything too great but it's fun for what it is and gives a bit of much needed context to the game. (Frankly ANY story is better than none at all.)

And multiplayer is quite fun, though it does have a bit more learning curve than some games and it definitely has room for improvement. I usually HATE multiplayer games so the fact I'm playing it at ALL should say something for it.
 

bjj hero

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I played the beta enough to decide it wasnt for me. I felt the combos were too limited.

In duel I won the majority of my matches, even against those with more play time (I was the viking bully) but in the capture play modes Id always find myself fighting 2 or 3 against 1. Id get a pick on one of them then be finished by the remaining players. The capture maps also felt empty. Thr bots were insignificant and there were only a few players on each team (is it 4?). Not enough to fill the map or make it feel alive and a battle. For me it needed 8 a side and in this day and age there is no reason they could not do that.

Having said that, my friend loves it. But he is a bit odd... and Scouse.
 

CritialGaming

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darkcalling said:
The fact still is this. Microtransactions in 60 dollar games are becoming more and more of a thing, and while I will never be happy about it, I can at least deal with it in certain situations. However, For Honor, does not have enough on offer to warrent those microtransactions for me. I had the same opinion with Overwatch, in that there isn't enough GAME in For Honor, for me to overlook the obvious cash cowing. A couple of mulitplayer modes and a single player mode that is mediocre at best.

Basically For Honor is a fighting game, with heavy, slow, blobs as fighters. With really a lot of jank when it comes to actual gameplay. Duels are really the only mode that seems to work as intended. Dominion breaks down into which team can cheap shot the other team better. You fight a dude, that dude either runs away or has a buddy come beat you in the back of the head. There just doesn't seem like there is any good direction in that mode. A cluster fuck basically, and one that left me frustrated rather than enjoying it.

Now everybody is different, and a game I hated doesn't mean that other people wont. You clearly are having fun with it, so that's great. But for me, For Honor offers nothing but unpolished gameplay, microtransactions, and terrible controls.
 

Paragon Fury

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I'm considering getting this with part of my refund; it seems like it could be fun, but apparently the MP could use a bit of balance (the "revenge" mechanic of each faction seems to be completely OP, with it almost making you unkillable and able to 2/3 shot people with light attacks).
 

Solkard

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The game has interesting combat mechanics, that's about it. Everything else feels either so contrived or lackluster, that I think they probably intended the game to be an online multi-player only thing, but then changed their minds after seeing the change of reception between Titanfall 1 and Titanfall 2.

I would liken the game more to a kludge of a crappier version of Ryse and Soulcalibur.
 

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It was ok. Decent concept that fell back on "who can throw who off a cliff first" too much, had no real counter to people just turning and running away, 2v1 fights pretty much could never be realistically won by the 1, despite revenge mode, and overall the combat felt like a big of a slog.
 

Nature Guardian

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darkcalling said:
4. You don't need to use steel to unlock characters. (at least in the base game. I have no idea how any additional characters that may or may not be added by DLC might work)

DLC characters and all of the season pass content is unlockable for free too.

Are you playing the game on PS4, by chance?

Anyway, it seems a lot of people here diss the game without actually knowing the game. "Poor controls" only means "learn to play". This isn't a game whose controls you can learn after 10-15 matches. This is like a fighting game, which means you need at least a good couple of weeks to learn all of the controls and nuances, and if you don't like it, don't blame the game. It would be like people dissing Dark Souls because it's too difficult: no, it's the point of the game, you may not like it but that doesn't make it bad or badly done.
 

darkcalling

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Nature Guardian said:
darkcalling said:
4. You don't need to use steel to unlock characters. (at least in the base game. I have no idea how any additional characters that may or may not be added by DLC might work)

DLC characters and all of the season pass content is unlockable for free too.

Are you playing the game on PS4, by chance?

Anyway, it seems a lot of people here diss the game without actually knowing the game. "Poor controls" only means "learn to play". This isn't a game whose controls you can learn after 10-15 matches. This is like a fighting game, which means you need at least a good couple of weeks to learn all of the controls and nuances, and if you don't like it, don't blame the game. It would be like people dissing Dark Souls because it's too difficult: no, it's the point of the game, you may not like it but that doesn't make it bad or badly done.
I'm playing on the XBone.

Nice to hear about the season pass. Can't remember ever hearing any actual mention of it anywhere. only that it existed.

I'll admit that the controls can feel a bit sluggish at times so I'll give them partial credit.
 

Nature Guardian

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darkcalling said:
Nature Guardian said:
darkcalling said:
4. You don't need to use steel to unlock characters. (at least in the base game. I have no idea how any additional characters that may or may not be added by DLC might work)

DLC characters and all of the season pass content is unlockable for free too.

Are you playing the game on PS4, by chance?

