Indigo_Dingo said:In my experience with Red Faction Guerilla, the enemies don't think like humans so much as ostriches.
"Well, he escaped from my line of sight by bashing through a wall with a sledgehammer to escape. Should I move in any way to keep him in my line of sight? Nah, I'll just rest against this wall, just like the one the guy escaped through. That will surely end well"
That, and the obnoxious nature of the destructability sort of ruins the effect for me. Looks alright, but not the huge leap people were calling it.
And Noby Noby Boy remains the wierdest game concept, by virtue of the fact that no-one has any clue what the concept is.
Anyway, for my thoughts, no offence, but anytime someone who says "everything worth making has already been made", in any field, I just want to punch them. It just seems like this arrogance, that only you could be the one to think of these things. Here's a few examples of some new ideas.
An open world game where you play as a clown, in a clown themed world. You use pies, confetti and seltzer instead of weapons, and drive in tiny cars and ride tricycles. You are trying to find the sacred wig of Bozo, which is buried in a secret location - you need to make people laugh in order to get them to help you out.
A man with the ability to shift his personal gravity at will (negative, neutral, positive, super-positive) in an action adventure game set in a moon-base thats been taken over by hostile aliens. Emphasis on evasion instead of combat.
A fantasy game set in a man shifting in and out of mirages in the middle of the desert. His stength is tied in to his thirst, so that whenever he drinks, he puts off death, but loses his grip on the mirage, and so loses power in that world.
See, I just came up with those off the top of my head. They aren't very good, but it proves there are still ideas out there.
That last one. Utter genius. I'd buy that game in a second.