Insight into what "objectification" is & how to fix it

Recommended Videos

briankoontz

New member
May 17, 2010
656
0
0
Savagezion said:
Angelblaze said:
But hey, if you feel that female objectification is alright, I will keep on buying all the Final Fantasies and http://www.youtube.com/watch?feature=player_embedded&v=7NqRG88E-s8 that I can get my hands on just to endorse the other side.
This is the right attitude. Go watch hunky swimmers. Seriously, I wish all the feminists were like this instead. Instead of throwing a tantrum that DoA Beach Volleyball exists, how about a requesting fan service of your own. I can't help that God made me like looking at the female body.
It's not a matter of liking it. Women know you like it. There's no point in doing it - it's boring.

Women like touching penises as well, but that doesn't mean they grope whoever in in range of their hands.

The main reason in real life not to look at women's breasts is to grant them privacy and personal space, and to make times when you do look at breasts to be special (during sexual encounters).

The main reason in gaming not to look at women's breasts is because they aren't women at all - they are digital images and have only the faint semblance of similarity with actual women.

The same arguments apply with respect to female gamers playing a game which objectifies the male body.
 

generals3

New member
Mar 25, 2009
1,198
0
0
briankoontz said:
It's not a matter of liking it. Women know you like it. There's no point in doing it - it's boring.

Women like touching penises as well, but that doesn't mean they grope whoever in in range of their hands.

The main reason in real life not to look at women's breasts is to grant them privacy and personal space, and to make times when you do look at breasts to be special (during sexual encounters).

The main reason in gaming not to look at women's breasts is because they aren't women at all - they are digital images and have only the faint semblance of similarity with actual women.

The same arguments apply with respect to female gamers playing a game which objectifies the male body.
How can you go from groping, which is violating someone's right to their own body (you're enforcing something physical onto it) and being stared at, which violates no rights. People can look at whatever they bloody want. If I want to look at tits than i bloody will. If someone wants to stare at my ass than they can too.

And than it gets confusing, why even start this premise to go to a reason, which is totally unrelated, not to watch at breasts in games? If someone finds the bunch of pixels nice to look at, so what? You find that boring? Fine. Some others don't, it's not some kind of universal rule. I find farmville boring, so what? Does it suddenly make it wrong to play that game? I really don't see what you were trying to get to.

briankoontz said:
It's a myth that digital images can be sexually attractive, and like any myth can either be accepted or rejected. Accepting a myth that demeans one is really not a good idea.
Say hi to the thriving hentai porn in Japan. Nothing real about it but yet some people like it. It's not a myth simply because it doesn't apply to you.
 

briankoontz

New member
May 17, 2010
656
0
0
generals3 said:
briankoontz said:
It's not a matter of liking it. Women know you like it. There's no point in doing it - it's boring.

Women like touching penises as well, but that doesn't mean they grope whoever in in range of their hands.

The main reason in real life not to look at women's breasts is to grant them privacy and personal space, and to make times when you do look at breasts to be special (during sexual encounters).

The main reason in gaming not to look at women's breasts is because they aren't women at all - they are digital images and have only the faint semblance of similarity with actual women.

The same arguments apply with respect to female gamers playing a game which objectifies the male body.
How can you go from groping, which is violating someone's right to their own body (you're enforcing something physical onto it) and being stared at, which violates no rights. People can look at whatever they bloody want. If I want to look at tits than i bloody will. If someone wants to stare at my ass than they can too.

And than it gets confusing, why even start this premise to go to a reason, which is totally unrelated, not to watch at breasts in games? If someone finds the bunch of pixels nice to look at, so what? You find that boring? Fine. Some others don't, it's not some kind of universal rule. I find farmville boring, so what? Does it suddenly make it wrong to play that game? I really don't see what you were trying to get to.

briankoontz said:
It's a myth that digital images can be sexually attractive, and like any myth can either be accepted or rejected. Accepting a myth that demeans one is really not a good idea.
Say hi to the thriving hentai porn in Japan. Nothing real about it but yet some people like it. It's not a myth simply because it doesn't apply to you.
A myth is something which has meaning dependent on one's understanding. God is real to some people (based on their understanding) and is not real to others. Zeus was real to some people, not to others.

It's not "natural" to find digital images sexually attractive. It's a myth - those who find digital images attractive hold a worldview which encourages them to do so.

I am not saying myths are *false* - I'm saying people choose to believe or not believe a myth dependent on their preferences.

These preferences themselves have meaning - it means something to say it's good to ogle digital breasts - the meaning perhaps is that something which has no reality, something which is just computer code, should be treated as if it's real enough to be found pleasurable but not so real that the "woman" should take offense at the ogling.

I don't think it's an unreasonable position to take that digital images should not be treated as real, nowhere near real enough to cause sexual arousal.

Being stared at violates one's right to privacy, hence the common phrase "it's rude to stare".

If the people wherever you live have thrown away privacy as a right and a value then I pity you.
 

generals3

New member
Mar 25, 2009
1,198
0
0
briankoontz said:
A myth is something which has meaning dependent on one's understanding. God is real to some people (based on their understanding) and is not real to others. Zeus was real to some people, not to others.

It's not "natural" to find digital images sexually attractive. It's a myth - those who find digital images attractive hold a worldview which encourages them to do so.

I am not saying myths are *false* - I'm saying people choose to believe or not believe a myth dependent on their preferences.

These preferences themselves have meaning - it means something to say it's good to ogle digital breasts - the meaning perhaps is that something which has no reality, something which is just computer code, should be treated as if it's real enough to be found pleasurable but not so real that the "woman" should take offense at the ogling.

I don't think it's an unreasonable position to take that digital images should not be treated as real, nowhere near real enough to cause sexual arousal.

Being stared at violates one's right to privacy, hence the common phrase "it's rude to stare".

If the people wherever you live have thrown away privacy as a right and a value then I pity you.
That's not the definition of "myth", well at least not the one i use and found.

Definition of myth
noun

1a traditional story, especially one concerning the early history of a people or explaining a natural or social phenomenon, and typically involving supernatural beings or events:ancient Celtic myths [mass noun]:the heroes of Greek myth

2a widely held but false belief or idea:the belief that evening primrose oil helps to cure eczema is a myth, according to dermatologists
a fictitious or imaginary person or thing: nobody had ever heard of Simon?s mysterious friend?Anna said he was a myth
an exaggerated or idealized conception of a person or thing:the book is a scholarly study of the Churchill myth

What you probably meant is "subjective" or "unnatural". But neither, nor the combination of both, is a synonym of "myth".

And secondly. No you don't have the right not to be stared at. You have the right not be spied upon in your private spaces but that's it. If you walk on the streets someone is entirely in his or her right to stare at you.
 

Savagezion

New member
Mar 28, 2010
2,455
0
0
briankoontz said:
Savagezion said:
Angelblaze said:
But hey, if you feel that female objectification is alright, I will keep on buying all the Final Fantasies and http://www.youtube.com/watch?feature=player_embedded&v=7NqRG88E-s8 that I can get my hands on just to endorse the other side.
This is the right attitude. Go watch hunky swimmers. Seriously, I wish all the feminists were like this instead. Instead of throwing a tantrum that DoA Beach Volleyball exists, how about a requesting fan service of your own. I can't help that God made me like looking at the female body.
It's not a matter of liking it. Women know you like it. There's no point in doing it - it's boring.

Women like touching penises as well, but that doesn't mean they grope whoever in in range of their hands.
First, allow me to tell YOU what is boring since you have no problem doing it to others. Seriously, who are you to tell someone else what they are allowed to find boring or not? It serves whatever point someone assigns to it. If youplan to be around this website very long you had better go look up the word "subjective" because people are going to be throwing it at you left and right, especially if you plan on stating 'opinion' as 'fact' like this very much.

Second, when did groping get involved in this? You seriously going to try and argue that women don't objectify men? Have you seen a diet coke commercial ever? This is called knowing your demographic.


Like it or not, I do think objectification will never go away and I dont want it to because if it does, then that means some law is in place that enforces us to not be allowed to express ourselves using sexuality - BUT I bet violence will still be protected under the law. Sexual attraction is natural and being enticed by the opposite sex is not evil. If you believe bouncing boobs will turn a person into a pervert, then you MUST also believe that seeing blood spilled will turn a person into a psychopath. But the reality is, everyone knows it is fantasy and are able to separate fantasy from reality because it isn't hard.

The main reason in real life not to look at women's breasts is to grant them privacy and personal space, and to make times when you do look at breasts to be special (during sexual encounters).

The main reason in gaming not to look at women's breasts is because they aren't women at all - they are digital images and have only the faint semblance of similarity with actual women.

The same arguments apply with respect to female gamers playing a game which objectifies the male body.
Um, you have heard of photo-realism right? You see, these graphics aim to imitate real life. If someone finds them sexually exciting, it is probably because they think it resembles reality close enough or whatever and their imagination can take over. It's like a monster in a scary movie. It doesn't have to be real to scare people. Just like her boobs don't actually have to be real to excite people.

