You decide to see what's on the TV.
"...and as of yet, the investigation into the Pokémon Center theft has not turned up any leads, and there has been no comment on if this particular theft is at all related to the ongoing string. If you have any information pertaining into the break-in, or the whereabouts of the stolen Pokémon, please call the International Police at this number: ..."
"In more lighthearted news, this year's Amatuer World Tournament is fast approaching! Hosted this time around in Goldenrod City's renowned Pokéathlon Dome, the tournament has already drawn participants and audience members alike from all over the world, a full week before the ceremonies officially get underway. Heh, but it's not like that should be surprising; just take a look at this line-up!
"Trainers from all across the globe, guest commentary from local and visiting Gym Leaders Whitney and Wattson, and a prize pot of $1,000,000 and a chance to participate in the Pokémon League for the victor! You'd have to be crazy to pass up an opportunity like this!
"The Tournament's promotional department has asked our network to say that registration is still open, and will remain open until it officially starts next Saturday. If any of you Pokémon trainers out there want to test your might and skill, then sign up, either in person or via the special, limited time PC service!
"And who knows!? This just might turn out to be your big break!"
[hr]
Hey everybody, Pappytech here. Maybe you've seen me around the forum, maybe you haven't, but in either case I'm glad you took the time to take a look at this here little thread. It's always nice to see a little interest in an interest thread, after all.
Bad jokes aside, the title and introduction should make the subject of this RP pretty apparent: The world of Pokémon, in all of its wonderful, illogical glory. Where else can you find ten year old kids wandering around with godlike creatures, criminal organizations that waste millions of dollars trying to steal a single rat, and heroes badass enough to talk a bomb out of exploding? It's a pretty fun place and I'd like to do my best to capture a bit of that fun.
Now, to some of you, the title of this RP, In Her Dominion, might seem oddly familiar. There's a good reason for that. While I can assure you that it won't be an exact replay, this RP is a reboot/continuation of JdaS' original In Her Image RP, the best Escapist game I was ever a part of. This will be drawing quite a bit of influence from JdaS' version, including a similar storyline and mechanics.
And speaking of mechanics:
[hr]
[hr]
Well, that's all the nitty-gritty I can think of. If I forgot to mention something or you'd like some more information on a certain subject, then leave a comment and I'll do my best to help you out.
A few other important details: The RP will start out with everybody converging at Goldenrod City for a fancy tournament. This is also taking place 10 years after the Gold and Silver games -- which would be 13 years after the original Red, Blue, and Yellow. Odds are certain NPCs, like Gym-Leaders, Elite Four members, and iconic Trainers, will be making an appearance. And yes, you're probably going to be fighting an evil criminal organization who's obsessed with stealing Pokémon for some nefarious purpose. There's no sense in fixing a set-up that ain't broke, after all.
This RP will mainly be using Skype [http://www.skype.com/en/] as an OOC chat. It isn't a requirement, but if you haven't used Skype before I'd highly recommend it. It's a free, effective service and it's served me well in many a RP.
Finally, the mandatory list of role-playing rules I expect people to abide by:
0. I am the GM: My word is absolute. Anything I say, goes.
Now to clarify, I don't intend to rule over this RP with an iron fist. This is supposed to be a place for people to have fun, after all, and I'll do my best to make sure that everybody is enjoying themselves. That said, if I ever do feel the need to throw my authority around, whether to stop an argument that's gone too far or keep things from going entirely off the rails, I will do so and I will expect people to listen.
1. Post Length/Quality: Long story short, I don't really care for one-line posts. While I'm not going to hold everyone to an insanely harsh standard, I would like to see a couple paragraphs (typically one for a reaction and one for an action, at the very least) per post. In addition, posts that are absolutely riddled with grammar or spelling errors are frowned upon; while I can put up with it to a certain extent, if I'm running into a misspelled word every other sentence I start to get annoyed.
2. No God-Modding, Trenchcoating, Etc.: Really shouldn't have to explain anything here.
3. Don't be a Jerk: I know that it's the internet, but there's no reason we all can't be somewhat civil. Joking and teasing is fine, but if someone is being an asshole they will be politely asked to stop. If they continue to do so, they'll be told to leave.
4. Regularity: To be perfectly clear: real life is more important than internet life. That applies to everyone, myself included (especially since school just started back up). If you've got a test coming up or need to work some overtime and won't be able to post as much as a result, then of course I understand. Let me know and we'll try to work something out. If, however, you disappear for a couple weeks without warning or explanation... Well, I can only auto someone along for a limited time.
