The idea is simple: kind of a playable slasher film, with you as the killer. The main focus is combining stealth mechanics with brutal displays of violence to psychologically torment as many enemies as possible. Begin speculation!
Enemies have two morale 'bars', one for paranoia and one for straight up fear.
The Paranoia system tracks how nervous and paranoid a single enemy is. Paranoia is increased by subtle displays, like suspicious noises, unexplained bloodstains and disappearing squadmates.
Fear/Horror is increased by displays of violence. Mutilated corpses, bloodstains, screams of agony and similar things will increase this.
These two 'bars' are interlinked, raising one will usually raise the other. However, the proportions in the bars will affect the Sanity Break system. A character with low morale will possibly undergo some sort of sanity break, which can manifest as pretty much anything from shooting themselves to trying to wire an entire building to explode.
Gameplay mechanics are completely focused towards freaking out your enemies and outsmarting them. For example, there is a hotkeyed button specifically for mutilating corpses, an action to write messages in blood, another to pin bodies to walls with nails or their own bones.
Health is realistic. Not the "die in 2 bullets or regenerate" realistic like COD, realistic as in "one bullet and you die or are crippled". Getting shot is not something you're supposed to do. Fortunately, enemy aim degrades under stress, and you can equip body armour and take cover behind objects.
Any sugggestions/improvements/feedback?
PS: If anyone wants to go out and make a freeware game of this, then feel free. If you plan on making money, maybe at least be nice enough to speak to me first.
Enemies have two morale 'bars', one for paranoia and one for straight up fear.
The Paranoia system tracks how nervous and paranoid a single enemy is. Paranoia is increased by subtle displays, like suspicious noises, unexplained bloodstains and disappearing squadmates.
Fear/Horror is increased by displays of violence. Mutilated corpses, bloodstains, screams of agony and similar things will increase this.
These two 'bars' are interlinked, raising one will usually raise the other. However, the proportions in the bars will affect the Sanity Break system. A character with low morale will possibly undergo some sort of sanity break, which can manifest as pretty much anything from shooting themselves to trying to wire an entire building to explode.
Gameplay mechanics are completely focused towards freaking out your enemies and outsmarting them. For example, there is a hotkeyed button specifically for mutilating corpses, an action to write messages in blood, another to pin bodies to walls with nails or their own bones.
Health is realistic. Not the "die in 2 bullets or regenerate" realistic like COD, realistic as in "one bullet and you die or are crippled". Getting shot is not something you're supposed to do. Fortunately, enemy aim degrades under stress, and you can equip body armour and take cover behind objects.
Any sugggestions/improvements/feedback?
PS: If anyone wants to go out and make a freeware game of this, then feel free. If you plan on making money, maybe at least be nice enough to speak to me first.