Irritating Ideas in Video Games

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Gh0st1y_H

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Jan 11, 2010
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I just tried to play through Therum in the first Mass Effect for the first time. The fight at the end really ticked me off. They give you a crapload of heavy duty enemies to fight, and then give you no autosave. Rofl, really?

I died and now I have to trek through all that crap again. Seriously? Is it so hard to give me even the slightest bit of warning so you don't shit all over the progress I just made?

I'm using this topic to vent, but what ticks you guys off about video games?
 

Miumaru

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LordNue said:
Difficulty in a game? No autosave every two seconds? WHY I NEVER!
What ticks me off are games that are rushed out the door without being made properly. Take pretty much any RPG for instance. Sooo many quest glitches, hell even in Dragon Age it's so easy to fuck up a ton of quests and just be left shrugging your shoulders unable to continue in the console versions. Bethesda in particular is really bad about this.
Bethesda games are rather big, and it is the size that leads to most of the glitches. They fix the huge ones atleast, but floating rocks will always slip by. Maybe this is why TESV is taking so long. Not like Gears of War's glitches atleast.
 

trickyfingers

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Apr 20, 2010
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Gh0st1y_H said:
They give you a crapload of heavy duty enemies to fight, and then give you no autosave. Rofl, really?

I died and now I have to trek through all that crap again. Seriously?
I don't mean to sound like a grumpy old man when I say this, but that is the most pathetic, whiny, childish complaint I have ever heard about any game, ever. Autosave. Rofl, really?
This may be difficult to wrap your brain around, but in my day there was no autosave, and in most cases no saving at all. When we restarted our consoles we started the whole game over from the beginning, and we liked it that way.
Back when games were hard, you failed over and over and over until you got good. If you were on the last boss and lost all your lives, you started from the beginning, with nothing. And still, we liked it that way.

Let that idea sink in for a minute. Autosave? Seriously?

OT: Regenerating health.

You kids that grew up with Halo-style health need to come play UT 99 and learn what a real shooter is.
 

neilsaccount

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Jun 17, 2009
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I've said this quite a few times and I'll say it again. The malaria pills in Farcry 2. I don't want to drive out into the middle of nowhere to get some passports, drive to the other side of the map to get a bottle of like, 2 pills, then do it all again in about 30 minutes. Who the hell in Ubisoft thought that would be a fun idea?
Also I dislike when games use fillers like in assassins creed where you have to collect about 200 flags in each city. Thats rediculous and I'm sure the developers know it. It's okay to put a few things like that in your game, but when there are achievements and unlockables tied to it you shouldn't make those collecting missions that tedious. A more recent example would be Alan Wake. That game has SEVEN different sets of collectibles. UUUGGGHH
 

Emilin_Rose

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Aug 8, 2009
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The idea that holding right makes your character sidestep like a retarded crab right into a grenade, while taking up two buttons to pull out a gun and fire. Here's an idea, have one button pull out and fire the gun, the other one allocated to strafing, and have your character react like a being more reasonably intelligent than a turkey in a rainstorm with half its brain hanging from its nose.

This and entirely this, is what has turned me off of every fps i've ever played except for metroid prime, and even then i spent as much time as possible as a morph ball. they can't even give you an alternate control scheme that fixes the problem. This is why i can't play Left 4 Dead or Team Fortress. The general horrible control in anything fps.

Also, a battery operated wii sensor bar. It sounds great IN THEORY, no long annoying wire, but is let down by the fact that the batteries run dry within 12 hours of opening the package. AND THESE ARE DURACELL AND ENERGIZER ULTRAS! The cheap kind will give you 3 hours, max. Seriously, i want a corded one again.
 

Ldude893

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Companions/escorts with horrible A.I that get killed off by the enemy so easily.
 

Miumaru

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LordNue said:
Gh0st1y_H said:
LordNue said:
Difficulty in a game? No autosave every two seconds? WHY I NEVER!
It's about an hour of gameplay.
Is that all? Just an hour? Holy fuck why are you playing RPGs if an hour of gameplay makes you cry?

