Nature Guardian said:
Controls that are designed to be hard to learn are shitty controls designed by a shitty designer.
That's like saying that an impossibly difficult game that is designed to be frustrating is a shitty game designed by a shitty designer. Because a videogame should be fun, not frustrating.
If the controls are intentionally shitty, that's bad design, period. The hard part in most fighting games is the twofold learning of combos and then mastering the speed and tempo at which to execute said combos. The first is a fairly basic memory task, the second an often daunting coordination and dexterity challenge. The controls are easy to learn and use, most people can pull off the basic 3-strike combos at the heart of most fighting games within minutes of first playing, but mastering them is hard. This idea of easy to learn, hard to master is the core of pretty much all fighting games (and many other types of games).
For Honor is not that. For Honor is just plagued by input lag, poor input detection and a control system that's obtrusive and unresponsive. I prestiged with the Onabushi in both betas (averaging some 2,5:1 in KDR, mainly Duel and Brawl), and the biggest problem I had was always that the controls reacted much more slowly then I did, which created timing problems and got me killed. To learn the controls of For Honor means coming to grips with how incredibly sluggish and restricting they are.
The actual combos themselves are few and fairly easy to learn by rote, and almost all of them are very easy to pull off in practice mode when no one's hitting back. It becomes much harder when the animation from your movement blocks your input for a parry, which means that you mistime your counter-attack, instead winding up a slower attack and get punished with a guard break. Not through any fault of your own, but because the games controls absolutely will not let you have full control over your character and the game itself does a very shitty job of telling you when you are allowed input and when you ain't.
The controls in For Honor are atrocious, especially for a fighting game. I can see why people forgive them, because the game itself can be fairly engaging, but that's no excuse for how bad they are.