I might have not made it clear enough, but I'm not talking about a generic chainsaw-wielding slasher killing oversexed teenagers. I was thinking more as if you were playing an anti-"hero" who needs to use psychological warfare to gain an advantage. Possibly a serial killer escaping police?
I was inspired to make this after playing The Darkness for a bit, and wondering why nobody was scared of the merciless killer with evil eel-things sprouting from his arms, or the army of demented goblin things. Another inspiration was the HL2 mod The Hidden.
mikeli4194 said:
Well that's actually a pretty cool idea. Sounds like Arkham Asylum with stabs/mutilations instead of punches.
Thing is though...how is the game supposed to be scary if you're the killer?
Go play The Hidden. The gamer playing as the titular character is still nervous and scared, even if he's invisible and has super strength. Why? Because he's being hunted by a group of trained killers with lethal weaponry.
Fear in this game would be fear of discovery, and possibly even fear of your own Player Character's brutal actions.
Kiju said:
Great idea.
...until the ESRB get wind of it. They would never allow a game like this to come out.
I know. Just wishful thinking mostly, a game like this would be epic if made right.
-You should be able to play through the entire game using just stealth and TPS techniques, and this shouldn't be too much harder than the regular game.
-The game should start with a big disclaimer saying that the dev team don't encourage this sort of behavior.
- The game should have alternate endings and branching missions based on a combination of public perception of you and of your own perception of yourself.
So if you were to become a merciless, cannibalistic mass murderer, everyone would hate you and you'd be pretty much completely batshit and fail in whatever your ultimate goal was as you pretty much become a slasher movie generic villain.
On the other hand, you could be an intensely moral flawed hero forced to do horrible things, and this realisation could actually lead your character to commit suicide in the end.
Avoiding mutilation completely will get you the "best" ending in terms of morality, but other endings can still have you succeeding in your goal.