Insignificant things that make you RAGE in games

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Dirty Hipsters

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We all have it. Something about a game, a completely minuet detail that we shouldn't even be noticing just pokes us the wrong way, and makes us rage at a game. This detail might not even have anything to do with the actual gameplay, it might be completely insignificant, but we just can't let it go, and the hatred of that little tiny thing festers in our soul until we rage.

What is your tiny detail that makes you tear off your shirt and scream to the heavens "How the fuck can game developers be soo stupid?!"

Here's mine:

I've had Killzone 3 for all of 3 hours, and it's already managed to make me hate the PS Move, wishing that the damn ice cream cone controller had never been created.

Mind you, I don't actually have Move, nor have I tried it with Killzone 3, the reason I hate it is because EVERY TIME I load up killzone I get a 30 second long tutorial of how to properly strap the goddamn Move controller to my arm, which cannot be skipped. The worst part is, the game KNOWS I don't have Move, since in the ingame menu it doesn't give me the option to change Move controls (just like it doesn't let me change 3D settings). So basically I'm forced to sit through this nonsense for something that I don't own.

I could swear that Playstation is trying to use this stupid screen as marketing for the Move, but I don't think it's working, because it's making me really hate something that I've never even touched.

Screw you Sony.
 

Ghengis John

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When a game has impossible multiplayer achievements keeping me from getting 100% completion on it. Like a fighter that demands I attain the maximum rank when I have to fight freaks who play the game at a professional level to do so, a platformer with scoreboards that demands I get the top score in a level or a game like Gran Theft Auto IV that demands I kill a game developer in multiplayer. Do you know the ODDS of me running into a game developer? Then I have to kill them? Everyone will be trying to kill them. It's even worse when it's a single-player centric game like GTA IV and I have this multiplayer elephant in the room.
 

ultrachicken

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I hate it when games have such long starting up sequences, in which they show the logos of every company that was involved in making the game. At least let me skip, damn it!
 

Zergadooful

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ultrachicken said:
I hate it when games have such long starting up sequences, in which they show the logos of every company that was involved in making the game. At least let me skip, damn it!
This. I also hate having to re-watch 2 minute unskippable cutscenes every time I die on a really hard boss fight.
 

Terminate421

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I hate it when people tell me I suck for no goddamned reason,

I never said a word, I never even noticed them until I hear, "Hey Terminate, Your terrible!"
 

loadingdread

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Ghengis John said:
When a game has impossible multiplayer achievements keeping me from getting 100% completion on it. Like a fighter that demands I attain the maximum rank when I have to fight freaks who play the game at a professional level to do so, a platformer with scoreboards that demands I get the top score in a level or a game like Gran Theft Auto IV that demands I kill a game developer in multiplayer. Do you know the ODDS of me running into a game developer? Then I have to kill them? Everyone will be trying to kill them. It's even worse when it's a single-player centric game like GTA IV and I have this multiplayer elephant in the room.
That achievement was infectious, if you killed someone who killed a dev you would get it too, making it easy to get. As for online achievements, I hate them. some people just dont have the time (or internet to be able to play online mp.
 

AWDMANOUT

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Ghengis John said:
When a game has impossible multiplayer achievements keeping me from getting 100% completion on it.
This, first of all.

And second, when a game respawns me a long ways back from the point I was at.

Lookin at you, Force Unleashed 1, Mercs 2, LBP 1...

Also, the veteran difficulty on every recent CoD makes me want to club a seal with a baby.

P.S., my captcha words were "probably nesedint". Feel like it's suggesting something...
 

RowdyRodimus

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I hate when an action game that previously had you killing everything that has a single brainwave or more turns into a stealth game. Oh, and they are usually the one sight fail types, too. Always pisses me off. If I want to play Hide and Seek, I'll go back to kindergarten.
 

SangRahl

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Ghengis John said:
When a game has impossible multiplayer achievements keeping me from getting 100% completion on it. Like a fighter that demands I attain the maximum rank when I have to fight freaks who play the game at a professional level to do so, a platformer with scoreboards that demands I get the top score in a level or a game like Gran Theft Auto IV that demands I kill a game developer in multiplayer. Do you know the ODDS of me running into a game developer? Then I have to kill them? Everyone will be trying to kill them. It's even worse when it's a single-player centric game like GTA IV and I have this multiplayer elephant in the room.
Oh, dear lord, I hate this. Maybe they're not impossible... But having a 4-yr-old and a 3-yr-old (yep, we figured out what did that, after the second) means having to have the ability to mash [PAUSE] at a moment's notice, so oftentimes multiplayer is out of the question.

But, to add an original pet peeve... Inability to [Volume Control] or [Mute] en-masse voice chat in PS3 games when I do get to play multiplayer. Assassin's Creed: Brotherhood really sucks in this case. You have to navigate through a pause menu to get to the mute options, and only a short window of time to get the job done between matches.

Given that every single person with a mic seems to be eleven and particularly prone to vociferate with exceptionally 'colorful' language. A dozen peaceful matches, and I'm having to dive for the TV remote when the lobby gets a couple newcomers that just yabber on to one another talking sh*t to each other.
 

TonyVonTonyus

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No warning that an enemy is near until it comes and hits you and no way of seeing the enemy pryor. Like in Vikings: Battle for Asgard a major part of the game is in dark areas so why would they make an enemy blend into the backround, silent and strike you without warning and not add in something to counteract this.
 

Dirty Hipsters

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Zergadooful said:
ultrachicken said:
I hate it when games have such long starting up sequences, in which they show the logos of every company that was involved in making the game. At least let me skip, damn it!
This. I also hate having to re-watch 2 minute unskippable cutscenes every time I die on a really hard boss fight.
Oh god I hate that. And then the cutscene also has a QTE in the middle of it, so you actually have to pay attention to it every time you're watching it. RAGE!!!
 

Light 086

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The thing I hate is when the credits are unskippable, forcing you to stomach it or to restart your system. Thankfully not too many games do this anymore.
 

Caligulust

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In online games, probably user names. Not even offensive ones. Just sometimes I see a guy and his name bugs me. For instance "Less QQ more Pew Pew".

Otherwise, it's moving too slowly.
 

xpk3

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I hate getting stopped by something tiny on the floor, then having to walk all the way around it AND then getting stopped by something else. Also getting stuck permanently that involves me re-loading from a previous save point.
 

Mr36

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When, in a large open ended FPS, enemies can see you at 100 yards at night through cover (*koff Far Cry 2)

When they shoehorn some kind of half-baked romantic subplot into storylines (There's a million examples of this, but the most egregious example I've seen recently was Force Unleashed 1)

WEAPON DEGRADATION!
 

Karratti

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xpk3 said:
I hate getting stopped by something tiny on the floor, then having to walk all the way around it AND then getting stopped by something else. Also getting stuck permanently that involves me re-loading from a previous save point.
The "six-inch wall." I loathe this. I don't know how many times I've been playing an FPS, doing fine, smoothly running from one thing to another, when suddenly I'm completely stopped in my tracks by some little piece of game geometry the size of a soda can. My soldier, apparently because he's an idiot, runs in place completely in the open long enough for someone to blow my head off.

If it's not tall enough to be used as cover, then it shouldn't be stopping me as I run across it!
 

Thaluikhain

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Rainbow Six: Raven Shield is supposedly a realistic game, and mostly does this fairly well.

Then it stick in magic machines that can detect human heartbeats through walls. Having said this, the American military were pretending they had these when Rainbow Six was first being developed, but it's still obviously not true.

Secondly, infra-red scopes that can see people through walls and glass windows. I mean, c'mon.