[hr]
And that's about all I've got. If you have any questions or complaints, leave a comment and I'll do my best to address them.
Link to Bulbapedia [http://bulbapedia.bulbagarden.net/wiki/Main_Page].
Link to JdaS' original game [http://www.escapistmagazine.com/forums/read/540.378965-In-Her-Image-a-Pok-mon-RP-Interest-Sign-up-Thread-CLOSED?page=1], for those who want to check it out.
"...and as of yet, the investigation into the Pokémon Center theft has not turned up any leads, and there has been no comment on if this particular theft is at all related to the ongoing string. If you have any information pertaining into the break-in, or the whereabouts of the stolen Pokémon, please call the International Police at this number: ..."
"In more lighthearted news, this year's Amatuer World Tournament is fast approaching! Hosted this time around in Goldenrod City's renowned Pokéathlon Dome, the tournament has already drawn participants and audience members alike from all over the world, a full week before the ceremonies officially get underway. Heh, but it's not like that should be surprising; just take a look at this line-up!
"Trainers from all across the globe, guest commentary from local and visiting Gym Leaders Whitney and Wattson, and a prize pot of $1,000,000 and a chance to participate in the Pokémon League for the victor! You'd have to be crazy to pass up an opportunity like this!
"The Tournament's promotional department has asked our network to say that registration is still open, and will remain open until it officially starts next Saturday. If any of you Pokémon trainers out there want to test your might and skill, then sign up, either in person or via the special, limited time PC service!
"And who knows!? This just might turn out to be your big break!"
[hr]
Hey everybody, Pappytech here. Maybe you've seen me around the forum, maybe you haven't, but in either case I'm glad you took the time to take a look at this here little thread. It's always nice to see a little interest in an interest thread, after all.
Bad jokes aside, the title and introduction should make the subject of this RP pretty apparent: The world of Pokémon, in all of its wonderful, illogical glory. Where else can you find ten year old kids wandering around with godlike creatures, criminal organizations that waste millions of dollars trying to steal a single rat, and heroes badass enough to talk a bomb out of exploding? It's a pretty fun place and I'd like to do my best to capture a bit of that fun.
Now, to some of you, the title of this RP, In Her Dominion, might seem oddly familiar. There's a good reason for that. While I can assure you that it won't be an exact replay, this RP is a reboot/continuation of JdaS' original In Her Image RP, the best Escapist game I was ever a part of. This will be drawing quite a bit of influence from JdaS' version, including a similar storyline and mechanics.
And speaking of mechanics:
[hr]
First up, obviously, is the character sheet. Now, while the Pokémon games, anime, and manga adaptations typically star younger protagonists, I'd like this RP to focus on a slightly older cast. If you'd like to write up a ten year old first starting out on their journey, however, then I'll still consider them; I'd just prefer to see characters in their late teens and older.
Name: What is your name?
Age: How old are you?
Gender: Are you a boy or a girl?
City/Region: Where in the Pokémon world is your home?
Appearance: At least a couple paragraphs of description here, please. Your character's height, weight, hair and eye color, clothes that they never seem to change, etc.
Personality: Again, at least a couple paragraphs here. Detail your character?s quirks and behaviors, like how they treat their Pokémon or how they act around other people.
Biography: Next, tell us your character's life story. Where were they born? Where did they grow up? Were they given a Pokédex and a starter or did they start off with a less iconic line-up? While not required, it'd be nice if you talked about when and where you encountered each member of your initial team.
Inventory: What gear is your character carrying? It's presumed that everybody has a bag/backpack for carrying all this stuff around in. Make sure to check the Items and Inventory section for budget limitations.
Pokémon: Last but certainly not least, what does your current line-up look like? Please list their species, nickname (if they have one), gender, level, movelist, and ability (hidden abilities are not allowed). If you want to give a few details about your Pokémons' appearance or mannerisms then please do so. Don't feel like you have to stick to their official heights or weights; I'm pretty sure those are just randomly thrown together. You can also list their nature if you'd like.
Name: What is your name?
Age: How old are you?
Gender: Are you a boy or a girl?
City/Region: Where in the Pokémon world is your home?
Appearance: At least a couple paragraphs of description here, please. Your character's height, weight, hair and eye color, clothes that they never seem to change, etc.
Personality: Again, at least a couple paragraphs here. Detail your character?s quirks and behaviors, like how they treat their Pokémon or how they act around other people.
Biography: Next, tell us your character's life story. Where were they born? Where did they grow up? Were they given a Pokédex and a starter or did they start off with a less iconic line-up? While not required, it'd be nice if you talked about when and where you encountered each member of your initial team.
