Innovation in video games.

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Squeaksx

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Simply name a video game, series, or company in general that introduced a welcomed (or unwelcomed) innovation to video games in the aspect of music, gaming mechanics, plot, graphics, art-style, or anything you can think of and give a small explanation why.

I would have to say the Final Fantasy series for starting the trend of including orchestral scores into video games. Whether you like or dislike Final Fantasy you have to agree that the music in these games are quite impressive. I would have to imagine that they might have influenced games such as World of Warcraft and Age of Conan in that sense.
 

Yonni-Kun

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Mirror's Edge, first game to really make first-person platforming enjoyable. Also, though maybe not really so much of an innovation, I found the more sterile look refreshing.

EDIT: It is the only first-person platformer that I've played which I found enjoyable, granted I have not played every single one. Just thought I should add this.
 

StickManRampage

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the Dead Or Alive series. Always fun, some new ppl rnt as good as other causing the game to be a bit more complicated, bosses used to be easy though, but now, the fourth one... It's like in the first three the final boss was like fighting against a pillow and u were using a flamethrower. Now, fourth one, its like you are the pillow, but your are covered in gas, and the boss has the flamethrower.

Call of Duty was getting better when COD 4 came out, but then they ruined it with world at war. now dont get me rong, world at war is fun, but there are way too many ww2 games. Thank God they are doing Call Of Duty Modern Warfare 2 =D
 

Halo Fanboy

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Yonni-Kun said:
Mirror's Edge, first game to really make first-person platforming enjoyable. Also, though maybe not really so much of an innovation, I found the more sterile look refreshing.
Fail.
Jumping Flash! was first first person platformer on a console and the first 3d platformer.
 

EzraPound

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Super Mario 64, pwnzed the 3D platformer genre and became the model by which all its future entries were measured
 

Ago Iterum

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Halo Fanboy said:
Yonni-Kun said:
Mirror's Edge, first game to really make first-person platforming enjoyable. Also, though maybe not really so much of an innovation, I found the more sterile look refreshing.
Fail.
Jumping Flash! was first first person platformer on a console and the first 3d platformer.
I don't think he said that it was the first 3D platformer, or first person platformer...

And Jumping Flash! WASN'T the first 3D platformer. Do your research before posting things like that, because JF! came out in 1995, when 3D games had been being released for PC consoles such as the Amiga from as far back as 1992, albeit they were of poor quality, but they were 3D platformers.

JF! Wasn't even the first 3D platformer on the Playstation.

Anyway, I found the Zelda series to be an innovation in fantasy RPG/Action games that was much needed. It still continues to stay fresh with new graphical styles, and gameplay elements every release!!
 

Halo Fanboy

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harhol said:
Halo Fanboy said:
Yonni-Kun said:
Mirror's Edge, first game to really make first-person platforming enjoyable. Also, though maybe not really so much of an innovation, I found the more sterile look refreshing.
Fail.
Jumping Flash! was first first person platformer on a console and the first 3d platformer.
But was it enjoyable?
It was in many peoples opinions. And even if it wasn't, can we call something innovative just for being fun?
 

Zixinus

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There was that game that was based on physics extensively and I'll be damned if I know their game.

You had to control your arm manually and you could tell the state of your health by looking down to your breasts (the player assumed the role of the woman). While there are some rather perverse undertones to it, I think that wasn't a that bad of an idea.

It was supposedly set on a island with veliciraptors. The gameplay was supposedly horrible because it relied too much on controlling physics that were bad.

However, ever since then, more and more features are taken from this game, just often not enough or not the right ones. For example, minimal HUD or ragdolls.

The gameplay might have been shit, but the fact that it actually tried to integrate physics into the gameplay rather than just use it as a gimmick like everyone else does nowadays, is admirable.

The thing is, that innovation isn't that good a thing. Innovation means taking something that was already made and trying to slightly change it to make better (or worse). It is modification, not creation.
Therefore, I hate it when people use this term, precisely because they misunderstand what it really means. It means recycling old ideas, not making new ones.

If you want to see the true source of inventive gameplay, you will most likely have to go and play very obscure and unsuccessful games. Inventive gameplay is discouraged in the games industry, especially today.

I would have to say the Final Fantasy series for starting the trend of including orchestral scores into video games. Whether you like or dislike Final Fantasy you have to agree that the music in these games are quite impressive. I would have to imagine that they might have influenced games such as World of Warcraft and Age of Conan in that sense.
In other words, they made every two-nick marketeer hire expensive composers and orchestras to make music for games that didn't really needed them or where electronic (or just cheaper) music would have been perfectly fine (or even better).
 

Halo Fanboy

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I meant first 3d plaformer on a console >_>
I can't think of any before it. But I'll admit to being wrong.
 

Sylocat

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The Legend of Zelda: Majora's Mask brought new innovation not just into its own franchise, but to these games in general. In a way, it was one of the pioneers of the sandbox genre, with its emphasis on side quests and its cast of characters to help, and the time mechanic was awesome.
 

Halo Fanboy

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Zixinus said:
There was that game that was based on physics extensively and I'll be damned if I know their game.

You had to control your arm manually and you could tell the state of your health by looking down to your breasts (the player assumed the role of the woman). While there are some rather perverse undertones to it, I think that wasn't a that bad of an idea.

It was supposedly set on a island with veliciraptors. The gameplay was supposedly horrible because it relied too much on controlling physics that were bad.

However, ever since then, more and more features are taken from this game, just often not enough or not the right ones. For example, minimal HUD or ragdolls.

The gameplay might have been shit, but the fact that it actually tried to integrate physics into the gameplay rather than just use it as a gimmick like everyone else does nowadays, is admirable.
Jurassic Park: Trespasser
 

Fronken

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the Legend of Zelda series, save function on a cartridge, auto lock-on, auto jump, multiple equipped items, non linjear progression in an open world etc.....

The entire series is smacked full with innovation.
 

Ace of Spades

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Mirror's Edge was the first game I played on a current generation console where I never died because it was too dark. I died for many other reasons, but dear god I could see.
 

Squeaksx

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Just incase some people don't understand what I was saying. I was saying
harhol said:
Halo Fanboy said:
Yonni-Kun said:
Mirror's Edge, first game to really make first-person platforming enjoyable. Also, though maybe not really so much of an innovation, I found the more sterile look refreshing.
Fail.
Jumping Flash! was first first person platformer on a console and the first 3d platformer.
But was it enjoyable?
I meant games that introduced it or caused the trend, I said nothing about how much fun the game was.
 

Railu

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Ancient Art of War. The original RTS.

Dragon Warrior. A struggling Squaresoft modeled Final Fantasy off this game.

Mortal Kombat. Ramp up the gore, ramp up the cash monies. More controversial than GTA.

Legend of Zelda. Screw save codes, save it on the cartridge. First to use in cartridge battery.

Wolfenstein 3D. Not the first FPS, but like MK at the same time, got its success with excessive gore (for the time). Oh, and killing Mech-Hitler.

Ultima Online. The original MMORPG. Also the original griefers paradise.

Bejeweled. Damn, so simple, why didn't I think of it?
 

CapnGod

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Ok, third thread in which I've mentioned this. But still possibly relevant. CyberMage: Darklight Awakening had vehicle piloting, crouching, jumping, and gambling in-game. All on what seemed like a mere Doom clone in late 1995.
 

Huey1000

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Doom and Castle Wolfenstein. Although Half-life and Half-life 2 were important to the evolution of modern engines, and they did popularize the zombie action genre.