Innovation a.k.a. Why Many Gamers Are Hypocritical Ass-hats - Essay warning

Recommended Videos

RYjet911

New member
May 11, 2008
501
0
0
(Note - Please don't let the title insult you. If you have been insulted at all by the title, please kindly step outside and shoot yourself, as you can't learn to take a joke and don't deserve to live, you humourless dick! Moving on...)

"The term innovation means a new way of doing something." ~Wikipedia

Okay, that quote was pretty pathetic, but it at least states quite clearly what innovation is. It is also something that much of the hardcore, and even the casual gamers now, are pining for in their games. Something different, something new, something that doesn't feel like generic shooter 2032. Yet, whenever a game like this emerges bleary eyed from the swamp of current generation game design, why does the gaming community go into uproar about it?

Let's look at the biggest of these supposed sins against games, the Wii. Now, I have a Wii and a 360, and love them both to bits, and if I had a PS3, I'd love that too, since from what I've seen all three are pretty strong in their own ways. Of course, not as strong as my PC but that's beside the point.

Where as 360 and PS3 have pretty standard games, specifically in their controls, the Wii took an entirely different approach by employing a new (POWER GLOVE DOESN'T COUNT) form of motion sensitive controls. These featured various forms of accelerometre that can detect the angle the Wii is held in and if and how hard it is being swung, and an infrared pointer system to allow such communication in the game aswell, especially useful in the increasing library of rail shooters for the system.

Now, the setup itself was experimental. Like the DS which merged a touchscreen into its controller setup, the Wii uses these motion sensitive controls to add a level of interaction that few games have had before.

So why do so many people berate the Wii for being utterly useless? People act like the Wii has 'betrayed' them (A thread posted only today about Nintendo's betrayal to someone inspired me to write this entire article) by focusing its attention on more simple, accessible games that make use of the Wii's mostly innovative controls. And despite the Wii's lineup of Zelda, Mario, Metroid, No More Heroes, House of the Dead Overkill and Madworld (A list which I'm sure so many people following my train of thought are getting sick of hearing/typing up by now, I know I am) these so-called hardcore gamers still choose to attack Nintendo's lack of hardcore games, or a lack of acknowledgement to such gamers?

Why do Nintendo fans of the past feel that Nintendo should grow with them? This was one arguement I've seen recently, and basically people wanted the Wii to become just another console competing with 360 and PS3, but then that would entirely defeat the point of the Wii. It was designed as a counter against the hardcore fanbase, the whiny, self absorbed elitests of the 360 and PS3's underground commity of supergamers, fighting for honour, liberty, and whatever bullshit their generic space marine shoot 'em ups do. Instead of focusing on TRYING to please their hardcore fanbase, they instead turned towards the easier to please casual gamer, the gamer who plays not to win, or not for the artistic side of games, but to have some fun. They just want to play the game, perhaps with a mate or two, to have a little social brawl between them for a bit of amusement. That's all. But since Nintendo have done this perfectly acceptable business venture, hardcore gamers who didn't give a shit about the N64 and Gamecube despite both of those having a similar stream of casual games with a few SUPERB hardcore games thrown in, feel as though Nintendo has betrayed them somehow, as if Nintendo owes them for past loyalty which, if I'm not mistaken, when the Playstation came out, 90% of Nintendo's fanbase switched sides, then expected Nintendo to follow suit.

Too bad businesses don't work like that.

Now onto the games themselves. One big release that came somewhat recently was Mirror's Edge. For years, a lot of gamers have wanted a different kind of FPS, one which doesn't follow the suit of giving you a gun, putting a bunch of obstacles or enemies in your way and sending you on your merry, pseudo-invincible way as you mow down platoons of computer generated baddies. Instead, you are forced to use platforming skills to escape your enemies, occasionally getting pulled into the action side of things. I know Yahtzee has already gone on about its experimental attitude, and I have the exact same opinion. At least it was innovative.

