Snotnarok said:
timeadept said:
Snotnarok said:
So by the logic you're presenting, everyone should critically analyze every game they come across and anyone who defends it should have to conform to realistic standards to defend said game, even if in the games reality things do not work the same?
How would you answer this then
Q-In Bad Company 2, how do you revive someone who just got hit by a 100 bullets to the mouth with a defibrillator?
The only POSSIBLE answer is "it's a game, and that's how the game mechanics work". Because seriously there's no realistic explanation, the man wouldn't have a face never the less a heartbeat after any amount of voltage through him.
No the point is that when a game lays down some rules, like "we're going to be a realistic shooter" they had better PLAY by those rules. And btw, in BC2 i think it's completely RIDICULOUS that defibrillators work that way. I understand that it's used as a game mechanic to make the game more fun, but i don't even think it does that right. I remember being a sniper once and i shot this guy in the head 5 TIMES having him be revived each time, only to have him escape when i had to reloaded. I think the mechanic is broken and ON TOP OF THAT unrealistic. I would be more accepting of the defibrillator if the game wasn't TRYING to be realistic but was maybe stylized to look more like TF2.
Okay let's change it to a medic kit where you have to sit there for 2 minutes and revive your friend nice and slowly, this way it's both realistic and you have the real chance of being shot and killed while preforming this kind act to help your team keep going. No one will ever bother playing medic in this case or using his function to it being effective.
BC2 is realistic in the way of gunplay, the rest is game mechanics. Regardless of what you think it should be, realism has to be dropped for game mechanics because otherwise it wouldn't be a fun game. Because by your logic, the game should immediately kick you from the game when you get killed and ban you from the server because effectively you've died in that gameworld, because there's no second chances in reality and we want real right!
It's not a realistic life simulator, it's a tactical shooter with somewhat realistic gun mechanics. There is not ONE word on the box or website that says "realistic" anything annnd there's no sniper class in bad company 2 so I'm not sure what you're basing your facts on, but that's not what Bad Company 2 is. Sure you can pick a sniper rifle as a recon but recon is about as much a sniper as the assault is a baker.
Snotnarok said:
Okay let's change it to a medic kit where you have to sit there for 2 minutes and revive your friend nice and slowly, this way it's both realistic and you have the real chance of being shot and killed while preforming this kind act to help your team keep going. No one will ever bother playing medic in this case or using his function to it being effective.
That's funny, i don't remember suggesting replacing the defibrillator with a med kit that requires 2 min to use. But maybe if using the defibrillator required say 5 seconds then it would be better balanced. Or maybe this thing can't be properly balanced in the context of this game at all and should just be removed?
Snotnarok said:
Because by your logic, the game should immediately kick you from the game when you get killed and ban you from the server because effectively you've died in that gameworld, because there's no second chances in reality and we want real right!
You don't seem to understand my logic at all. Didn't I admit that a line must be drawn at some point for the sake of making the game fun? My issue is where the line WAS drawn. The developers drew it too far on the fun mechanics side and not on the realistic mechanics side in the case of the defibrillator. And as for not respawning, America's Army did not allow it at all. If you died then you sat out the rest of the round until one team won. As for your idea of kicking and banning the player from the server, you have simply drawn the line in a very inappropriate place. It's completely arbitrary that you would be kicked and baned from the server when you die, why not have the actual player killed for death? THAT would certainly be realistic wouldn't it? Any place you draw the line it will always be completely ARBITRARY. the trick is to draw it in a place that is appropriate for the kind of game you're playing.
Snotnarok said:
There is not ONE word on the box or website that says "realistic" anything annnd there's no sniper class in bad company 2 so I'm not sure what you're basing your facts on, but that's not what Bad Company 2 is. Sure you can pick a sniper rifle as a recon but recon is about as much a sniper as the assault is a baker.
uh... what? You're honestly arguing that i'm not a sniper because the class is called "recon"?
A baker is more like the assault class than recon is like a sniper...?
yeah...
well when you learn the difference between an egg beater and an assault rifle maybe you'll be able to accept that the recon class is obviously the closest thing to a real sniper that the game has, if you want to get REALLY nitpicky.
one last thing though, this is why, as a SNIPER, that i think the defibrillator is unbalanced.
Basically, the instant kill of a head shot is not an easy thing to pull off, and if you miss and only wound the target, it's even harder to get a kill when they panic and start looking for cover. Now when you add a medic into the mix with his defibrillator, he just essentially stole the kill that i worked so hard to get. Not only that but he dove in and INSTANTLY revived him and now they're both running and looking for cover. It makes being a SNIPER feel really pointless and unrewarding.