Inventory: What gear is your character carrying? It's presumed that everybody has a bag/backpack for carrying all this stuff around in. Make sure to check the Items and Inventory section for budget limitations.
Pokémon: Last but certainly not least, what does your current line-up look like? Please list their species, nickname (if they have one), gender, level, movelist, and ability (hidden abilities are not allowed). If you want to give a few details about your Pokémons' appearance or mannerisms then please do so. Don't feel like you have to stick to their official heights or weights; I'm pretty sure those are just randomly thrown together. You can also list their nature if you'd like.
Name: Thomas Meminger
Age: 28
Gender: Male
City/Region: Pewter City/Kanto
Appearance: Though he isn't what you'd call out of shape, Thomas doesn't exactly maintain an impressive figure either. Standing at about 5'9" and weighing 140 lbs, the man's a bit on the scrawny side with thin limbs and a lean build. His skin, though not bone-white by any means, is pale, as though he's barely spent any time outside in the sun.
Thomas' countenance, likewise, is on the pale side and his long, angular bone structure gives him a slightly off-putting look. His normal expression only further cements this impression with his mouth set in a thin, neutral line and his hazel eyes hidden behind a thick pair of glasses. A mop of somewhat styled, straw-colored hair covers his head, its uniform length just long enough to fall into his eyes.
On the plus side, he at least has some nice clothes. Thomas dresses in a pair of khaki slacks, a navy collared shirt, and a pair of nice, business-like shoes with complementing black socks. He carries most of his gear in a duffel bag, slung over one shoulder, and wears his solitary Pokéball on his belt.
Personality: To put it bluntly, Thomas is smart. Brilliant even. Even ignoring his years of education, the man's raw, natural reason and intellect is simply outstanding. And boy, he is not afraid of making sure that everybody around him knows it.
While Thomas is more than a little egotistical, that doesn't mean he's a bad guy. He does genuinely enjoy the company of other people, even if he has some rather odd ways of expressing it, and he truly wants to put his life towards the benefit of other people and Pokémon. Sure, he can easily come across as a know-it-all, but that's typically only because he?s too caught up in his latest experiment or study to think about how he's coming across to others.
Despite his stoic exterior, he is just as capable of feeling emotion as anybody else. Though his expression rarely, if ever, changes, Thomas' body language is more than enough to convey his current emotional state. An observant onlooker can detect the excitement filling his voice, the nervousness that sets his fingers twitching, and the anxiety that forces his whole body to tense up without too much difficulty.
Finally, Thomas deeply cares for his Pokémon. To him, Pokémon are never tools or underlings; they are partners in life and science. He sees them as equals whose unique talents and abilities can lead the way to a bright and brilliant future and he'll do everything in his power to make that future a reality.
Biography: Born and raised in Pewter City, in the Kanto region, Thomas was fortunate enough to lead a fairly extraordinary life. From an early age, his talents and abilities were recognized by his parents and they did everything in their power to provide their son with a stellar education. Needless to say, he didn't put it to waste.
Without fail, the young boy excelled in school, simply devouring any books and mastering any assignments that were thrown his way. And when he had finally completed everything given to him, Thomas just went looking for more.
Thomas spent most of his life as a supremely dedicated student, choosing to further his education rather than begin his Pokémon journey when his tenth birthday rolled around. He was interested in Pokémon, sure, but he was more than content to study them from a purely academic standpoint; he had no desire to actually own any of them himself.
When he turned eighteen, Thomas finally left home, but not to simply journey around the world. Granted, he did wander from region to region, his primary drive was still academia. The next few years of his life were spent studying at the various scientific institutes that each region was known for, such as Hoenn's Weather Institute or Johto's Radio Tower. It was only after a stint assisting Professor Juniper Sr. that Thomas finally realized what he truly wanted to work on, however. Before he left Unova, and on the Professor's advice, Thomas also adopted his first Pokémon partner, a Magnemite captured in the Virbank Complex.
After moving back to Kanto, Thomas has since split his time between his own work in Pewter City, where he can make use of the local museum's resources, and Pallet Town, where he assists the world renowned Professor Oak.
Inventory:
4 Super Potions
2 Hyper Potions
1 Revive
3 Antidote
3 Paralyze Heal
3 Awakening
2 Burn Heal
2 Ice Heal
3 Great Ball
1 Magnet (Held by Faraday)
A bike and a portable phone.
$3,850
Pokémon:
Faraday: Lvl 30, genderless Magneton.