However, once it was released, so many people blamed it for being different. I've heard all over the place (Not specifically here though, surprisingly, considering some of the kind of people I've seen frequent here a whole bunch) people getting angry that it wasn't just another generic shooter, saying things like 'they should have done it right'. But isn't that the idea of an experiment? You don't know if it's going to work out well, so you test the waters to see if it does. If it doesn't try again, if it does, roll with it.

Even some basic changes to gameplay can spark the innovative charm people want, lighting the flame of success in a franchise, and no game showcases this phenominan more than Call of Duty 4: Modern Warfare. Call of Duty as a series has never really interested me. A few short plays of the older games made it feel pretty generic as shooters go. Maybe if I got the games myself and played them through I might feel different, but eh. However, Call of Duty 4, from what I understand, had much tighter controls, an incredibly unique form of storytelling that can keep even the most dullminded player hooked on it, and some of the greatest FPS gameplay I, and many others, have personally experienced. It was also nice to see a change from World War 2 to a more modern setting.

However when World at War came out, despite its similarities to what is arguably the best of the series, it got slaughtered by the gaming community. I've played World at War, and it seemed like a perfectly fine game. Not as good as the fourth, but definately not worth some of the comments some players have made about it. The innovative features of CoD4 were present in WaW and it still worked perfectly well in both the campaign and the multiplayer. Of course, one aspect of multiplayer did steal quite a bit from Valve.

Which of course brings me to Valve, a very well known developer from their Half Life series, Portal, Team Fortress and Left 4 Dead. Day of Defeat and Counter Strike aside, which all have places in pretty familiar territory, Half Life did a great job of linking a great, subtly displayed story within a series of physics based puzzles and great action sequences that keep players on their toes. Portal does away with shooting altogether and focuses entirely on puzzles and incredibly hilarious comedy. Team Fortress, the original one, really helped put class-based gameplay on the map, and Team Fortress 2 took a new direction with some incredibly well designed levels and wonderful balance between the classes, and a unique graphical style. (Yes I know Serious Sam was cel shaded. No, TF2 isn't cel shaded, and as far as I know, no other game has used the same art style, it is actually the opposite of cel shading, before you tell me otherwise.) And Left 4 Dead took a zompie apocolypse and turned it in to one of the greatest multiplayer games of all time.

So apparently, Valve is one developer that gets innovation right. Despite the fact all their games have flaws, such as TF2's continuing problem with glitches, Half Life's currently repetitive nature with its puzzles and Left 4 Dead's glaring problem with difficulty on versus mode being horribly easy in some cases and in need of an option to make it harder, and some awful balance issues that can allow four hunters to spawn at once, allowing all survivors to be taken out by a semi-compitent team of boss zombies. Yet, when games that gleam with innovation like Mirror's Edge come out, the flaws are the first to be pointed out, but when Valve make a somewhat innovative game they get out with full marks...

So there's my issues with the whole innovation part of gaming. Games aren't going to get innovative if all people do is ***** about a particularly innovative game because of its flaws, rather than praising the good bits about it and hoping another game will follow the same lines, but fix the problems. It would also help if people would stop buying any totally generic shooter that gets shoved infront of them. It's not like when you were five and your mother forced you to eat your brocilli. You have a choice whether to buy a game or not. Make the better choice, and try a game from a genre you haven't played before, or buy a game that takes an interesting spin on an old franchise/genre. That's how I got into Metal Gear Acid, a series I adore my getting a PSP for my birthday for.

End note - quit bitching about the Wii, you anti-fanboys. (If this thread gets somewhat read, I might write something about my views on that, the 'anti-fanboy'.)
 

NeutralDrow

New member
Mar 23, 2009
9,097
0
0
I agree with all of your points, and your conclusion. Something seems off about the way they're connected, though I can't for the life of me figure out why.

Of course, I'm not one of the "many" gamers, so I'm receptive to this in the first place...
 

