Into The Depths -- A Bioshock RP (Closed) (Started on page two!)

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SniperWolf427

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Jun 27, 2008
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I have never actually "run" an RP before, so please bear with me during the starting process. I really need anyone's input about the state of the RP. Is there anything that needs fixing? Anything that I need to add or remove? I want to make this the best possible experience for the RPers involved. If you have any suggestions, questions, comments, etc. Please PM me or post them in the thread.

Now then, this will be a standard fare RP where the players will make up the story as they go along. I have provided a base structure and time period for the story, but I want everyone's creative juices working together in order to come to an interesting and compelling conclusion. Basically, the RP will go on as long as you guys want it to, but if we decide it's time to end it, then we can do it. I just want it to be a fully fleshed out story that will not only add to, but complement the lore and intrigue of Rapture.
Above all though, I just want everyone to have fun doing it!

I don't want any dice rolls, nor will I be doing any narrating. This is not Dungeons and Dragons. I will be playing right alongside you guys with no sort of plan as to where the RP goes. That is entirely up to the lot of you.

In order to keep the game simple, I have chosen to completely remove Gene Tonics (I felt they could be used unfairly), and I have instead implemented a skill system that I think will adequately replace them.

I have a list of rules, Plasmids, Skills, example character sheet, and a little paragraph about another mechanic that I am implementing in the appropriately labeled spoiler boxes below. So, would you kindly read them and sign up for the RP?

Thanks,
SniperWolf427

In September of 1967, the FBI received a letter from a person wishing to simply call himself "The Red Pawn". This person claimed to have worked with a notorious organization, The International Order Of The Pawns (I.O.O.P.). The organization was known for its obsessive research on the city of Rapture; obsessive to the point of the organization's leader, Orrin Oscar Lutwidge, losing his mind and being placed in Tollevue Mental Hospital.

The letter details that the Red Pawn's exact duties were to create and distribute forged documents for a number of reasons, but the primary intention was to keep the government out of I.O.O.P.'s business and, most certainly, out of Rapture. The Red Pawn also admits that I.O.O.P. had purposefully defrauded the FBI's investigation into an airliner that crashed in the mid- Atlantic Ocean in 1960, hoping to maintain Rapture's secrecy. The letter states, quite clearly, that I.O.O.P. never went to Rapture, or even found out its true coordinates. However, their leader, Orrin Oscar Lutwidge, discovered Rapture's location and went there himself in 1959. Supposedly. His seemingly insane ramblings about an underwater city are the primary reasons for his placement in a mental hospital.

The Red Pawn claims to have acquired the coordinates to Rapture and has put them into the envelope, along with the letter. Because of the letter, the FBI is sending a small, hand picked team of talented individuals to the coordinates to investigate.

Here is the letter in its entirety:

To whom it will most certainly concern,

For reasons most likely obvious, I am choosing to keep my identity a secret, however, you may refer to me as the Red Pawn. In 1956, I was contacted by Orrin Oscar Lutwidge to be a part of a little club he was starting named The International Order Of The Pawns, or I.O.O.P.

Silly name, I know. Don't ask me why he chose it.

Regardless, he requested that I forge numerous documents to aid him in his quest for the mythical underwater city of Rapture. The jobs I'd done would be too numerous to list here, though I'll certainly share with you the most interesting of the bunch. Throughout my time with I.O.O.P., I created several forged documents with the intent of throwing off the government's investigation into Rapture. More specifically, I ensured that the FBI, the CIA, nor any other part of the United States government was able to find Rapture's location. You can't possibly imagine the headache this was. My daily workpile was through the fuckin' roof. In 1960 alone, I made sure that the crashed airliner, as well as the destroyed Navy nuclear submarine, disappeared under a pile of myths, misinformation, and paperwork.

Now, I, nor any of the other members of I.O.O.P., have ever been to Rapture. Though, in 1958 Lutwidge burned down his own office building, and pulled a disappearing act so he could go to Rapture in 1959. I'm unsure of how he found out its location, but I'm sure that he was there. That old office building contained many secrets, one of which being the location of Rapture, which I now know; thanks to the crazy bastard's notes, I have the exact latitude and longitude coordinates for Rapture. In the envelope, you'll find the original scrap of paper that Lutwidge wrote said coordinates on.

