If you have yet to play dark souls Then I'd suggest getting it either for the PS3, Xbox 360, and (with hopes) eventually the PC in this fabulous case. Without Further Ado...
http://download.gamezone.com/uploads/image/data/874615/Dark-Souls.jpg
I intend for this Rp to be a combination of the Game itself and its serious nature, with a mix of (hopefully) some decent character development and other things.
In the game itself there is no "True" way to win or reach some ultimate "Goal" but rather it depends on your character in general.
Alongside that I might revise this overall again to allow a decent set of freedom with background and a richer history to allow proper character development as well.
<spoiler=Story>This is the Entire post contains all you need to know from the Dark Souls Game and what events occurred, as such it contains spoilers so I'd suggest not reading the spoiler below this summary titled "Full Story"
In this Free-forum Game of Dark Souls (with a little bit of dice and system in play) you get to choose to play as 1 of ten roles to define your skill set and what you generally are.
http://darksoulswiki.wikispaces.com/file/view/dark-souls-2.jpeg/265205866/dark-souls-2.jpeg
http://darksoulswiki.wikispaces.com/Classes
Set in your standard fantasy setting there is one key factor of the people in the world, Fire.
"In the Age of Ancients, The world was unformed, shrouded by fog. A land of gray crags, arch-trees, and everlasting dragons
But then there was Fire. And with Fire came Disparity. Heat and cold, life and death, and of course... Light and Dark."
As all Fires that lit a path for living creatures and Humanity it would die out eventually, and the First Age of Fire where humans and other beings once rose to power would come to an end, but as there was a first so to came a Second.
I digress, during the dying time where the Flames where but embers and ash, a Curse Arose, of the Undead. When a person dies they return in a Hollow form, withered and still alive and able to die as a mere trivial concern.
There life and body would return to a bonfire, linked by a Fire Keeper in body and soul. Some would attempt to regain life by using Humanity http://darksoulswiki.wikispaces.com/item_humanity for the chance to be human and all it entitles.
With each return some would be driven insane and turn to merely mindless enemies to attack and kill those who oppose them, some would never return, others saw it as a blessing of immortality.
Eventually the curse was ended and Humanities fire was lit once more to strive, but as the candle flickers in the dark, shadows creep within the fold...
As a dark mist wanders the sea, swallowing ships whole, never to return them... at least not in one piece.
<spoiler=Rp Mechanics>To sum things up/add on...
Bonfires-Your Save/Check/Rest points to restore you in body (although not Soul without Humanity)
If you die you return to the last Bonfire you rested at, you retain all items of personal and worn nature, though you may lose some heavier/misc. things in the process. You may/may not have a limited amount of lives... But that comes later.
Souls (not yours others), in the game one collects souls by killing enemies to spend on items from merchants and to empower ones self in strength. This will not be used in a common sense, and money will simply be Copper, Silver, or Gold coins instead. (You will start out with none please note)
The Ocean-Seeing as you will be drifting in from a crashed boat on to shore, you'll have lost a great deal in general, so keep it to the essentials and important people.
<spoiler=The Arrival>Introductions will be given later, for now you arrive from a wreck of a boat. A common trait is that space and time are rather mixed, meaning that your arrival can coincide with others boat crashing around the same moments within the mists.
All information concerning characters and etc. will be addressed in the Sheet.
<spoiler=The Character Sheet>
http://darksoulswiki.wikispaces.com/Lore Go here for information on history alright?
Name-(This can be Anything and also include a title of your choosing)
Class-http://darksoulswiki.wikispaces.com/Classes
(While theses classes give a rough frame of who you are, by no means do they limit your skills and what you can do eventually.
Age-(No Children)
Gender-(Nothing In-Between)
Ethnicity-(Humans Only)
Weight-
Height-(Up to 12 Feet)
Body type-(Scrawny, Thin, Gangly, Stout, Muscular, etc.)
Hair color/style-
Eye Color-http-
Skin color-
Facial Structure/Notable Features-(Scars and anything)
Accessories-(jewelry, purses, backpacks, and other things they would wear/have on them, if any of them have a special purpose or significance, put it in equipment section, this is merely aesthetics)-
Personality-(what drives them, how do they react, if they came across a puppy would the take it and love it, or eat it and kill it (yes in that order), their general views and reactions and actions, and emotions)-
Strengths/Skills- http://darksoulswiki.wikispaces.com/Magic This section is for what ever minor physical or mental/magic skills you have, the link should explain and tell of all the kinds of spells and etc. I'll be reasonable and let you people have free reign in spell section but I will call out for over powered or doesn't make sense. Chaos, Crystal, and Dusk of O. spells are not allowed.
Custom magic is allowed but I can call BS or otherwise, or just say that it is pretty much a copy of the other skills listed.
Weakness/lacking-Disabilities or other wise go here, or any other issues.
Equipment-(This includes, Armor, Weapons, Misc. Items, and Rings/Jewelry, see wiki for details. No magic or rare clothing from the list, enchantments are okay but look at Upgrades section for details on that. Stick to common items, but you can create custom armor/shields and weapons)
History-(Lore for Details, keep n mind this is Medieval Times and as lore is lacking a great deal keep it simple.)-
Other-(If I miss anything, then it goes here.)
http://download.gamezone.com/uploads/image/data/874615/Dark-Souls.jpg
I intend for this Rp to be a combination of the Game itself and its serious nature, with a mix of (hopefully) some decent character development and other things.
