EDIT: LOL forgot to put mine. Alpha Protocol. Yeah, its a bugfest but the potential the IP held was insane, especially in the hands of Obsidian. If cosmetic bugs can ruin a game for you then you probably hate Obsidian. The game does have a couple (yes, a couple) design flaws on a couple (yes, a couple) levels that mostly has to do with the leveling system. Personally, this is forgiven knowing that Sega was the publisher. I should have seen these flaws coming a mile away but a spy RPG, I got romanced by the idea. The mechanics involved in character dialogue were as fun and engaging as promised. The other mechanics were standard fare for the most part. Leveling did need some tweaking and such but my perspective is that they should have minimized violence and left this a dialogue game with you being able to level through dialogue and that leveling would improve dialogue. The game has boatloads of potential, but it's probably gonna be sitting on Sega's "useless" shelf indefinitely.
crazygameguy4ever said:
username sucks said:
I really like Dragon Age 2. I played Origins first, and I actually prefer the second game.
Also, even though I admit that it is terrible, I enjoy Empire Earth 3. Heh.
Dragon Age 2 wasn't bad, it was a great game...the best game in the series (and still is)... when has it ever been considered infamously bad?
The general consensus is that it is a bad game. A notion I would agree with and do to some extent. The repetition and bland environments as well as a completely unpolished and disconnected story arc does serve to undermine it. If I were to look at it purely under a design microscope it is pretty bad considering the capabilities of the time it was made and comparing it with what simply other games of it genre were doing. Especially, if we compare it to the prior works of Bioware themselves. The game can really only be defended by one of the statements "it was lazy" or "it was rushed".
Now I do defend it to myself that it was rushed and in that context, I can forgive a lot. (It hit shelves merely 13 months after Origins did and didn't recycle much from Origins - that's insanely dumb, but hey, it EA.) I can forgive the disjointed story as I go ahead and give them the benefit of the doubt that their story was a little bit too ambitious for a rushed title. SO they get point sheerly through benefit of the doubt from me there. They did have enough material to work with. Then I can either forgive the bland environment (Kirkwall) or the repetitive "dungeons", but not both.
If you know your game is being rushed, it makes sense to make the player do laps over a small area and it could be done well. Or, you could do the whole fast travel style of getting fromplace to place to cut down on how much you need to construct, but what you do construct should be able to be fairly interesting that way. Both are viable ways of shaving a good game down to the bare bones. But Bioware tried to do both and it ended up being a game where the player makes laps around a small bland environment.
From my perspective it is Bioware's worst work to date by a pretty large margin. The aesthetic feels rushed and graphically the amount of clipping is insanely bad. They couldn't even make the bland stuff they had look decent. floating swords, phasing hair, phasing armor, etc.
All that coming from someone who merely sees DA2 as average. Sadly, that IS average today. It isn't any worse than Bethesda gets away with every release and thats only because they give you a BIG bland world to explore instead. However, they are guilty of every crime against DA2. But many people consider Bethesda games above average or even superior games.
The complaints against the game are mostly valid, but beauty is in the eye of the beholder. There is nothing wrong with liking a game that has been largely accepted as terrible or bad.