Intelligent games, I'm running out.

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blankedboy

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If you think Oblivion is good, you obviously haven't played Morrowind. It makes Oblivion look like a big fat turd.
 

lostclause

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Intelligent in gameplay or story? Bioshock for story (although the play is still good it's not outstanding) Civ 4 for gameplay.
 

Tonimata

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The whole world is running out of intelligence altogether.

Good luck in your hunt.

And remember, be on fire!
 

thiosk

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I can only say, Star Control 2.

This game will NOT hold your hand. I often play it when I feel the urge for some good fun again. Sadly, I know it so well I no longer have the joys of running on fumes while roaring through hyperspace being tailed by six squads of the Kohr-Ah...
 

CrysisMcGee

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Valiance said:
CrysisMcGee said:
Valiance said:
I loved Trine, but I thought the voice acting was by far the worst part of it, the knight especially...lol.

Anyway, Braid, Trine, Master of Orion, Civilization, Hearts of Iron (2 or 3 are the ones I've played), Heroes of Might and Magic, Supreme Commander...Fallout 1 and 2, and maybe Tactics, Jagged Alliance 2, (and 1, but it's dated by today's standards...), Mechwarrior 3 (seriously, half the game is spent configuring your 'Mech...), and I could go on, but that's plenty.
JA2 I spent countless hours playing. I love strategy and tactical Combat. Played the first 2 heroes of M&M. Mechwarrior 3 was lacking, at least to me. Mechwarrior 4 mercenaries is my favorite of the series. Love the fallout series, and Tactics. Supreme Commander I need to pick up.

Hearts of iron I have herd of, but never played.

Gimme more suggestions!...please
I think mechwarrior 3's expansion is the ONLY mechwarrior that had difficult combat and enemy mechs that had configs as badass and interesting as your own. Mech 2 and mercs were good, never played 4 or its expansion.

Uhm.

The Sudden Strike series?

I could go a little bit lower, like Age of Empires or Total War or something...I don't quite know what you're looking for exactly since you liked fallout -and- JA2 -and- mech4...

Commandos? Close Combat series?

Do you like military tactics games? Sci-fi tactics games?
Strategy is my favorite genre. I love tactics.

Beat the first commandos, tried playing the second. The tutorial level sucked ass. I didn't make it past 3 missions because it was too damned hard, or I ran out of patience. not sure which.

Close combat sounds interesting
 

CrysisMcGee

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Jekken6 said:
for more recent games, go for The Witcher
I tried to play this game. And I won't play it again. And I don't have a clue as to why. There's nothing wrong with the game...I had fun playing it...but the thought of booting it up again makes me queasy. Maybe because Yahtzee's review compared it to MMORPG's. Seriously, the game is a lot of fun to play, but something about turns me off.
 

CrysisMcGee

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Woem said:
Planescape: Torment should be intelligent enough for you then.
And every other Black Isle game. I own them all. That's my favorite Fantasy RPG too. If you have any other suggestions, that would be great.
 

CrysisMcGee

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PoisonUnagi said:
If you think Oblivion is good, you obviously haven't played Morrowind. It makes Oblivion look like a big fat turd.
Played Morrowind for hours, never beat it. Made it to level 47. Beat the mage's guild quests.

I like oblivion better. It's just me. Love the graphics.
 

Iron Mal

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Firstly, why is intelligence important for a game to be good? (I've had a great time playing 'mindless shooters' while some allegedly 'intelligent' games have proven to be about as entertaining as cramming burning hot glass under my fingernails while watching German opera).

Secondly, (as others have said) what qualifies an 'intelligent' game? Is it puzzles? (in which case bejewelled counts as an intelligent game despite it's sheer simplicity) A well written story? (that disqualifies Portal then) Or something else?
 

CrysisMcGee

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Iron Mal said:
Firstly, why is intelligence important for a game to be good? (I've had a great time playing 'mindless shooters' while some allegedly 'intelligent' games have proven to be about as entertaining as cramming burning hot glass under my fingernails while watching German opera).

Secondly, (as others have said) what qualifies an 'intelligent' game? Is it puzzles? (in which case bejewelled counts as an intelligent game despite it's sheer simplicity) A well written story? (that disqualifies Portal then) Or something else?
It's quite simple. I'm asking for your opinion, what you think qualifies. IF you don't know, then throw out a few suggestions of your favorite games.
 

