I was watching the gameplay video for the new Hitman game [http://www.youtube.com/watch?v=9_pal859keA] and it bothered me that in 2012, we still see the following:
- Characters gliding/skating up and down steps (0:52 and 6:25 of the video for examples)
- Characters opening doors by basically face-planting into them (1:03)
- Ammo, guns, and disguises magically transporting to your body
- Terrible rag doll corpses that have no weight to them and end up in awkward poses (6:40)
Although Hitman Absolution is a pretty-looking game with a lot of attention to character models and the environment, I wish more emphasis had been placed on good, crisp animations. I like seeing my character and NPCs actually performing tasks and interacting with the world. In might seem minor, but I love how in GTA IV, Niko would actually push open doors with his hand, and how stairs were actually something you had to navigate and could fall down if you were moving too fast. Far Cry 2 is an excellent first-person example of good animations. Your character would actually stick his hand out and grab items that you picked up instead of them magically appearing in your inventory. Not to mention applying first aid and fixing cars actually had on-screen animations instead of just watching a bar fill up.
- Characters gliding/skating up and down steps (0:52 and 6:25 of the video for examples)
- Characters opening doors by basically face-planting into them (1:03)
- Ammo, guns, and disguises magically transporting to your body
- Terrible rag doll corpses that have no weight to them and end up in awkward poses (6:40)
Although Hitman Absolution is a pretty-looking game with a lot of attention to character models and the environment, I wish more emphasis had been placed on good, crisp animations. I like seeing my character and NPCs actually performing tasks and interacting with the world. In might seem minor, but I love how in GTA IV, Niko would actually push open doors with his hand, and how stairs were actually something you had to navigate and could fall down if you were moving too fast. Far Cry 2 is an excellent first-person example of good animations. Your character would actually stick his hand out and grab items that you picked up instead of them magically appearing in your inventory. Not to mention applying first aid and fixing cars actually had on-screen animations instead of just watching a bar fill up.