I don't see a problem with being stimulated by the opposite sex and you will not convince me there is one. People as a whole have a hard time trying to see what is right and wrong. In this thread I was warned and accused of trolling for using the term "whiny prudes" (with sexual tension) as a blanket statement when the very person I quoted before used the term "bigoted sexist asshole" as a blanket statement towards me and others, but that is somehow totally OK. It's not hard to tell who the media values more. People shouting "this is a big deal" generates more traffic. People saying 'It isn't a big deal" doesn't. So don't you worry, your side WILL win this "debate" because someone can make money off your side of it.
 

ninjaRiv

New member
Aug 25, 2010
986
0
0
Big_Willie_Styles said:
ninjaRiv said:
Big_Willie_Styles said:
MammothBlade said:
This is a non-issue, stop being so touchy about a bit of flesh.
Precisely, but tell that to Jim Sterling. He has a soap box he gets on often to prove how intolerant he is to other view points. He doesn't seem to believe in justified disagreements on various topics he's passionate about. If you're an artist or video game designer who doesn't agree with him on some topic 100%, he will boycott the crap out of you.
Pretty sure Jim Sterling, the one presented on Jimquisition and, I think, Twitter, is just an exaggerated character. Also he has admitted to mistakes before. But if he wants to boycott stuff because he disagrees, more power to him. But I haven't seen any instances that you've mentioned so I can't comment any more than that.
His boycotting of Doug TenNapel is absolutely retarded.
Doug TenNapel DID make some rather nasty comments towards gay marriage, to be fair. I'm not down with boycotting all of his work but the guy should be told he's in the wrong. THEN AGAIN! Doug TenNapel is expressing his opinion. I don't know. I personally don't think boycotting someone's entire history of work is the right move because that can limit a person's cultural education as much as having these opinions. For example, I'm not going to burn my Ceberus books just because David Sim is a prick. Cerebus and Earthworm Jim were pretty influential. As for Jim's boycotting, he can do what ever he likes. I think it's too strong a move, sure but I still say that goes along with the over the top persona he presents to the public.
 

ninjaRiv

New member
Aug 25, 2010
986
0
0
Big_Willie_Styles said:
ninjaRiv said:
Big_Willie_Styles said:
ninjaRiv said:
Big_Willie_Styles said:
MammothBlade said:
This is a non-issue, stop being so touchy about a bit of flesh.
Precisely, but tell that to Jim Sterling. He has a soap box he gets on often to prove how intolerant he is to other view points. He doesn't seem to believe in justified disagreements on various topics he's passionate about. If you're an artist or video game designer who doesn't agree with him on some topic 100%, he will boycott the crap out of you.
Pretty sure Jim Sterling, the one presented on Jimquisition and, I think, Twitter, is just an exaggerated character. Also he has admitted to mistakes before. But if he wants to boycott stuff because he disagrees, more power to him. But I haven't seen any instances that you've mentioned so I can't comment any more than that.
His boycotting of Doug TenNapel is absolutely retarded.
Doug TenNapel DID make some rather nasty comments towards gay marriage, to be fair. I'm not down with boycotting all of his work but the guy should be told he's in the wrong. THEN AGAIN! Doug TenNapel is expressing his opinion. I don't know. I personally don't think boycotting someone's entire history of work is the right move because that can limit a person's cultural education as much as having these opinions. For example, I'm not going to burn my Ceberus books just because David Sim is a prick. Cerebus and Earthworm Jim were pretty influential. As for Jim's boycotting, he can do what ever he likes. I think it's too strong a move, sure but I still say that goes along with the over the top persona he presents to the public.
Doug is a conservative, GASP! Jim Sterling hates conservatives. He expresses such retarded opinions about them all the time. He clearly grew up in Britain with parents who weren't big fans of Thatcher.
Well, Thatcher was fucked up and gave people a very good reason to hate conservatives. But perhaps your right, perhaps Jim lets his political views get in the way. Considering how big a character he is, though, I try not to hold it against him too much, considering the possibility he could be acting. But I already agreed that boycotting someone's work is too much so let's not argue over THAT! lol
 

ninjaRiv

New member
Aug 25, 2010
986
0
0
Big_Willie_Styles said:
ninjaRiv said:
Big_Willie_Styles said:
ninjaRiv said:
Big_Willie_Styles said:
ninjaRiv said:
Big_Willie_Styles said:
MammothBlade said:
This is a non-issue, stop being so touchy about a bit of flesh.
Precisely, but tell that to Jim Sterling. He has a soap box he gets on often to prove how intolerant he is to other view points. He doesn't seem to believe in justified disagreements on various topics he's passionate about. If you're an artist or video game designer who doesn't agree with him on some topic 100%, he will boycott the crap out of you.
Pretty sure Jim Sterling, the one presented on Jimquisition and, I think, Twitter, is just an exaggerated character. Also he has admitted to mistakes before. But if he wants to boycott stuff because he disagrees, more power to him. But I haven't seen any instances that you've mentioned so I can't comment any more than that.
His boycotting of Doug TenNapel is absolutely retarded.
Doug TenNapel DID make some rather nasty comments towards gay marriage, to be fair. I'm not down with boycotting all of his work but the guy should be told he's in the wrong. THEN AGAIN! Doug TenNapel is expressing his opinion. I don't know. I personally don't think boycotting someone's entire history of work is the right move because that can limit a person's cultural education as much as having these opinions. For example, I'm not going to burn my Ceberus books just because David Sim is a prick. Cerebus and Earthworm Jim were pretty influential. As for Jim's boycotting, he can do what ever he likes. I think it's too strong a move, sure but I still say that goes along with the over the top persona he presents to the public.
Doug is a conservative, GASP! Jim Sterling hates conservatives. He expresses such retarded opinions about them all the time. He clearly grew up in Britain with parents who weren't big fans of Thatcher.
Well, Thatcher was fucked up and gave people a very good reason to hate conservatives. But perhaps your right, perhaps Jim lets his political views get in the way. Considering how big a character he is, though, I try not to hold it against him too much, considering the possibility he could be acting. But I already agreed that boycotting someone's work is too much so let's not argue over THAT! lol
I loved Thatcher. She saved the country. You may disagree with that observation, just like you might disagree that Reagan was the best president of the 20th century (I think he was.)

Movie Bob does the same thing Jim does, just usually not in his main show. (He has a separate political show on his YouTube page and a another show over on ScrewAttack.)
Oooooooooooh you're a fan... I don't want to get into a political argument with you here but I'll say my piece, like you did yours: She may have done some good for the country, this I wont dispute. But she royally fucked over the working class and lower. Those people didn't protest and riot over nothing, you know. I live in a family seriously affected by the crap she brought about; taxes, job cuts, privatisation etc. The majority of people in working class and lower areas actively celebrated her death (I don't agree with that, just saying they did) and they celebrated because of the lives she ruined, the people close to them. If she saved the country, she did so with a lot of other people's blood and sweat on her hands.

Anyway, as for Bob I think he presents his opinions as fact too often which pisses me off a little.
 

Lightknight

Mugwamp Supreme
Nov 26, 2008
4,860
0
0
I didn't see your response for some time and stopped following the page. Sorry for the delay but here's a response.

nonhoration said:
That's actually the part that doesn't make sense to me. I don't find a woman making her own decisions about her own body in real life to be equivalent to a team of artists deciding what a fictional woman is going to look like (though they do clearly have the right to do whatever they want, there's no game breast censor committee). For example, if I choose to wear one of those silly 'sexy [x]' costumes on Halloween, that's a decision made by one person who wants to look cute, not a large corporation trying to market my body to dudes. But like, the developers of Mass Effect noting in the artbook that they met to decide how much skin it was "reasonable" for Samara, essentially a warrior monk, to show in Mass Effect 2? Especially since the response was "silly cleavage armor is okay because she has a biotic shield"? She looks goofy.
If you have a problem with the objectification of women itself, then the issue is objectification and not who is doing it. So, if a team of women had produced the women from Dragon's Crown, then it should still be a problem in a consistent view. If not, then the issue is actually with men doing this and that's a valid but different discussion to be had. But that would make who is doing it the problem and not that it is happening.

So the inconsistency comes in when you begin to draw a line at when objectification is ok and when it's not. If you decide to go to a Halloween Party as a sexy-kitty-nurse-witch then you are objectifying yourself. I agree that it is perfectly within your rights to do so and think nothing of it outside this particular discussion. But, in dressing as such, you are objectifying women to your admittedly smaller audience. You would be right that it is indeed your body, but you are also representative of your sex. Likewise, a line of code is just their code, but in the female form it is representative of females. If it is not wrong for you to objectify yourself and ergo objectify your sex, then it should not be wrong for someone to objectify their own line of code even if it objectifies a sex. It would just be representative of real women who objectify themselves, would it not? Please bear in mind that this particular line of discussion is meant to be an exercise in logic rather than any accusation for or against you.

A consistent argument would be against all forms of objectification except for perhaps the extremely intimate scenarios (say a wife playing dress up for her husband and vice versa). An inconsistent argument picks and chooses which scenarios are ok. Your "she has a right to do whatever she wants with her own body" argument is just a rationalisation and honestly a red herring in that it is equally a developer's right to do whatever they want with their code too. To demand they compromise their artistic integrity is somewhat archaic, albeit in the name of feminism.

As to the chainmail bikini nonsense. We're on the same page. Besides, sexy isn't just skin. Sexy is knowing you can depend on your partner and having things in common that make the relationship meaningful. When I was still on the dating scene I knew my basic intellectual and personality needs. I dated physically attractive girls who didn't have those things and so I didn't pursue a second date or turned them down because I simply don't find a person who is all body and no brains/humor to be attractive. That's prefering the wrapper to the gift. But maybe that perception is why I am now happily married for several years to a wife I love and know that I can depend on. That she is beautiful is a nice plus but is so very far from what's needed for a relationship. However, I can't speak for all males and have known more than enough to attribute physical beauty to being worthy of love and desire. I also haven't been a 13 year old boy for some time who isn't mature enough to understand the intricacies what love should be about and what it isn't. Unfortunately, those kids also make up the gaming demographic but less so than I think these companies realise.

That being said, those women do exist. So it's not necessarily unfair to portray them. But what I don't get is what we'd lose of we started portraying capable women who were still physically attractive? What harm is there to put some brains up in there somewhere? I think writers are starting to do that and I appreciate it, but until then I feel like their writing is incredibly lazy. By the way, do you happen to watch Elementary? They swap sexes quite well there. Very pleasing and even meaningful.

