Innovate for Call of Duty

Recommended Videos

ReaperzXIII

New member
Jan 3, 2010
569
0
0
You can't really innovate CoD unless you set it 100 years in the future so you can make up your own technology. Hmm I suppose the missions, you could have jungle warfare and in it you can climb up trees, hide in bushes, grab people from bushes take their uniform and disguise yourself as the enemy and infiltrate their ranks, jump across trees, snipe targets and jump on unsuspecting targets from the trees.

Hijack tanks from the enemy during campaign, fake your death sacrificing a grenade then sneak away when they think you are dead. Interrogations where you choose how to interrogate your target then use different modes of torture in a series of quick-time event but you need to remember when to stop otherwise they would die. (But that would make reporters who know nothing about the game attack it).
 

godofallu

New member
Jun 8, 2010
1,663
0
0
Anyone notice that all of the "innovative" ideas people are coming up with have already been done?

Guess what, COD doesn't need to innovate anymore. It's already the best FPS out there, and they can sit there in first until another game passes them if they want.
 

Good morning blues

New member
Sep 24, 2008
2,664
0
0
I don't think COD really needs that much innovation. It works because it has a good, solid concept: fast-paced, chaotic firefights presented in a dramatic fashion. There's not a lot that you can add without breaking that core appeal. Squad members will slow the experience down and make it harder for the game to direct you (in the current games, if a superior officer gives you orders, you follow them ? why change that?). If you make the game more open-ended or "sandbox-like," you lose the tight scripting that is the source of the game's drama.

I can see an argument for adding co-op to the main campaign, but aside from that, I don't see what there is to do that won't compromise what makes the game great. And if you're doing that, even if it's better than the old games, the thing to do is start a new franchise, not sell a new game with the expectations for a completely different one.