Ability: Sturdy
-Thunder Wave
-Magnet Bomb
-Spark
-Mirror Shot
-Metal Sound
-Thunderbolt (TM)
Age: 28
Gender: Male
City/Region: Pewter City/Kanto
Appearance: Though he isn't what you'd call out of shape, Thomas doesn't exactly maintain an impressive figure either. Standing at about 5'9" and weighing 140 lbs, the man's a bit on the scrawny side with thin limbs and a lean build. His skin, though not bone-white by any means, is pale, as though he's barely spent any time outside in the sun.
Thomas' countenance, likewise, is on the pale side and his long, angular bone structure gives him a slightly off-putting look. His normal expression only further cements this impression with his mouth set in a thin, neutral line and his hazel eyes hidden behind a thick pair of glasses. A mop of somewhat styled, straw-colored hair covers his head, its uniform length just long enough to fall into his eyes.
On the plus side, he at least has some nice clothes. Thomas dresses in a pair of khaki slacks, a navy collared shirt, and a pair of nice, business-like shoes with complementing black socks. He carries most of his gear in a duffel bag, slung over one shoulder, and wears his solitary Pokéball on his belt.
Personality: To put it bluntly, Thomas is smart. Brilliant even. Even ignoring his years of education, the man's raw, natural reason and intellect is simply outstanding. And boy, he is not afraid of making sure that everybody around him knows it.
While Thomas is more than a little egotistical, that doesn't mean he's a bad guy. He does genuinely enjoy the company of other people, even if he has some rather odd ways of expressing it, and he truly wants to put his life towards the benefit of other people and Pokémon. Sure, he can easily come across as a know-it-all, but that's typically only because he?s too caught up in his latest experiment or study to think about how he's coming across to others.
Despite his stoic exterior, he is just as capable of feeling emotion as anybody else. Though his expression rarely, if ever, changes, Thomas' body language is more than enough to convey his current emotional state. An observant onlooker can detect the excitement filling his voice, the nervousness that sets his fingers twitching, and the anxiety that forces his whole body to tense up without too much difficulty.
Finally, Thomas deeply cares for his Pokémon. To him, Pokémon are never tools or underlings; they are partners in life and science. He sees them as equals whose unique talents and abilities can lead the way to a bright and brilliant future and he'll do everything in his power to make that future a reality.
Biography: Born and raised in Pewter City, in the Kanto region, Thomas was fortunate enough to lead a fairly extraordinary life. From an early age, his talents and abilities were recognized by his parents and they did everything in their power to provide their son with a stellar education. Needless to say, he didn't put it to waste.
Without fail, the young boy excelled in school, simply devouring any books and mastering any assignments that were thrown his way. And when he had finally completed everything given to him, Thomas just went looking for more.
Thomas spent most of his life as a supremely dedicated student, choosing to further his education rather than begin his Pokémon journey when his tenth birthday rolled around. He was interested in Pokémon, sure, but he was more than content to study them from a purely academic standpoint; he had no desire to actually own any of them himself.
When he turned eighteen, Thomas finally left home, but not to simply journey around the world. Granted, he did wander from region to region, his primary drive was still academia. The next few years of his life were spent studying at the various scientific institutes that each region was known for, such as Hoenn's Weather Institute or Johto's Radio Tower. It was only after a stint assisting Professor Juniper Sr. that Thomas finally realized what he truly wanted to work on, however. Before he left Unova, and on the Professor's advice, Thomas also adopted his first Pokémon partner, a Magnemite captured in the Virbank Complex.
After moving back to Kanto, Thomas has since split his time between his own work in Pewter City, where he can make use of the local museum's resources, and Pallet Town, where he assists the world renowned Professor Oak.
Inventory:
4 Super Potions
2 Hyper Potions
1 Revive
3 Antidote
3 Paralyze Heal
3 Awakening
2 Burn Heal
2 Ice Heal
3 Great Ball
1 Magnet (Held by Faraday)
A bike and a portable phone.
$3,850
Pokémon:
Faraday: Lvl 30, genderless Magneton.
Ability: Sturdy
-Thunder Wave
-Magnet Bomb
-Spark
-Mirror Shot
-Metal Sound
-Thunderbolt (TM)
Here are some basic guidelines for forming your initial line-up. Please pay attention and ask any questions that might come to mind.
1. Trainers can start off with a maximum of four Pokémon, including any that might be stored in the PC System. Don't worry, you can still carry up to six at any one time and I promise that you'll have the chance to increase your team size early on.
