Is any one else in the world annoyed by Deus Ex 3?

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Trolldor

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I'm going to reserve my judgement until I actually know how the game plays out.
It's the smart thing to do.
 

Fenring

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Scars Unseen said:
*shrug* You gave a list and I commented on them. If anything, my commentary mostly points out that if you didn't care about the original, you have no reason to pay attention to the remake/sequel.
I don't see how. I didn't care for the original Fallouts, but I liked 3, I never watched the original BSG, I liked the new one. The whole idea of a prequel, reboot, or a stand-alone sequel, is to introduce a new audience to something without having them lose out on part of the experience if they don't want to take the time to experience the older entries.

The ones I had an opinion on either way were the ones where I liked the original. The rest of them I couldn't be bothered to check out in the first place.
Good for you, but your preference doesn't mean the new games were worse. In most cases, if you showed them to someone who is completely unfamiliar with the series, I'd guess they'd like the newer games rather than the older ones.

Also, I never actually said anything about consoles, so I'm not sure where you're coming from there.
Yes you did.
It is a native console title, and will be released for three platforms "identical".
Now me inferring that was you hating on consoles is on me, but it does kinda make sense as the rest of your post was just complaining.

But since you brought it up, exclusives tend to be better optimized than cross-system titles(no matter what that system is). That's mostly a graphics/performance issue, though, so it doesn't really affect the conversation. I see no reason why having the game on consoles would be bad for us PC gamers unless the developer gets lazy with the UI. Console-oriented UIs make for a poor gaming experience on the PC, but that is easily remedied if the developer puts a bit of effort into it.
Yay, I agree with you.

I don't know about the fanboy bit since I haven't played that game in years and hated Invisible War(in contrast to Baldur's Gate, which has been installed on every PC I've owned since BG2 came out). I did enjoy it when I played it though, and it just seems pointless to me to revive a dead series without giving it similar gameplay.
The reason I said that was a) You're complaining about a kind of old series being revived, and b) Most of your complaints focus around the game being different than the original. Admittedly, my opinion of you as a fanboy is much assuaged when I don't hear this voice in my head when I read your OP.

EDIT: Whoops, it seems I assumed you were the OP. My bad. You should just ignore most of this. hahaha
 

Scars Unseen

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lol... I should have realized that when you started talking about the console bit. As far as the first part of your post... well it's kind of hard to argue with that since we've gotten to the point where anything I say is subjective. Just to show where I'm coming from, though, I'll say that my expectations for any game come from past experiences.

When I heard that Bioshock was to be the spiritual successor to System Shock 2, I had a very clear set of expectations based upon countless hours of playing SS2. Not all of them were met, but there were enough similarities that I was not really disappointed. When I heard that Doom 3 was coming out, my response was pretty much "meh." I'd played Doom back when it was fairly new, but since I was mostly into CRPGs and JRPGs at the time, it didn't appeal to me. Now if Doom 3 had turned out to be a puzzle game or platformer, I would never have known (until the Doom fans cried out in justifiable outrage), and I certainly wouldn't have gotten hyped about it.

Or let's put it another way. If Squeenix (being a well known, well established game producer) had released the exact same trailers that they have, but called the game "Ubermensch: Cyber Revolution," what really would have changed other than the lack of fanboy rage? It's not like Squeenix doesn't already have a horde of drones that will buy anything they put out already. Sure, they might not get that initial dose of Insta-Hype(tm), but with a trailer like that, they would surely get plenty of attention.
 

Gethsemani_v1legacy

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To me it seems obvious that the people working on Deus Ex: Human Revolution are people who really loved Deus Ex and wants to reboot the series in the spirit of the original game. Just like when Bethesda decided to reboot Fallout on the other coast with a completely new format, Deus Ex isn't a high profile IP these days. So why are they using it? The Deus Ex fans just like the Fallout fans (I belong to both groups myself) are notoriously hard to please and will cry bloody murder at the slightest hint of their original game being even slightly changed.

Because these people want these series to carry on, that's why. Just listen to the interviews with the lead designer from Human Revolution. He loves Deus Ex, he loves the game he is making in the image of Deus Ex and he wants people to think of them as similar if not equal. I know it is hard to imagine this with all the news we get from the gaming industry daily, but I believe that many gaming studios do what they do because they love doing it. Bethesda took on an old niché-franchise and revived it (they could just have made TES V: Post-Apocalypsia and gotten just as many sales with half the negative feedback) and now Square-Enix takes on another old niché IP and tries to update it for the 21st century.

I don't know if it will be good. But I think the developers has their hearts in the right place.
 

Terminal Blue

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The game is a prequel, not a reboot, a very good decision in my opinion as it means they don't have to deal with the more smacktarded elements of the storyline..

Deus Ex was an action title. If you wanted to play it as such you could put all your points in ballistic protection and uber-speed and run around ventilating everyone Matrix style. It was however an action title within the confines of the existing technology and expectations as to how action titles were supposed to work.

It was also badly balanced in many ways. Taking the energy shield over regeneration wasn't a choice, it was the equivalent of going for challenge play. Thus, while I was initially disappointed that Human Revolution is going to have regenerating health, I also realize that it corrects a fundamental imbalance.

Also, have you looked at some of the (fuller) gameplay trailers for the game? The style of play looks very much like the original Deus Ex. You have a series of problems (a group of guards, a laser trip system) which have multiple solutions, many of which involve using technology, stealth or the environment.

Really, I fail to see on what level the (limited) amount of material released about this game in any way makes it not look like a Deus Ex game? A different colour palette and current generation graphics does not a failure make.

Really, if I had a problem with it it's that it's too high tech looking relative to Deus Ex.. but a lot of that can be explained by the fact that society in Deus Ex was collapsing due to the population being killed off by a nanovirus.
 

