Interplay Claims It Could Take Back Fallout

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Starke

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Nephilium said:
ok next question,
What was the last GOOD game Interplay released?
I'm genuinely unsure, Baldur's Gate 2: Throne of Bhaal? I do know what the last Fallout game they released was, and the fact that it's still referred to as "PoS" on No Mutants Allowed speaks volumes.

Anyway, well said.

Though there is a further possible (conspiratorial) angle. Interplay has basically been in a position to provoke all of this. Since Fallout 3 hit, their work on the MMO has provided them with an avenue to provoke Bethesda constantly. Remember their release of the "Trilogy Pack" a little while back? Even though it was in violation of their contract? Bethesda's told that Interplay is behind the milestone deadlines, when they're (apparently) not, provoking a suit? And everything spirals out from there. If this is accurate, then Interplay has almost nothing to lose (except court costs), and the potential to snag a AAA IP for peanuts.

EDIT: I know it sounds like a conspiracy theory, but it does seem to fit the events so far.
 

adamtm

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I'd rather Interplay have the Fallout MMO than Bethesda. Why?

Simply because i fear that with the funding behind Bethesda and their business-only approach to games we would get a "World Of Fallout" while with Interplay i think its safe to say they do not wish to create the next "wowkiller".

I'm fine with Fallout Online being a niche mmo with dedicated 100-300k subs or even F2P. I dont think letting Fallout enter the MMO market with the goal to compete with the big-boys is realistic and Bethesda would be doing exactly down that road (you know being a AAA publisher that needs to uphold the rep in the industry).

So id rather see Bethesda not have the MMO.
 

Nikolaz72

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Apr 23, 2009
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Starke said:
Ausir said:
Interplay did fail to meet the financial requirements, but their claim (which is pretty strong on this, actually), is that they failed to do so because Bethesda acted in bad faith from the beginning, never actually intending for them to be able to finish the game, and tried to stop them from making the game by any means necessary even before the deadline.
Except, if you turn it around... Interplay sells the IP with the provision that they get to work on an MMO. Then, they get the MMO ready to roll, but claim they're behind the mark in order to provoke Bethesda into telling them to stop. They deliberately provoke it into a court case by refusing to settle or mediate... and now they're looking at reclaiming the license because they provoked the other party into behaving in "bad faith"... call me crazy but that sounds like a plan.
Lets turn it into. Bethesda didnt buy the rights to make a fallout MMO because they knew this would happend and they would get the rights to do it without paying the money in the end if they played their cards right. And you dont even have to be crazy to call that a plan.
 

BabyRaptor

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This entire situation has intrigued me. It's like a wreck on the freeway...You don't WANT to watch, but you just can't look away.

I haven't played enough Fallout to really get into it yet, so it doesn't affect me beyond entertainment value, but those of you getting buggered have my sympathy.
 

poiuppx

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Oh, wow. Wow. Interplay has balls, I'll give them that. Balls, and no damn sense whatsoever. News flash; your company is still soaked in debt, hasn't produced a damn thing in ages, and is headed into a legal fight that will almost certainly stretch on for another few years. But the bit that kills me? The line that destroys me? The idea that showing anything from the MMO would be damaging to their case.

See, you know what that sounds like to me? It sounds like a steaming pile of BS. It sounds like they DON'T have anything to show for all these years of work and venture capital. It sounds to me like they're trying to bank off Bethesda's success in a desperate bid to actually make money again. You want to silence critics and give yourself a good accounting for this case? Show us what you have. It's ONE YEAR from the deadline for the game's release according to the original contract, which you seem so keen to bring up. ONE. YEAR. So where's the beta testing? Where's the presence at major industry expos? Where is ANYTHING aside from that crap newsletter that doesn't tell interested parties a damn thing?

The Interplay Fallout MMO is nothing more than vaporware. I'm calling it here. Because if they had anything, I mean REALLY had anything, they could show it by now in order to drum up support and bring in extra money to help them fight this. But they won't, because they can't.

***** at Bethesda all you want, but at least their damn games actually come out. And they sure as hell didn't make Brotherhood of Steel, so bonus points for that.
 

Starke

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Nikolaz72 said:
Starke said:
Ausir said:
Interplay did fail to meet the financial requirements, but their claim (which is pretty strong on this, actually), is that they failed to do so because Bethesda acted in bad faith from the beginning, never actually intending for them to be able to finish the game, and tried to stop them from making the game by any means necessary even before the deadline.
Except, if you turn it around... Interplay sells the IP with the provision that they get to work on an MMO. Then, they get the MMO ready to roll, but claim they're behind the mark in order to provoke Bethesda into telling them to stop. They deliberately provoke it into a court case by refusing to settle or mediate... and now they're looking at reclaiming the license because they provoked the other party into behaving in "bad faith"... call me crazy but that sounds like a plan.
Lets turn it into. Bethesda didnt buy the rights to make a fallout MMO because they knew this would happend and they would get the rights to do it without paying the money in the end if they played their cards right. And you dont even have to be crazy to call that a plan.
That's plausible except, under that scenario Bethesda is banking on a probability which they don't have actual control over. It's a valid possibility, and it's certainly strengthened by their claim that they only licensed the name, not the IP back to Interplay for the MMO, since the game was never going to be made, it wouldn't matter, and if they did start to get the game up off the ground, it would have been a convenient way to hit them again and try to shut the project down. But that would be a much riskier proposition, for all the reasons we're seeing, and doesn't seem like the kind of risk a major publisher would be willing to take.
 