2. The initial level cap for any one Pokémon is 30 -- no exceptions. Please keep the levels of your Pokémon in mind when figuring out their movesets and evolutions.
3. Movesets and abilities will be based on the later Generation V games (Black 2 and White 2). If you need some help on remembering when a Pokémon learns a certain move, then I'd advise you to check Bulbapedia [http://bulbapedia.bulbagarden.net/wiki/Main_Page]. It really is a great resource for anything Pokémon related.
4. Each Pokémon can start off knowing one TM move and one Egg move. If they do know one of these moves, please label it as such. If a Pokémon knows a TM move, your trainer will not start off with that TM in their inventory; they will either have to buy it later or find one during their adventure.
5. Legendary Pokémon, or Pokémon that can only be obtained under special circumstances, are not allowed. For example, Pokémon like Eevee, Bedlum, and Lapras, which can only be received as gifts or at certain times of the week, will not be accepted. This does not mean that they can't be obtained later in the game, however. Fossil Pokémon are the notable exception to this rule. If your character has a good reason for getting one in their biography, then I'll probably accept it.
Pseudo-Legendary Pokémon, while not outright banned, will be subjected to more scrutiny than other species.
Legendary Pokémon will never be a permanent part of your team.
6. Please try to have a reasonable line-up. A team consisting of a Charmander, a Pidgey, and a Caterpie (and their respective evolutionary lines) is reasonable. A team consisting of a Dratini, a Larvitar, and a Gible (and their respective evolutionary lines) is not.
7. Please try to pay attention, at least somewhat, to geography. For example, a character from the Sinnoh Region should not have a team exclusively from Unova.
1. Trainers can start off with a maximum of four Pokémon, including any that might be stored in the PC System. Don't worry, you can still carry up to six at any one time and I promise that you'll have the chance to increase your team size early on.
2. The initial level cap for any one Pokémon is 30 -- no exceptions. Please keep the levels of your Pokémon in mind when figuring out their movesets and evolutions.
3. Movesets and abilities will be based on the later Generation V games (Black 2 and White 2). If you need some help on remembering when a Pokémon learns a certain move, then I'd advise you to check Bulbapedia [http://bulbapedia.bulbagarden.net/wiki/Main_Page]. It really is a great resource for anything Pokémon related.
4. Each Pokémon can start off knowing one TM move and one Egg move. If they do know one of these moves, please label it as such. If a Pokémon knows a TM move, your trainer will not start off with that TM in their inventory; they will either have to buy it later or find one during their adventure.
5. Legendary Pokémon, or Pokémon that can only be obtained under special circumstances, are not allowed. For example, Pokémon like Eevee, Bedlum, and Lapras, which can only be received as gifts or at certain times of the week, will not be accepted. This does not mean that they can't be obtained later in the game, however. Fossil Pokémon are the notable exception to this rule. If your character has a good reason for getting one in their biography, then I'll probably accept it.
Pseudo-Legendary Pokémon, while not outright banned, will be subjected to more scrutiny than other species.
Legendary Pokémon will never be a permanent part of your team.
6. Please try to have a reasonable line-up. A team consisting of a Charmander, a Pidgey, and a Caterpie (and their respective evolutionary lines) is reasonable. A team consisting of a Dratini, a Larvitar, and a Gible (and their respective evolutionary lines) is not.
7. Please try to pay attention, at least somewhat, to geography. For example, a character from the Sinnoh Region should not have a team exclusively from Unova.
While the games are designed the way they are for good reasons, a text-based RP doesn't need to behave the same way. Let's talk about HMs.
1. A Pokémon does not need to have a HM filling up one of their move-slots in order to use its effects. Scyther can cut through small trees, Machoke can move boulders, and Pikachu can light up a dark cave without a problem. However, do keep logic in mind when it comes to some of the transport moves; a Pidgey with a wingspan of 3' can't exactly carry around a full-grown person, for instance. HM moves can still be taught to a Pokémon to be used in battle.
2. For the purposes of this RP, each Pokémon can know up to six moves at any one time. And no, Alakazam still can't know more than any other Pokémon.
3. Combo-attacks, like those used in the anime and manga, are encouraged. If you can think of a clever way to combine the effects of two or more moves, then please do so. Unless your opponent can come up with a good way to negate it, odds are it'll be quite effective.
1. A Pokémon does not need to have a HM filling up one of their move-slots in order to use its effects. Scyther can cut through small trees, Machoke can move boulders, and Pikachu can light up a dark cave without a problem. However, do keep logic in mind when it comes to some of the transport moves; a Pidgey with a wingspan of 3' can't exactly carry around a full-grown person, for instance. HM moves can still be taught to a Pokémon to be used in battle.
