IPs you'd love to see turned into MMOs.

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fix-the-spade

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Feb 25, 2008
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I'd love to see a MMO scale version of Battlefield.

Whilst to a large extent it would be Clusterfuck: The Game the idea of truly city scale maps collapsing to ruin as thousands of infantry, hundreds of tanks and dozens of aircraft hammer away at each other is what I've always dreamed about for FPS game.

Planetside made me believe the concept could work, Planetside 2 more or less works, but needs busier environments, the difference destructible terrain makes is enormous too. The thick Russian forests of Bad Company or the Mid American farmland of Battlefield 2 itself would be amazing. It would finally give those artillery barrages and guided missiles the space to be epic without being completely overpowered. Alternatively set it in a whole Pacific island chain with US, Russian, Arabic, Chinese and EU carrier groups doing their best to level it all back into the ocean.

The only real problem as far as I'm concerned is that nobody has a machine powerful enough to handle all that geometry happening all at once in real time.
 

bigsby

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Jul 16, 2009
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I would kill copious amounts of kittens for an One Piece MMO. Other than that, a Discworld MMO would be awesome if they keep the unique aestethic of it.
 

Asita

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The franchise probably wouldn't lend itself terribly well to MMO format, but I wouldn't mind seeing an MMO try to use Tales of the Abyss's battle mechanics (certain attacks leave a power circle that you or other characters can then take advantage of to launch more powerful attacks). At the very least it would help get away from the skill bar, which I think could be an interesting experience.
 

crono738

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Sep 4, 2008
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Terratina. said:
You know it makes sense. They might as well move on from single-player games that give you the illusion of playing in a MMO to an actual one. And The World seemed like a pretty solid, but basic, one. At least it didn't have hotkey combat. Ugh.
This. Dear God this. Honestly can't think of another series that would work as an MMO, except maybe Mass Effect if it's done correctly.
 

Arnoxthe1

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Dec 25, 2010
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HARRY POTTER!

But it WOULD NOT be canon. There would also be no famous characters in it like Harry or Dumbledore or whatever. Just you, going to Hogwarts, graduating from it, and wandering around doing your own thing.

However, in terms of gameplay, in order to get the FULL experience of playing a wizard, this would probably take a LOT of development. Destructible environs would also make it shine but would also be really hard to implement.
 

WenisPagon

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Mar 16, 2010
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maximalist566 said:
I would say Discworld. But it would be incredibly hard to do.
There's a Discworld MUD that's been going on forever. I played it in the 90s, it's very fleshed out and just as eccentric and fun as the books.
 

Lightknight

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Nov 26, 2008
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Seeing as I hate having to deal with real people in games, I'd say any IP that I want to lose massive amounts of money. Considering the success of new MMO entrants as of late (aka, dismal failure).
 

Yopaz

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Jun 3, 2009
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iwinatlife said:
I think Wheel of Time has the Potential for an amazing Sandbox MMO as does the Lightbringer series but I would be terrified if either was being made because inevitably it wouldnt be as good as I want it to be
There is a MUD for Wheel of Time already going, but it's really hard to get into. I've tried and honestly, it's actually quite amazing, but I really wish I had a tutorial for it. Also, it would be kinda cool to see it as an MMORPG, but I feel that it would be quite hard to make the classes balanced. An Asha'man is pretty overpowered in the books, both combat and power trained, but I'd love to see it.

OT: While I'm not a big fan of MMORPGs I would like to see Skies of Arcadia turned into one. Keep the turn based combat and make the ship battles more intricate. Have the ships with a more complex upgrade system and more weapons, customize the hull to focus on either speed or defence. Also barring high level areas could actually be logical since you need to have a ship that's actually able to break through some places. I imagine I could have great fun with a pvp ship battle since I always felt that game should have had more of those and some that were harder than those you fought in the story.
 