RYjet911

New member
May 11, 2008
501
0
0
Forgot to say also, please reply with your own thoughts on innovation in games or consoles, or just criticise me on the way I've said things or some of my points. I quite like the idea of writing things like this, and I'm assuming stuff like this will be required in university. (Aspiring computer game designer here)
 

Undeed

New member
May 22, 2008
228
0
0
Innovation can only survive as long as it's supported. We need to buy good games and not buy bad ones, and that's how developers know what's good. They can only hear the sound of green.
 

Avatar Roku

New member
Jul 9, 2008
6,169
0
0
Innovation is similar to the Uncanny Valley in a way. I mean, the uncanny valley theory basically says that when something is inhuman, it's human characteristics stand out. When it's almost human, but not quite, it's nonhuman characteristics stand out. It's like that with innovation in that, when you have games that are sort of innovative, like HL2, that innovation stands out as all people remember. Then, when you have a game like Mirror's Edge, which is incredibly innovative, the only thing we notice is that it's a radical departure from what we're comfortable with.
 

More Fun To Compute

New member
Nov 18, 2008
4,061
0
0
I didn't like Mirror's Edge. What they were trying to do in that game seemed to be an expensive and complicated of doing something that would be easier and more fun in a 2d platformer. I wouldn't mind if they dropped that line of innovation and went down a different path as it looks like a dead end to me. If they think they can do better without any innovation then they are welcome to try.
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
17,776
0
0
The Wii is the Beatles.

Firstly, the flaws in titles such as Mirror's Edge were a lot more glaring and detrimental to the enjoyment of the game than any of the ones in the Valve games. Do I really need to elaborate on the comact aspect and the shoddy way you were navigated out of the indoor areas?

I think the issue with the wii is more the kind of games that are getting made for it.

In every art form and medium there will be a few hardcore fans, us hardcore gamers bemoaning the onset of the Wii is a little like some old fogey complaining about this new fangled rock music and how we should all be listening to Beethoven.

Someday soon a casual game is gonna come along and unite opinion in its greatness, including us old school gamers stuck in our ways of master swords and gravity guns... like the Beatles or whoever...
 

pantsoffdanceoff

New member
Jun 14, 2008
2,751
0
0
I didn't play mirrors edge but I don't want innovative I want GOOD, It possible to be both and Mirrors edge (I assume from reading reviews only), didn't do that, Portal could. So true, mirrors edge was new and the Fallout 3 formula has been done many games but I think most people would prefer Fallout to Mirrors Edge any day.

People dislike Nintendo in general because although (like every company) they do whats best form them, not for fans, Nintendo is REALLY obvious about it.
 

Doug

New member
Apr 23, 2008
5,205
0
0
I mostly agree with the OP, but I have some nits to pick.

Firstly, I wouldn't class a rail shooter like 'House of the Dead' as a hardcore game. Arcade game is more its genre.

Secondly, I'd like to point out that alot of the games that 'where criticised for being different' where actually criticized for being good - Mirrors Edge, for example, whilst trying to do something new, was short, not really that fun, and didn't actually get designed well in quite a few places.

orannis62 said:
Innovation is similar to the Uncanny Valley in a way. I mean, the uncanny valley theory basically says that when something is inhuman, it's human characteristics stand out. When it's almost human, but not quite, it's nonhuman characteristics stand out. It's like that with innovation in that, when you have games that are sort of innovative, like HL2, that innovation stands out as all people remember. Then, when you have a game like Mirror's Edge, which is incredibly innovative, the only thing we notice is that it's a radical departure from what we're comfortable with.
Perhaps, perhaps. I suspect its more "New experimental designs == the design team has no experience to call on in for the design, by default", although Valve managed to produce Portal after only making shot'em'ups, so maybe its not a problem.
 

Erana

New member
Feb 28, 2008
8,010
0
0
What I don't understand is that, since we're the consumers, why are people grumbling about things when they can have both? I don't have all the consoles, but I'm not griping because if I really wanted to, I could go and get a Wii instead of paying some of my student loans.
 