By now, you're most certainly wondering why I'm aiding your investigation after so many years of attempting to destroy it. Well, I suppose I'm a man full of regret. I.O.O.P. had done great harm to many innocent people and even caused the deaths of several people who didn't need to die. Read into the disappearance of Celeste Roget for more information on the deaths.

And now, children are vanishing from the coast amidst reports of mysterious red lights which are no doubt related to Rapture. Hopefully, you chaps will now be able to end this whole bloody fiasco once and for all, for I am most certainly sick and tired of it.

Love,
The Red Pawn


Assuming that Rapture does indeed exist; the objective is to infiltrate the city via fishing boat and find out exactly what the hell is really going on down there. This is strictly an information gathering mission and, because of such, the only provided weapon will be a single revolver. Good luck and may God be with you all.

Just a list of available Plasmids. You must choose one for your character to gain for free, but the rest will be bought using ADAM at a Gatherer's Garden. Click on the Plasmid's name to learn more about it.

Cyclone Trap [http://bioshock.wikia.com/wiki/Cyclone_Trap]
Effect: Spawns mini-tornado traps, which can be made into Plasmid Traps, that fling Splicers into the air.
Price at Gatherer's Garden: 60,100,140

Decoy [http://bioshock.wikia.com/wiki/Target_Dummy]
Effect: Spawns a ghost that distracts enemies away from the player.
Price at Gatherer's Garden: 60, 100, 120

Electro Bolt [http://bioshock.wikia.com/wiki/Electro_Bolt]
Effect: Sends charged currents of electricity to stun enemies and electrify water.
Price: 80, 120, 225

Hypnotize [http://bioshock.wikia.com/wiki/Hypnotize]
Effect: Causes the target to attack any nearby enemies.
Price: 60, 120, 160

Incinerate! [http://bioshock.wikia.com/wiki/Incinerate!]
Effect: Ignites enemies and objects in a radius. Fire spreads
Price: 90, 120, 200

Insect Swarm [http://bioshock.wikia.com/wiki/Insect_Swarm]
Effect: Spawns a swarm of hornets that continuously attack and distract nearby enemies
Price: 60, 100, 130

Scout [http://bioshock.wikia.com/wiki/Scout]
Effect: Allows the user to project a "ghost" form from their body which they can control.
Price: 40, 60

Security Command [http://bioshock.wikia.com/wiki/Security_Command]
Effect: Tags an enemy causing all nearby Security Devices to target it.
Price: 30, 75, 100

Telekinesis [http://bioshock.wikia.com/wiki/Telekinesis]
Effect: Pulls the targeted enemy or object towards the user and allows it to be thrown.
Price: 90, 100, 250

Winter Blast [http://bioshock.wikia.com/wiki/Winter_Blast]
Effect: Temporarily freezes the target, allowing them to be shattered
Price: 60, 100, 200

Aside from being a traditional "make the story up as you go" RP, I've decided to add an interesting mechanic to the mix. I will allow you to get as many Plasmids as you wish to have (provided that you have the resources to get them, of course), however, you have a limit of four plasmid "slots". Once you pass four, your character will begin to become spliced up. This means that with each plasmid over four, your character will start to lose his/her mind and their appearance will become far less... Appealing. However, survival is key, so choose your number of Plasmids wisely.

Oh, and each level of a plasmid takes up that number of "slots". For example, a level three plasmid takes up three "slots", etc.
[HEADING=2]I'm up for suggestions about new skills before we start! Tell me if you have any.[/HEADING]

Choose two skills for your character.

Ballistics Technology -- Gives the person an advanced understanding of the technical side of weaponry. Allows them to maintain and repair weapons, and also allows them to create basic forms of ammunition. (Simple bullets, but not explosives, etc.)

Field Medic -- Gives the person knowledge of how to treat basic wounds (Like bullet wounds, cuts, burns, scrapes, broken bones, etc.). Effectiveness varies based on what items and equipment are available to them at the time.

Lock picking -- Pretty self explanatory. Gives the ability to open locked containers and may allow them access to otherwise inaccessible rooms. (NOT to be confused with hacking)

Hacking -- A successful hack gives the person control over security devices like turrets and cameras, and can even earn them discounts at item vending machines.

High Charisma -- This skill makes the person much easier to like as it gives them a certain elegance to their words. This skill may allow the user to talk their way out of potentially dangerous situations.