Adam Jensen_v1legacy

I never asked for this
Sep 8, 2011
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Assassin's Creed. It's kinda perfect. You'd still be a guy/girl set in the present day, either an Assassin or Templar, and areas of the world that you could explore would be different places in different time periods. And depending on when and where you are the gameplay would be different, thus giving you a different experience every time you unlock a new historic setting as you progress through the story. It should be possible with next-gen.
 

Therumancer

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Nov 28, 2007
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I think original worlds work best for MMOs despite the success of some licensed ones. The big thing is that working within the lore of an established universe means that your greatly limited by it's history and what needs to happen, unless of course you decide to set the game in some future timeframe, or in the distant, unknown, past, but to be honest most IPs don't work well for that and doing it winds up causing it to lose what people wanted from it to begin with. Some settings with great amounts of lore behind them, such as "Wheel Of Time" work so much on "chosen ones", and predestination and everything else that there isn't a lot of room for adventuring and becoming an epic hero, because by definition nobody else can be as cool as the characters the stories are about or do much that is noteworthy. Moving things to a past cycle would basically amount to playing on 20th century earth, and moving things to a future one would basically amount to playing in an entirely different world so what is the point? That's a random selection chosen largely because it seems to be a popular choice for a world people like, but it's also conceptually a really bad one from the perspective of gamability. Of course at the same time a rabid, low-IQ, fan base can support even the most unlikely of things. I see the prime example of this being "Lord Of The Rings Online" which while not a bad game by any means in of itself, causes me to lose brain cells whenever I try and think about it and reconcile the books with the game. The biggest issue being that it takes place during "The War Of The Ring" which is where all the cool stuff happens, however those events open and close within the space of a single year, I tried to get into it a couple of times but when I say walk past "event quests" where I'm supposed to say plant seeds and then harvest them during the same event next year (or whatever) to finally get a pay off, it just absolutely fries my brain. Generally speaking there is no way someone should be able to start out as "Joe Peon" and then work their way up to epic hero material in the limited time frame of that story, and when I hear people claim they somehow managed to get more than 365 days of /played time it almost makes me want to cry. The very fact that so few people realize this though probably helps the game, given that most of the players despite claims to the contrary have probably never cracked a book, never mind actually read "Lord Of The Rings", having gained most of their familiarity from the movie series.... who your fans are, how desperate they are, and how many of them are actually big fans of the lore as opposed to the superficial trappings are all big factors. The thing is though that most really good IPs for this happen to be fairly obscure and there aren't the "Casual masses" to maintain them with inertia, anyone who campaigns for an MMO based off of the property is probably such an expert that they would rapidly be the ones to turn on the idea once the realities set in.

Me, I'll be happy if they ever decide to actually make a decent game with both space travel and on the ground components. The only one that really tried it MMO-wise is "Star Trek Online" as far as I can tell, and the quality, especially for the ground portions, is pretty low. Other attempts have been things like the "Star Wars" games that tried to put an action mini-game into an RPG. "Galaxies" at least deserved some credit by basing it off of "X-Wing" and "Tie Fighter" which themselves were based on the successful "Wing Commander", "The Old Republic" basically threw in a "Rebel Assault"-like tunnel shooter, and is just now deciding to try and recapture some of what "Galaxies" did by creating a spacefighter PVP death arena which has so far failed to capture my imagination.

If someone could make a game like ToR or Anarchy Online on the ground and have a space component like STO or EVE (very different playstyles mentioned intentionally) that would be perfect. To me not saddling it with someone else's IP would be a good thing. I play more STO than I should, but I admit even set in the future it irks me when people point out how crazily non-canon it's gotten (I mean really, really, out there), mainly because they are right. I mean when someone say flies by in a Tholian Carrier that has been partially assimilated by BORG technology and is mounting Elachi Disruptor weapons (a species new to the game) and is supposed to be a Star Fleet Admiral no less... it kind of hurts the brain and makes one wonder if they wanted to get that crazy why they heck they even decided to try and claim it was "Star Trek". The different playstyles and toys in STO can be fun, but really an open universe of their own making would have been better for them to go crazy with.
 

