Competitively-speaking, MvC is hella better than Injustice, and I am no fan of MvC. It isn't silly as much as being very free-form allowing you to do anything you like. On the opposite realm, Injustice is highly-limiting, preventing you from even having access to half of the attacks during neutral.Paragon Fury said:So playing IJ2....why can't we get a Marvel fighting game that does this?
I mean yeah, we have Marvel vs. Capcom. But that is really more of a silly fighter and not terribly competitive considering how the series is known for it's ridiculously OP characters and how easy it is to cheese.
Why not just get a straight-up, serious fighting game like Injustice, but for Marvel? You can't tell me that beating the shit out of Dr. Doom as Iron Man or throwing Wolverine around the room as X-23 wouldn't be awesome.
For example, say you do a triple punch attack, that third punch, you can't ever just do that one by itself without first doing the other 2 punches before it. This means that when you're just playing neutral and trying to land a hit, you only have access to the few "starter punches/kicks" that then branch out to further moves, so neutral is extremely boring due to that. In contrast, marvel lets you use ANY attack during that phase, meaning that you get a much more competitively rich environment with a lot of factors for people to jostle with.
Now, Marvel has some huge issues, mainly the overly-lenient assists allowing for people to do stupidly unsafe stuff and get away with it as well as the entire xfactor system and some chars are quite OP and I vastly prefer tatsunoko vs capcom which is the game engine mvc3 was based on but at least you feel like you're playing an actual fighting game when you play marvel while in injustice you don't even get to hitconfirm but you just mash a string with any timing at all and just pray to god it hit and then you either get punished/block or do a combo if it actually landed. What you're supposed to be doing is time each hit in a string as the one before it has hit and hit DIFFERENT buttons based on you noticing weather or not the prior button landed. When the game is like that, when it removes hitconfirming, it removes complex neutral, it makes timing buttons not needed for combos etc. you just can't get the actual experience competitive players seek, and if you check out registrations in most tourneys you will notice that as well.