SimuLord

Whom Gods Annoy
Aug 20, 2008
10,077
0
0
I don't give a rip about whether a game is innovative if it isn't fun. Many of the games I enjoy most have been done to death but they're so well-executed and good for what they are that I see no reason to throw a bunch of gimmicks in for the sake of "innovation". Novelty is not to be confused with quality.
 

RYjet911

New member
May 11, 2008
501
0
0
Doug said:
I mostly agree with the OP, but I have some nits to pick.

Firstly, I wouldn't class a rail shooter like 'House of the Dead' as a hardcore game. Arcade game is more its genre.

Secondly, I'd like to point out that alot of the games that 'where criticised for being different' where actually criticized for being good - Mirrors Edge, for example, whilst trying to do something new, was short, not really that fun, and didn't actually get designed well in quite a few places.
Well firstly, I don't really count 'hardcore' as a genre. Any game can be considered hardcore, it just depends how it's played. A casual player can play a game like Call of Duty 4, dying constantly and not showing much enthusiasm for the plot, graphics or gameplay mechanics, just playing it for the fun of shooting people, just like someone really into Cooking Mama can be hardcore about it, really enthusiastic about getting every little bit about it right, almost to the point of speed running it.

And secondly, I guess it's because I have a mindset of a game doesn't have to be fun to be good, and I count Mirror's Edge as one of those games. Despite not being particularly memorable or fun, I still consider it a good game, as it's trying something new. Horray for games-are-art hippies!
 

Doug

New member
Apr 23, 2008
5,205
0
0
RYjet911 said:
Doug said:
I mostly agree with the OP, but I have some nits to pick.

Firstly, I wouldn't class a rail shooter like 'House of the Dead' as a hardcore game. Arcade game is more its genre.

Secondly, I'd like to point out that alot of the games that 'where criticised for being different' where actually criticized for being good - Mirrors Edge, for example, whilst trying to do something new, was short, not really that fun, and didn't actually get designed well in quite a few places.
Well firstly, I don't really count 'hardcore' as a genre. Any game can be considered hardcore, it just depends how it's played. A casual player can play a game like Call of Duty 4, dying constantly and not showing much enthusiasm for the plot, graphics or gameplay mechanics, just playing it for the fun of shooting people, just like someone really into Cooking Mama can be hardcore about it, really enthusiastic about getting every little bit about it right, almost to the point of speed running it.

And secondly, I guess it's because I have a mindset of a game doesn't have to be fun to be good, and I count Mirror's Edge as one of those games. Despite not being particularly memorable or fun, I still consider it a good game, as it's trying something new. Horray for games-are-art hippies!
Ok, mistake on my part on the first one. Secondly, fun is a necessary component in a successful game as is meant to be a leisure thing, no? It seems odd to make an un-fun game and then moan when gamers don't want to play it and/or don't like it.
 

SimuLord

Whom Gods Annoy
Aug 20, 2008
10,077
0
0
RYjet911 said:
And secondly, I guess it's because I have a mindset of a game doesn't have to be fun to be good, and I count Mirror's Edge as one of those games. Despite not being particularly memorable or fun, I still consider it a good game, as it's trying something new. Horray for games-are-art hippies!
From where I'm sitting you've kind of defeated the entire point of playing a game, haven't you? You're like that line of monks in Monty Python and the Holy Grail knocking themselves silly for God.

My view on games-as-art is really as simple as "put Madden 2004 and Okami next to each other and I'm picking Madden every day and twice on Sunday." I am the gamer the arthouse hippies hate, the one that keeps them awake at night crying that sports games outsell "innovative" games by hundreds to one.
 

Anton P. Nym

New member
Sep 18, 2007
2,611
0
0
Undeed said:
Innovation can only survive as long as it's supported. We need to buy good games and not buy bad ones, and that's how developers know what's good. They can only hear the sound of green.
For all that people praise innovation here, whenever you hold a poll or ask people here about a future game from a developer they always mention a sequel or a tie-in title if it mentions any particulars. For a lot of people "innovation" is something you're supposed to say you're looking for but actually aren't; people (even here) are actually looking for Really Popular Shooter Sequel IV or Favourite 3D Fighter Game HD.