Spoilered for novel-length response:

Don't hesitate to skip over something if I get particularly long winded or boring. I will not consider it any kind of admission of being wrong or some such nonsense. I understand that your time is valuable.
My two major issues with the porn industry are a bit similar to the issues I talked about in my other post actually: consent and violence. It is really difficult to define consent in any porn, but especially internet porn. Once money is in the equation and can be theoretically withdrawn at any time, if a woman is desperate does she really have an option to say no if a scene is changed from what she agreed to once she's arrived on set? How much amateur porn is "revenge porn" of someone's ex-girlfriend? It'd be a different sort of thing if you could guarantee that the performers that you were watching were consenting to both the acts presented and the publication of said acts, but right now as it stands, aside from a few companies who market themselves on being 'ethical', you really can't.
I wouldn't know, I haven't devoted any sort of time to catalogue porn. I'm also not an observer of porn for ethical reasons. I used to observe it in my youth but at some point the issue of verifying consent crossed my mind along with the other potential exploitations of the industry (adult sex slaves, potential underage individuals, ruffie victims, etc) and so I made a conscious decision to stop viewing it. Having a fiance (now wife) at the time didn't hurt that decision either.

That being said, I'm not sure being desperate needs to be part of the equation. It'd be like saying that a bank robber didn't have a choice in the matter because they were extremely poor and desperate for money. I do not consider adults who consent to be in porn knowing that it will be on the internet to be victims of some sort. By saying yes they made their bed and now they have to lay in it... for cash... To call them victims too is to trivialize the individuals who really do not have a choice in the matter. Ones who could not give consent. I bear no ill will towards such individuals at all. I just don't think they're victims.

The violence aspect is a bit harder to quantify because some performers do consent to that stuff and everyone has their fetishes or whatever, but as a woman it kind of icks me how much of (especially straight) porn is about 'dominating' women or 'destroying' them or whatever buzz word they're using and being deliberately degrading.
As stated, for the reasons given below, I cannot think of any other industry that is more degrading to or objectifying of women.

Obviously women are objectified (sometimes literally treated as objects!) in the porn industry, but in a way it's almost less insidious than in our culture at large because viewers know going into it that they're watching men and women who are doing this for money. I may be wrong, but I don't see as much of an expectation that women in porn are just how 'average' women should/do look or act as I do for women in other forms of entertainment.
This is perhaps a lack of information then. Porn does lead to expectations that are innappropriate and has been the source of a myriad of books and courses on the subject. Men, for example, may understand that those are paid individuals but they also begin to expect their partners to behave in those demeaning ways. Heck, they may even think some of those ridiculous things is actually something their partner expects. I won't get too specific, but the overall expectation of women and how they should behave in bed has drastically changed with the introduction of internet pornography. Then again, women's civil rights have also drastically changed during the same time. However, this problem is actually a cornerstone argument for many feminists so I'm surprised you'd approach it in a more dismissive way while attacking gaming that comes nowhere close to that. I believe men begin to associate those actions with pleasure and perhaps even love. They are, after all, actively conditioning themselves to think that way while "using" pornography. This would be a hell of a case study if not for the given awkwardness of performing the study.

I have two problems, I guess, because it's both of those. Obviously, female characters are getting more 'serious' roles now than they were when I was first getting into gaming as a kid, but there are still a lot of women in refrigerators and damsels in distress and 'two women are working near one another therefore they must fight' happening in the industry as a whole.
Let me respond to the damsel in distress bit. Not only has the damsel in distress been a major component of human history and folklore, but it arises out of something that every feminist campaign in the world can't change. Women are physically weaker than men. The average man has 40%-50% greater upper body strength and this is largely due to hormonal differences that give males denser bones, greater muscle mass and larger organs (bigger heart/lungs mean greater output). Even a female athlete has to do a tremendous amount to just reach average male levels and an atheletic male can easily outpace them because testosterone even helps expedite muscle development. This is why the Olympics seperate sexes. It isn't because they're old-schooled or sexist. It's to give women a platform to compete on that isn't unfair.

As such, there is a natural understanding that the women is typically the damsel and the male is typically the oppressor or hero. This still happens all the time in real life. It's cute that modern movies have a 130 lb woman knocking a 235 lb man through a wall but on some level we all need to understand that that's a farce and just meant to look cool. Guns are a great equalizer that can reverse roles and there are always weaker men and women who have trained themselves to be better physically equiped than men in a fight. But the average woman/man strength ratio is exactly as I stated and it's the aggregate values that form the perception, not the exceptions.

Additionally, the damsel in distress is an instant motivator. It makes perfect sense and readily plays off our human evolution. Men have fought for women since before history was written and this isn't a component of us that an enlighted education can just wave away. It has been bred into us culturally and perhaps even biologically. That being said, there is a difference between a useless damsel in distress and a capable damsel in distress. I mean, if games were to be trusted girls have a skull only slightly thicker than egg shells and they get knocked out as easily as one my high-five a friend. Thankfully women have mostly stopped fainting in games...

This means that humans naturally percieve women as weaker and so view actions taken by men to overpower them as fiendish and cowardly. Do you not personally agree that a man hitting a woman is more egregious than a woman hitting a man? Do you not agree that men are far more likely to be the aggressors and perpetrators of murders, rapings and nearly any other violent crime across cultures and countries? That we percieve men to be stronger than women makes the scenario more believable. This is also why the vast majority of foot soldiers we fight tend to be female. Because there's a perception of unfairness when we (males) kill or harm women, even in video games. Or, at least that perception should be there.

In this way, the classic damsel in distress isn't a problem. It's more realistic than a lot of the other scenarios and love is a lot more meaningful a motivator to gamers than some of the other contrivances writers try to replace it with. This is why the classic hero riding out to vanquish evil and save the oppressed is so captivating. Every day men struggle to impress and gain the hearts of women. Wars have been waged and nations have fallen for the chance to even be looked upon by particular women with affection. To ignore this part of humanity is to diminish the truth for the sake of a lie. The problem isn't the damsel, damsels in need do and have always existed, it's the perception that the damsel got there because she was stupid, helpless or did something wrong rather than that there was simply an evil force powerful enough to take what they wanted and she was it.

Games are getting the first half mostly right. That if something wrong is happening or if someone needs help that we should rise up to the occasion. The next part of the piece is giving the damsel a real purpose and personality too.

However, a lot of 'serious' roles are rendered more difficult to take seriously by the need for sexual attractiveness of the body shape and/or costume. See Wynne in Dragon Age: Origins talking about how old she is every 10 minutes and having the exact same body as Morrigan. See Miranda in Mass Effect 2 talking about the atrocities committed by her father as the camera pans up her backside to reveal her space wedgie. See Elizabeth in Bioshock Infinite doing anything in public in underwear and a skirt, because apparently her period-accurate shirt didn't show enough cleavage. See the Commander Shepard beauty contest for the new default for Mass Effect 3. Even after two rounds of that nonsense, we wind up with a character who looks like an alien compared to her male counterpart because he has a human face model and she is just a copy/paste of facial features someone thought looked attractive. On the topic of Commander Shepard: check out the differences in the scar options for male and female Shepards in the first Mass Effect. Men can have a scar that basically rips their entire face in half, while women can have a bisected eyebrow. In order to keep female characters 'attractive', aesthetic choices are made that make even well-made and well-written characters difficult to take seriously.
This comes down to the general social trend of what constitutes attractiveness. I suppose there could also be some biological factors that contribute to what is attractive and what isn't as well. But in modern society, males can be ruggedly handsome and still have scars (which may only make them more rugged). Women with scars still aren't percieved as rugged and are often not percieved as less physically attractive depending on their scar. Now, you may mean that the option should be made. That is demanding that the developers create allowances for everything a person could possibly want whether than allocating their time for the most desireable options. This fails to take into account limited time resources available to create the customization editor.

If we start having editors that can produce anything and those features are held back, then you'd have an argument.

Sometimes it is, yes, and sometimes it fits the way that a character has been written for her to look that way (Isabela in Dragon Age 2, for example, would probably just laugh in the face of anyone suggesting she put on some pants) but not all the time. Since I was using a ton of Mass Effect examples earlier, Jack's relative toplessness fits her character really well and doesn't feel like pandering or objectification to me. When the in-game camera is focusing on her skin, it's highlighting her scars and tattoos - a huge part of who she is as a character - so it doesn't feel as much like someone panicked because it had been at least 30 seconds since we'd seen some side-boob and gamers need a fix.
Agreed.

I don't think many men would be comfortable with a Fabio clone as the lead in their video game either. Can you imagine a poster of even a less 'manly' man like Nathan Drake running around with his shirt billowing open, hair blowing in wind that seems to only affect him? Though I'm not sure whether that would come across to most women as attractive or hilarious, haha.
You consider fabio to be less manly than Nathan Drake? Are you just thinking of the long hair because Fabio is a hulk where it comes to muscle. I'm thinking Ken from Street Fighter as the Fabio game example. Long hair, lots of muscle, bare chest. Nathan Drake may have some stubble but he's about as unmanly as they come otherwise with little to no musculature and... is that a scarf or disheveled ascot? I mean, you do have your Links where you can't always tell if it is a man or a woman if you were honest about the artwork but I think we see male portrayals all over the board. Minimally dressed (Kratos), long hair (various), Bare chested (multiple), feminine and otherwise. As long as the character looks cool (like a badass) or even if the character is a joke like the Fabio archetype is now, it's still what people like. In today's times, modern handsomeness has somewhat gone away from the Fabio type and is much more in the hands of the Nathan Drake types. Would you disagree? We're beginning to see more of them because of that in, my opinion.

Handsome takes many forms and as long as the character is one of them, then it won't get in the way of the game for the player. If Fabio was still the ideal of masculinity today I would have no problem playing as him.

I will be honest: my God of War career consists entirely of trying to play it once at a party and accidentally super dramatically stabbing a peasant in the face because the monster moved. So pretty much everything I know about the series comes from promo art and that one hilarious sex scene (I think it's from GoW 3) where you have to mash the thumbsticks all around.

