cojo965 said:
So I was watching videos on a little game called Natural Selection 2, a game whose big feature is being both a first person shooter and a real-time strategy game. The way this works is, one player plays an rts as the Commander while his units do the fps part of the game as they are controlled by other players. The Commander's... well, commands in the other player's perspectives as that voice in the single player fpses telling you to build stuff, shoot stuff, or repair stuff. You know what though? It would probably be easier to just show you all what I mean.
Now I've never played the game, mind but this looks very intuitively designed. See, I don't like how in the experiences I've had with rtses is how I have to watch any battle that unfolds because the guys you control cannot be trusted to do the best thing in a situation. However, in Natural Selection, because the units are self aware human beings, you don't have to baby them so much, meaning that if an engagement doesn't go so well I can spend more time thinking of how to help the next battle go better for your allies. It's the sort of thing that appeals to me, so then why are the Natural Selection games the only ones I can name that try this? What other concepts have amazed you by how they haven't been copied to death?
As someone who owns Natural Selection I can tell you that the concept is a lot of fun
when it works and it works extremely rarely. If you play with pubs either no one wants to be the commander, or the commander ends up being terrible and always focusing on the wrong thing, or the players are terrible and blame everything on the commander. The only time the game really works is if you're playing with people you know and everyone is actually working as a team, which is something that you can't expect to happen very often considering the low population of the game.
So yeah, the reason no one else copies this concept is that it's too hard to implement well, and even when you do implement it well the entire thing is dependent on everyone participating to actually know what they're doing. The game takes too long to learn and because of that has a very small population of people who actually know what they're doing and how to play properly 80% of the matches end up with neither team using the mechanics to the fullest.