I'm unhappy with the changes to the Overwatch rules, I might even stop playing.

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DudeistBelieve

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I mean I've been on the cusp of stopping play for a while now because dealing with the fucking people isn't fun anymore. This is me hitting my old age, I come home from work, I don't want to deal with people bitching about team comp is what the community decides is most effective or just being straight nasty little fucks.

I already have the voice chat turn off. If I could turn the text chat off, I would be so much more happier.

But on top of that now, the changes they made to rank really piss me off. Last night I played Hanumara. We lost the first point, but saved the second. Next round we captured the first point but failed to secure the second. Somehow, according to Jeff and his Overwatch team, that isn't a draw it's a victory for the other team because they defended the last point.

I mean I know they want to see less draw games but I've seen my rank PLUNGE from 1800 all the way down to 1200. At first I thought it was just me sucking, but it isn't. It's the change to these damn rules. You can't squeek out a victory anymore.

Anyway, anyone share my frustration?
 

Erttheking

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Can't say that I really do. I'm more annoyed that I just predigested, because I was looking forward to having an easier time leveling up, only to find out that they took that out when I wasn't looking. No real problems with me.
 

Elijin

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You could always just play for fun. Quick play and arcade are a thing.
 

SlumlordThanatos

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DudeistBelieve said:
But on top of that now, the changes they made to rank really piss me off. Last night I played Hanumara. We lost the first point, but saved the second. Next round we captured the first point but failed to secure the second. Somehow, according to Jeff and his Overwatch team, that isn't a draw it's a victory for the other team because they defended the last point.
It makes sense to me.

If the other team managed to progress further towards capping point B than your team, then they deserve to win. It's better than the previous version, since they didn't use the 1/3 breakpoints. All you had to do was capture the tiniest sliver more than your opponent to win, and that was easy to do with a team full of fast, mobile threats.

But anyway, I mostly just play Uprising while grinding for lootboxes, and stay away from Competitive. The rewards just aren't worth the anguish and frustration.
 

DudeistBelieve

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SlumlordThanatos said:
DudeistBelieve said:
But on top of that now, the changes they made to rank really piss me off. Last night I played Hanumara. We lost the first point, but saved the second. Next round we captured the first point but failed to secure the second. Somehow, according to Jeff and his Overwatch team, that isn't a draw it's a victory for the other team because they defended the last point.
It makes sense to me.

If the other team managed to progress further towards capping point B than your team, then they deserve to win. It's better than the previous version, since they didn't use the 1/3 breakpoints. All you had to do was capture the tiniest sliver more than your opponent to win, and that was easy to do with a team full of fast, mobile threats.

But anyway, I mostly just play Uprising while grinding for lootboxes, and stay away from Competitive. The rewards just aren't worth the anguish and frustration.
What?

But it's hanamura. And both teams capped the same number of points, the first one.

I don't see how they should get a point for preventing us capping the second point when we didn't get a point for doing the exact same thing.
 

DudeistBelieve

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Elijin said:
You could always just play for fun. Quick play and arcade are a thing.
Yeah but then it just feels like I'm screwing around.

I'm not the guy that flips out over my rank going down usually, but I do care about the meaning that it gives the game.
 

Elijin

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DudeistBelieve said:
Elijin said:
You could always just play for fun. Quick play and arcade are a thing.
Yeah but then it just feels like I'm screwing around.

I'm not the guy that flips out over my rank going down usually, but I do care about the meaning that it gives the game.
You're solo queueing with voice chat turned off at 1800 and below. You're already just screwing around, at least in QP and arcade you could accept this fact and have fun rather than boiling your blood over SR losses.
 

DudeistBelieve

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Elijin said:
DudeistBelieve said:
Elijin said:
You could always just play for fun. Quick play and arcade are a thing.
Yeah but then it just feels like I'm screwing around.

I'm not the guy that flips out over my rank going down usually, but I do care about the meaning that it gives the game.
You're solo queueing with voice chat turned off at 1800 and below. You're already just screwing around, at least in QP and arcade you could accept this fact and have fun rather than boiling your blood over SR losses.
yeah but I solo queing before with the voice chat off and I'd hover between 1600-1800.