I don't think we're defining bulked up in the same way though if this doesn't fit your definition. I don't know any women who would swoon over a dude with no neck and an arm as big as her thigh, though I'm sure there are some. Even the bulkier Fabio covers I could find don't really reach those kind of heights (though maybe this one comes close!).
As I stated in the previous post, Kratos' musculature is not a stable attribute. One moment it is hulking and then the rest it is just very defined/toned. You showed a picture that is playing a perception trick moreso than showing a hulking individual. If you were to look at him from the side you'd see his chin is down and his face is stuck forward and down. Like one of those hilarious comics that show what a comic heroine would look from behind while striking a sexy/heroic pose (spoiler: they look silly from behind and perhaps like something is incredibly wrong with them). This brings the head down and the shoulders up, which makes him look more musculature. Not sure why they did it that way. It's better to look at the actual character models rather than the poster/stylistic renderings of him to see what I mean. Here's him with a woman beside him to put it into context. Compared to Arnold Swarzenegger, Kratos is a girly man. Kratos just has a really defined and buff body. They also gave him quite a pair of shoulders near the neck. But a hulk his is not.

Here, take a look at this more recent Kratos. Try to ignore the large pauldron and think about just his musculature against the Schwarzenegger example I linked to. Kratos is just very well defined, not hulking, at least, not most of the time. Sometimes in cut scenes and what not those muscles magically grow ten times larger. But take a look at any of the pictures of him and they either deviate from that standard character model or use the same chin down perception trick I mention.

There have absolutely been bulky characters. Haggar from Final Fight comes to mind.

In terms of my own experience and talking to female friends who are attracted to men: look at characters like those dudes in the swimming anime someone linked, or Fenris from Dragon Age 2, or Ryan Gosling in basically every film he's done since like 2004, or even Edward Cullen in the Twilight film. This might be a bit TMI, but I would personally not really find anyone significantly bulkier than, say, Rain in Ninja Assassin very attractive. As you said, many game characters are bulky to the point of being grotesque.
I wouldn't mind playing as those characters. I've even been known to play final fantasy games from time to time. Take Raiden from MGS2, people didn't hate him because he had long hair. They hated him because he was a whiney little brat. Everything from his voice to the way he complained about things. That in addition to him not being Snake or Big Boss (the actual protagonists of the series in everyone's mind). But if he hadn't had those minor annoyances I'd have enjoyed playing as him and he was about as feminine as it gets and had a lengthy nude level where he had to run for his life while clutching his nuts (as if he had any...). If I were to be honest here, I'd admit that I had much less of a problem playing as him as I did after my friends and the internet expressed hate for him. I'd only found his voice and lines annoying.

A thing to remember as well is that beauty standards and desired body shapes have changed over time. This applies more-so when games (or other media) are trying to represent a specific time period in the past and all of the female characters still look like they got lost on their way to the CW casting offices. There is also the problem of looking realistic doing whatever the character's job is. A character with really skinny legs who is meant to be a hand-to-hand fighter who is kicking people all the time is going to look silly. Even skinny dancers tend to have really muscular legs for obvious reasons. A character who looks like a stiff wind might blow her over could be believable as a rogue, for example, but is going to look goofy if you try and call her a paladin.
You missed my question there. I do agree with you that slender (no musculature) fighters are a joke. It's that "130 lb woman ***** slapping the 235 lb man through a wall" example. But my actual question was whether or not women desire to look like/have a body like the characters portrayed in games. The ability to have it is besides the point.

Considering makeup and other beauty products, breast augmentation surgeries (holy heck, people are atually willing to go under a knife to achieve a different physical look, do you ever stop to just think about that), the issue of bulemia and anorexia in women, and even differences in clothes styles seem to push heavily towards a desire to look sexy. Those things aren't atypical behaviors, they're normal. Do you have evidence to suggest that women would rather play as curveless and somewhat comely (but not beautiful) women than the standard look? I personally think they'd like to play as an appropriately dressed super model just like I would prefer to play as such in the male category.

It's when the writers make the character dumb or just plain silly that it's not cool.

As you said, male characters tend to be handsome in a way that men want to look. The face-model for the male Commander Shepard, for example, is a model who does a lot of this sort of thing, but you don't see anything like that from the in-game character model because that is not how companies think that male gamers want to see their character.
You mean because he doesn't run around with a bare chest? I don't know if that would have fit in a soldier scenario but the option would have been interesting. But since the standard clothing was various military uniforms or armor I don't know how much it would have fit. The fem-shep didn't have a particularly revealing outfit either, did she (I could be wrong here, please let me know if I am)? I think most of the individuals were generally fully clothed except for Jack and I guess she had a reason for it. I could be forgetting someone or something. But one woman was even FULLY clothed with zero skin showing.

Re: 'gay cooties' and women: I think that women are more . . . inured, I guess, than men are to seeing images of ourselves sexually objectified and are also less afraid of possibly if you squint accidentally possibly to someone appearing gay. I have seen the argument, for example (I believe it's mentioned in a Jimquisition video?) that companies believe that male gamers don't want to play female avatars who are in romantic relationships with men because they don't want to 'feel gay' or whatever. Men tend to be uncomfortable with depictions of men as in that "reverse objectification" welder image that was going around a while ago, whereas I think women might sigh at seeing the female version dressed that way, there's not that deep discomfort with it that men seem to have. I have a friend whose husband refused to watch the episode of Castle that had the male strippers in it because it made him feel uncomfortable to see it, and it's just like "welcome to every time I try and watch anything ever."
Interesting. While I don't have an issue with it, I can't fault people who would find that uncomfortable.

Note that there is a difference between playing as an attractive male and playing as a gay male in the perception of gamers (as I'm sure gay gamers have some difficulty playing straight characters in games). The idea that women are less prone to disliking the sexualization of female characters seems to provide a more legitimate condition of it being more "ok" than the opposite would be where males may have an active issue with it.

I'll also point out for the sake of context that as of 2010 when the overall gaming demographic was 40%/60% that less than 18% of the gamers whose primary console was a ps3 or 360 were female. 80% of all females owned a Wii as their primary console with 11% owning a 360 and 9% owning a ps3 as the primary. There is no more current study but also nothing to claim that those numbers have drastically changed with the 7 percentage points increase of ownership in the overall market. This is a significant disparity between the sexes when looking at the target market of AAA games. While that doesn't justify objectification it should alleviate the notion that 50% of gamers are females who aren't being represented. When major console owners are 50%/50% male/female then that will be another story altogether. It should be mentioned that less than 50% of the respondents in that study that called themselves gamers had or were planning to buy even one game over the course of 2012 (the now famous study with 47%/53% women/men gamers). Which begs the question of how loosely gamer was defined and what the increase in mobile gaming had to do with the shift in demographics. Either, that means that over half of the respondents of that survey aren't even market targets of AAA game developers.

My impression overall on issues regarding the penis is that men tend to think/talk about this more than women do. Obviously for a heterosexual woman it is important for a penis to be present, but on the other hand, huge monster dongs are not exactly comfortable for most women and some women don't particularly even care about penetration and orgasm easier through other methods (this got kind of lurid for a costume design post sorry). Like, if I met a dude and his penis was dragging on the ground, my first thought would be 'omg that's freaky' and not 'huge dick must bang' you know?
Haha, did you see penny arcade's comic on Dragons Crown regarding what the guy should look like? I think I may play as the guy in that scenario, the special attack would be a true power fantasy...

Joking aside, you're completely right on this front. A lot of it is with guy's perception of what women like and that's enough to make them want it, true or not. Women focus on some things that guys couldn't care less about in the same way. Take men who work out to the point that their muscles are grotesque. That's what they think women want (and some do) but it's a major turn off for a lot of women. But there are a lot of reasons for guys to fixate on that particular organ. Anything from porn setting a-typical sizes to slogans like, "Size matters" and all of that make men genuinely self conscious about what otherwise wouldn't be a problem. If thinking about this has brought me to any conclusion, it's that both sexes suffer from extreme self-esteem issues as a whole. That's healthy when it pushes us to be better but quickly becomes bad when it's something we can't or shouldn't change.

But I'm not sure how this contradicts what I was saying. If women fell for men with a particular feature and it was known to be attractive, that feature would be made "perfect" or exaggerated in gaming.

In some ways it is hard to ridiculously emphasize parts of the male body that women find attractive. For example, if you overdo it on abs or arms you start getting Marcus Feenix and as you said, no one wants that. But at the same time you don't see a whole lot of heroic male characters with lean bodies and high cheekbones running around with their shirts open even when it would probably be more practical to wear some kind of body armor, you know? You're not seeing Carth Onasi crying about his dead wife while the camera focuses on his tight butt.
Right, but armor often serves the appearance of a chiseled abs just as when women actually do wear armor there's a huge curve for their breasts.

But you're right, there wouldn't be close ups of his ass like there are of female characters in Mass Effect. Let me ask you, would you prefer that they come up with neutral shots or would you like the option in games to specify your desired perspective? Did mass effect have any similar shots of the male sexual options?

If my math is right and women do make up around 18% of the AAA market (computers not included, no data on them, but that 18% is also being generous), would you see that as more justification of using camera angles that would be more pleasing to males if they make up 82% of the target audience? Or should the target market's demographics and general preferences and orientation be ignored? How far should that be extended? Should panty hose be designed to be a little more comfortable in the croch region for the few men that wear them at a small expense to the comfort of the vast majority client?

There are few characters that I can think of who were designed to be specifically attractive to women, though I know that Thane from Mass Effect was, and he's a more lithe character with a chest-window. I'm not super familiar with the Final Fantasy series myself, but when I was in university a lot of girls I knew were super into Sephiroth, a kind of skinny dude with flowing hair and a broodiness meter that goes to eleven. Fenris from Dragon Age 2 is another character I know a lot of people swoon over, and the first of the linked characters without a chest window. Ezio here has a bit of a reputation as a ladies man and a lot of women that I know really like him, and he's not particularly oddly proportioned. Nathan Drake is obviously fit and a bit on the scruffy side, but he also looks like a guy you could meet in real life. Also a lot of people I know are into Alistair from Dragon Age, though I'm not sure how much of that is physical attractiveness and how much of that is that he's a huge dork.
Interesting, that's a wonderful list of examples. Thank you for taking the time to put that together. I enjoyed or would enjoy playing as any one of those characters.

