Ken Levine is considered as one of the great talents amongst video game developers, he was behind the development of the well received but poorly marketed System Shock 2, and since he no longer had the rights for a third installment decided to remake System Shock the way he saw fit....or should I say commercially fit.
The results were of course Bioshock, which even thought for all it's praise was a dumbed down version to suit more a long the lines of casual gamers.
Ken Levine is known for his writing of good story lines even thought the plot can seem shifty, building of atmosphere, and pacing, but unfortunately wasn't behind the development of BS2 in anyways.
Here lies the biggest problem with the game, the major leading talent that was behind the first wasn't around a second time, this is why the story and pacing felt absent and why it felt more like an expansion than a stand alone title.
But to be honest, BS2 has way more replay value than the first game, for once the combat felt alive and the gameplay was excellent.
As hard as I try I can't go back to BS1, the gameplay really sucks now in comparison, and the story feels more like a Scooby Doo mystery than a well conceived and intelligent plot.
Even though there's a lot of you BS1 fans that called it sacrilegious making a BS sequel, I can't help but to laugh how a lot of older SS2 fans felt the same way about your game.
Honestly, I'm glad this game is being turned into a franchise, it'll give it a better chance to expand and hopefully rise to better things.
In the end, BS1 was nothing more than a rip off of an earlier better game, and since the first playthough has lost all its value even in the story department considering how cliched and dumb the plot twist ended up seeming. Even though the story and plot in the second game was no different plus badly implemented, I will say this, for once the story was actually touching.
The results were of course Bioshock, which even thought for all it's praise was a dumbed down version to suit more a long the lines of casual gamers.
Ken Levine is known for his writing of good story lines even thought the plot can seem shifty, building of atmosphere, and pacing, but unfortunately wasn't behind the development of BS2 in anyways.
Here lies the biggest problem with the game, the major leading talent that was behind the first wasn't around a second time, this is why the story and pacing felt absent and why it felt more like an expansion than a stand alone title.
But to be honest, BS2 has way more replay value than the first game, for once the combat felt alive and the gameplay was excellent.
As hard as I try I can't go back to BS1, the gameplay really sucks now in comparison, and the story feels more like a Scooby Doo mystery than a well conceived and intelligent plot.
Even though there's a lot of you BS1 fans that called it sacrilegious making a BS sequel, I can't help but to laugh how a lot of older SS2 fans felt the same way about your game.
Honestly, I'm glad this game is being turned into a franchise, it'll give it a better chance to expand and hopefully rise to better things.
In the end, BS1 was nothing more than a rip off of an earlier better game, and since the first playthough has lost all its value even in the story department considering how cliched and dumb the plot twist ended up seeming. Even though the story and plot in the second game was no different plus badly implemented, I will say this, for once the story was actually touching.