ultrachicken said:
A lot of the choices were actually fairly gray, but the mistake was placing good/evil labels on everything, which took out any potential thought that would go into making a decision.
I would say that Mass Effect has worse moral choice, however, because the game flaunts dialogue as its main draw, but if you want to succeed in the game you're going to just be spamming the same option over and over.
Grey choices, huh? Name some. Hell, name
one.
As for
Mass Effect, I agree that the Paragon/Renegade system is stupid. It basically just gives minor rewards for consistency. The ME games would be better without it. However, it never got in the way of something I wanted to do.
Mass Effect never threw a pop-up in my face telling me that I had to go and punch 250 reporters before I could blow up the collector base, or pat 175 puppies to save Wrex.
Also, a few of the decisions in
Mass Effect actually made me think for a bit. Not all of them, but a few. The Ashley-Kaiden choice. The Genophage research. The Geth virus.
Infamous 2 never managed that. At all. Ever. The choices were always a matter of, "Hmm, to be a dick, or not to be dick?" Also, many of the choices brought about the exact same result. Do I help Kuo give these guys some medicine to get their allegiance against the militia, or do I let Nix scare the crap out of them
to get their allegiance against the militia.