Injustice 2

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Dreiko_v1legacy

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Paragon Fury said:
So playing IJ2....why can't we get a Marvel fighting game that does this?

I mean yeah, we have Marvel vs. Capcom. But that is really more of a silly fighter and not terribly competitive considering how the series is known for it's ridiculously OP characters and how easy it is to cheese.

Why not just get a straight-up, serious fighting game like Injustice, but for Marvel? You can't tell me that beating the shit out of Dr. Doom as Iron Man or throwing Wolverine around the room as X-23 wouldn't be awesome.
Competitively-speaking, MvC is hella better than Injustice, and I am no fan of MvC. It isn't silly as much as being very free-form allowing you to do anything you like. On the opposite realm, Injustice is highly-limiting, preventing you from even having access to half of the attacks during neutral.

For example, say you do a triple punch attack, that third punch, you can't ever just do that one by itself without first doing the other 2 punches before it. This means that when you're just playing neutral and trying to land a hit, you only have access to the few "starter punches/kicks" that then branch out to further moves, so neutral is extremely boring due to that. In contrast, marvel lets you use ANY attack during that phase, meaning that you get a much more competitively rich environment with a lot of factors for people to jostle with.


Now, Marvel has some huge issues, mainly the overly-lenient assists allowing for people to do stupidly unsafe stuff and get away with it as well as the entire xfactor system and some chars are quite OP and I vastly prefer tatsunoko vs capcom which is the game engine mvc3 was based on but at least you feel like you're playing an actual fighting game when you play marvel while in injustice you don't even get to hitconfirm but you just mash a string with any timing at all and just pray to god it hit and then you either get punished/block or do a combo if it actually landed. What you're supposed to be doing is time each hit in a string as the one before it has hit and hit DIFFERENT buttons based on you noticing weather or not the prior button landed. When the game is like that, when it removes hitconfirming, it removes complex neutral, it makes timing buttons not needed for combos etc. you just can't get the actual experience competitive players seek, and if you check out registrations in most tourneys you will notice that as well.
 

syaoran728

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I've always had problem with Nether Realm's(that's the dev right) style of fighting game. It's perfectly functional, but not my thing. However, one thing I will get up and complain about is their over-long supers. While some some fighting games I like have the occasional long super it's a persistent problem for me in their games. It's also a matter of them doing a bit too much at once. For example in the Injustice 1, Lex's super has him hitting them so they get stunned and then he calls down a satalite laser on them and that would've been really cool super, but instead he jumps up and catches it, balls it up, and throws it at them. It's a small gripe, but it's those kinds of things that make lose interest in watching it at EVO.
 

PurplePonyArcade

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Natemans said:
Injustice 2 comes out tomorrow and I'm gonna be honest: I really don't care for it. I enjoyed the first one, but the hype for it feels overexaggerated and this sequel seems pointless.
Same. Except the part about liking the first game. I did not like it either. I am still left with a bitter feeling toward the developer and publisher after Mortal Kombat X. Combine that with how tasteless and anti-consumer it was to both announce DLC during the fucking E3 demo and claim that DLC will be "more aggressive than MKX" or some rubbish. So to be Injustice 2 can drown to death in a Chernobyl sewer. The only things I can say in it's favour are I will take a peak at it here and there because its a new fighting game and fighting game's being my religion I like to look, study and play every one possible. The other being that if you actually look forward to Injustice 2 please have fun with it regardless of how much shit I throw it's way.
 

PurplePonyArcade

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syaoran728 said:
I've always had problem with Nether Realm's(that's the dev right) style of fighting game. It's perfectly functional, but not my thing. However, one thing I will get up and complain about is their over-long supers. While some some fighting games I like have the occasional long super it's a persistent problem for me in their games. It's also a matter of them doing a bit too much at once. For example in the Injustice 1, Lex's super has him hitting them so they get stunned and then he calls down a satalite laser on them and that would've been really cool super, but instead he jumps up and catches it, balls it up, and throws it at them. It's a small gripe, but it's those kinds of things that make lose interest in watching it at EVO.
Overly cinematic supers are hardly a small gripe when it is a recurring issue in modern fighting games. I get where you come from comrade.
 

Natemans

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How is the fighting system compared to MKX? I've read the face buttons are more like SF, and that they are more thoughtfully designed with a gamepad in mind.

I'm considering getting this. Figuring on Swamp Thing as a main and Atrocitous/Wonder Woman as backup. I put in about 240 hours on MKX/L for PC of all versions, and am jonesing for a PS4 fighter that is equally loaded with fun content.
 

sXeth

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Natemans said:
Samtemdo8 said:
CritialGaming said:
Is Superman a bad guy again? Like are they literally rehashing the exact same idea from the first game?