Hungry Donner

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Ultratwinkie said:
Actually the morrowind staff has left and was replaced with its current staff.
There are a number of TES III developers who left, in some cases after Oblivion (like Ken Rolston and Mark Nelson) and in some cases beforehand (like Christine Miller and Douglas Goodall); no doubt more if I put my mind to it.

There are a lot of developers who worked on Morrowind and are still there. Off the top of my head I can think of Brian Chapin (Designer), Christiane Meister (Lead Character Artist), Steve Meister (Programmer), Michael Wagner (Cartography), and GT Noonan (Animator). There are two other artists whose names I forget, and someone who I believe did QA for Morrowind and is now a designer - he may have also does some design work on the expansions.

Emil Pagliarulo did do some work on Bloodmoon (the miscellaneous quests) but admittedly wasn't involved in Morrowind itself.

There is at least one prominent Morrowind modder who still works at Bethesda - he obviously wasn't a Morrowind developer but he still did a lot of work with the game, albeit unofficially.

Kurt Kuhlmann did some of the pre-production work on Morrowind but left the company I believe before full production started. He was a Bethesda designer previous to Morrowind and remains one since his return.

Tedders, Michael Kirkbride, and Mark Jones were all Bethesda employees that left before Morrowind started full production but all three did freelance work for TES III and Tedders and MK did freelance work for TES IV as well. Nothing has been said about any of these people working on Skyrim but MK has been posting a lot of Skyrim related pieces lately so if he isn't officially involved it's certainly inspired a lot of new unofficial work from him.
 

370999

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Am I the only person here who hates the idea of a Fallout MMO? It justs seems to toattly contradict the premise of Fallout, that of what would you do in a new world, by throwing in guilds and will ruin the exploration elements with fetch quests. Of course I am biased as I despiese MMOs but I won't be buying it.

Fallout 3 sucking seems to be an opinion only held by fans of fallout one and two. Look I played F2 and I enjoyed it, the humour was nice and the setting unique. But F3 is not aweful compared to it by any means. Yes it missed a bit on the morality side of things going for a slightly retarded karman meter, the world felt a bit empty and the humour was lacking but it was still a stonking good game with unique asethetics and a strong sense of personality and some drop dead gorgeous scenes. I feel it was a worthy addition to the series.

On to this actual argument, I don't know. Both sides went to make the most money and that's fair enough but don't take them as being completely honest here guys. Personnaly I think Bethsheda are the ones most likely to actually do something with the franchise but who knows.
 

ALPHATT

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We have to remember that the fallout games are only decent because they are oblivion, remade again and again. Also, I refuse to play an MMO made by a company that can't even debug a SP game let alone a fucking MMO, not to mention the sub par animation that makes characters look like they are skating on the ground rather than walking, so I say let interplay have it, they alredy written a great portion of the gd game. I mean what is bethesda trying to achieve, even if they win this, they won't see the source code and an MMO takes around 6 years.
 

Green Tentacle

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joebear15 said:
Serris said:
PizzaSHARK said:
Serris said:
PizzaSHARK said:
edit: and i actually liked vanilla oblivion. don't state your own opinion as fact.
You're part of an extremely small minority, moronic fratboy console gamers aside, then.
oblivion sold pretty well, despite one of the easiest to crack DRM (i seem to remember i didn't have to put it my dvd to play).
and i'm pretty sure not everyone installed a lot of mods. a lot of people bought it, played it, liked it, moved on.

to clarify though: i did use mods. but only long after playing everything there was to be had with vanilla.
i used mods as well and I agree with you but you feed the troll by speeking with him
So he's a troll by speaking his own opinion?

OT: Didn't Interplay also mention making a Clayfighter remake, an Earthworm Jim remake, and a MDK one when they still have to make on the Fallout MMO?
 

Bwown

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This almost seems like a strange way for Interplay to get the word out that they're making an MMO. I mean how many times have we come onto this site only to come across another article about this lawsuit and the game Interplay wants to make. Win or lose people now know about what they're doing. Crazy conspiracy theory? Maybe. Lawsuit with benefits? Yes.
 

brodie21

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Apr 6, 2009
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NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!

i hope bethesda gets to keep the rights to fallout, because i have a feeling that if interplay gets its hands on it then it will go nowhere.