Therumancer

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Nov 28, 2007
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WeepingAngels said:
Aris Khandr said:
There is really only one correct answer to this question.



Just imagine the possibilities.
You could totally battle other players! Oh wait...
The funny thing is Blizzard did this already, they added in "Battle Pets" when "Panderia" came out. Basically all of the static pets now have a set of stats which they use to battle other static pets when you challenge someone to a duel. Players can go around challenging NPC trainers and their stables, or fight each other with their teams of pets.

It works surprisingly well as a side activity (though could have been more rewarding, or so I thought when I goofed off with it briefly) but I don't think it would be able to carry an entire game on it's own.

As popular as it is, the whole "Pokémon" thing is very simplistic and has been being used as a side activity for a while in games, "Lost Universe" (I think it was) for the PS-2 came to mind with collecting and fighting battle bugs. Similar to how Final Fantasy and Might and Magic games used to actually included collectible card games inside the main game as a sideline.

Seeing this kind of thing show up more often in MMOs would be interesting, but I suppose it takes too much work, and nowadays nothing devs do is "just for fun" it inevitably gets ruined by greed.

For anyone reading this, and who might fondly remember the old days of "Ultima Online" and "Star Wars Galaxies" that kind of thing indeed seems poised to make a comeback, largely fueled by the micro transaction fad. Right now Richard "I shot myself into space" Garriot who was one of my favorite developers is working on a single-player/MMO hybrid gamed called "Shroud Of The Avatar" which basically amounts to a virtual real estate scheme. Basically Richard seems to want you to pay him real money for the land rights to place a house in his game online, as well as real money for the house itself, then on top of this you are expected to work in game constantly in order to pay rent via in-game currency or else you lose your land and house and Richard gets to re sell the land. You do get your deed and house in your inventory to place again, but only if you can find a spot that isn't occupied, basically meaning that as the game goes on you pay him for the right to maybe have a structure if you can find a place someone hasn't already occupied, and then only so long as your willing to grind for his amusement.

The truly sad thing is that with the other online gimmicks I've seen, I can actually see this working, and I wouldn't be surprised if we see a virtual MMO real estate boom because of it. I can always hope it won't happen, but my faith in humanity is at an all time low, and Richard Garriot might be many things, but he's not dumb, and has probably read the writing on the wall before he did it.... kind of sad though because he's one of my favorite developers and I was kind of hoping he wouldn't succumb to the temptation of getting into the micro transaction craze.... which he did with his own Brittanian spin.
 

Harpalyce

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Mar 1, 2012
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Jade Empire.

I realize "magical kung-fu MMO" is already a genre that's well-covered, just not for western audiences. But an MMO with emphasis on storyline and, you know, actually good english writing would be nice. I'm sure Age of Wushu has a lovely storyline if you're reading in the original language, mind you, but if you're stuck playing in english, it's like catching mere glimpses of something beautiful at the bottom of a very muddy lake. While being surrounded by hobos in canoes shouting loudly in your ear. And somebody tries to come and tip your canoe over every so often with their steamboat, but it's okay because there's no levels or something, they just call levels something completely different and that's supposed to be innovative.

...I got a bit off-track there grumping, but seriously, the Jade Empire world is just sitting there ripe and ready for SOMETHING delicious to happen to it, and I for one like how SWTOR turned out.

Though if I'm being completely honest, I'm saying that because what I really want is an Avatar: The Last Airbender/Legend of Korra MMO. (There were some pathetic little video game adaptations, so it... almost counts, right?) Especially if there's a nonbender/chi-blocker option so I can promptly go play an Equalist.

Other than that, though? Monkey Island MMO.