Innate gender differences may be at least partially socially constructed. Studies have shown that adults treat babies differently based on their perceived gender, and that they even interpret babies' behaviour in different manners depending on whether they believe the baby to be a boy or a girl. So even though differences may be present in our current society, it does not mean that the differences are inherent to women and men. It doesn't mean that we shouldn't endeavor to change things that are actively harmful to one gender or the other (for example, suppression of emotional response in men because emotion is read as inherently feminine in nature and thus undesirable) and it doesn't mean that every fictional society needs to replicate these differences.
I would fully anticipate a social element in gender roles. The problem is two-fold.

One, you cannot verify that it was socially or biologically obtained because you cannot divorce one from the other (even the absence of being around others is a contrived culture of loneliness) and you especially couldn't state to what degree each may be combined to form the end result.

Two, even if it were purely social conditioning, you are every bit a product of your environment as you are your genetics. If you've been successfully conditioned to be one way then you can't help being that way any more than a butterfly could return to being a catepillar (forgive me if I'm unaware of some weird species that undergoes something resembling that change).

So the cause for differences in gender behavior is a non-issue. That it exists is all that matters here. Whether culturally or biologically conditioned, women and men behave differently. I'll point out that there is a significant difference between a virile male and a castrated male of nearly every species including humans. The differences caused by the disparity in hormones should not be ignored by any stretch of the imagination. Testosterone is a hell of a thing. Just like estrogen and progesterone cycles can be a real ***** (haha, I'll let you give me one free punch for that silliness if we ever meet. Please not in the face or baby maker).

You're not actually saying that it's natural to use to the word "beautiful" to describe the way a woman dies, are you?
No, but when you're talking about media that centers around death, such unnatural terms begin to make sense where they'd only work in that context. Would you agree that different contexts may demand an entirely different word palette (to appropriate the term for a range of vocabulary) to create the desired impact? Having not seen the show, I'd think that she died in an artistic and graceful manner whose description would only be fitting for females. I could be entirely wrong there.

I'm not sure if you'll be able to appreciate how refreshing it is to meet a man on the internet who is actually willing to engage this issue and not just being angry and defensive all over the place. Thank you.
I also appreciate you taking the time to hear me out to have a civil discussion. It's remarkably easy to be thrown into the cages with the angry and defensive ones rather than getting an earnest response that may help me grow in my views.
 

nonhoration

New member
Sep 24, 2009
9
0
0
No worries!

Lightknight said:
If you have a problem with the objectification of women itself, then the issue is objectification and not who is doing it. So, if a team of women had produced the women from Dragon's Crown, then it should still be a problem in a consistent view.
The place where I draw the line is whether a person is able to legitimately make their own decisions. So if a woman decides to wear a particular thing, she is making that decision for herself. A model in a Victoria's Secret ad, on the other hand, isn't really making her own decision since she's being paid (beyond knowing before going in that she's going to be in a lingerie ad, of course, but the framing of the images and that weird unhappy facial expression that people think is sexy are things set up by the director, not the model). A video game character doesn't exist and thus can't make her own decisions. A lot of female artists still draw problematic art, and there are tons of male artists who can draw excellent female characters.

Your "she has a right to do whatever she wants with her own body" argument is just a rationalisation and honestly a red herring in that it is equally a developer's right to do whatever they want with their code too. To demand they compromise their artistic integrity is somewhat archaic, albeit in the name of feminism.
Oh, obviously they have a right to do it or it wouldn't be happening. There is never going to be (nor should there be!) a Cleavage Police or something to make sure characters are appropriately attired. On the other hand, I think that the samey look a lot of 'sexy' female characters have is endemic of a lack of creativity in the industry and it would be great to see a more diverse pool of characters along the entire gender spectrum.

By the way, do you happen to watch Elementary? They swap sexes quite well there. Very pleasing and even meaningful.
I think one of the things that makes Elementary fantastic is that the writers obviously respect all of the characters. They are all capable in different ways and even the character who is trans* isn't the butt of any jokes.

Spoilered for novel-length response:

Men, for example, may understand that those are paid individuals but they also begin to expect their partners to behave in those demeaning ways. Heck, they may even think some of those ridiculous things is actually something their partner expects. I won't get too specific, but the overall expectation of women and how they should behave in bed has drastically changed with the introduction of internet pornography. Then again, women's civil rights have also drastically changed during the same time. However, this problem is actually a cornerstone argument for many feminists so I'm surprised you'd approach it in a more dismissive way while attacking gaming that comes nowhere close to that. I believe men begin to associate those actions with pleasure and perhaps even love. They are, after all, actively conditioning themselves to think that way while "using" pornography. This would be a hell of a case study if not for the given awkwardness of performing the study.
It's true that perhaps I'm underestimating porn's impact on people. As you said it's difficult to quantify the actual effect because most people aren't going to admit to their friends what they watch or what they expect from women on that front if their friends are also women. I'm also not one of the anti-porn feminists, though I do believe that the industry needs more regulation in order to be a safe place for women.

I do want to make it clear however that I'm not 'attacking' anyone. My problem with objectification in gaming does not have as much to do with how said objectification might psychologically impact women (our entire culture does that, not one particular art form) as it does with a disappointing lack of creativity and a belief that seeing those images as representative of gaming is driving away women who might otherwise be interested in the hobby.

Let me respond to the damsel in distress bit. Not only has the damsel in distress been a major component of human history and folklore, but it arises out of something that every feminist campaign in the world can't change. Women are physically weaker than men.
My problem is more that this is one of the few roles for women in stories that games attempt to tell. We rarely see situations from the perspective of the damsel, and sometimes she doesn't even speak. We don't know anything about her personality aside from the fact that the lead character presumably likes her (or at least the reward for rescuing her, depending on the character). This woman isn't a character, she's a plot device to motivate the male character into action. The bad guy could kidnap the protagonist's cat and the plot would play out basically the same way.

This means that humans naturally percieve women as weaker and so view actions taken by men to overpower them as fiendish and cowardly. Do you not personally agree that a man hitting a woman is more egregious than a woman hitting a man? Do you not agree that men are far more likely to be the aggressors and perpetrators of murders, rapings and nearly any other violent crime across cultures and countries? That we percieve men to be stronger than women makes the scenario more believable.
You're right that men tend to be the perpetrators of violence in modern society, but I think the thing that makes a man attacking a woman more egregious than vice-versa is that the position of power that men generally hold over women in our culture. Women often feel like they can't escape violent situations without something much worse occurring, and authorities aren't always willing to help women who are in or survivors of a dangerous situation. There is a different social context to images of men hurting women than there is to women hurting men, and this is at least partly because it isn't a relatively recent development that men beating their wives was no longer seen as something that just happens.

In this way, the classic damsel in distress isn't a problem. It's more realistic than a lot of the other scenarios and love is a lot more meaningful a motivator to gamers than some of the other contrivances writers try to replace it with. This is why the classic hero riding out to vanquish evil and save the oppressed is so captivating. Every day men struggle to impress and gain the hearts of women. Wars have been waged and nations have fallen for the chance to even be looked upon by particular women with affection. To ignore this part of humanity is to diminish the truth for the sake of a lie. The problem isn't the damsel, damsels in need do and have always existed, it's the perception that the damsel got there because she was stupid, helpless or did something wrong rather than that there was simply an evil force powerful enough to take what they wanted and she was it.
Any time a female character is hurt and it is framed by the story as something bad that happened to a man, then the story has a problem.

As I said earlier, many of these kidnapped/imprisoned/comatose characters have little to no character development. They may not even be seen on screen until the very end of the story. There never seems to be a question of the character trying to escape her own imprisonment (except for poor put-upon Elaine from the Monkey Island series, but her capabilities tend to be framed as a joke about how inept Guybrush is at life).

A missing love interest or child is an instant motivator and allows writers to avoid having to come up with any kind of character motivation. It's not necessarily a bad story, but when it's as common as it is, it's lazy and it robs pretty much any damsel involved of any agency of her own.

This comes down to the general social trend of what constitutes attractiveness. I suppose there could also be some biological factors that contribute to what is attractive and what isn't as well. But in modern society, males can be ruggedly handsome and still have scars (which may only make them more rugged). Women with scars still aren't percieved as rugged and are often not percieved as less physically attractive depending on their scar. Now, you may mean that the option should be made. That is demanding that the developers create allowances for everything a person could possibly want whether than allocating their time for the most desireable options. This fails to take into account limited time resources available to create the customization editor.
In the case of the Mass Effect scars, however, the textures are already created and available for the male character. It actually used more resources to create prettified versions for female characters than it would have to simply port the male scars to the female head morphs. There is a mod that replaces the female scars with the male scars and it is a simple texture replacement.

It is another part of my problem with the game industry that every female character needs to be attractive all the time. Maybe someone who has survived in the wilderness as long as Sole Survivor Shepards have isn't as physically attractive anymore, but those scars tell part of the story about her life. I don't think it's too much to ask that if an option is already available to a male character, it should be available to a female character as well.

You consider fabio to be less manly than Nathan Drake? Are you just thinking of the long hair because Fabio is a hulk where it comes to muscle.
I think maybe I'm thinking of the whole Fabio aesthetic while you're just thinking of his body shape. Because when you compare Kratos to Fabio I am picturing a warrior in a flowing white shirt open to his navel to expose a hairless and possible oiled chest while his luxurious long hair whips dramatically around in the wind.

Sometimes in cut scenes and what not those muscles magically grow ten times larger. But take a look at any of the pictures of him and they either deviate from that standard character model or use the same chin down perception trick I mention.
The cut-scene muscles are probably the animators' attempt to make him look even more badass. Even little boys tend to draw characters with arms like Trogdor, so it is something that men like to see. Though I agree that the character model Kratos you linked is less ridiculously bulky than he is ridiculously well-defined. Maybe they're trying to imply that he's dehydrated like a body builder at a competition.