Either way DC comic heroes are dumb, they lack everything that makes superheroes good or interesting. And I don't need another fighting game when Tekken 7 is about to come into my life and I'll once again be able to Kung Fu the shit outta some ballsacks.
I never get a proper answer as to why DC Heroes are not interesting when compared to Marvel heroes in general?

Why is Flash and Green Lantern not interesting but Thor and Human Torch are?
I think its down to the method or something. Some feel that DC was way too overpowered heroes and Marvel's are much more relatable or down to Earth. I can see their point, but don't necessarily agree with them since even DC's most powerful are relatable as well.
It goes in and out with various writers, and reboots and all.

Generally, DC's main tier heroes have always been role models, examples to look up to. Accepted and revered by their people in their setting, and no one seems to plausibly react overmuch to all these super-powerful aliens and vigilantes and so on amongst them.

Whereas Marvel (particularly in the nascent internet days of the 90s/early 2000s, when Xmen and Spiderman were significantly more dominant then F4 or Avengers) has had a lot less idealized roster and world around them (And was more specifically set in our world and cities, which gave a sense of relatibility, rather then a set of grandly named non-existent cities).

Also Xmen and Spiderman were a lot easier to tap into the teen/young adult demographic with, a pretty significant chunk of comic readers. Teen titans kind of fills the same role in DC's side, but has had a lot more hit and miss success over the years.
 

chozo_hybrid

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I'm enjoying it quite a bit. I get that Netherealm's games aren't for everyone, but for those of us who can't spend hours per day practicing, it's a more accessible fighting game that I have fun with. Plus they do their story modes well (Haven't started Injustice 2's one yet) and I'm a DC fan so it works for me :)

bjj hero said:
If Cyborg isn't saying Booyah! Im not buying.
When he wins a round he says BOOYAH!
 
Feb 26, 2014
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Seth Carter said:
Natemans said:
Samtemdo8 said:
CritialGaming said:
Is Superman a bad guy again? Like are they literally rehashing the exact same idea from the first game?

Either way DC comic heroes are dumb, they lack everything that makes superheroes good or interesting. And I don't need another fighting game when Tekken 7 is about to come into my life and I'll once again be able to Kung Fu the shit outta some ballsacks.
I never get a proper answer as to why DC Heroes are not interesting when compared to Marvel heroes in general?

Why is Flash and Green Lantern not interesting but Thor and Human Torch are?
I think its down to the method or something. Some feel that DC was way too overpowered heroes and Marvel's are much more relatable or down to Earth. I can see their point, but don't necessarily agree with them since even DC's most powerful are relatable as well.
It goes in and out with various writers, and reboots and all.

Generally, DC's main tier heroes have always been role models, examples to look up to. Accepted and revered by their people in their setting, and no one seems to plausibly react overmuch to all these super-powerful aliens and vigilantes and so on amongst them.

Whereas Marvel (particularly in the nascent internet days of the 90s/early 2000s, when Xmen and Spiderman were significantly more dominant then F4 or Avengers) has had a lot less idealized roster and world around them (And was more specifically set in our world and cities, which gave a sense of relatibility, rather then a set of grandly named non-existent cities).

Also Xmen and Spiderman were a lot easier to tap into the teen/young adult demographic with, a pretty significant chunk of comic readers. Teen titans kind of fills the same role in DC's side, but has had a lot more hit and miss success over the years.
Yeah, DC's heroes, particularly when looking at the Justice League, are basically gods. Especially Superman, Wonder Woman, the Flash, Martian Manhunter, and (Unrealistically) Batman (With Prep[footnote]Or without. He does have Plot Armor powers after all.[/footnote]). These characters could vary well take on and kill gods. Individually. Hell, Batman actually managed to fight Darkseid pretty well. With armor, sure, but still.

Meanwhile, Marvel has Thor and Hulk as their popular hard hitters. Captain America, Ironman, Spider-Man, Wasp, Ant-Man, The Fantastic Four, Hawkeye, Black Widow, and Wolverine aren't exactly god slayers. Sure, Marvel has their fair share of extremely powerful heroes (Silver Surfer, Black Bolt, Sentry, Doctor Strange, Scarlet Witch) and DC has their more moderately powered and/or relatable heroes (Like Green Arrow, The Flash (Barry or Wally[footnote]Never read any of Bart's stuff[/footnote]), Green Lantern (Pick One), The Batfamily (except for Batman)) But their most popular heroes define their Universes. DC's most popular heroes are extremely powerful. Marvel's most popular heroes aren't quite at that level. They seem more human and, therefore, a little more relatable.[footnote]Of course, none of this is to say that DC's heroes are completely unrelatable. Even Batman has his moments, and he's probably the most unrelatable of them all.[/footnote]

I wonder what a random person on the street would say if asked, "Who would win in a fight, Thor/Hulk or Superman?"
[hr]
I did sorta want Injustice 2, but the apparent lack of Nightwing, Batgirl, and Deathstroke leaves me pretty uninterested. I'll probably just play the first game again while I wait for the GOTY/Complete edition.
 