Anyway, it seems a lot of people here diss the game without actually knowing the game. "Poor controls" only means "learn to play". This isn't a game whose controls you can learn after 10-15 matches. This is like a fighting game, which means you need at least a good couple of weeks to learn all of the controls and nuances, and if you don't like it, don't blame the game. It would be like people dissing Dark Souls because it's too difficult: no, it's the point of the game, you may not like it but that doesn't make it bad or badly done.
I'm playing on the XBone.

Nice to hear about the season pass. Can't remember ever hearing any actual mention of it anywhere. only that it existed.

I'll admit that the controls can feel a bit sluggish at times so I'll give them partial credit.

Sluggish?

Have you tried parrying a Pacifier?
 

Zhukov

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Nature Guardian said:
"Poor controls" only means "learn to play". This isn't a game whose controls you can learn after 10-15 matches.
If a game's controls are so bad that the average player hasn't got the hang of the basic inputs after 10-15 matches then that game gets to fuck right off.
 

RedDeadFred

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The 1v1 fighting looks pretty good, but unfortunately, it looks like a lot of that goes out the window in group fights.

Also, "Not worth a day 1 purchase" says me who hasn't pre-ordered a game since.... well I've never pre-ordered a game. The last game I bought on day 1 was Skyrim. I almost always wait for Steam sales.

As for the repetitive argument... ya I've never really understood that for multiplayer focused games. I guess it's repetitive in the sense that you're playing the same maps and doing the same things, but assuming the game has enough mechanical and strategic depth, doing repetitive things should theoretically remain interesting and rewarding. Can't speak to this game in particular as I have not played it.

One thing that's really turned me off are the micro-transactions that apparently allow people to buy their way to the max level character/upgrades (I don't know about the truth to that, just what I've read).

The real killer however, is the apparent server issues on PC.

All in all, I was somewhat interested in the game leading up to its release, but now I have zero desire to get it.
 

Dirty Hipsters

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Seeing the game in action made me think that it feels like Dark Souls pvp turned into a stand alone game, complete with dishonorable cowards and running from fights to heal, gank squads, and people stomping new players into the dirt with maxed out characters.

So...yeah.

And I LOVE Dark Souls, but holy hell would I never buy it souly (hehe, puns) on the unbalanced mess that is its pvp system.

Also, fuck ubisoft and fuck uplay, so there's that.
 

Nature Guardian

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Zhukov said:
Nature Guardian said:
"Poor controls" only means "learn to play". This isn't a game whose controls you can learn after 10-15 matches.
If a game's controls are so bad that the average player hasn't got the hang of the basic inputs after 10-15 matches then that game gets to fuck right off.

Boy, you must HATE fighting games.

And the controls aren't bad when they are precisely, intentionally designed to be hard to learn.
 

Zhukov

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Nature Guardian said:
Zhukov said:
Nature Guardian said:
"Poor controls" only means "learn to play". This isn't a game whose controls you can learn after 10-15 matches.
If a game's controls are so bad that the average player hasn't got the hang of the basic inputs after 10-15 matches then that game gets to fuck right off.

Boy, you must HATE fighting games.
No, not really.

They're not my thing, but it's the unnatural animation in fighting games that puts me off, not the controls.

And the controls aren't bad when they are precisely, intentionally designed to be hard to learn.
Controls that are designed to be hard to learn are shitty controls designed by a shitty designer.
 

Nature Guardian

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Zhukov said:
Nature Guardian said:
Zhukov said:
Nature Guardian said:
"Poor controls" only means "learn to play". This isn't a game whose controls you can learn after 10-15 matches.
If a game's controls are so bad that the average player hasn't got the hang of the basic inputs after 10-15 matches then that game gets to fuck right off.

Boy, you must HATE fighting games.
No, not really.

They're not my thing, but it's the unnatural animation in fighting games that puts me off, not the controls.

Allow me to say that if you don't like fighting games, of course you don't understand For Honor.


Controls that are designed to be hard to learn are shitty controls designed by a shitty designer.

That's like saying that an impossibly difficult game that is designed to be frustrating is a shitty game designed by a shitty designer. Because a videogame should be fun, not frustrating.

Yet a lot of people love Dark Souls so much that it keeps getting sequels.
 

Zhukov

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Nature Guardian said:
That's like saying that an impossibly difficult game that is designed to be frustrating is a shitty game designed by a shitty designer. Because a videogame should be fun, not frustrating.

Yet a lot of people love Dark Souls so much that it keeps getting sequels.
Because Dark Souls is not impossibly difficult.

It's just a bit more challenging than most games, which is fine.

Allow me to say that if you don't like fighting games, of course you don't understand For Honor.
I understand it just fine. It's not a complicated game. The controls are just shit.