Sneaking -- The person will be much stealthier now and can be very adept at sneaking around enemies, turrets, and cameras undetected. (This only works on enemies who don't know you're there to begin with. You may not sneak away during a fight.)

Gunslinger -- This skill makes the person much more adept with firearms.

Strong Willed -- This skill allows the person an extra Plasmid "slot", increasing their overall tolerance of Adam before they become "spliced up". They also have the ability to keep cool under extremely stressful scenarios.

Survivor -- This person's natural survival instincts are much sharper than the average human being's. When there's something fishy about, they know about it. Their "bad feelings" may keep them out of some sticky situations.

Tough Guy -- This skill allows the person to take a bit more punishment than normal before succumbing to injury or death.

Agile -- The person will be much lighter on their feet, meaning that they can outrun other people, and may be able to use this to escape dangerous situations.

Name: First and last

Callsign/Codename: This is essentially what you'll be called while we're exploring the depths of Rapture.

Age:

Gender: Male or Female

Appearance (clothing must be appropriate for the FBI):

Personality/Backstory: Just to provide extra information for fun. This is NOT required.

Skills: Choose two from the list.

Plasmid: Choose one from the list. You will receive this plasmid once we arrive at Rapture. Try to invent a creative way that your character finds the plasmid.

My Character sheet!

Name: Will Stevens

Callsign/Codename: Spook

Age: 29

Gender: Male

Appearance (clothing must be appropriate for the FBI): Average height, about 5' 9". Olive skin and dark brown hair with matching eyes. A distinct five o' clock shadow covers the face, but otherwise is clean shaven. Dressed in the traditional FBI "spook" getup; a black suit complete with white collard shirt and a black tie.

Personality/Backstory: Will was recruited by the FBI after he'd quit being a Journalist at the New York Times. He'd made quite the scene in the office, throwing shit around, screaming about being unable to print the truth and being forced to shove the government's lies down people's throats. Afterwards, he was contacted by government agents and given an offer with quite a substantial sum of money, and he found that he'd taken quite a liking to knowing all of the United States' dark, dirty secrets.

He rose to the rank of Lieutenant and was chosen to lead a team of agents to investigate into one of the few secrets that the United States didn't know about:

Rapture.

Skills: High Charisma, Lock Picking

Plasmid: Electro Bolt

Name: Susan Samson

Callsign/Codename: Widow
Age:29

Gender: Female

Appearance: Susan stands at 5'5" with an added inch and a half from her shoes. She had brown hair that falls down to her shoulder blades when undone, in a ponytail the rest of the time and green eyes. She wears a black suite with a skirt the goes down to her knees. Beneath the black jacket she wears a vest and a white shirt. Her revolver is hidden in a holster just under her jacket. She is fit and has a slight tan from living on the coast.

Personality/Backstory: Susan worked for the Miami police and was recruited for the FBI after cracking a case involving a bank robber that had managed to escape the police. Along with her technical skill. Soon after she married and had her daughter Lilly, Susan was 24. When Susan was 26, she divorced her husband for heavy drinking and cheat on her with another women. She and Lilly moved from her suburban home on the inland side of Miami to the coast.

Soon after she heard the reports of children going missing, Lilly too disappeared. Susan was devastated. When she heard about the mission to an unknown city under the ocean, Susan lept at the chance to take part.

Skills: Hacking,Strong Willed

Plasmid: Incinerate!

Name: James Mathews

Callsign/Codename: Righteous (as in "they will face the righteous furry of the god emperor", not "Righteous, Ted")

Age: 25

Gender: Male

Appearance (clothing must be appropriate for the FBI): A plain black business suit, red tie brown loafers, Slim build, about six foot tall, short brown hair, and blue eyes.

Personality/Backstory: Was formally part of a small crime syndicate, James did many things he was not proud of. He left after he was ordered to kill his sister for owing money to the boss. He did not disappoint. He joined the FBI in an attempt to account for his sins, and left his past behind him. He worked as a field agent for the FBI, slowly rising through the ranks until he was one of the men who knew everything. He still has scars from his past, however, and has an extremely hard time trusting or getting close to anyone, for fear of them either turning on him or being taken away.

Skills: Gunslinger, Tough Guy

Plasmid: Electro bolt (I mean, who wouldn't?)