The Raw Shark

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My boi Rorschach isn't in it, my other boi Deathstroke is gone too. So I'm gonna pass even if I'd be willing to hopskotch across a minefield just to bury my face in between Harley's legs.

But who knows, maybe it'll bug me enough to actually bother getting the game, in which case I'd probably only ever play her and Red Hood, provided Rory or Slade don't show up.


 
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The Raw Shark said:
Guess who's been announced as a DLC character?
Red Hood and Sub-Zero are also coming to the game.


Red and Star definitely piqued my interest, but still. Batgirl, Nightwing, and Deathstroke are the deciding factor for me.
 

Natemans

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It's kinda ironic how Marvel has pretty much spun gold with their movie universe, while DC has pretty much done the same in the gaming industry. Granted it's definitely an apples to oranges thing, but Marvel just seems to have that secret sauce of good scripts (by action and feel-good comic relief standards at least), A-List star power, and an enormous budget. It's like any Marvel movie is pretty much a lock for an easy $500 million. They are like the fun-loving superhero equivalent of Pixar flicks.

DC simply doesn't have that winning formula in the movie biz right now. The Dark Knight trilogy was pretty much the high point, and that was mostly because of Nolan and Co. Marvel has simply been building steam over the last decade+, and it's tough to go head-to-head with that brand recognition and level of planning.

Having said that, I'm about to download Injustice 2, because I anticipate having as much if not even more fun playing that than watching a Marvel movie.
 

sXeth

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Captain Marvelous said:
Meanwhile, Marvel has Thor and Hulk as their popular hard hitters. Captain America, Ironman, Spider-Man, Wasp, Ant-Man, The Fantastic Four, Hawkeye, Black Widow, and Wolverine aren't exactly god slayers. Sure, Marvel has their fair share of extremely powerful heroes (Silver Surfer, Black Bolt, Sentry, Doctor Strange, Scarlet Witch) and DC has their more moderately powered and/or relatable heroes (Like Green Arrow, The Flash (Barry or Wally[footnote]Never read any of Bart's stuff[/footnote]), Green Lantern (Pick One), The Batfamily (except for Batman)) But their most popular heroes define their Universes. DC's most popular heroes are extremely powerful. Marvel's most popular heroes aren't quite at that level. They seem more human and, therefore, a little more relatable.[footnote]Of course, none of this is to say that DC's heroes are completely unrelatable. Even Batman has his moments, and he's probably the most unrelatable of them all.[/footnote]

I wonder what a random person on the street would say if asked, "Who would win in a fight, Thor/Hulk or Superman?"
[hr]
I did sorta want Injustice 2, but the apparent lack of Nightwing, Batgirl, and Deathstroke leaves me pretty uninterested. I'll probably just play the first game again while I wait for the GOTY/Complete edition.
The average street person probably hasn't followed the last decade or so of "Hulk kills the Marvel Universe" insane power creep, so would mostly write him off as just a really tough guy. So utterly outclassed by Superman's other power sets. Thor might breed more confusion, cause his powers are kind of vague. He's probably closer to Aquaman out of the JLA. Stronger then humans, and controls an element, but not insanely powerful in strength/durability.

Power creeps really a bit of a note, cause if you start taking the whole canon in line. Wolverine, Hulk, Scarlet Witch, and Flash are all ludicrously powerful compared to their original incarnations. Wolverine's survived being hit by a nuke more or less. Hulk is an unstoppable death machine. Scarlet Witch went from causing bad luck more or less to warping reality on a whim. Flash has upgraded from fast guy to some sort of time god. Invisible Woman has some similar thing going on in Marvel too that I forget the detail of. Iceman and Gambit have both had arcs where other people/versions of themselves are god like by a less restrained or more studied use of their powers.
 