Now it's just been a string of mostly losses with few wins. I feel thats a problem.
 

SlumlordThanatos

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DudeistBelieve said:
I don't see how they should get a point for preventing us capping the second point when we didn't get a point for doing the exact same thing.
You do know how scoring works on 2CP maps, right?

The capture meter is divided into three breakpoints. Once you fill a third of the meter, it won't decay past that third if your team isn't on the point. Those are the breakpoints used to determine how much progress you make towards capturing a point.

An example. The defending team on Volskaya loses the first point, but manages to hold point B with the enemy team only making it to the first breakpoint of the capture bar. So, when the teams switch sides, the new attacking team simply has to capture point A and fill the capture meter on point B up to the second breakpoint in order to win. If they only succeed in getting to the first breakpoint but not the second, the game ends in a draw; if they capture less, the other team wins.

Long and short, the enemy team managed to capture more of the second point than your team on attack, and that's why you lost.
 

shrekfan246

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Eh, I can't say I mind it too much. 2CP has been a joke in competitive for a while now, at least now the games actually end. It sucks when you're consistently on the losing side, but that's kinda the nature of competitive multi-player, really. You could just as easily have shot up a couple hundred SR if you'd happened to have a better team.

If you don't want to deal with people bitching about team comp, you probably shouldn't be playing in competitive, though. There are times when it can get ridiculous (read: people bitching about anyone picking a DPS who isn't Soldier), but generally speaking that's when it does kinda matter.
 

Elijin

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Okay, do over.

First, its a 2 cap point and you were the second team. If you failed to cap B, and the enemy hit the next 3rd percentile, win goes to them.
So if you got it to 33%, they won at 66%. Its actually a really really good system for dealing with the issue of wild variance from the 1% tiebreakers, vs too many draws.

Second, you said this:
DudeistBelieve said:
I mean I've been on the cusp of stopping play for a while now because dealing with the fucking people isn't fun anymore. This is me hitting my old age, I come home from work, I don't want to deal with people bitching about team comp is what the community decides is most effective or just being straight nasty little fucks.
...and then went on to complain about competitive. If its not fun, and you just want a few quick matches after work, play quick play and arcade. QP is the same game segmented into single rounds, though if you stay in the queue it will switch sides for the reversal. Admittedly arcade can be something else, but....that's the point.

Anyway, end of the day, if you're playing alone while muting your team, the only difference between QP and low SR ranked is matchmaking times and a bad match being two or three times longer to sit through the frustration.

God it bugs me when people are like this. "I cant play QP over competitive because I need to feel like I'm achieving something with this imaginary number on the screen, even at the cost of my enjoyment!"
 

DudeistBelieve

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Elijin said:
Okay, do over.

First, its a 2 cap point and you were the second team. If you failed to cap B, and the enemy hit the next 3rd percentile, win goes to them.
So if you got it to 33%, they won at 66%. Its actually a really really good system for dealing with the issue of wild variance from the 1% tiebreakers, vs too many draws.

Second, you said this:
DudeistBelieve said:
I mean I've been on the cusp of stopping play for a while now because dealing with the fucking people isn't fun anymore. This is me hitting my old age, I come home from work, I don't want to deal with people bitching about team comp is what the community decides is most effective or just being straight nasty little fucks.
...and then went on to complain about competitive. If its not fun, and you just want a few quick matches after work, play quick play and arcade. QP is the same game segmented into single rounds, though if you stay in the queue it will switch sides for the reversal. Admittedly arcade can be something else, but....that's the point.

Anyway, end of the day, if you're playing alone while muting your team, the only difference between QP and low SR ranked is matchmaking times and a bad match being two or three times longer to sit through the frustration.

God it bugs me when people are like this. "I cant play QP over competitive because I need to feel like I'm achieving something with this imaginary number on the screen, even at the cost of my enjoyment!"
You know why I'm muting the fucking team? Because they only coordinated 2% of the time and the rest of time it's people bitching into the microphone calling people a ******, and I don't find that enjoyable in the least bit. Blizzard clearly doesn't give a shit about moderating player behavior because we never hear about people getting banned from playing for anything other than cheating.