Valiance

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CrysisMcGee said:
Strategy is my favorite genre. I love tactics.

Beat the first commandos, tried playing the second. The tutorial level sucked ass. I didn't make it past 3 missions because it was too damned hard, or I ran out of patience. not sure which.

Close combat sounds interesting
Close Combat, I recommend 2 and 3 - never played the first one much. It's one of those games that you shouldn't feel bad about pausing to give orders (though the real-time-ness is very slow because, well, tanks and soldiers move slowly...)

I can tell you right now that the demo of Order of War (just came out recently) was way too oversimplified for someone like you - all it really has going for it is that it's pretty (sort of pretty, anyway).

Sid Meyer games that I haven't mentioned are good. Colonization, Alpha Centauri you might like...The new Civilizations...

Microprose things I haven't mentioned (other than Mechwarrior, X-Com, Master of Magic (maybe that was Simtex before Microprose owned them...?)) like Railroad Tycoon (2 is the best), and Star Trek: Birth of the Federation is basically Master of Orion 2 in the Star Trek universe.

I'm in class and can't think of anything else right now. You might like Steel Panthers...Or...Fantasy General or something...

~~~~~~~~~~~~~~~~~~

EDIT: BIRTHRIGHT. BIRTHRIGHT IS THE BEST TERRIBLE GAME EVER. IF YOU PLAY IT YOU WILL UNDERSTAND THE POTENTIAL THAT IT HAD, AND THAT IF IT WAS DONE RIGHT, IT WOULD BE YOUR PERFECT GAME.

It was a mix of turn-based strategy overworld, real-time-strategy combat (Yes, I know that Rise of Nations did that...), BUT it also had Daggerfall/Oblivion-style RPG moments where you would send in your heroes to clear a dungeon or infiltrate a castle in enemy land...And those heroes had their own inventory and skills and abilities and that part was done in first/third person like Crusaders of Might and Magic.

It was such a good idea but so mediocrely implemented, but you might wanna try it anyway.
 

CrysisMcGee

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Valiance said:
Close Combat, I recommend 2 and 3 - never played the first one much. It's one of those games that you shouldn't feel bad about pausing to give orders (though the real-time-ness is very slow because, well, tanks and soldiers move slowly...)

I can tell you right now that the demo of Order of War (just came out recently) was way too oversimplified for someone like you - all it really has going for it is that it's pretty (sort of pretty, anyway).

Sid Meyer games that I haven't mentioned are good. Colonization, Alpha Centauri you might like...The new Civilizations...

Microprose things I haven't mentioned (other than Mechwarrior, X-Com, Master of Magic (maybe that was Simtex before Microprose owned them...?)) like Railroad Tycoon (2 is the best), and Star Trek: Birth of the Federation is basically Master of Orion 2 in the Star Trek universe.

I'm in class and can't think of anything else right now. You might like Steel Panthers...Or...Fantasy General or something...

~~~~~~~~~~~~~~~~~~

EDIT: BIRTHRIGHT. BIRTHRIGHT IS THE BEST TERRIBLE GAME EVER. IF YOU PLAY IT YOU WILL UNDERSTAND THE POTENTIAL THAT IT HAD, AND THAT IF IT WAS DONE RIGHT, IT WOULD BE YOUR PERFECT GAME.

It was a mix of turn-based strategy overworld, real-time-strategy combat (Yes, I know that Rise of Nations did that...), BUT it also had Daggerfall/Oblivion-style RPG moments where you would send in your heroes to clear a dungeon or infiltrate a castle in enemy land...And those heroes had their own inventory and skills and abilities and that part was done in first/third person like Crusaders of Might and Magic.

It was such a good idea but so mediocrely implemented, but you might wanna try it anyway.
I thank you very much for your advice. I should note that I do love games where not much thinking is required, but I derive the most satisfaction frrm intelligent games. And games that give me a real challenge. Not that break your mouse kind of challenge, but the kind that keeps you thinking.
 

CrysisMcGee

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gremily said:
Do all games have to be intelligent.
Of course not. But the intelligent games I derive the most satisfaction from. Also, whenever I see or play one, it restores my faith in gaming, not to mention humanity.