Gronk said:
And don't tell me "you can throw a bottle to make them look another way". Yes, you can, but it's the harder solution and often you have to "clean" a place out before you can move on. The game wants you to kill. Simple as that.
I hate to say it this way, I really do, but this entire question and quote above are two of the central tenets of the game. One of the points of a wasteland story, especially outside the quarantine zones, is that those who default to the easier and baser answers will often win out.
So, yes. You
can be stealthy in many parts (and I agree to being annoyed that it's not always an option), but the point is that the option is much harder, much slower and insanely more dangerous. Confronted with this moral dilemma, did you tough it out and take the high road, or did you throw a Molotov?
From your statement, I'll assume you chose the easy way.
Congratulations, you've been played.
For the record, hitting someone in the head to knock them out is a movie thing that doesn't work unless you really don't mind risking killing them, and restraining someone is a lengthy, extremely dangerous process that is very much something you can't do in real life when there are other people around and without backup. Also, there's a good chance they'll be loud or cry out for help.
Speaking solely to TLOU: If the argument is that you find it unfair that the game would put you in a situation where your options are to kill, evade or die. Congrats, you've been played again and put into a situation similar to the character's.
The other central point and story of the game is that something, for lack of a better term, "pure" can grow out of something so base, and what someone, even someone so tainted, would do for it.
Chie:
I really wanted to play Bioshock for the story and wonderful atmosphere/graphics, but I found that the killing took me out of the experience.
This is what i am talking about (and perhaps Chie describes the problem better). Why build such an amazingly good looking wasteland as they do in "the Last of us" and then just fill it with murder? Yes, it's a wasteland. yes, it's an action adventure game (sort of). But it's far from the first wasteland in games, and far from the first action adventure game. Why not do something different? Why not care more for your characters and for their actions? Yes, Joel is traumatized and he has to do nasty things to get by.. I get that. But, Killing hundreds (of non-infected) without flinching? If he did this for 20 years, im surprised there's anyone left at all.
The reason the wasteland is 'filled with murder' is because the game stops working on the same level without it. A true wasteland story, as described in both of these, is a place where society has fallen, or exists in pockets or is rebuilding due to human perseverance.
Bioshock's wasteland exists solely as a result of the Splicers, and by extension the plasmids, and by extension the concept of objectivist philosophy taken to its base level. The game is framed (arguably ham-fistedly) around the question of whether or not you can survive against those who have 'bettered' themselves out of their humanity without giving up your own, and if you ever had any to start. The atmosphere wouldn't exist without the enemies, and the theme of the game would be instantly neutered.
Trust me, I've seen similar games with enemies modded out. It doesn't work.
The only wasteland-like game I can think of that goes without any of this is Journey, which is a remarkable game on many counts; not the least of which being it's look at human contact without beating you about the head and shoulders with it.