Most of us have come to a pivotal point in a game's story where the developers did something special. Something that could not have been done in any other medium. There are many different ways to use interactivity to enhance a storytelling experience in ways that could not have been done without it. It's what makes this medium so great.
So, my question to you Escapists is: what are your favorite interactive storytelling techniques? When and where have they been used? What makes it so great?
My personal favorite is one I call Interactive Inevitability, where the player is put in a situation where they have control, but ultimately cannot stop an event from happening. My favorite example is at the end of Shadow of the Colossus. If you don't know what I'm talking about, play that game. A twist on the formula would be the scene in Andrew Ryan's office in Bioshock; not quite the same, but similar in concept.
IMPORTANT: If you are going to describe specific examples, even if they are not technically story spoilers (but especially if they are), put it in spoiler tags. It's much better for the player to experience these moments themselves than to have them explained to them first.
So, my question to you Escapists is: what are your favorite interactive storytelling techniques? When and where have they been used? What makes it so great?
My personal favorite is one I call Interactive Inevitability, where the player is put in a situation where they have control, but ultimately cannot stop an event from happening. My favorite example is at the end of Shadow of the Colossus. If you don't know what I'm talking about, play that game. A twist on the formula would be the scene in Andrew Ryan's office in Bioshock; not quite the same, but similar in concept.
IMPORTANT: If you are going to describe specific examples, even if they are not technically story spoilers (but especially if they are), put it in spoiler tags. It's much better for the player to experience these moments themselves than to have them explained to them first.