2. For the purposes of this RP, each Pokémon can know up to six moves at any one time. And no, Alakazam still can't know more than any other Pokémon.
3. Combo-attacks, like those used in the anime and manga, are encouraged. If you can think of a clever way to combine the effects of two or more moves, then please do so. Unless your opponent can come up with a good way to negate it, odds are it'll be quite effective.
Now, I think we can all agree on two things: First, it feels great to catch a new teammate -- to find that Pokémon that perfectly compliments your team and trap them inside a tiny metal sphere!
Second, grinding is just the worst. Literally, the worst.
As such, I've tried the find the best way to capitalize on that first feeling, while minimizing that second one as much as possible.
1. Under normal circumstances, wild Pokémon will only be encountered when people are actively looking for them. If you're looking to catch a Pokémon, tell me so beforehand and your attacks won't ever accidentally knock your target out. You'll obviously still have to use a Pokéballl to catch them and paralyzing or putting your target to sleep will increase your chance of catching them.
The levels of wild Pokémon will be scaled to better suit those of your own Pokémon.
2. Pokémon typically gain experience by battling other hostile Pokémon. However, they can also gain bonus experience by doing something impressive or playing their character well. This bonus will be awarded at my discretion and is essentially an incentive to encourage well-written, well thought out posts.
3. In order to make keeping track of leveling up easier, I've constructed a fairly simple formula. Basically, in order to level up, a Pokémon needs to beat enough hostile Pokémon such that their combined level total is equal to or greater than five times its own.
For example, if a level 25 Pokémon fights and helps defeat a level 25, a level 30, a level 20, and a level 50 Pokémon (for a total of 125 levels), then it will have enough experience to move up to level 26.
If you swap out a Pokémon partway through a battle and they haven't been knocked out, then they will still gain the full amount of experience. Please don't try to abuse this policy by pitting your entire line-up against a single opponent; I can tell you now that I won't react well to behavior like that.
Second, grinding is just the worst. Literally, the worst.
As such, I've tried the find the best way to capitalize on that first feeling, while minimizing that second one as much as possible.
1. Under normal circumstances, wild Pokémon will only be encountered when people are actively looking for them. If you're looking to catch a Pokémon, tell me so beforehand and your attacks won't ever accidentally knock your target out. You'll obviously still have to use a Pokéballl to catch them and paralyzing or putting your target to sleep will increase your chance of catching them.
The levels of wild Pokémon will be scaled to better suit those of your own Pokémon.
2. Pokémon typically gain experience by battling other hostile Pokémon. However, they can also gain bonus experience by doing something impressive or playing their character well. This bonus will be awarded at my discretion and is essentially an incentive to encourage well-written, well thought out posts.
3. In order to make keeping track of leveling up easier, I've constructed a fairly simple formula. Basically, in order to level up, a Pokémon needs to beat enough hostile Pokémon such that their combined level total is equal to or greater than five times its own.
For example, if a level 25 Pokémon fights and helps defeat a level 25, a level 30, a level 20, and a level 50 Pokémon (for a total of 125 levels), then it will have enough experience to move up to level 26.
If you swap out a Pokémon partway through a battle and they haven't been knocked out, then they will still gain the full amount of experience. Please don't try to abuse this policy by pitting your entire line-up against a single opponent; I can tell you now that I won't react well to behavior like that.
1. Much like the games, Pokémon battles will be turn-based, with each combatant taking turns attacking the other. However, in order to keep the thread from being clogged up by single paragraph posts, I'd like people to give their orders for at least three or four rounds in advance.
Ex: "Pidgey, use Gust, then hit 'em with a Quick Attack! Then, Peck!"
After you post, I'll respond with the NPC's attacks. Naturally, some moves have a chance of missing or inflicting a status effect. I will be the one who decides if the move hits or inflicts its extra effect, either by flipping a coin or rolling the correctly edged die, and will detail the results in my posts. I will also be describing the health levels of the combatants in a similar fashion.
2. Sometimes you might find yourself going up against other PCs and, as we all know, battles can really only have one victor. If possible, I'd like to leave it up to you guys to decide how the battle goes and who wins and who loses. If you can't come to a decision yourselves, however, then I will mediate the battle myself, using the methods described above to decide if a move will hit or inflict extra effects. It should go without saying that I expect opponents to treat each other with a certain amount of respect.
Ex: "Pidgey, use Gust, then hit 'em with a Quick Attack! Then, Peck!"
