Injustice Leagues Asks: Halo 4

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Batou667

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Well, since you asked...

Campaign: disappointingly short and low-key compared to recent titles. It ticks all the right boxes - new plot reveals, the ante gets upped, ancient evils get unleashed as promised - but it's done in a way that completely lacks any gravitas or panache. Halo 1 and 3 in particular had moments where you were introduced to the jaw-dropping scale of the alien constructs you were fighting over. Halo 2's High Charity was quite good at representing a sprawling alien Capitol city-ship, and even Reach had some memorable moments that made you feel like a very small piece of a much larger conflict. In Halo 4 the action takes place inside a Dyson sphere, which should be a recipe for instant awesome. Except it isn't. There's no grand reveal, no size comparison to make you gasp, and very few far-off vistas. Quite the opposite: a remarkable amount if exposition takes place just in cutscenes and sometimes, criminally, even off camera (the overused mechanic of "chief wakes up on the floor with blurry vision", and that diabolically lazy bit just before the start of the Composer level). No campaign scoring, no campaign theatre mode, skulls unlocked by default and the least challenging set of campaign terminals ever (which you have to watch on Waypoint anyway, not in the actual game) round off a lacklustre set of credentials.

Forge: Shit. Next!

Spartan Ops: whoever decided this was any kind of spiritual successor to the tried-and-tested survival mode that was Firefight needs to have their head examined. It's not totally bad, but in attempting to be jack of all trades ends up being master of none and simply mediocre. The expanded narrative aspect shows the UNSC in a thoroughly incompetent light; the Spartan IVs are a bunch of bro-fisting jocks led by a catty and anti-intellectual harridan of a woman. The scientists are button-jabbing dolts and the enemies, Covenant and Forerunner alike, are given precious little motivation beyond "For vistory!" or "For the great Journey!". The gameplay aspect is a fleeting amusement at best. I say again: no theatre, the most rudimentary scoring imaginable, no skulls to enable, and if you play online you can't even vote for the difficulty. Lengthy and tedious in-game cutscenes bookend each chapter, further decreasing the enjoyment of repeated plays.

Multiplayer: 343 are martyristically sticking to their guns and providing us with a limited number of playlists, some of them incredibly unpopular. DLC seems to be being handled incrementally better this time around (thank fuck) but Team Snipers and Grifball are still conspicuous by their absence. The networking is abysmal - at least one black screen per game is the rule, rather than an occasional occurance. The new weapons and vehicles (and conversely, all the weapons and vehicles that no longer feature - Falcon, anyone?) have divided opinion, and the Ordnance system whereby you call in personal weapons rather than pick up respawning weapons on the battlefield further changes the classic Halo feel. It's still good fun, especially with friends, and is undoubtedly the strongest part of the overall Halo 4 package.

Other: File browser still isn't working. The new Armory is yet another bone of contention - some players have welcomed the new Crysis-style suits, others bemoan the absence of long-time favourites and the damn ugliness of many of the more experimental new designs. The rank/level system is notably easier to max out than it was in Reach, and with less payoff in terms of high-end gear or perks.

Overall it's a fairly solid core game but almost defined by the numerous blunders, omissions, delayed features and poor design choices 343 have made. There's a decent game under there screaming to make itself heard but it's smothered in layers of gelatinous shite.

Me, I'm taking a break from Halo 4 until new Spartan Ops episodes get released; I feel as if I've seen everything the game has to offer, something I never got with either Halo 3 or Reach.
 

Euryalus

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PsychicTaco115 said:
Oh, hey Taco! When did you post this thread and beautifully written OP? It seems familiar, but I must have missed it XD

OT: The story in Halo was a very big meh for me. The retconning especially soured my taste to the game. The big one being the Forerunners and Humans being a different and unrelated species. Throughout the entire original trilogy the forerunners were this cryptic, powerful, and long dead race that gave the setting of the Halo Universe a sense of atmosphere, awe, and mystery. A big question that lingered in the backgroud was a sense of curiosity about who or what the Forerunners were, why (and later how) they vanished from the Galaxy. Even when they answered that question In Halo 3 it still preserved the mystery of them.

Halo 4 (and the Forerunner saga) just go lol nope that didn't happen we were lying The Forunners were actually just a bunch of incompetent dicks, who hate Humanity because they Ran away from the Flood.
 

Zhukov

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TheScientificIssole said:
Zhukov said:
It was... ok, I guess.

It had a weird feel to it. Like it was made by, well... by fanboys. Like the folks that make up 343 Studios were people who had loved the first Halo game(s) and were excited for a chance to make one of their own.