Miumaru said:
LordNue said:
Difficulty in a game? No autosave every two seconds? WHY I NEVER!
What ticks me off are games that are rushed out the door without being made properly. Take pretty much any RPG for instance. Sooo many quest glitches, hell even in Dragon Age it's so easy to fuck up a ton of quests and just be left shrugging your shoulders unable to continue in the console versions. Bethesda in particular is really bad about this.
Bethesda games are rather big, and it is the size that leads to most of the glitches. They fix the huge ones atleast, but floating rocks will always slip by. Maybe this is why TESV is taking so long. Not like Gears of War's glitches atleast.
Floating rocks and similar things never bothered me. What bothered me was when you'd turn in a quest item and they'd bug out and not progress the quest, or worse yet fall off the face of nowhere and die. Or perhaps the quest just didn't like you and now the NPC will pretend you never talked to them even though the quest log still tells you "Hey numbnuts, go talk to this fucker to progress the quest" all of which have happened to me in both oblivion and fallout. A lot of RPGs have similar issues too.
Thats reasonable. I cant stand quest items and people though to begin with. It should be a option you pick when you make your character. Be cool if Bethesda would at some point make official and then release the "Unofficial Oblivion Patch" for the console verions. (A community patch that fixes any and every problem)
But they get the gamebreakers, and they are not as aggrivating as online exploits used by cheaters.
 

Stitches242

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Nov 16, 2009
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Im pretty sure someone on here (even in a different thread) has mentioned this, but the most annoying; even if necessary, part of any game I've ever played was right at the end of Metal Gear Solid 4 where they require you to button mash for around 6 minutes through a hallway where your constantly burning just to get to Liquid Snake to throw a couple punches and fall over.

And on that note, whiny NPCs in Fallout 3.
 

Ranorak

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Feb 17, 2010
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Artificially game lengthening, mandatory fetch quests near the end.

I'm looking at you, Tri-force shards and chozo Artifacts.
 

TheDoctor455

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Apr 1, 2009
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trickyfingers said:
Gh0st1y_H said:
They give you a crapload of heavy duty enemies to fight, and then give you no autosave. Rofl, really?

I died and now I have to trek through all that crap again. Seriously?
I don't mean to sound like a grumpy old man when I say this, but that is the most pathetic, whiny, childish complaint I have ever heard about any game, ever. Autosave. Rofl, really?
This may be difficult to wrap your brain around, but in my day there was no autosave, and in most cases no saving at all. When we restarted our consoles we started the whole game over from the beginning, and we liked it that way.
Back when games were hard, you failed over and over and over until you got good. If you were on the last boss and lost all your lives, you started from the beginning, with nothing. And still, we liked it that way.

Let that idea sink in for a minute. Autosave? Seriously?

OT: Regenerating health.

You kids that grew up with Halo-style health need to come play UT 99 and learn what a real shooter is.
Well... I actually did grow up with the original NES... I'm 20 and I've been gaming since I was 4 years old... do the math.

But... actually, I can understand the OP's complaint about no autosave/saving. But... not for that fight... no... wtf is wrong with that guy? That's one of the easiest fights in ME.

Anyway... what annoys me?

Oblivion has the worst character advancement method in the entire history of gaming. Now in theory, the idea is sound enough. Train up your skills to level up and beef up your attributes. It makes sense in theory, but it isn't very well explained, and tends to screw you over if you happen to level up more than once before managing to find somewhere to sleep. The system was so stupid that every time I started a new game, I'd use the console to mod my stats.
 

Valkyrie101

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True, there's no autosaving on Therum (taking the OP's word for this). However, you can still manually save. I appreciate losing all that progress is annoying, but how the hell did you go for an hour, with lots of intense combat, wihtout thinking to save once?

For me, it's dull fetch quests and, depending on the type of game, non-regen health. In tactical shooters or certain RPGs it's fine, but in a fast-paced FPS like Call of Duty, with no cover system so it's extremely hard not to get shot, it forces you to crawl horribly slowly through the game, and really kills the enjoyment.