Considering makeup and other beauty products, breast augmentation surgeries (holy heck, people are atually willing to go under a knife to achieve a different physical look, do you ever stop to just think about that), the issue of bulemia and anorexia in women, and even differences in clothes styles seem to push heavily towards a desire to look sexy. Those things aren't atypical behaviors, they're normal. Do you have evidence to suggest that women would rather play as curveless and somewhat comely (but not beautiful) women than the standard look? I personally think they'd like to play as an appropriately dressed super model just like I would prefer to play as such in the male category.
I think I agree that everyone would prefer that their own avatar be attractive, but it's jarring to be present in a world where even all of the side characters have to be beautiful, especially when male NPCs tend to be more diverse. You can feel pretty silly when your character looks silly even if she is well written. There is a mod for Dragon Age II that gives the female Hawke the male Hawke's walking animation because the female character's walk is so exaggeratedly sexy that is looks ridiculous on a warrior. I think that many women enjoy playing as pretty or feminine characters, but it would be nice to see a wider range of looks for characters, especially now that they have a wider range of roles to play.

The fem-shep didn't have a particularly revealing outfit either, did she (I could be wrong here, please let me know if I am)? I think most of the individuals were generally fully clothed except for Jack and I guess she had a reason for it. I could be forgetting someone or something. But one woman was even FULLY clothed with zero skin showing.
Shepard's outfits were generally pretty decent, actually, but she did have that bizarre leather dress with a zipper on the butt that you could have her wear everywhere and that she wears to the party in the Citadel DLC for ME3. Many of the female characters had great costumes, especially earlier in the series, but then you had that one ludicrous NPC dress (the one Emily Wong wore), Matriarch Benezia's demonstration that the asari don't have nipples, the boob windows of Mass Effect 2 (notably Miranda and Samara), EDI's camel toe, Ashley's new ME3 armor (especially after her joke about tin foil miniskirts in the first game), and Diana Allers's bizarre outfit.

The idea that women are less prone to disliking the sexualization of female characters seems to provide a more legitimate condition of it being more "ok" than the opposite would be where males may have an active issue with it.
I don't think I'd frame it as women are less prone to disliking sexualized characters, but as women are more used to seeing sexualized characters and thus don't complain about it as much. As a corollary, when they do complain about it, they're usually met with a deluge of angry internet men telling them to shut up, so there's also that.

I'll also point out for the sake of context that as of 2010 when the overall gaming demographic was 40%/60% that less than 18% of the gamers whose primary console was a ps3 or 360 were female. 80% of all females owned a Wii as their primary console with 11% owning a 360 and 9% owning a ps3 as the primary.
You would think that game companies would want to increase their demographics to increase their profit margin, but this doesn't seem to be happening. A lot of women I know have a really negative impression of gaming, and many of their issues do focus on how women are portrayed in what bits of gaming they do see. It can be a chore to engage in a medium that feels like it doesn't want you.

But I'm not sure how this contradicts what I was saying. If women fell for men with a particular feature and it was known to be attractive, that feature would be made "perfect" or exaggerated in gaming.
I just think that it's telling that even when we're jokingly designing 'attractive to women' characters we focus on what men want rather than what women would actually prefer.

Let me ask you, would you prefer that they come up with neutral shots or would you like the option in games to specify your desired perspective? Did mass effect have any similar shots of the male sexual options?
My preference would be to see both male and female characters framed as characters whose stories matter outside of their physical attractiveness. I mean obviously in something like Leisure Suit Larry you are going to see a lot of objectifying camera shots and loosely drawn female characters, but in a game that wants to tell a serious story I would prefer not to see it. So I guess I'm trying to say that I would prefer to see neutral camera shots unless it's the type of game that would call for the other.

If my math is right and women do make up around 18% of the AAA market (computers not included, no data on them, but that 18% is also being generous), would you see that as more justification of using camera angles that would be more pleasing to males if they make up 82% of the target audience? Or should the target market's demographics and general preferences and orientation be ignored? How far should that be extended? Should panty hose be designed to be a little more comfortable in the croch region for the few men that wear them at a small expense to the comfort of the vast majority client?
What I believe is that while a male target market is being pandered to blatantly in this manner it will be difficult to make those numbers more even. As I said earlier, I would expect AAA game companies to want to increase their female demographic because AAA games are incredibly expensive to make and they want to make a profit.

One, you cannot verify that it was socially or biologically obtained because you cannot divorce one from the other (even the absence of being around others is a contrived culture of loneliness) and you especially couldn't state to what degree each may be combined to form the end result.

Two, even if it were purely social conditioning, you are every bit a product of your environment as you are your genetics. If you've been successfully conditioned to be one way then you can't help being that way any more than a butterfly could return to being a catepillar (forgive me if I'm unaware of some weird species that undergoes something resembling that change).
I agree that we are all a product of our environment and our current views are shaped by it, I just have a problem with the idea that women and men have been the way they are in modern Western society throughout time because all gender differences are biological, because it's not true. Also even today the spectrum is fairly broad regarding what any member of any gender wants to see or finds attractive.

It's also interesting to me that a lot of fictional societies portray the inequalities of our own society because it is so difficult for writers to imagine a world that is not like ours in the fundamentals (rather than just "flavor" stuff like 'they say hi by touching their noses' or something).

No, but when you're talking about media that centers around death, such unnatural terms begin to make sense where they'd only work in that context. Would you agree that different contexts may demand an entirely different word palette (to appropriate the term for a range of vocabulary) to create the desired impact? Having not seen the show, I'd think that she died in an artistic and graceful manner whose description would only be fitting for females. I could be entirely wrong there.
From what I remember the lead actress was a model who'd 'aged out' into acting because 25 is about when they take you out back with a shotgun when you're a model. She was being terrorized by a male admirer and I think she got kidnapped from a parking garage? It was mostly the phrasing of the review that stayed with me (the film was an incredibly forgettable woman-must-escape-crazed-stalker affair) but I'm afraid trying to google it will make me look like a serial killer.
 

Lightknight

Mugwamp Supreme
Nov 26, 2008
4,860
0
0
nonhoration said:
The place where I draw the line is whether a person is able to legitimately make their own decisions. So if a woman decides to wear a particular thing, she is making that decision for herself. A model in a Victoria's Secret ad, on the other hand, isn't really making her own decision since she's being paid (beyond knowing before going in that she's going to be in a lingerie ad, of course, but the framing of the images and that weird unhappy facial expression that people think is sexy are things set up by the director, not the model). A video game character doesn't exist and thus can't make her own decisions. A lot of female artists still draw problematic art, and there are tons of male artists who can draw excellent female characters.
So you're against other people paying or convincing women to dress or behave in ways that objectify themselves? Does it hinge on the mentality of the model? For example, if a model loves her job and genuinely wants to do that work, does that somehow change the legitimacy of the objectification?

Beyond that, how do you believe that this translates into lines of code which can make no choices of their own whatsoever? If the developers produced multiple clothes variations of which the code could randomly "choose", would that somehow change things if there were modest clothing options available? For that matter, what of games where the player chooses what they wear? Are the developers at fault for including more explicit garments or is that acceptable since choice is involved?

Sorry for so many questions, I'm just trying to get down to the nuts and bolts of your side of the discussion.

Oh, obviously they have a right to do it or it wouldn't be happening. There is never going to be (nor should there be!) a Cleavage Police or something to make sure characters are appropriately attired. On the other hand, I think that the samey look a lot of 'sexy' female characters have is endemic of a lack of creativity in the industry and it would be great to see a more diverse pool of characters along the entire gender spectrum.
Well, the ever present "sexy" female look is present in all forms of media and real life. It certainly isn't going away. I think the desire for it plays off of fundamental desires found in either sex (the lust desire and the desire to be lusted after/found attractive). It isn't necessarily a problem so much as it's core to who we are. As with all organic life, if your genes aren't passed along then it's as if you never lived genetically. So unless something huge happens to us as a species then we're going to want sex to be a theme in a lot of what we do.

I think one of the things that makes Elementary fantastic is that the writers obviously respect all of the characters. They are all capable in different ways and even the character who is trans* isn't the butt of any jokes.
Ah, great! You do enjoy the show. I figured from our discussion that we may share a mutual appreciation for it. I think the reverse gender casting and the taste with which it's done is a great example of it done right. It's actually exciting to think about what other possibilities it can open up.

Spoilered for novel-length response:

It's true that perhaps I'm underestimating porn's impact on people. As you said it's difficult to quantify the actual effect because most people aren't going to admit to their friends what they watch or what they expect from women on that front if their friends are also women. I'm also not one of the anti-porn feminists, though I do believe that the industry needs more regulation in order to be a safe place for women.
The removal of porn isn't as important as educating people on what a healthy sexual relationship should look like. Porn basically serves as misinformation and can lead to some SERIOUS problems in the bedroom. America in particular is really repressed and so legitimate information/advice isn't as commonly sought after (for embarrassment of asking questions) nor is it commonly given unsolicited. In that way, porn has an innappropriate position as sex education when its real intention is visual sensory stimulation rather than realistic portrayals.

I do want to make it clear however that I'm not 'attacking' anyone. My problem with objectification in gaming does not have as much to do with how said objectification might psychologically impact women (our entire culture does that, not one particular art form) as it does with a disappointing lack of creativity and a belief that seeing those images as representative of gaming is driving away women who might otherwise be interested in the hobby.
I'd say that video games are an extremely marginal example of media portraying women in unrealistic or objectified ways. The ways they're portrayed are also extremely mundane in gaming compared to other media due to already more stringent rating systems.

My problem is more that this is one of the few roles for women in stories that games attempt to tell. We rarely see situations from the perspective of the damsel, and sometimes she doesn't even speak. We don't know anything about her personality aside from the fact that the lead character presumably likes her (or at least the reward for rescuing her, depending on the character). This woman isn't a character, she's a plot device to motivate the male character into action. The bad guy could kidnap the protagonist's cat and the plot would play out basically the same way.
A damsel in distress being used as a plot device isn't necessarily bad. We don't necessarily need to know anything more about her anymore than we need to know about a zombie that's between us and our goal. That is the difference between a plot mechanic and a character. I agree that some of the most enjoyable stories combine the two (I'm psyched about the Last of Us) but I ultimately don't believe it to be necessary. As long as they don't overtly objectify the plot mechanic then it doesn't matter that it's a blank slate. That can ultimately make things more personal than if she ended up being a real whiner or something abrasive.