Also the difference between QP and Ranked, beyond the imaginary number is that it locks people into the game. You don't end up in situations where somebody bales, and you don't have stupid shit like Torbs on attack in ranked. The game penalizes you for doing it which makes it better to play than QP.

SlumlordThanatos said:
DudeistBelieve said:
I don't see how they should get a point for preventing us capping the second point when we didn't get a point for doing the exact same thing.
You do know how scoring works on 2CP maps, right?

The capture meter is divided into three breakpoints. Once you fill a third of the meter, it won't decay past that third if your team isn't on the point. Those are the breakpoints used to determine how much progress you make towards capturing a point.

An example. The defending team on Volskaya loses the first point, but manages to hold point B with the enemy team only making it to the first breakpoint of the capture bar. So, when the teams switch sides, the new attacking team simply has to capture point A and fill the capture meter on point B up to the second breakpoint in order to win. If they only succeed in getting to the first breakpoint but not the second, the game ends in a draw; if they capture less, the other team wins.

Long and short, the enemy team managed to capture more of the second point than your team on attack, and that's why you lost.
Well that at least makes more sense, but god damn that's convoluted and the game doesn't do a great job at this moment in giving you the feed back then about whos ahead.

Right now it feels like I'm scoring goals like I'm playing fucking quidditch and shit is going well and even though I have a huge lead the other asshole grabs the golden snitch and then we lose... it's like what the fuck is happening?
 

Elijin

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Play. Quick. Play.

You don't have a team. Competitive is going to suck. Those things you listed that suck about QP? Don't matter. Someone quit? Oh no, I've lost like 3 minutes. Oh wait, in QP there is backfill. If the backfill doesn't work, the match is a single round, so its only like 4-7 minutes anyway. Your 'stupid picks' comment is even better. Lots of people play reasonably in QP, lots of people also play for fun. Playing for fun, its a novel concept. I'd take a torj on my attacking team in every QP match over 90% of the unpleasantness in competitive.


Its such a dumb trend these days. "I need to play competitive because it matters and dumb shit doesn't happen! *immediately shares story about how toxic competitive is and dumb teammates making bad choices and not working together* I just don't know if its fun anymore!" Your own experiences are directly contradicting your reasoning. Competitive isn't being inherently more cohesive. Your teammates aren't nicer or better. If anything the one thing you probably end up with is the assholes on the other team are working together, while your team isn't.

Ultimately I have no sympathy. There are alternatives. Don't do shit that isn't fun, then complain about how its not fun.

PS you don't have to explain muting your team. We all understand why. The point is, for better or worse, competitive gameplay with randoms and no communication means you may as well play QP. Especially at low SR.

PPS: The game does a pretty good job at showing which team is ahead, and by confessing to not being aware of this you're showing one of the reasons the SR pool you end up with isn't very fun.
 

Neverhoodian

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See, stuff like this is why I've never bothered with competitive mode. Too much stress over numbers that are ultimately meaningless. I personally don't like the "golden guns" offered as rewards, and I've heard healers are currently getting screwed over with regards to SR gain for no fault of their own. We Support mains have enough to worry about as is.
 

Zhukov

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DudeistBelieve said:
If I could turn the text chat off, I would be so much more happier.
You can.

Although if you're not going to communicate with your team at all then you have no place playing ranked.

Your failure to communicate and disregard for team comp is why your ranking is so bad. Not the rule changes that apply to everyone else as well.
 

Sassafrass

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Neverhoodian said:
See, stuff like this is why I've never bothered with competitive mode. Too much stress over numbers that are ultimately meaningless. I personally don't like the "golden guns" offered as rewards, and I've heard healers are currently getting screwed over with regards to SR gain for no fault of their own. We Support mains have enough to worry about as is.
Can confirm, mostly main a healer when I solo queue'd/team queue'd for comp seasons 1 and 2. Season one, I was at 49. Season 2, I was a bronze, despite ending, more often than not, with the most healing in the game and it barely moved when I was on a winning team, and it plummeted when I was on a losing team. It's why I stick to quickplay, so I can have a competitive game without having to worry about ranking or the bullshit that comes with a comp playlist.

