Dear escapist,
we are back with a vengence afterour miserable excuse of a thread failed last time
we successfully collected data and erased your memories of our thread's succsess. Now we have a new question!
What is your most hated level theme and most despised mission type?
we are back with a vengence after
we successfully collected data and erased your memories of our thread's succsess. Now we have a new question!
What is your most hated level theme and most despised mission type?
Injustice League Opinions!
Jojo
Least favourite level theme: Definitely caves, it's no fun being lost in a catacomb of identical tunnels and though it depends on the game, often the darkness of the level will mean it's difficult to see what's around you.
Level favourite mission type: Timed, especially if you fail you have start all over again, by the third or fourth repeat it's often no longer fun.
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T0ad 0f Truth
Least favorite level theme: Water levels. I don't know if I've just never found a good water level or I'm still haunted by getting lost in those maze temples in Majoras Mask and Ocarina of Time, but I hate water levels. The movement in the levels is often different/needlessly difficult and they often have an oppressive drowning feel to them. It's even worse if they try to add the "Deep ocean" elements of darkness/quiet to them. Just horrible D:
Least favorite mission type: Escorts. I don't care what story context they have they're just terrible. Ashley from Resident Evil 4. Enough said...
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Eclipse Dragon (me)
Least favorite level theme: Anything filled with both puzzles and random encounters. I love puzzles on the their own, and I don't really mind random encounters, but to me there's nothing more frustrating than trying to solve a puzzle and having to stop every five steps to fight monsters.
Least favorite mission type: Timed missions, especially if you're at the bottom of a dungeon and they've used the dungeon collapsing excuse. You have to rush all the way back to the beginning of the dungeon with the clock constantly reminding you that you're running out of time. Some games will also throw in random encounters, so you have to fight monsters while the clock is still ticking, and they inevitably throw in a boss with high HP right before the finish line.
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[br]Chief of Propaganda