Dreiko_v1legacy

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chozo_hybrid said:
I'm enjoying it quite a bit. I get that Netherealm's games aren't for everyone, but for those of us who can't spend hours per day practicing, it's a more accessible fighting game that I have fun with. Plus they do their story modes well (Haven't started Injustice 2's one yet) and I'm a DC fan so it works for me :)

bjj hero said:
If Cyborg isn't saying Booyah! Im not buying.
When he wins a round he says BOOYAH!
See, I can understand that. It is true that in competitive fighting games you won't get anywhere without a substantial initial investment in time in at least one of them. If you do invest this time then it becomes second nature picking up other fighters of similar nature (so, you can go easily from something like guilty gear to blazblue but tekken will still be a mystery to you) but if you can't do that then simpler games like this would be fitting.


The story is definitely worth going through if you're a fan of DC's comics though, I can see people playing it just due to that. It's why I've played all those mediocre dbz games for hundreds of hours :p.
 

hermes

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Honestly, the only reason I play those games is because of the story mode (big fan of fighting games, but I don't have many friends that share that interest). Since they have a very short story mode, I am not going to pay attention to it until I see it massively reduced in price. Locking potentially OP items behind preorders or microtransactions does leave a bad taste in my mouth.
 

pookie101

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hmm as someone with no interesting in fighting games normally i might pick up the first game and this one
 

The Raw Shark

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Captain Marvelous said:
The Raw Shark said:
Guess who's been announced as a DLC character?
Red Hood and Sub-Zero are also coming to the game.


Red and Star definitely piqued my interest, but still. Batgirl, Nightwing, and Deathstroke are the deciding factor for me.
This makes me sufficiently moist towards shelling out the 80 CAD for it, but I still think I'll wait.

Plus waiting might yield the possibility of Rory showing up eventually so I gotta hold out for that.
 

Natemans

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Played an hour or so last night. Having never played the first Injustice I'm really digging it. The character traits, clashes, intricate meter system, blocks, counters, cancels, juggles, source crystals for upgrades, etc. all make it feel like MKX melded with something completely new, feature-richer and mechanically deeper. It plays butter-smooth too.

What I like about these style of fighting games is they don't try to be difficult for the sake of it alone. They are easily played with a gamepad where both novice and pro can have fun and find a challenge, because it lies in the competition moreso than crazy input commands.
 

Dreiko_v1legacy

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hanselthecaretaker said:
Played an hour or so last night. Having never played the first Injustice I'm really digging it. The character traits, clashes, intricate meter system, blocks, counters, cancels, juggles, source crystals for upgrades, etc. all make it feel like MKX melded with something completely new, feature-richer and mechanically deeper. It plays butter-smooth too.

What I like about these style of fighting games is they don't try to be difficult for the sake of it alone. They are easily played with a gamepad where both novice and pro can have fun and find a challenge, because it lies in the competition moreso than crazy input commands.
You can play absolutely any relatively modern and most old fighters with a pad. Stick doesn't make it easier to do most inputs and even those which are a bit harder still can be done on pad with little effort.


Not to say that there is no difficulty, because in other games there definitely is, but if you have it in you to actually be a pro like you mention, the amount of time and effort it takes to achieve that is literally hundreds of times more than the time it takes to get any and every input down, be it on a pad or a stick or a hitbox or a ddr mat lol.

Other fighters more recently begun offering alternative beginner mode style controls or autocombos to alleviate this issue for those who wish to play the games without practicing, which I feel is an imperfect way of solving the issue, but preferable to simply making the entire game a dumbed down variant.


From the perspective of a casual fan or someone who just likes the lore and characters but doesn't care about competition though, there's definitely merit to that. The issue is one of philosophy. Some games try their best to make it the absolute easiest for people to learn how to play properly, while others give up on the player and just make the whole game easy. I think there is value to be found in playing technical games because they allow for a lot more creativity, self-expression and uniqueness, so I will in the end always support games which try to make everyone able to play well, despite how hard that can be sometimes.


Try the tutorial in GGXrd2 demo for an example of how games teach you everything in a fun and easy way without dumbing down any of the complexity.
 

Natemans

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The gameplay is so smooth in this one. I just finished the story mode and thought it was cool how the final fight was either Superman or Batman after defeating who you'd think would've been the final boss. The fighter upgrade system doesn't bother me either. It's also nice that they have it as a separate option to use gear for online unranked matches.

I'm not even a huge comic fan by any means but I'm already thinking of how to upgrade Swampy and Supergirl. I've done everyone's basic tutorial save Brainiac and Darkseid and haven't even tried anyone in the lab yet, so am anxious to get into the meat and potatoes. Yeah, I understand the fighting system might not be everyone's cup of tea, but there's more than enough depth and complexity for my taste. I'm more into the fact it has a ton of interesting, well-polished content.