You're right that men tend to be the perpetrators of violence in modern society, but I think the thing that makes a man attacking a woman more egregious than vice-versa is that the position of power that men generally hold over women in our culture. Women often feel like they can't escape violent situations without something much worse occurring, and authorities aren't always willing to help women who are in or survivors of a dangerous situation. There is a different social context to images of men hurting women than there is to women hurting men, and this is at least partly because it isn't a relatively recent development that men beating their wives was no longer seen as something that just happens.
I agree that this is part of the perception. But I'm not sure how it makes the perception any less true/valid.

Please keep in mind that men are truly stronger than women by a significant margin. On average we're much larger, stronger and faster. That is not a trivial difference if a male wishes to take advantage of the female. Even in today's society, this is a very real possibility and any person may come across a situation that demands they respond to such a scenario with the same sort of heroism displayed by protagonists in games. (e.g., woman screams for help due to a man assaulting her. The other individual is in earshot and runs to her rescue).

Any time a female character is hurt and it is framed by the story as something bad that happened to a man, then the story has a problem.
Not really, any story is going to be protagonist centric. If something happened to my wife it would be a very real loss to me and any friends of mine who aren't friends of her's would be more concerned for me. In the story of my life it would be something bad that happened to me. In the story of her life it would be something bad that happened to her. That's not a story problem, that's just a focused perspective. All it's doing is putting you in their shoes and asking you how to feel if something like that happened to someone you care about. Empathy towards what she went through is also part of that calculation but shouldn't be the focus unless it was the protagonist's fault or if the protagonist is in danger of going through that too.

As I said earlier, many of these kidnapped/imprisoned/comatose characters have little to no character development. They may not even be seen on screen until the very end of the story. There never seems to be a question of the character trying to escape her own imprisonment (except for poor put-upon Elaine from the Monkey Island series, but her capabilities tend to be framed as a joke about how inept Guybrush is at life).

A missing love interest or child is an instant motivator and allows writers to avoid having to come up with any kind of character motivation. It's not necessarily a bad story, but when it's as common as it is, it's lazy and it robs pretty much any damsel involved of any agency of her own.
Elaine, nice reference. The damsel is not (usually) the protagonist in those kinds of games. It isn't her story. So it's not about her necessarily having agency of her own. That being said, I would prefer stories where the female characters have legitimate personalities and roles rather than just being some blank slate. Then again, perhaps the blank slate helps the gamer to be able to apply their own preferences onto the character. As an avatar, the characters should stand for people you relate to. If I'm playing a game where the character is saving a love interest, then mentally I transcribe that into me attempting to save my wife. While it of course doesn't illicit the emotions that would really be involved in the process, that is what makes such game mechanics universal. It isn't Mario saving the princess, it's me saving the princess/girl that I imagine her to be.

A damsel or kidnap victim or whatever that can free themselves is in no need of a hero. It is an important concept that only you can save them because no one else will if you don't. If I'm playing the Legend of Zelda and put my controller down, no other Link is going to waltz in and rescue Zelda and none of the village population is capable of obtaining the necessary tools to do the job. We have seen scenarios where the victim helps out against the boss once they've been freed (Zelda helping Link against Gannon).

In the case of the Mass Effect scars, however, the textures are already created and available for the male character. It actually used more resources to create prettified versions for female characters than it would have to simply port the male scars to the female head morphs. There is a mod that replaces the female scars with the male scars and it is a simple texture replacement.
Yes, because that's likely what the most people wanted the scars to look like. How many people do you think wanted to play as a woman that looked like that? Do you think that number was significant?

That being said, Mass Effect was all about letting the gamer decide things like that. However, being in software myself, a "simple texture replacement" isn't always what it appears to be. That may have required more resources than you think depending on the factors involved with the character modeling.

It is another part of my problem with the game industry that every female character needs to be attractive all the time. Maybe someone who has survived in the wilderness as long as Sole Survivor Shepards have isn't as physically attractive anymore, but those scars tell part of the story about her life. I don't think it's too much to ask that if an option is already available to a male character, it should be available to a female character as well.
We're beginning to see more variety. What with Borderland's Ellie and The Last of Us' female characters, there's a lot to be hopeful for. There are a lot of situations where having unnattractive characters would detract from the intended purpose. As a female you may not want to play as an unattractive individual if you have the option to play as someone more like your idealized self which is assumed to be attractive.

Actually, you know what? I've seen a large number of female characters that aren't particularly attractive. I'm not sure this is such a valid complaint anymore. Main characters are usually pretty but not always and supporting characters can often fall anywhere. Too old, too young, plain, fat (less common but present), outright ugly, and everything in between.

Some of it is even subjective. I never thought Liara T'soni from Mass Effect was attractive. I mean, standard attractive body type but the face... Then there's Tali who is basically a blank slate (looks however you imagine her to look) for the majority of the series. If you want to blame the body type being attractive, it more comes down to having a standard character model.

The thing is, I remember ugly or less attractive more than I remember beautiful blonde. So it may be better to go with that. Symmetry is forgettable while asymmetry can be very memorable.

The cut-scene muscles are probably the animators' attempt to make him look even more badass. Even little boys tend to draw characters with arms like Trogdor, so it is something that men like to see. Though I agree that the character model Kratos you linked is less ridiculously bulky than he is ridiculously well-defined. Maybe they're trying to imply that he's dehydrated like a body builder at a competition.
The thing is, you precieved Kratos as completely hulking like Arnold even though he isn't that blatantly muscular when you really look at him. This is what everyone mostly thinks of him unless the actual character model is deliberately reviewed. It's a funny concept, but they've managed to influence or to express a different image than what is there. I'm sure there's all sorts of interesting pyschology in there somewhere.

I think I agree that everyone would prefer that their own avatar be attractive, but it's jarring to be present in a world where even all of the side characters have to be beautiful, especially when male NPCs tend to be more diverse. You can feel pretty silly when your character looks silly even if she is well written. There is a mod for Dragon Age II that gives the female Hawke the male Hawke's walking animation because the female character's walk is so exaggeratedly sexy that is looks ridiculous on a warrior. I think that many women enjoy playing as pretty or feminine characters, but it would be nice to see a wider range of looks for characters, especially now that they have a wider range of roles to play.
As said, above, I do not believe this to be the case anymore. I'm thinking of games like Borderlands, Mass Effect, Skyrim, The Last of Us, Uncharted (unless you consider Elena Fisher to be a supermodel), Red Dead Redemption, Gears of War and several more. Right now I think we're dealing with more of a perception problem hinging on examples that go the other way.

I don't think I'd frame it as women are less prone to disliking sexualized characters, but as women are more used to seeing sexualized characters and thus don't complain about it as much. As a corollary, when they do complain about it, they're usually met with a deluge of angry internet men telling them to shut up, so there's also that.
You're saying they're culturally trained as such? This would be an interesting concept to explore. Women may also be naturally inclined to be submissive to objectification and so there may be more to it than just social programming. As with most things, I like to think a combination of the two is likely to be true in humans. Whereas men may be more biologically and socially vested in being manly. We know "socially" for sure.

You would think that game companies would want to increase their demographics to increase their profit margin, but this doesn't seem to be happening. A lot of women I know have a really negative impression of gaming, and many of their issues do focus on how women are portrayed in what bits of gaming they do see. It can be a chore to engage in a medium that feels like it doesn't want you.
There's a few things that could be at play here:

1. Women may actually prefer different kinds of games than men do. Whether biological or social reasons for it is not the issue. But in agreggate they do appear to have different trends in game type. As such, certain genres would always have a gender bias even at maximum target market involvement. Please bear in mind that my wife is an avid FPS gamer and enjoys most of the same games I do. But this doesn't seem to be the case with the average woman and it's the agreggates that seem to matter.

2. Catering to women in a game whose current demographic is overwhelmingly male would be financial suicide. However, I maintain (as you probably do) that the changes being requested aren't paradigm shifting differences and rather just an end to such overt objectification and to be less lazy with character development. That being said, minor changes won't suddenly draw in a significant number of women at the drop of the hat which brings me to the next point.

3. Perceptions are damn hard to change. There are a lot of games, especially recently, that are trying hard to do things right but news is mostly going to hit games like Dragon's Crown because people doing something badly is newsworthy whereas someone doing something right is just their job.

4. There is a chicken or the egg scenario here. Women do not play games because games aren't made for them. Games aren't made for them because there aren't enough women gamers. Endless cycle.

I just think that it's telling that even when we're jokingly designing 'attractive to women' characters we focus on what men want rather than what women would actually prefer.
"What women want" isn't as well defined as the physical proportions of what men want. If you ask a woman what she wants in a man you'll often times get qualities like sense of humor and sensitivity with less of a physical focus. If you ask a man you'll much more likely get physical characteristics dealt into it. We've known this difference in responses for some time now. What's more, women appear to be a lot more flexible in what they're attracted to. I mean, heaven only knows why my wife married me, haha. It really does appear that women are more interested in the quality of a man than men are interested in the quality of the woman. The world would be a better place if both were more interested in quality but what should be and what is are not often the same thing.

In addition to that, you should remember that the average person gaming is male and the average perception of what women want isn't as stable as what men want. I mean, honestly, men try to bulk up like Arnold just because they think that's the kind of many women want nowadays. That does not indicate a healthy understanding of what the average female wants. Then again, there are women who very much want that so it's an interesting scenario. A man could see a very feminine character and think that women would think he's gay, not attractive. So this fails to meet the criteria of being features that are commonly known as significant and attractive components.

For example, I wrestled in High School and am extremely muscular. To the point that friends have been known to demand I show (despite my protests at being put on display) a group of people what they call the "baby head" or the muscles in my forarms that form a sharp bulge. I do not maintain these muscles, I guess genetically they just don't go away. I've also got a hairy chest (thankfully I did not inherit ye ol' back of fur). I bring that up to explain that my wife loves those things. Women I've dated in the past have also expressed attraction to them. One girlfriend even convinced me to grow a full beard which I have thankfully long-since shaven.

