I was thinking the same thing. The rogue and mage classes provide lots of different in-class tactics, and the prestige classes available mean you can really custom-tailor your class to your play style. Personally, I like to be a damage-dealer/smooth talker. When I played my mage, I dumped my first 4 skill points in Coercion and focused on crowd-control spells. I went Arcane Warrior/Shapeshifter and focused on trying to talk my way out of fights. If that didn't work, then I brought the pain. I like being able to disable lots of enemies at a time, then pick 'em off one by one. So Sleep/Waking Nightmare was a great combo, as was Sleep/Horror. Now I'm working on a healer build mage, and the play style is already very different.Veret said:Dragon Age gives a lot of tactical choices, especially if you're playing as a mage. I built a character that's aggressively focused on crowd control spells; within five seconds of entering a room all of my enemies are either stunned, knocked down, paralyzed, asleep, or on fire (or some combination of the above). It's great fun, but if you're not careful you can also take out yourself or the rest of your party along with them. Contrast that with an arcane warrior build, where the mage is essentially a spellcasting tank, or a healer/support build, where you stand at the back of the line and buff everybody while they deal and soak up damage for you.
The game also offers a downright sadistic variety of traps. When your rogue has the opportunity to prepare a battlefield before the enemy shows up, you can be pretty insidious about it all. Definitely a fun game for tacticians.
Same goes for rogues. My first one was built to open everything in sight, disarm traps, smooth talk enemies, and sneak around the battlefield. Now I'm going for an assassin/duelist type who's basically a very nimble warrior.