Name: Joshua Hayes

Callsign/Codename: Ripley

Age: 27

Gender: Male

Appearance (clothing must be appropriate for the FBI): Josh is 6'2 with short cut black hair and light blue eyes, pale skin and a smooth complexion. He wears a White dress shirt with a thin black tie with plain black dress pants and usually wears a black trench coacoat on top of it. Keeps his revolver out of site inside his coat pocket.

Backstory: Joshua's entire family has always been in the police force, and he was set to join too but felt he wasnt going to be able to do enough to help people, so he applied, trained and was acepted in. This satisfied most of his family except for his father, who saw federal agents as obstructive beurocrats and he practically disowned him.

This led to Joshua devoloping a bit of a complex where he shifted from wanting to help people to just wanting to prove hiself

So when the opportunity came up to go to an underwater city of course he jumped at the chance to do something extraoridinary

Skills: Tough Guy, and Ballistics Technology

Plasmid: Winter Blast

Name: Trevor Johnson

Callsign/Codename: Ghost

Age: 27

Gender: Male

Appearance: Trevor sports a black suit with a solid black tie. His skin is pale white
and he is skinny, almost dangersly so. He stands at about 6 '1 with blue eyes and brown hair
cut short. he has not current facial hair but is working on a beard.

Personality/Backstory: Trevor was recruit into the FBI, at age 24, after breaking a case on a icrimenal drug ring. Trevor snuck into the crimienal drug ring compound and after hours of searching he managed to locate the hiding place of over 200 kilos of cocanine. using this information the FBI was able to make numorse arrests, leading to the seizer of over 20 million dollars in narcotics. Since then Trevor has worked on numorous cases in which stealh is key, and after hearing about The team heading into rapture Trevor signed up.

Skills: Agile and Sneaking

Plasmid: Scout

Name: Larry Rekow

Callsign/Codename: Rhino

Age: 74

Gender: Male

Appearance (clothing must be appropriate for the FBI): Wears a tan suit with a white shirt and black bow tie. 5'6" Average build. White short hair. Glasses. Skin has a pinkish hue.

Personality/Backstory: Kind to those he likes. Horrifying to those he hates. Larry has two World Wars worth of experience. Was a Sergeant during World War II. Larry is, above all, a family man. He lost his wife, Nora to liver disease three years ago. He has two children and five grandchildren. He has had twenty years of boredom. After seeing tanks, bombs, and fighter jets, the FBI's normal jobs felt like nothing. So when the opportunity came to see an underwater city, he chomped at the bit.

Skills: High Charisma and Gunslinger

Plasmid: Telekenesis

Name: Marco McCalister

Callsign/Codename: Irish

Age: 29

Gender: Male

Appearance (clothing must be appropriate for the FBI): Irish believes in substance over style, and as such wears only a white dress shirt, rolled up to the sleeves, a well kept Black vest, and long black pants. He's a little on the small side, Being only Five Feet, Seven Inches tall, and instead of a intimidating presence, relies on the crazy look in his bright green eyes. He sport a short, slicked black hair cut, a rather noticeable scar at the back of his skull revealing a good bit of scalp. However, it's rare you see his hair, as he wears a blacked drivers cap whenever he can. He's also known to smoke, but will not smoke until he is positive the area is secure.

Personality/Backstory:
Irish is the call guy for the FBI when they have a job that they have no idea what they are getting into. Taken from the streets of Boston when he was a young street tough, he traded his gang sign for a call sign and began violently aiding the FBI in whatever required a 0% chance of failure. He takes a insane level of dedication to his superiors, and is known for his... Thoroughness... When terrorizing foes of the States. He served in the President's Secret Service until called for this mission.

Skills: Survivor, Gun Slinger

Plasmid: Telekinesis

Name: Melody Krage

Callsign/Codename: Doc

Age: 27

Gender: Female

Appearance: Gillian Anderson as Dana Scully (I wish)

Personality/Backstory: As a child, she wanted to be a Doctor when she grew up. To that end, she focused on biological sciences in high school and college, then studied medicine in graduate school. At the age of 22, she was one of the youngest graduate students to attract the interest of FBI recruiters. Unfortunately, her expertise in medicine was instead put to use in identifying causes of death. Especially amidst the volatile atmosphere of the Cuban Missile Crisis in 1962, the government was more interested in the effects radioactivity caused by nuclear reactors on dead bodies. Melody soon became adept with machines, having to deal with what was top-of-the-line technology at the time.