Okay, I wouldn't expect a revival of click and point adventure gameplay in MMOland, but a pirate MMO built on a cornerstone of bonkers voodoo and ridiculous humor would be something I'd pick up in a heartbeat. MMOs are often inherently ridiculous anyway. Why not instead of the occasional silly quest (that almost always means gathering poop for some reason) just have an entire silly setting?
 

Someone Depressing

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Jan 16, 2011
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MMOs.. haven't actually gotten anywhere in the past few years.

They made a fucking Family Guy MMo.

It was a WoW clone. ust...

But honestly, Earthbound. And they're doing that (Saturn Valley Online) but they're keeping hush-hush about its development, and it'll be a long time before its done.

On the other hand, Final Fantasy has potential. Just make sure it's not made by fucking idiots this time, and yeah, it could be a thing. If it had turn-based combat, felt like a Final Fantasy game, but had nothing to do with any plot elements after 6, then yeah, I'd play it.

edit:
.hack. It's already and MMO, in a game/ova/anime/whatever. I really liked The World.
Shin Megami Tensei. Imagine kind of sucks. Yes, you can use guns, summon demons, negotiate, and a bunch of other stuff. But it just doesn't feel like an Megami Tensei game. And besides, the American and European versions are about 4 years behind on updates. You may aswell just shut down the non-Asian severs right now, Atlus.

If it was a dungeon-crawly, micromanagement game similiar to the first, I'd play it. Just none of that protagonist random stat distribution nonsense that Strange Journey had.
 

WhiteFangofWhoa

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Jan 11, 2008
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Not a big MMO fan, but I've had some ideas that could be awesome if fully realized with good combat:

1) Shin Megami Tensei/Persona Online. People like MMOs partly for the social and teamwork aspects, right? Now you're rewarded directly in the game for forming social links with players and/or NPCs. Team up to kill your personal demons in the bizarre world of the Shadows, overcoming your worst fears and anxieties and increasing the power of your Persona. Just don't engage the Reaper unless your group is prepared...

2) Gundam Online. Have some kind of dimensional turbulence that allows the various universes to interact with one another, allowing access to any kind of Mobile Suit in the franchise, and allow players to sign up with any faction they wish once they've built up a reputation as a good pilot and can afford something better than a Zaku.
 

VanQ

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Oct 23, 2009
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tzimize said:
OP, why the hell would you want ANY franchise turned into an mmo? MMOs are just watered down versions of everything built to leech as much time and money out of you as possible. Not necessarily built to make you have FUN, which is what games are supposed to be about.

I've played a few mmos, mainly WoW, and that only because I'm a massive fan of the universe. But honestly, has the warcraft universe been elevated because I get to collect rabbit feet for the dwarves? No.

I'd MUCH rather take a couple of new RTS games, or that adventure game blizzard scrapped, or a new vikings game, or anything. MMOs are about collecting things and doing the same stuff over and over and over and over again. What the hell kind of universe would benefit from this?
If you actually read my post, you'd see that I said why I would want franchises turned into MMOs.
 

Mersadeon

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Jun 8, 2010
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VanQ said:
[...]

I personally think Magic: The Gathering would make a wonderful MMO. It has some decent lore, a near endless amount of inspiration to draw from and a bunch of great characters they could use. I'd love to see what kind of world they could shape to fit them.
[...]
I'm actually working on a Tabletop RPG for Magic The Gathering (obviously just in private for me and a few friends), and it made me think A LOT about Magic. I kinda don't think an MMO would work with Magic. The feeling of "you actually aren't the Hero of X, there's hundreds who did the same" is already so hard to swallow in other MMOs, I feel that in a setting like MTG it would just make everything feel worthless and cheap.
 

Username Redacted

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Dec 29, 2010
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I think that some company is still allegedly working on a Vampire: the Masquerade based MMO so that would be my answer. Hopefully if it does well I'll get another single player game in the same vein (-_-) as 'Bloodlines'.