I love violent video games as much as the next person, heck I still get giddy at the thought of me and my friends all kicking ass side by side, but I can't help but feel like sometimes gaming is trapped within certain confines. If I had to guess, I'd say a good 70-80% of games involved you fighting in some way. Whether its shooting them in halo, jumping on their heads in Mario, or ordering other men to die for you in Civilization V, most games have combat in some way or form. Even games where it feels like it conflicts with the intended goal, like L.A. Noire, which mainly focuses on being a detective, has rather shoehorned in combat. Gaming could benefit greatly by having more mechanics that don't fall back on combat.
Papers Please, one of the most well liked indie games of the past couple years, barely had any combat. The little combat there was made up 1% of it at most, and it instead focused heavily on simulating the life of a paper pusher, and it did it very well. Dues Ex Human Revolution had a large combat focus, but it also included a conversation system that was very well done, forcing you to think over what to say in heated arguments was a very novel and very well done situation. Civ V, for it's possible centuries long wars, can have hours upon hours of gameplay dedicated to just building up the infrastructure of your country. Already we are seeing so many good ideas in already existing games that could be explored in their own games to create amazing situations.
Do you agree with me? Disagree with me? Can you think of any games that showed interesting non-combat mechanics? Any games that managed to be completely combat free and do it well?
Papers Please, one of the most well liked indie games of the past couple years, barely had any combat. The little combat there was made up 1% of it at most, and it instead focused heavily on simulating the life of a paper pusher, and it did it very well. Dues Ex Human Revolution had a large combat focus, but it also included a conversation system that was very well done, forcing you to think over what to say in heated arguments was a very novel and very well done situation. Civ V, for it's possible centuries long wars, can have hours upon hours of gameplay dedicated to just building up the infrastructure of your country. Already we are seeing so many good ideas in already existing games that could be explored in their own games to create amazing situations.
Do you agree with me? Disagree with me? Can you think of any games that showed interesting non-combat mechanics? Any games that managed to be completely combat free and do it well?