Skills: Survivor, Field Medic

Plasmid: Security Command

Name: Jason Buck

Callsign/Codename: Deckhand

Age: 26

Gender: Male

Appearance (clothing must be appropriate for the FBI): Black suit and (something that he often gets crap for) a pink tie. 5'7'' tall and a slim build leaves him looking generally small. And he's plain ugly, there's no other word for it. It's like someone beat him with an ugly stick and then just never stopped. Whatever your definition of ugly is, he fits it like a glove.

Personality/Backstory: Gonna update the post with it in a little while, don't have time to write any more right now :/

Skills: Survivor, Strong Willed

Plasmid: Insect Swarm.
 

sage42

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Mar 20, 2009
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Okay I was getting a little worried there with a few things but they were resolved so as far as I can see this works well. Like I said I will have a character sheet up but it will have to be later because it's 2:30 AM where i am right now and I'm tired.
 

sage42

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Mar 20, 2009
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New post[sub]Not so cleverly[/sub]disguised as a bump.
Name: Susan Samson

Callsign/Codename: Widow
Age:29

Gender: Female

Appearance: Susan stands at 5'5" with an added inch and a half from her shoes. She had brown hair that falls down to her shoulder blades when undone, in a ponytail the rest of the time and green eyes. She wears a black suite with a skirt the goes down to her knees. Beneath the black jacket she wears a vest and a white shirt. Her revolver is hidden in a holster just under her jacket. She is fit and has a slight tan from living on the coast.


Personality/Backstory: Susan worked for the Miami police and was recruited for the FBI after cracking a case involving a bank robber that had managed to escape the police. Along with her technical skill. Soon after she married and had her daughter Lilly, Susan was 24. When Susan was 26, she divorced her husband for heavy drinking and cheat on her with another women. She and Lilly moved from her suburban home on the inland side of Miami to the coast.

Soon after she heard the reports of children going missing, Lilly too disappeared. Susan was devastated. When she heard about the mission to an unknown city under the ocean, Susan lept at the chance to take part.

Skills: Hacking,Strong Willed

Plasmid: Incinerate!
Well there we go. Also do you have a set amount of players you want or is this a come and go sorta thing?
 

SniperWolf427

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Jun 27, 2008
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Zirat said:
Reserve me slot, I will get you a sheet pretty soon.
Your slot is reserved. Thanks for showing interest.

sage42 said:
New post[sub]Not so cleverly[/sub]disguised as a bump.
Name: Susan Samson

Callsign/Codename: Widow
Age:29

Gender: Female

Appearance: Susan stands at 5'5" with an added inch and a half from her shoes. She had brown hair that falls down to her shoulder blades when undone, in a ponytail the rest of the time and green eyes. She wears a black suite with a skirt the goes down to her knees. Beneath the black jacket she wears a vest and a white shirt. Her revolver is hidden in a holster just under her jacket. She is fit and has a slight tan from living on the coast.


Personality/Backstory: Susan worked for the Miami police and was recruited for the FBI after cracking a case involving a bank robber that had managed to escape the police. Along with her technical skill. Soon after she married and had her daughter Lilly, Susan was 24. When Susan was 26, she divorced her husband for heavy drinking and cheat on her with another women. She and Lilly moved from her suburban home on the inland side of Miami to the coast.

Soon after she heard the reports of children going missing, Lilly too disappeared. Susan was devastated. When she heard about the mission to an unknown city under the ocean, Susan lept at the chance to take part.

Skills: Hacking,Strong Willed

Plasmid: Incinerate!
Well there we go. Also do you have a set amount of players you want or is this a come and go sorta thing?
It would be a pretty small team, so I was thinking about eight to ten? I'm not really sure what is a lot in an RP, however.
 

CloggedDonkey

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Nov 4, 2009
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Looks good, but I have one question: Do we get to choose our weapons? Because I totally want a character who has and M-16 and can shoot electricity out of his hands.
 

SniperWolf427

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Jun 27, 2008
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sage42 said:
SniperWolf427 said:
Eight or nine is probably good, After that things tend to get a little confusing. Anyway I'm looking forward to this.
Alright, we'll do eight then just to round it off. Hopefully more people will show interest soon.
 

