Couldn't agree more.
I stopped playing A Valley Without Wind because of three big reasons:
1) It's extremely repetitive. Most attacks are exactly the same, with a different sprite and element. Most enemies just randomly fart about either spraying projectiles or trying to bump into you.
2) The sense of scale falls off when you realize how little the environments actually matter.
3) But most jarring (and relevant to this topic):
The animations are TERRIBLE. Whenever you attack, your character enters into this frame where it looks like they're taking damage. And it's only 1 frame! So if you continuously attack (which you will be doing...A LOT) it just looks awkward.
All the enemies have very limited animation, and it seems to have been done that way intentionally. The best animations are the robots with their staff-like weapons, some of whom actually look like they're trying to hit you with the weapon.
Good animation and purpose is what made Metroid, Castlevania and Megaman (the platformers AVWW is allegedly trying to imitate) stand out among their peers even in 2D.
I stopped playing A Valley Without Wind because of three big reasons:
1) It's extremely repetitive. Most attacks are exactly the same, with a different sprite and element. Most enemies just randomly fart about either spraying projectiles or trying to bump into you.
2) The sense of scale falls off when you realize how little the environments actually matter.
3) But most jarring (and relevant to this topic):
The animations are TERRIBLE. Whenever you attack, your character enters into this frame where it looks like they're taking damage. And it's only 1 frame! So if you continuously attack (which you will be doing...A LOT) it just looks awkward.
All the enemies have very limited animation, and it seems to have been done that way intentionally. The best animations are the robots with their staff-like weapons, some of whom actually look like they're trying to hit you with the weapon.
Good animation and purpose is what made Metroid, Castlevania and Megaman (the platformers AVWW is allegedly trying to imitate) stand out among their peers even in 2D.