After you post, I'll respond with the NPC's attacks. Naturally, some moves have a chance of missing or inflicting a status effect. I will be the one who decides if the move hits or inflicts its extra effect, either by flipping a coin or rolling the correctly edged die, and will detail the results in my posts. I will also be describing the health levels of the combatants in a similar fashion.
2. Sometimes you might find yourself going up against other PCs and, as we all know, battles can really only have one victor. If possible, I'd like to leave it up to you guys to decide how the battle goes and who wins and who loses. If you can't come to a decision yourselves, however, then I will mediate the battle myself, using the methods described above to decide if a move will hit or inflict extra effects. It should go without saying that I expect opponents to treat each other with a certain amount of respect.
1. Initially, everybody will have access to 20,000 Pokémon Dollars (hereafter referred to simply as dollars) worth of gear such as Pokéballs, potions, status healers, revivals, and other bits and bobs. If you have less than 20,000 dollars worth of gear at the start of the game, then you start off with the difference in your wallet and will be free to spend it at any shop or any service available to you. I'd recommend checking Bulbapedia to find the price of certain items.
Held items that boost the effectiveness of a certain move type (Charcoal, Sharp Beak, etc.) are considered to cost 5,000 dollars apiece.
2. TMs can be used as many times as you'd like, though you'll still have to purchase or acquire them somehow.
2. If you win a sanctioned Pokémon battle (outside of a tournament, of course), your opponent will be forced to give you a quarter of their current money. If you lose, you will be forced to give them a quarter of your own funds. Items do not factor into this, naturally; you'll only lose a fourth of your loose change.
3. Key Items, such as bikes, fishing rods, and item detectors, do not factor into your initial budget. You are free to have any of the key items described in the games, but I would ask that people avoid simply loading up on everything. Your characters are going to have to carry around everything they've got, after all, and walking around with enough equipment to make Link jealous is going to raise a few eyebrows.
4. Shops and services, like Department Stores, Daycares, and Move Tutors can be used by anybody whenever they'd like, assuming the timing is reasonable and their funds allow it. Pokémon Centers are the notable exception, having near 24-hour service free of charge! Cities will have the same services that their game-equivalents do.
Held items that boost the effectiveness of a certain move type (Charcoal, Sharp Beak, etc.) are considered to cost 5,000 dollars apiece.
2. TMs can be used as many times as you'd like, though you'll still have to purchase or acquire them somehow.
2. If you win a sanctioned Pokémon battle (outside of a tournament, of course), your opponent will be forced to give you a quarter of their current money. If you lose, you will be forced to give them a quarter of your own funds. Items do not factor into this, naturally; you'll only lose a fourth of your loose change.
3. Key Items, such as bikes, fishing rods, and item detectors, do not factor into your initial budget. You are free to have any of the key items described in the games, but I would ask that people avoid simply loading up on everything. Your characters are going to have to carry around everything they've got, after all, and walking around with enough equipment to make Link jealous is going to raise a few eyebrows.
4. Shops and services, like Department Stores, Daycares, and Move Tutors can be used by anybody whenever they'd like, assuming the timing is reasonable and their funds allow it. Pokémon Centers are the notable exception, having near 24-hour service free of charge! Cities will have the same services that their game-equivalents do.
1.Any trainer that begins with a starter from one of the Professors is automatically considered to have a Pokédex in their possession, unless specified otherwise.
Though I believe that it is technically the Pokédex that allows a trainer to determine what a Pokémon's level, health, and moveset is, for the purposes of this RP all trainers possess that skillset. Instead, Pokédexes will have other benefits such as allowing trainers to track down a certain Pokémon species' location, identifying an unrecognized species, or simply looking up fun facts about them.
2. Pokémon can obviously communicate with people, either by repeating their own name, growling, purring, or roaring, or simply by playing charades. If you choose to have your Pokémon talk, then please make sure to color code their speech based on their primary type using the following guide:
Normal = DarkSalmon
Fire = OrangeRed
Water = Aqua
Electric = Gold
Grass = ForestGreen
Ice = IceBlue
Fighting = Maroon
Poison = MediumVioletRed
Ground = SaddleBrown
Flying = SkyBlue
Psychic = HotPink
Bug = Olive
Rock = Gray
Ghost = Indigo
Dragon = RoyalPurple
Dark = MidnightBlue
Steel = SteelBlue
To color your text, use the following tags: [color=_______) Text goes here (/color]
Just replace the parentheses with square brackets and you're good.