SniperWolf427

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Jun 27, 2008
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CloggedDonkey said:
Looks good, but I have one question: Do we get to choose our weapons? Because I totally want a character who has and M-16 and can shoot electricity out of his hands.
You will get to "find" weapons whenever you reach the city, however, it's Bioshock based, so no M-16's I'm afraid. If you've never played the game, I can get you a list of weapons.
 

CloggedDonkey

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Nov 4, 2009
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SniperWolf427 said:
CloggedDonkey said:
Looks good, but I have one question: Do we get to choose our weapons? Because I totally want a character who has and M-16 and can shoot electricity out of his hands.
You will get to "find" weapons whenever you reach the city, however, it's Bioshock based, so no M-16's I'm afraid. If you've never played the game, I can get you a list of weapons.
No, I've played the game to death, I just figured that the FBI (who give Walther PPKs to the people who have desk jobs) would equipped their field agents when they're going to a dangerous underwater city. But hey, Tommy gun it is, give me a bit to get a sheet up.
 

SniperWolf427

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Jun 27, 2008
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CloggedDonkey said:
SniperWolf427 said:
CloggedDonkey said:
Looks good, but I have one question: Do we get to choose our weapons? Because I totally want a character who has and M-16 and can shoot electricity out of his hands.
You will get to "find" weapons whenever you reach the city, however, it's Bioshock based, so no M-16's I'm afraid. If you've never played the game, I can get you a list of weapons.
No, I've played the game to death, I just figured that the FBI (who give Walther PPKs to the people who have desk jobs) would equipped their field agents when they're going to a dangerous underwater city. But hey, Tommy gun it is, give me a bit to get a sheet up.
Alright, I'll reserve you a slot.

And I made a small effort to justify our lack of weapons... The mission is simply a recon mission, so they're only giving us basic revolvers. They actually don't know what the state of the city is; or, to be more precise, they think everything is going like a normal city right now. Bustling streets full of pedestrians, life as normal, etc.

So we'll have to equip ourselves once we find out that it's fucked to hell.
 

jultub

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Jan 18, 2010
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Haven't done any real RPing, ever. But this seems interesting, and I've been meaning to get into some kind of roleplaying for a while now.

Seeing how I got absolutely nothing to do right now I'll get to work on a character sheet right away. Hold a spot for me if a lot of people suddenly rushes the thread, ok? :p
 

CloggedDonkey

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Name: James Mathews

Callsign/Codename: Righteous (as in "they will face the righteous furry of the god emperor", not "Righteous, Ted")

Age: 25

Gender: Male

Appearance (clothing must be appropriate for the FBI): A plain black business suit, red tie brown loafers, Slim build, about six foot tall, short brown hair, and blue eyes.

Personality/Backstory: Was formally part of a small crime syndicate, James did many things he was not proud of. He left after he was ordered to kill his sister for owing money to the boss. He did not disappoint. He joined the FBI in an attempt to account for his sins, and left his past behind him. He worked as a field agent for the FBI, slowly rising through the ranks until he was one of the men who knew everything. He still has scars from his past, however, and has an extremely hard time trusting or getting close to anyone, for fear of them either turning on him or being taken away.

Skills: Gunslinger, Tough Guy

Plasmid: Electro bolt (I mean, who wouldn't?)
 

SniperWolf427

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Jun 27, 2008
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jultub said:
Haven't done any real RPing, ever. But this seems interesting, and I've been meaning to get into some kind of roleplaying for a while now.

Seeing how I got absolutely nothing to do right now I'll get to work on a character sheet right away. Hold a spot for me if a lot of people suddenly rushes the thread, ok? :p
Alrighty then, spot reserved for ya.

CloggedDonkey said:
Name: James Mathews

Callsign/Codename: Righteous (as in "they will face the righteous furry of the god emperor", not "Righteous, Ted")

Age: 25

Gender: Male

Appearance (clothing must be appropriate for the FBI): A plain black business suit, red tie brown loafers, Slim build, about six foot tall, short brown hair, and blue eyes.

Personality/Backstory: Was formally part of a small crime syndicate, James did many things he was not proud of. He left after he was ordered to kill his sister for owing money to the boss. He did not disappoint. He joined the FBI in an attempt to account for his sins, and left his past behind him. He worked as a field agent for the FBI, slowly rising through the ranks until he was one of the men who knew everything. He still has scars from his past, however, and has an extremely hard time trusting or getting close to anyone, for fear of them either turning on him or being taken away.

