So after all that has happened in 2018 in the AAA gaming space, I thought I would start a discussion.
For years we've all heard about how the gaming bubble is going to burst. That as AAA games become more and more expensive to make stacked on top of the seedy practice of adding in extra charges around these games, at some point the market was just going to collapse.
It started with DLC, then it became day one DLC, then DLC on the disc that you already paid for, then microtransactions started, all boiling up to lootboxes. Each of these practices for extra monetization caused the games to loose an aspect of their initial quality. From DLC selling us the "real" ending, to selling us extra fighters on a roster artificially limited in order to sell us the characters on the disc for an extra price. Once AAA-gaming really started to dig deep into the Microtransaction and lootbox department, balancing of the entire game got fuck-a-doodled.
But now AAA gaming has gone even further off the rail I think. AS the backlash of the lootboxes finally reached a massive head with Star Wars Battlefront 2, to the point that governments started telling publishers to fuck off with that gambling bullshit, I feel like publishers tried to cut back on costs as well as look at other ways they could still have their microtransactions without losing too much of the billions of dollars in revenue that they've seen over the last few years.
The result are incredibly unbalanced games, or shit cheaply made games that they've tried to sell us as AAA-experiences.
Fallout 76 - an asset flip where the only thing that works is the incredibly overpriced cash shop.
Red Dead Redemption 2 - regardless of the "quality" of the single player experience, the multiplayer is the mode that people are going to play for any real bulk of time and that economy is fuck skittles. Designed to sell you gold bars so you can have something as basic as fast travel. This is only slightly better than selling save slots.
Not to mention publishers are now pushing things into areas we don't want nor do we care about. Look at Blizzard and how much everyone loved that after 6 fucking years the latest Diablo game is nothing more than a reskin of a knock off Diablo game on mobile phones of all things.
With all this in mind, are we finally facing the AAA-gaming industry reset that we've all been speculating for years? Can AAA gaming recover from this shitstorm that they've landed in?
It seems like every year, we are getting fewer and fewer AAA releases that don't come with shady business baggage. Looking forward to 2019 how many AAA games can you predict wont have some microtransactional bullshit tacked on?
For years we've all heard about how the gaming bubble is going to burst. That as AAA games become more and more expensive to make stacked on top of the seedy practice of adding in extra charges around these games, at some point the market was just going to collapse.
It started with DLC, then it became day one DLC, then DLC on the disc that you already paid for, then microtransactions started, all boiling up to lootboxes. Each of these practices for extra monetization caused the games to loose an aspect of their initial quality. From DLC selling us the "real" ending, to selling us extra fighters on a roster artificially limited in order to sell us the characters on the disc for an extra price. Once AAA-gaming really started to dig deep into the Microtransaction and lootbox department, balancing of the entire game got fuck-a-doodled.
But now AAA gaming has gone even further off the rail I think. AS the backlash of the lootboxes finally reached a massive head with Star Wars Battlefront 2, to the point that governments started telling publishers to fuck off with that gambling bullshit, I feel like publishers tried to cut back on costs as well as look at other ways they could still have their microtransactions without losing too much of the billions of dollars in revenue that they've seen over the last few years.
The result are incredibly unbalanced games, or shit cheaply made games that they've tried to sell us as AAA-experiences.
Fallout 76 - an asset flip where the only thing that works is the incredibly overpriced cash shop.
Red Dead Redemption 2 - regardless of the "quality" of the single player experience, the multiplayer is the mode that people are going to play for any real bulk of time and that economy is fuck skittles. Designed to sell you gold bars so you can have something as basic as fast travel. This is only slightly better than selling save slots.
Not to mention publishers are now pushing things into areas we don't want nor do we care about. Look at Blizzard and how much everyone loved that after 6 fucking years the latest Diablo game is nothing more than a reskin of a knock off Diablo game on mobile phones of all things.
With all this in mind, are we finally facing the AAA-gaming industry reset that we've all been speculating for years? Can AAA gaming recover from this shitstorm that they've landed in?
It seems like every year, we are getting fewer and fewer AAA releases that don't come with shady business baggage. Looking forward to 2019 how many AAA games can you predict wont have some microtransactional bullshit tacked on?