In the game itself there is no "True" way to win or reach some ultimate "Goal" but rather it depends on your character in general.
Alongside that I might revise this overall again to allow a decent set of freedom with background and a richer history to allow proper character development as well.
<spoiler=Story>This is the Entire post contains all you need to know from the Dark Souls Game and what events occurred, as such it contains spoilers so I'd suggest not reading the spoiler below this summary titled "Full Story"
In this Free-forum Game of Dark Souls (with a little bit of dice and system in play) you get to choose to play as 1 of ten roles to define your skill set and what you generally are.
http://darksoulswiki.wikispaces.com/file/view/dark-souls-2.jpeg/265205866/dark-souls-2.jpeg
http://darksoulswiki.wikispaces.com/Classes
Set in your standard fantasy setting there is one key factor of the people in the world, Fire.
"In the Age of Ancients, The world was unformed, shrouded by fog. A land of gray crags, arch-trees, and everlasting dragons
But then there was Fire. And with Fire came Disparity. Heat and cold, life and death, and of course... Light and Dark."
As all Fires that lit a path for living creatures and Humanity it would die out eventually, and the First Age of Fire where humans and other beings once rose to power would come to an end, but as there was a first so to came a Second.
I digress, during the dying time where the Flames where but embers and ash, a Curse Arose, of the Undead. When a person dies they return in a Hollow form, withered and still alive and able to die as a mere trivial concern.
There life and body would return to a bonfire, linked by a Fire Keeper in body and soul. Some would attempt to regain life by using Humanity http://darksoulswiki.wikispaces.com/item_humanity for the chance to be human and all it entitles.
With each return some would be driven insane and turn to merely mindless enemies to attack and kill those who oppose them, some would never return, others saw it as a blessing of immortality.
Eventually the curse was ended and Humanities fire was lit once more to strive, but as the candle flickers in the dark, shadows creep within the fold...
As a dark mist wanders the sea, swallowing ships whole, never to return them... at least not in one piece.
<spoiler=Rp Mechanics>To sum things up/add on...
Bonfires-Your Save/Check/Rest points to restore you in body (although not Soul without Humanity)
If you die you return to the last Bonfire you rested at, you retain all items of personal and worn nature, though you may lose some heavier/misc. things in the process. You may/may not have a limited amount of lives... But that comes later.
Souls (not yours others), in the game one collects souls by killing enemies to spend on items from merchants and to empower ones self in strength. This will not be used in a common sense, and money will simply be Copper, Silver, or Gold coins instead. (You will start out with none please note)
The Ocean-Seeing as you will be drifting in from a crashed boat on to shore, you'll have lost a great deal in general, so keep it to the essentials and important people.
<spoiler=The Arrival>Introductions will be given later, for now you arrive from a wreck of a boat. A common trait is that space and time are rather mixed, meaning that your arrival can coincide with others boat crashing around the same moments within the mists.
All information concerning characters and etc. will be addressed in the Sheet.
<spoiler=The Character Sheet>
http://darksoulswiki.wikispaces.com/Lore Go here for information on history alright?
Name-(This can be Anything and also include a title of your choosing)
Class-http://darksoulswiki.wikispaces.com/Classes
(While theses classes give a rough frame of who you are, by no means do they limit your skills and what you can do eventually.
Age-(No Children)
Gender-(Nothing In-Between)
Ethnicity-(Humans Only)
Weight-
Height-(Up to 12 Feet)
Body type-(Scrawny, Thin, Gangly, Stout, Muscular, etc.)
Hair color/style-
Eye Color-http-
Skin color-
Facial Structure/Notable Features-(Scars and anything)
Accessories-(jewelry, purses, backpacks, and other things they would wear/have on them, if any of them have a special purpose or significance, put it in equipment section, this is merely aesthetics)-
Personality-(what drives them, how do they react, if they came across a puppy would the take it and love it, or eat it and kill it (yes in that order), their general views and reactions and actions, and emotions)-
Strengths/Skills- http://darksoulswiki.wikispaces.com/Magic This section is for what ever minor physical or mental/magic skills you have, the link should explain and tell of all the kinds of spells and etc. I'll be reasonable and let you people have free reign in spell section but I will call out for over powered or doesn't make sense. Chaos, Crystal, and Dusk of O. spells are not allowed.
Custom magic is allowed but I can call BS or otherwise, or just say that it is pretty much a copy of the other skills listed.
Weakness/lacking-Disabilities or other wise go here, or any other issues.
Equipment-(This includes, Armor, Weapons, Misc. Items, and Rings/Jewelry, see wiki for details. No magic or rare clothing from the list, enchantments are okay but look at Upgrades section for details on that. Stick to common items, but you can create custom armor/shields and weapons)
History-(Lore for Details, keep n mind this is Medieval Times and as lore is lacking a great deal keep it simple.)-
Other-(If I miss anything, then it goes here.)