Skills: Gunslinger, Tough Guy

Plasmid: Electro bolt (I mean, who wouldn't?)
Thanks, good sir. I'll start adding these sheets to the original post pretty soon.
 

Zirat

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May 16, 2009
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Name: Joshua Hayes

Callsign/Codename: Ripley

Age: 27

Gender: Male

Appearance (clothing must be appropriate for the FBI): Josh is 6'2 with short cut black hair and light blue eyes, pale skin and a smooth complexion. He wears a White dress shirt with a thin black tie with plain black dress pants and usually wears a black trench coacoat on top of it. Keeps his revolver out of site inside his coat pocket.

Backstory: Joshua's entire family has always been in the police force, and he was set to join too but felt he wasnt going to be able to do enough to help people, so he applied, trained and was acepted in. This satisfied most of his family except for his father, who saw federal agents as obstructive beurocrats and he practically disowned him.

This led to Joshua devoloping a bit of a complex where he shifted from wanting to help people to just wanting to prove hiself

So when the opportunity came up to go to an underwater city of course he jumped at the chance to do something extraoridinary

Skills: Tough Guy, and Ballistics Technology

Plasmid: Winter Blast

Here it is. Hopefully its up to par.
 

SniperWolf427

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Jun 27, 2008
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Zirat said:
Name: Joshua Hayes

Callsign/Codename: Ripley

Age: 27

Gender: Male

Appearance (clothing must be appropriate for the FBI): Josh is 6'2 with short cut black hair and light blue eyes, pale skin and a smooth complexion. He wears a White dress shirt with a thin black tie with plain black dress pants and usually wears a black trench coacoat on top of it. Keeps his revolver out of site inside his coat pocket.

Backstory: Joshua's entire family has always been in the police force, and he was set to join too but felt he wasnt going to be able to do enough to help people, so he applied, trained and was acepted in. This satisfied most of his family except for his father, who saw federal agents as obstructive beurocrats and he practically disowned him.

This led to Joshua devoloping a bit of a complex where he shifted from wanting to help people to just wanting to prove hiself

So when the opportunity came up to go to an underwater city of course he jumped at the chance to do something extraoridinary

Skills: Tough Guy, and Ballistics Technology

Plasmid: Winter Blast

Here it is. Hopefully its up to par.
Perfect! Thanks mate.
 

green00706

New member
Jun 18, 2010
24
0
0
Name: Trevor Johnson

Callsign/Codename: Ghost

Age: 27

Gender: Male

Appearance: Trevor sports a black suit with a solid black tie. His skin is pale white
and he is skinny, almost dangersly so. He stands at about 6 '1 with blue eyes and brown hair
cut short. he has not current facial hair but is working on a beard.


Personality/Backstory: Trevor was recruit into the FBI, at age 24, after breaking a case on a icrimenal drug ring. Trevor snuck into the crimienal drug ring compound and after hours of searching he managed to locate the hiding place of over 200 kilos of cocanine. using this information the FBI was able to make numorse arrests, leading to the seizer of over 20 million dollars in narcotics. Since then Trevor has worked on numorous cases in which stealh is key, and after hearing about The team heading into rapture Trevor signed up.

Skills: Agile and Sneaking

Plasmid: Scout
 

SniperWolf427

New member
Jun 27, 2008
974
0
0
green00706 said:
Name: Trevor Johnson

Callsign/Codename: Ghost

Age: 27

Gender: Male

Appearance: Trevor sports a black suit with a solid black tie. His skin is pale white
and he is skinny, almost dangersly so. He stands at about 6 '1 with blue eyes and brown hair
cut short. he has not current facial hair but is working on a beard.


Personality/Backstory: Trevor was recruit into the FBI, at age 24, after breaking a case on a icrimenal drug ring. Trevor snuck into the crimienal drug ring compound and after hours of searching he managed to locate the hiding place of over 200 kilos of cocanine. using this information the FBI was able to make numorse arrests, leading to the seizer of over 20 million dollars in narcotics. Since then Trevor has worked on numorous cases in which stealh is key, and after hearing about The team heading into rapture Trevor signed up.

Skills: Agile and Sneaking

Plasmid: Scout
Alright man, I'll add your character to the list. Welcome to the Escapist and good to have you aboard.