My preference would be to see both male and female characters framed as characters whose stories matter outside of their physical attractiveness. I mean obviously in something like Leisure Suit Larry you are going to see a lot of objectifying camera shots and loosely drawn female characters, but in a game that wants to tell a serious story I would prefer not to see it. So I guess I'm trying to say that I would prefer to see neutral camera shots unless it's the type of game that would call for the other.
Are you saying that sexuality precludes or trivializes the possibility of the individual having a meaningful role in the story? I'd say that mass effect included characters whose development included sexual tension and situations but was not the sum of their being. Take a normal relationship in real life. There could be many meaningful aspects of the relationship that have nothing to do with physical interaction but that does not mean there isn't also a sexual relationship. We are complex enough to have all of them.

You may be offended that there were ass shots of Ashley and such but I also remember very clear posturing from the male individuals who were otherwise scripted (though the end with Kaiden was taken out due to social pressures) to be attracted to my Shep. I think in this situation that it is potentially part of it and you're reading it in the wrong way. Please keep in mind that I also completely agree that many games do it entirely gratiuitously without any such meaning or foresight other than, "Teen boys love T & A". I do feel that intention plays a role in whether or not it's blatant objectification.

What I believe is that while a male target market is being pandered to blatantly in this manner it will be difficult to make those numbers more even. As I said earlier, I would expect AAA game companies to want to increase their female demographic because AAA games are incredibly expensive to make and they want to make a profit.
How would you recommend they do that besides what I mentioned above? Is the solution just to not objectify them overtly and give them meaningful roles or do we need entirely custom made games for what developers "believe" to be what women want?

I agree that we are all a product of our environment and our current views are shaped by it, I just have a problem with the idea that women and men have been the way they are in modern Western society throughout time because all gender differences are biological, because it's not true. Also even today the spectrum is fairly broad regarding what any member of any gender wants to see or finds attractive.

It's also interesting to me that a lot of fictional societies portray the inequalities of our own society because it is so difficult for writers to imagine a world that is not like ours in the fundamentals (rather than just "flavor" stuff like 'they say hi by touching their noses' or something).
Oh, I don't think all gender differences are biological by any means. We are absolutely social creatures and very much formed by that aspect. I do think testosterone makes a SIGNIFICANT difference between the sexes in a lot more ways than just physically. Aggression being the prime example. I think significantly different agreggate differences in aggression can seriously impact what kind of games we like to play and such.

I'm not sure what you mean by the second paragraph. From what I've read, you can only make environments so alien before it frustrates the viewer. Including familiar features in an alien landscape can go a long way to avoid it. I hope that somewhat responded to your comment.

From what I remember the lead actress was a model who'd 'aged out' into acting because 25 is about when they take you out back with a shotgun when you're a model. She was being terrorized by a male admirer and I think she got kidnapped from a parking garage? It was mostly the phrasing of the review that stayed with me (the film was an incredibly forgettable woman-must-escape-crazed-stalker affair) but I'm afraid trying to google it will make me look like a serial killer.
Ah, then the review would be misleading unless there's some context being missed here. That's a weirdly worded review then.

Thank you for taking the time!
 

AgedGrunt

New member
Dec 7, 2011
363
0
0
Very curious how many that are calling for change in the gaming industry have/would ask that labels and musicians change their lyrics and videos for the same cause. Just how prepared are you to ask a musician to justify their reason for writing a song about getting laid?
 

CloudAtlas

New member
Mar 16, 2013
873
0
0
Legion said:
(...)Morrigan(...)
Well, I see a female character with a quite sexualized appearance that doesn't really fit to her background or her characterization.
 

Voulan

New member
Jul 18, 2011
1,258
0
0
I'm a little bit offended by the people telling me I shouldn't be offended (someone previously in this thread actually called people like me 'stupid') that most women in gaming wear little to no clothing, have no personality and are literally used just to sell their games. Scarlet Blade is the perfect example of everything wrong in the gaming industry - objectification to cover up how bland the game actually is, with ads and marketing specifically stating that the point of the game is to stare at tits. I also hate that argument that the reason change shouldn't be made is because women barely make up the gaming market or are filthy casuals - do you not think this is because women have barely any power in games, so they feel alienated from the industry? Or that the women who do play 'hardcore' games are not worth catering to at all? Games, and by extension all media, reflect what we think of our own society, even if it is fictionalized - it's why we can look at filmic history or novels and use them to gain a sense of how society worked in that period. If women in games are naked bouncing sex toys, what does that say about us?

EstrogenicMuscle said:
This game is PATHETIC. It is porn with an MMORPG slapped on top. You NEVER see male characters depicted like this in games. The problem in games is twofold. There's hardly any female characters in video games. But how are a lot of the few female characters who do exist treated? Often, like this.

People thought Tera Online was creepy. And definitely it oversexualizes its female characters. But it isn't alone. And worse yet, it gets worse. How many games are out there this sad and pathetic? I don't think I even want to know.

People keep saying that male characters are sexualized. Oh so sexualized. And even as sexualized as female characters. Watch that video. Watch that disgraceful little porn MMORPG review and tell me that male characters are as objectified and sexualized as male characters. Try it. Better yet, try making a youtube video, with your face plastered on it, with a straight face, talk about Scarlet Blade and compare it to depictions of male characters in video games and say that it is the same as male characters. I dare you.

Oh yes, and this is supposed to be this one off case pandering piece of garbage niche game and does not say anything about the video game industry. Obviously there MMORPGs about all naked dudes somewhere out there, right? And if this is so unique and special, why all the jiggle physics in Tera Online? Why all the jiggle physics in Skullgirls? What about games like Dead or Alive Xtreme Beach Volleyball?
And Final Fantasy X-2 totally doesn't have Yuna in booty shorts. And how many examples do I have to go into to prove this is a problem. Make is stahp!

This is... I just.... AUURRRGH. I can't believe people don't think this isn't a double standard and isn't a problem.
God, I absolutely agree. It really makes me genuinely sad when people say "It's a non-issue, shut up already!" when we have such blatant examples like this. Of course they don't find it an issue, because (and I did look at the profiles that said this) everyone that argues the opposite are male, and are being catered to. How can anyone actually say with a straight face that there's nothing wrong with underage characters (like in Scarlet Blade) prancing around with no clothes, an exaggerated physique and with games blatantly using women as a marketing ploy? And then there's the counter-argument that "it happens to men too, so you have no right to complain!". I don't recall many games that feature men wearing nothing with bits and pieces wobbling all over the place, or the sexualized gaze of the camera, or this fact being used to sell the game to women. People are allowed to find things attractive, but when this is the character's only feature, it becomes tiring and offensive. And with so few examples of good female characters, and so little done to create variety, it starts to actually make people angry.

Sorry if I'm coming off as hostile, but when we're literally being belittled for even suggesting that it might be a concern and are being insulted in turn, I'm not going to be happy.
 

Lightknight

Mugwamp Supreme
Nov 26, 2008
4,860
0
0
Voulan said:
I'm a little bit offended by the people telling me I shouldn't be offended (someone previously in this thread actually called people like me 'stupid') that most women in gaming wear little to no clothing, have no personality and are literally used just to sell their games.
You certainly aren't being stupid and you can be offended at whatever the hell you want to. This coffee on my desk, it offends me.

What you have to remember is a few things.

1. Women are used to sell almost any product you can imagine. Correction, sex is used to see almost any product you can imagine. As long as we are biologically programmed to be attracted to things, they can be used as marketing. This isn't inherently evil. The difference is that men are much more easily marketed to than women. Mark it down to testosterone induced libido, social programming, or some other evolved traits that have survived because they increased our change to reproduce and therefore be more fit for survival as a species.

2. Women in real life have been known to dress incredibly scantily for no other reason than to do so. Those beach volleyball women are a pretty easy example of blatant sexualization but they weren't wearing anything that real women don't wear or doing anything that real women don't do. The physics is silly but it's really a game of model photoshoots than anything else. Am I offended by it? Sure. But fighting against these games would be little different from fighting against the existence of porn or romance novels. Not because those things are so hard to wipe out, but because you'd be turning yourself into a censor and book burner in the process. These games are not for you and they're not for me, but clearly there's a demand for them and so they are for someone. Even if they weren't, they still have every right to exist.

3. These are not women, these are lines of code. Other forms of media convince actual women to degrade themselves and their gender so this is essentially victimless comparatively. In my mind, there is a WORLD of difference between animating fake people sexually and convincing a real person to degrade themselves. I mean, if the code was an AI and begged to be allowed to dress more appropriately then sure... that would be getting closer.

4. What actual harm do you believe this kind of thing imposing on society? Do you believe that people can't tell the difference between an animated video game character hopping around in a bikini vs a female doctor in scrubs explaining to them why they shouldn't stick apendages into their video game console? This is maybe giving people the wrong impression of women in bikinis or buttless chaps. If you want a culprit that is actually causing people to act out you need look no further than the internet. Porn combined with ignorance of how things are actually supposed to work can really lead to damaging situations and opinions. Men who think women enjoy activities that do nothing for them and abuse them like they're meant for nothing more than male pleasure is the ultimate result of porn. Even then, the topic should be educating people better, rather than trying to censor someone's free speech. The porn industry could also use some significant reform (we have no idea how many women in those videos are actual sex slaves, ruffie victims, underage or anything else).

5. Real women actually go so far as to undergo surgery to look that way. There is a problem with anorexia and bulemia because they want to look like what they feel is attractive (but end up looking like Skeletor and still think they're fat). A non-trivial number of women do dress in the ways that they're being depicted. It's simply a fact of life and they're no less people than you are. It's dumb that sorority girls get all the face time in these games but it isn't an entirely false representation of them. In this way, designing attractive female characters isn't much different from casting attractive actresses for a movie.

So you're not being stupid when you get offended by this stuff. But what you should ultimately be mad at is the roles that these characters are given. Like women aren't competent or like women have not personality except the ones that bounce. Sexualization is going to happen. Women do it to themselves regularly. But lazy characterization of the female characters is just boring writing.