That might sound like a good thing, but it kind of isn't. They end up slavishly sticking to the conventions of the previous games while at the same time giving the characters a loving tongue bath. For example, I feel that the rogue Covenant were invented purely because they couldn't conceive of a Halo game where you don't fight them for once. Although maybe it's just as well, since the new enemies were mostly annoying and a bit boring. Meanwhile, now Master Chief is not merely hyper-competent, but is also apparently The Chosen One. Urgh.
I disagree wholly! I like Chief being "the one" as much as I did when he was before! He was the last super soldier, he saved the universe a couple times now; being "the one" doesn't change much. Also, play Reach again, it will give you a large sense of "The One" plotline. Noble Six has to sacrifice his life to transport Cortana, because there is a larger plan at play; like there is already some sort of destiny. I just love the space alien mythos non-sense convolutery all together.
No, previously Chief was just the protagonist. Sure, he was ridiculously capable and generally ended up being the only one who could save the everything, but that comes with the territory of being a video game protagonist, for better or for worse. (Same with Noble Six.)

But now? Now he's The Chosen One, Foretold by Ancient Prophecy and Shaped by the Winds of Fate to Fulfill His Destiny and Save Us All from the Ancient Evil of Doom. It like 343 loved their boring, featureless protagonist soooo much that they couldn't bear for him to be anything less. So they turned the cliche up to 11.

I appreciate the attempt to add a bit of depth to the characters, but it's a little late. It was kind of funny watching them staying slavishly faithful to the previous games while at the same time trying to squeeze some dimensionality out of ol' Master Chief, since all they had to go on was "He has no personality and he kills all the things."
 

Saviordd1

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It was good, not flawless, but good.

The prometheans got annoying right quick, and I wish they had something cooler for enemies.

That said the guns all worked, the story was mostly strong and I was glad that the game actually decided to start using motifs and themes instead of "POW POW ALIENS ARE DANGEROUS".

Though Chief being the chosen one seems a little weird, then again its hard to argue he wasn't that before now honestly. Now its just official from the ex-bosses of the universe.
 

Saviordd1

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Zhukov said:
Really?
Because "Luckiest, bravest and most perfect soldier out of a group of perfect soldiers chosen to have a super smart ally and given the best equipment and the most support" wasn't "the chosen one"?

I mean, I agree with you, it's a little weird, but you can't deny that he was the chosen one before this. Even if it wasn't in the normal "As it was foretold" format he really was.
 

Skin

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Only played the multiplayer, and it is surprisingly good. Although, it seems completely to be built around BTB, I find it ok since thats the mode which I primarily play.
 

White Lightning

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Campaign: Crap. Terrible pacing, bad story, boring enemies, just overall a huge let down. I was looking forward to it too.

Spartan Ops: Crap. I was excited for this, and so far it's been the same thing over and over. Fight through enemies, Hold X, fight more enemies, Hold X again... they should of kept Firefight.

Multiplayer: Surprisingly not that bad. It's really unbalanced and uncomfortably CODified but still it's pretty fun if you can get a party.

Forge: Haven't tried it, but from what I've heard it sucks.


Overall: 6/10, and that's being generous. It's not bad, it's pretty much just "meh".
 

Korten12

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Aug 26, 2009
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The Tall Nerd said:
Zhukov said:
most of the staff at 343 are former bungie employees
just telling you
in case you didn't know...

its good, play it there isn't a huge market on space shooters especially fps space shooters , there is samus and master chief, that's it.
everyone else is 3rd person or more likey in a modern-esque setting

wanna shoot some future aliens with a universe more interesting than the protagonist himself, go nuts. also one good muliplayer, go double nuts.
Actually only like 4 or 5 from 343i are from Bungie, most are new.
 

Reaper195

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Zhukov said:
The gunplay lacked that satisfying feel. Way too much "pew-pewpew" and nowhere near enough "thump-boom" if you know what I mean.
Fuckin'...right there, man. I was annoyed at the sound of the new AR compared to it's clearly better version from Halo 1. It wasn't as accurate at longer ranges, but it sounded brilliant and deep, had a sisty round clip and you could carry six hundred rounds in check.