Although the amount of people that spam they need healing when they've taken about 30 points of damage is annoying. Come to me if you want healing, don't run a good 50 miles away from me. Also, don't Genji charge through the entire team then cry at me for not healing you when the entire enemy team is between me and you, and very much want me dead. :p
 

Secondhand Revenant

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DudeistBelieve said:
Elijin said:
Okay, do over.

First, its a 2 cap point and you were the second team. If you failed to cap B, and the enemy hit the next 3rd percentile, win goes to them.
So if you got it to 33%, they won at 66%. Its actually a really really good system for dealing with the issue of wild variance from the 1% tiebreakers, vs too many draws.

Second, you said this:
DudeistBelieve said:
I mean I've been on the cusp of stopping play for a while now because dealing with the fucking people isn't fun anymore. This is me hitting my old age, I come home from work, I don't want to deal with people bitching about team comp is what the community decides is most effective or just being straight nasty little fucks.
...and then went on to complain about competitive. If its not fun, and you just want a few quick matches after work, play quick play and arcade. QP is the same game segmented into single rounds, though if you stay in the queue it will switch sides for the reversal. Admittedly arcade can be something else, but....that's the point.

Anyway, end of the day, if you're playing alone while muting your team, the only difference between QP and low SR ranked is matchmaking times and a bad match being two or three times longer to sit through the frustration.

God it bugs me when people are like this. "I cant play QP over competitive because I need to feel like I'm achieving something with this imaginary number on the screen, even at the cost of my enjoyment!"
You know why I'm muting the fucking team? Because they only coordinated 2% of the time and the rest of time it's people bitching into the microphone calling people a ******, and I don't find that enjoyable in the least bit. Blizzard clearly doesn't give a shit about moderating player behavior because we never hear about people getting banned from playing for anything other than cheating.

Also the difference between QP and Ranked, beyond the imaginary number is that it locks people into the game. You don't end up in situations where somebody bales, and you don't have stupid shit like Torbs on attack in ranked. The game penalizes you for doing it which makes it better to play than QP.

SlumlordThanatos said:
DudeistBelieve said:
I don't see how they should get a point for preventing us capping the second point when we didn't get a point for doing the exact same thing.
You do know how scoring works on 2CP maps, right?

The capture meter is divided into three breakpoints. Once you fill a third of the meter, it won't decay past that third if your team isn't on the point. Those are the breakpoints used to determine how much progress you make towards capturing a point.

An example. The defending team on Volskaya loses the first point, but manages to hold point B with the enemy team only making it to the first breakpoint of the capture bar. So, when the teams switch sides, the new attacking team simply has to capture point A and fill the capture meter on point B up to the second breakpoint in order to win. If they only succeed in getting to the first breakpoint but not the second, the game ends in a draw; if they capture less, the other team wins.

Long and short, the enemy team managed to capture more of the second point than your team on attack, and that's why you lost.
Well that at least makes more sense, but god damn that's convoluted and the game doesn't do a great job at this moment in giving you the feed back then about whos ahead.

Right now it feels like I'm scoring goals like I'm playing fucking quidditch and shit is going well and even though I have a huge lead the other asshole grabs the golden snitch and then we lose... it's like what the fuck is happening?
The breakpoints are visible if you look at the capture progress
 

Secondhand Revenant

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And if you just have to play comp without communication and refuse to play quick play then it's probably a you problem

Personally I only bother to play OW with friends
 

Dirty Hipsters

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I'm more pissed off that no limits is now gone from arcade. When I was complaining that it was being removed from quick play everyone told me "shut up and stop complaining, it's still in arcade and that's totally the same thing" but now it's no longer in arcade, since arcade has rotations, so now I can't play the game the way I want to play it, which is how I bought it at launch, with this mode being the PRIMARY mode.
 

TheMysteriousGX

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I mean, while you had a bad streak, the guys on the other team didn't.

Would this be a problem if the same rules flipped the outcome?