That we do get some innovative titles despite that says that there are developers out there who listen to more than the colour of your money.

-- Steve
 

Avatar Roku

New member
Jul 9, 2008
6,169
0
0
SimuLord said:
RYjet911 said:
And secondly, I guess it's because I have a mindset of a game doesn't have to be fun to be good, and I count Mirror's Edge as one of those games. Despite not being particularly memorable or fun, I still consider it a good game, as it's trying something new. Horray for games-are-art hippies!
From where I'm sitting you've kind of defeated the entire point of playing a game, haven't you? You're like that line of monks in Monty Python and the Holy Grail knocking themselves silly for God.

My view on games-as-art is really as simple as "put Madden 2004 and Okami next to each other and I'm picking Madden every day and twice on Sunday." I am the gamer the arthouse hippies hate, the one that keeps them awake at night crying that sports games outsell "innovative" games by hundreds to one.
Please tell me you at least don't buy every single version of Madden. That's what pisses me off, not the fact that they make a series about it, but that many of them (with some exceptions, I understand Madden '09 changed some things) are just the previous game with a different roster.
 

MistahFixIt

New member
Mar 31, 2009
15
0
0
quack35 said:
*Starts slowclap*

THANK YOU. Couldn't have said it better myself.
*gently pulls you aside*

Son, you can't just start a slow-clap whenever you feel like it...

But I agree with the original post. Trying something new will always be met with unnecessary hostility. And because of that, people are afraid to try new things when it comes to video games, because of fear of that angry rejection by the general populace.

I like the Wii to a point. I think Nintendo's onto something with it. That having been said, I'm less than impressed with the library of games that have come out for it so far.
 

Pocotron

New member
Mar 16, 2009
111
0
0
HAHAHAHA! jokes on everyone! the Wii does NOT support what you call sensitive motion and watnot, but it has no 1:1 controls, like it promised, hence the 1:1 controller accesory Nintendo is passing (i mean selling) out. plus it already has like twice as many games as the PS3 and 360, but theyre all kinda meh or below.

Excuse my grammar mistakes
 

randommaster

New member
Sep 10, 2008
1,802
0
0
While a lot of people say they want something new, many of them actually want the same thing they already have, but with different characters.

The dev team for the lateest Fallout commented in an interview (it was from a printed magazine, so I can't provide a URL) that what many of the fans were expecting was the first Fallout, but in 3D. This is partly why you have generic RPGs or FPSs or sandbox games. People are comfortable with the setup, but the new look lets them tell themselves that what they are doing is innovative. This makes it hard to introduce an entirely new type of gameplay because not only will the flaws be highlighted, but differences that were put there on purpose might be seen as flaws because those features would be flaws in other genres.

While I have not played Mirrors Edge myself, I have heard a lot of complaints about the combat. With a little tweaking, it seems like the game could have allowed you to either sneak by or run past armed guards, with the direct confrontation route being purposefully hard. Instead of having to kill/knock out the guards stationed in front of a door by running up to them, you could allow the played to go to a higher elevation and quickly knock out the guards. You could even have the easy way be more difficult to find to keep the game balanced. If you classify something as an FPS, then expect it to be compared to other FPSs. If people are used to being able to mow down all opposition in a direct confrontation, then you have to anticipate and adjust for that. Expect people to try the run-and gun/punch method and make sure the game can handle that style of play, but reward players for taking the time to think about alternate solutions. Halo got high marks for letting you go through levels in various ways, so it can be done to peoples' satisfaction.

Personally, I think that forcing people to hit the breaks in Mirrors Edge once in a while would have been a good idea. Also, if you liked Mirrors Edge and are looking for something similar, try the Metroid Prime trilogy, it's an FPS with a good mix of combat and puzzle solving .