3. Though I only read up to the Diamond and Pearl arc, I'm a pretty big fan of the Pokémon Adventures manga and all the craziness it revels in. If you want to give your character or Pokémon certain talents or abilities, like Pokéball nunchucks or generating a surfboard out of electricity, then go right ahead. So long as it isn't game-breaking, odds are I'll be happy enough to go along with it.
Though I believe that it is technically the Pokédex that allows a trainer to determine what a Pokémon's level, health, and moveset is, for the purposes of this RP all trainers possess that skillset. Instead, Pokédexes will have other benefits such as allowing trainers to track down a certain Pokémon species' location, identifying an unrecognized species, or simply looking up fun facts about them.
2. Pokémon can obviously communicate with people, either by repeating their own name, growling, purring, or roaring, or simply by playing charades. If you choose to have your Pokémon talk, then please make sure to color code their speech based on their primary type using the following guide:
Normal = DarkSalmon
Fire = OrangeRed
Water = Aqua
Electric = Gold
Grass = ForestGreen
Ice = IceBlue
Fighting = Maroon
Poison = MediumVioletRed
Ground = SaddleBrown
Flying = SkyBlue
Psychic = HotPink
Bug = Olive
Rock = Gray
Ghost = Indigo
Dragon = RoyalPurple
Dark = MidnightBlue
Steel = SteelBlue
To color your text, use the following tags: [color=_______) Text goes here (/color]
Just replace the parentheses with square brackets and you're good.
3. Though I only read up to the Diamond and Pearl arc, I'm a pretty big fan of the Pokémon Adventures manga and all the craziness it revels in. If you want to give your character or Pokémon certain talents or abilities, like Pokéball nunchucks or generating a surfboard out of electricity, then go right ahead. So long as it isn't game-breaking, odds are I'll be happy enough to go along with it.
[hr]
Well, that's all the nitty-gritty I can think of. If I forgot to mention something or you'd like some more information on a certain subject, then leave a comment and I'll do my best to help you out.
A few other important details: The RP will start out with everybody converging at Goldenrod City for a fancy tournament. This is also taking place 10 years after the Gold and Silver games -- which would be 13 years after the original Red, Blue, and Yellow. Odds are certain NPCs, like Gym-Leaders, Elite Four members, and iconic Trainers, will be making an appearance. And yes, you're probably going to be fighting an evil criminal organization who's obsessed with stealing Pokémon for some nefarious purpose. There's no sense in fixing a set-up that ain't broke, after all.
This RP will mainly be using Skype [http://www.skype.com/en/] as an OOC chat. It isn't a requirement, but if you haven't used Skype before I'd highly recommend it. It's a free, effective service and it's served me well in many a RP.
Finally, the mandatory list of role-playing rules I expect people to abide by:
0. I am the GM: My word is absolute. Anything I say, goes.
Now to clarify, I don't intend to rule over this RP with an iron fist. This is supposed to be a place for people to have fun, after all, and I'll do my best to make sure that everybody is enjoying themselves. That said, if I ever do feel the need to throw my authority around, whether to stop an argument that's gone too far or keep things from going entirely off the rails, I will do so and I will expect people to listen.
1. Post Length/Quality: Long story short, I don't really care for one-line posts. While I'm not going to hold everyone to an insanely harsh standard, I would like to see a couple paragraphs (typically one for a reaction and one for an action, at the very least) per post. In addition, posts that are absolutely riddled with grammar or spelling errors are frowned upon; while I can put up with it to a certain extent, if I'm running into a misspelled word every other sentence I start to get annoyed.
2. No God-Modding, Trenchcoating, Etc.: Really shouldn't have to explain anything here.
3. Don't be a Jerk: I know that it's the internet, but there's no reason we all can't be somewhat civil. Joking and teasing is fine, but if someone is being an asshole they will be politely asked to stop. If they continue to do so, they'll be told to leave.
4. Regularity: To be perfectly clear: real life is more important than internet life. That applies to everyone, myself included (especially since school just started back up). If you've got a test coming up or need to work some overtime and won't be able to post as much as a result, then of course I understand. Let me know and we'll try to work something out. If, however, you disappear for a couple weeks without warning or explanation... Well, I can only auto someone along for a limited time.
[hr]
And that's about all I've got. If you have any questions or complaints, leave a comment and I'll do my best to address them.
Link to Bulbapedia [http://bulbapedia.bulbagarden.net/wiki/Main_Page].
Link to JdaS' original game [http://www.escapistmagazine.com/forums/read/540.378965-In-Her-Image-a-Pok-mon-RP-Interest-Sign-up-Thread-CLOSED?page=1], for those who want to check it out.