The only real problems I had with Halo 4 was the small ammo you could carry for weapons (fifteen shells for the shotgun?!). The amount of times I ran dry in that game is amazing. I've never had an ammo problem in a game before (I was playing it on Easy...but I've never been remotely MLG in FPSs). The second problem....FUCKING PROMETHEANS! If I never see those cunts again, it's still be too soon. The amount of times I died because those crawling dogs would scale a wall and shoot my while I was in cover. It was worse when they swarmed me early in a level...and there was nowhere to backtrack. And then there were those flying fuckers. The ones that bring back that one Knight you just spend half your ammo killing. And they don't show themselves half the time until you think you're finished. And then more Knights. Christ...I prefered Flood and Brutes.

Aside from those...I loved the game entirely. Although I wish there were sime bigger maps to play CTF on. As much as I like Ragnarok...the rest are all small maps with no vehicles. In fact...there's only about two or three large maps. Everything else is close quarters and better suited to SWAT...
 

TheScientificIssole

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Zhukov said:
If I remember from the last time I played reach(last month). Noble Six is chosen as her guardian by Cortana(like Chief), above Emile, Jun, and Captain White-guy. It seems like there has been a prophecy for a while now. And even since the Didact-Librarian plot introduced in the Halo 3 terminals. And I like the depiction of the primary characters as machinery. Noble Six just is supposed to have been used recklessly by government men to assassinate and destroy militia groups and leaders, the characters have always just been weapons. This game just makes the theme more effective.
Saviordd1 said:
Zhukov said:
Really?
Because "Luckiest, bravest and most perfect soldier out of a group of perfect soldiers chosen to have a super smart ally and given the best equipment and the most support" wasn't "the chosen one"?

I mean, I agree with you, it's a little weird, but you can't deny that he was the chosen one before this. Even if it wasn't in the normal "As it was foretold" format he really was.
THANK YOU! And even then there were hints at a legit "Chosen One" plot line!
 

Batou667

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T0ad 0f Truth said:
OT: The story in Halo was a very big meh for me. The retconning especially soured my taste to the game. The big one being the Forerunners and Humans being a different and unrelated species. Throughout the entire original trilogy the forerunners were this cryptic, powerful, and long dead race that gave the setting of the Halo Universe a sense of atmosphere, awe, and mystery. A big question that lingered in the backgroud was a sense of curiosity about who or what the Forerunners were, why (and later how) they vanished from the Galaxy. Even when they answered that question In Halo 3 it still preserved the mystery of them.

Halo 4 (and the Forerunner saga) just go lol nope that didn't happen we were lying The Forunners were actually just a bunch of incompetent dicks, who hate Humanity because they Ran away from the Flood.
I thought the Forerunners were the same alien race that the Composer and Didact were part of, while the Reclaimers were the advanced humans? Or have I got my fluff confuddled?
 

Euryalus

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Batou667 said:
T0ad 0f Truth said:
OT: The story in Halo was a very big meh for me. The retconning especially soured my taste to the game. The big one being the Forerunners and Humans being a different and unrelated species. Throughout the entire original trilogy the forerunners were this cryptic, powerful, and long dead race that gave the setting of the Halo Universe a sense of atmosphere, awe, and mystery. A big question that lingered in the backgroud was a sense of curiosity about who or what the Forerunners were, why (and later how) they vanished from the Galaxy. Even when they answered that question In Halo 3 it still preserved the mystery of them.

Halo 4 (and the Forerunner saga) just go lol nope that didn't happen we were lying The Forunners were actually just a bunch of incompetent dicks, who hate Humanity because they Ran away from the Flood.
I thought the Forerunners were the same alien race that the Composer and Didact were part of, while the Reclaimers were the advanced humans? Or have I got my fluff confuddled?
Until Halo 4 (and the Forerunner saga) the forerunners were hinted at being ancient humanity and basically revealed as such in Halo 3. 343 Guilty Spark says at the end of the game to the Master Chief

"Unacceptable!! Unacceptable! That is absolutely unacceptable! Protocol dictates action! I see now that helping you was wrong! You are a child of my makers, inheritors of all they left behind. You are Forerunner, but this ring... is mine!"

The Forunner Saga Retconned this by saying the Librarian Reprogrammmed the moniters and sentinals to view the Humans as Forerunners rather than actually having what they built it up to.

The idea behind the word Reclaimer was presumably that the humans that were "new" were meant to Reclaim their lost glory.
 

Erttheking

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It was a decent game, but there were some hiccups. Understandable considering that it was 343's first Halo game. I get the feeling that this is going to be like the first trilogy all over again, starting off small before expanding outward, and I didn't like Halo CE, so hopefully Halo 5 and 6 will improve.
 

Flames66

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I haven't played it and am not planning to. A friend of mine who played it said it was like a halo game but subtlety off, like David Cameron's Face.