Hold up, are you really citing Throne Watcher and Defender as being more interesting due to juggling?joest01 said:Oh i know better than trying to convince you. I write for the random readers that might take your drizzle at face value and i pretty much made my point.Lovely Mixture said:I'd take O&S, because:joest01 said:You either haven't spent enough time with the game or your are winging it with your points above.Lovely Mixture said:snip
Throne duo revival adds a layer of complexity to the battle. You can't focus on one and then let loose on the second. O&S had the opposite dynamic as the second regained all health anyways. I think it is pretty obvious which is the more interesting mechanic.
1. The bosses actually feel like they were designed.
2. I don't feel the battle is needlessly extended by having to tip-toe around the two.
I don't accept this "you have to kill them at the same time" as an mechanic that justifies a fight that boils down to a waiting game unless you've summoned allies for it.
Having to juggle enemies is not a new mechanic. It's not interesting to add more enemies to the fray continuously. What makes the battle any better on NG+? I did it on NG+ and I thought it was just as boring.The Gargoyles have the same thing going that they did in DkS1. Once one falls under 50% health another joins the battle. And with the numbers in DkS2 it becomes critical that you pick your shots and finish off one before inviting more to the party. In NG+ this is perhaps the best battle in the game. 4kings is similar in the sense that the clock is ticking before the next shows up. But again, which is more interesting?
So what? It's one attack.Nashandra's purple pillars curse you. They can be broken by rolling through just right. Something I have not seen in other boss fights.
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Gonna have to try harder than that to convince me.Overall the bosses are diverse and interesting. DkS1 bosses were meh at best. (again, until the DLC. Artorias is da man!)
I have no problem with you liking DkS1. Just listing the bosses as a reason is very hard for my brain to process. They were weak sauce.
Alright then, counter question: Ornstein and Smough, which do you kill first? Whichever you beat, the other gets their powers and their health restored. Is it easier to fight Orn with a butt-drop or Smough with lightning? Rather than "oop, that guy has low health, best switch to the other" it's "OK, I have to avoid that one so I can kill this guy first otherwise I'll waste Estus since the other one gets all his health back", it requires a decision. Watcher and Defender just requires you to avoid finishing one off until you've done the other one.
And the gargoyles? Y'know why it worked in Dark Souls 1? It was the second real boss and it came out of nowhere. That second spawning one was even a surprise. Dark Souls 2 version is the same exact fight with the 4 Kings pattern of spawning over time not damage. It's not similar, it's identical.
While we're on the subject of bosses, I generally felt the ones in Dark Souls were consistent and made sense (i.e. the demons are all from Izalith, meant to be imitations of life, hellkites and drakes are like impersonations of dragons because true dragons are different, etc) while in Dark Souls 2 they seem to have little rhyme or reason, save the ones who are clearly meant to be Dark Soul 1 tributes. I mean, between covetous demon and demon of song, what's the deal with demons in Drangeleic?