Hey guys,
We've all seen films, and musicians put into hall of fames, showing their distinction of influencing the industries in various ways, but what games would be put in gaming's hall of fame?
LIST EM NOW!
P.S. remember, this is NOT about listing your favourite games. In fact, some of the games listed maybe be games you/ the industry didn't like.
Here's a few:
Gran Turismo - revolutionised and popularised simulation gaming, and was one of a number that cemented console gaming as no longer about simple arcade gaming, but games that require much time, depth and effort.
Mario 64 - set the benchmark for all other 3D platforms.
Halo - took console game FPS to a different direction. Differences in healing, emphasis on co-op, expansive levels (as opposed to isolated corridors in older FPS).
Goldeneye - an FPS which showed the genre was no longer just for PC gamers. Popularised 4 player split screen gaming.
Myst - one of the first games to truly embrace videogaming as an art medium, emphasising logic rather than reflexes of most other games. I also understand one of the first CDrom PC games, and showed graphical capabilities of CD.
Soul Calibur - the game that officially confirmed that consoles were now more important for showing off technical power than arcade machines, and along with the Dreamcast itself, made arcade gaming irrelevant.
Minecraft/ Braid/ Angry Birds(?) - this is one to discuss. Which one of these showed the industry how important and influential indie gaming is in the modern industry? I'm probably gonna go with minecraft, as it's seems more indie than others, which either borrowed a lot of money, or used a team to create.. But admittedly, I don't know much about either 3, so I could be wrong.
Pac-man - an innovative idea for a game that flooded gamers to the arcades. Perhaps gave the arcade its finest hour.
Tomb Raider - Like Mario, showed us the early capabilities of 3D graphics, particularly with consoles. Lara Croft's sexuality almost overnight drew new, more mature audience demographics previously not interesting in video games.
Virtua Fighter - the first majorly commercial 3D game. There were some before on PC and in the arcade, but did not perform to an acceptable standerd or where not made fully with polygons, unlike VF.
Final Fantasy VII - one of the most expansive games of the time, excelling in cinematics, and epic storyline the size not seen before, and single-handedly popularising and bringing JRPGs to the forefront in the west.
Metal Gear Solid - showed videogames could be as cinematic as films and television. However, even more involving. A tightly written, sophisticated story that raised the benchmark for other story driven games. The artificial intelligence with the steal sections also innovative.
Resident Evil - though not the first horror videogame, it popularised and showed the potential of horror. Most other horror games for the next decade to come would use its same structure of survival in their games (including many non-horror games).
Tetris - a simple, yet genius concept that introduced gaming to a whole variety of audiences. A concept that can't be replicated in, say, TV. Also became the killer app for the gameboy, important in expressing how important killer apps are.
Pong - the first videogame ever made. Impossible to not include I guess.
Honorable mentions
Zelda: Ocarina of Time - thought of mentioning, but its pretty much just expanded on Mario 64
Silent Hill 2 - a storytelling masterpiece. Not sure if to add the original SH for taking horror to a different, more psychological level than Resident Evil.
We've all seen films, and musicians put into hall of fames, showing their distinction of influencing the industries in various ways, but what games would be put in gaming's hall of fame?
LIST EM NOW!
P.S. remember, this is NOT about listing your favourite games. In fact, some of the games listed maybe be games you/ the industry didn't like.
Here's a few:
Gran Turismo - revolutionised and popularised simulation gaming, and was one of a number that cemented console gaming as no longer about simple arcade gaming, but games that require much time, depth and effort.
Mario 64 - set the benchmark for all other 3D platforms.
Halo - took console game FPS to a different direction. Differences in healing, emphasis on co-op, expansive levels (as opposed to isolated corridors in older FPS).
Goldeneye - an FPS which showed the genre was no longer just for PC gamers. Popularised 4 player split screen gaming.
Myst - one of the first games to truly embrace videogaming as an art medium, emphasising logic rather than reflexes of most other games. I also understand one of the first CDrom PC games, and showed graphical capabilities of CD.
Soul Calibur - the game that officially confirmed that consoles were now more important for showing off technical power than arcade machines, and along with the Dreamcast itself, made arcade gaming irrelevant.
Minecraft/ Braid/ Angry Birds(?) - this is one to discuss. Which one of these showed the industry how important and influential indie gaming is in the modern industry? I'm probably gonna go with minecraft, as it's seems more indie than others, which either borrowed a lot of money, or used a team to create.. But admittedly, I don't know much about either 3, so I could be wrong.
Pac-man - an innovative idea for a game that flooded gamers to the arcades. Perhaps gave the arcade its finest hour.
Tomb Raider - Like Mario, showed us the early capabilities of 3D graphics, particularly with consoles. Lara Croft's sexuality almost overnight drew new, more mature audience demographics previously not interesting in video games.
Virtua Fighter - the first majorly commercial 3D game. There were some before on PC and in the arcade, but did not perform to an acceptable standerd or where not made fully with polygons, unlike VF.
Final Fantasy VII - one of the most expansive games of the time, excelling in cinematics, and epic storyline the size not seen before, and single-handedly popularising and bringing JRPGs to the forefront in the west.
Metal Gear Solid - showed videogames could be as cinematic as films and television. However, even more involving. A tightly written, sophisticated story that raised the benchmark for other story driven games. The artificial intelligence with the steal sections also innovative.
Resident Evil - though not the first horror videogame, it popularised and showed the potential of horror. Most other horror games for the next decade to come would use its same structure of survival in their games (including many non-horror games).
Tetris - a simple, yet genius concept that introduced gaming to a whole variety of audiences. A concept that can't be replicated in, say, TV. Also became the killer app for the gameboy, important in expressing how important killer apps are.
Pong - the first videogame ever made. Impossible to not include I guess.
Honorable mentions
Zelda: Ocarina of Time - thought of mentioning, but its pretty much just expanded on Mario 64
Silent Hill 2 - a storytelling masterpiece. Not sure if to add the original SH for taking horror to a different, more psychological level than Resident Evil.