nonhoration said:
Lightknight said:
An interesting thing for people to ask themselves is if they'd claim that women who dress in skimpy clothing or who get boob jobs are themselves objectifying women and if it's bad for them to do so. If they answer yes, it is bad and they are objectifying women and that's bad then they're being consistent in their argument against video games. If they answer no, that women have a right to do that, then they're being inconsistent. Women do dress and alter their bodies to emphasize the same features game developers do.
The difference is that real women are actual human beings and video game women are characters who have been designed by another person. Character design is political because imaginary women can't make choices about what they do with their bodies. Characters are designed for a specific effect and for specific reasons by people working in the industry, and those people are overwhelmingly men targeting men.
If your argument is against objectifying women, then that shouldn't matter. It'd be the objectification that's wrong rather than who does it. In this case, your inconsistency is that you believe developers are wrong for portraying women in a light that women actually do themselves which you are ok with women doing. Would it be less unethical if a woman designed the character to be that way?
Or are you actually trying to defend the rights of codes created to form the resemblance of the female form?
Are movies that cast women with breast augmentation also guilty of targeting men? I'd say yes. Please define the difference here. If movies can cast large breasted women who represent an aesthetic ideal of some kind, why should developer's hands be kept from doing so as well? What do you think regarding my comment about men and the lack of easily exaggeratable desireable characteristics? Do you disagree with my assessment that if we had any such feature that it'd likewise be exaggerated. But seeing how a giant penis can warrant an adult rating they can only go so far as muscle design and facial features. Women, by contrast, have breasts, hips, legs, butts, and other features that are very easy to exaggerate and are commonly desired attributes.
This, again, inevitably goes to the next question. If it's wrong to portray women in certain ways (that some women even portray themselves), then what dimensions and skin to clothes ratios are appropriate. Who gets to decide that? Isn't it even a bit evil to put some kind of constraints on that? Like saying that one type of woman is acceptable and any big breasted bimbo with skimpy clothes is worth less?
Again, my personal complaint is with the role female characters are given in games. The aesthetic objectification doesn't magically make women in real life dress that way. That choice is still theirs. But making women dumb or helpless or sexually over-drived in most games is a problem. While you can easily look at a woman and see how she's dressed and how she presents herself, portraying them as stereotypically weak or cowardly every time is a problem that doesn't self-resolve.