Anah'ya

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Daemonate said:
The cries of a devoted fan.
I agree. And while it pains me to see the games I loved and adored picked apart by their successors, I realize that there is little that can be done. @Fenring: said it best....
The whole idea of a prequel, reboot, or a stand-alone sequel, is to introduce a new audience to something without having them lose out on part of the experience if they don't want to take the time to experience the older entries.
This is where these successors (spiritual or direct) will be bound to fail, because unless they offer the fast paced and explosive gameplay that todays target audience demands, they will fall flat on their collective faces while Call of Duty and Co. trample their still twitching corpses.

I am fairly certain that my boyfriend will enjoy the new and shiny Deus Ex. [small](No offence!)[/small]
Me, I am sceptic. The developers will have to come through with their promise first: That it will cater as much to the subtle play-style as it does to the in-your-face one.
 

Nexus4

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Daemonate said:
I mean, why is it even called Deus Ex?

It does not share characters, story, or timeline continuity with Deus Ex - yet claims to be a 'reboot'.

It is a native console title, and will be released for three platforms "identical".

And it looks like a bloody action title.

I could get a Toyota Camry, paint it red and put a rampant horse badge on it, but a Ferarri it would not make.

Critics and Ion Storm both never seemed to understand why Invisible War wasn't good, and it seems that Square Enix (glad they dropped the EIDOS) have the same miscomprehension. It wasn't the subject matter, which I keep hearing. A gaming treatise on the Singularity is not a silly thing to attempt. Bioshock did a reasonable job with Objectivism, the original DX did a good job of exploring the merits and dangers of oligarchy, and System Shock 2 did fine with an exploration of collectivism.

You can do such things improperly - Bioshock 2 seemed to be a discussion of collectivism too, but the game was ass, so the message was not as effective.

The problem was Deus Ex was deep, free toolbox. Inventory management, fiddly world interactions, tonnes of reading material - nearly all of it optional - and dozens of competing and overlapping tools and skills worked because the world was designed to let it work.

Invisible War took out the immersion not because people talked too much, but because you no longer bypassed a security system by fiddling with a control box, picking a lock, EMPing a laser sensor and then hacking a computer - all in the same room. All while knowing you could have just thrown in a bomb and fought the guards instead.

Is Human Revolution going to be this kind of game? No?

Well then the developers are damn liars when they say they have respect for the Deus Ex universe, and their title is a cynical exploitation of the name of one of the greatest games ever made.
First off, Human Revolution is a prequel to Deus Ex, so of course there won't be the same characters. It is set in the same continuity, UNATCO is formed during the events of Human Revolution and leads onto the events of the first game. Chances are you'll see cameos from the older members of UNATCO, perhaps even from Paul Denton before JC joined up. While it is a lot more 'actiony', how does that mean that the narrative would suffer? Your already trying to judge the quality of the themes even before playing the goddamn game, no one really knows what is going to happen during the storyline yet you already compare it to the original and Bioshock 2. What makes you think that it is not going to be freeform just because they've shown action scenes in the trailers? They've already confirmed that through dialogue, stealth, hacking and whatnot that you can pass the game only killing a couple of bosses. Personally I think your jumping the gun a bit too much because of your nostalgia, just give it a chance, or at least be able to back it all up with solid proof.
 

Stoink

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Vault101 said:
Daemonate said:
I mean, why is it even called Deus Ex?

It does not share characters, story, or timeline continuity with Deus Ex - yet claims to be a 'reboot'.

It is a native console title, and will be released for three platforms "identical".

And it looks like a bloody action title.

I could get a Toyota Camry, paint it red and put a rampant horse badge on it, but a Ferarri it would not make.

Critics and Ion Storm both never seemed to understand why Invisible War wasn't good, and it seems that Square Enix (glad they dropped the EIDOS) have the same miscomprehension. It wasn't the subject matter, which I keep hearing. A gaming treatise on the Singularity is not a silly thing to attempt. Bioshock did a reasonable job with Objectivism, the original DX did a good job of exploring the merits and dangers of oligarchy, and System Shock 2 did fine with an exploration of collectivism.

You can do such things improperly - Bioshock 2 seemed to be a discussion of collectivism too, but the game was ass, so the message was not as effective.

The problem was Deus Ex was deep, free toolbox. Inventory management, fiddly world interactions, tonnes of reading material - nearly all of it optional - and dozens of competing and overlapping tools and skills worked because the world was designed to let it work.

Invisible War took out the immersion not because people talked too much, but because you no longer bypassed a security system by fiddling with a control box, picking a lock, EMPing a laser sensor and then hacking a computer - all in the same room. All while knowing you could have just thrown in a bomb and fought the guards instead.

Is Human Revolution going to be this kind of game? No?

Well then the developers are damn liars when they say they have respect for the Deus Ex universe, and their title is a cynical exploitation of the name of one of the greatest games ever made.
its not even out untill like..end of the year

you couldnt wait untill then to start criticising it?
i know right

how do you know a games bad if it isnt even out yet
 

scnj

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Daemonate said:
I mean, why is it even called Deus Ex?
Because it's part of the Deus Ex franchise.

Daemonate said:
It does not share characters, story, or timeline continuity with Deus Ex
Yes it does, a former DX character is confirmed as appearing. I believe it's Tracer Tong, since the mission is called Tong's Rescue.

Daemonate said:
yet claims to be a 'reboot'.
No, it claims to be a 'prequel'.

Daemonate said:
It is a native console title, and will be released for three platforms "identical".
So? Many games are nowadays, doesn't mean it'll be bad.

Daemonate said:
And it looks like a bloody action title.
Oh no! Because the original didn't have the option of taking the action route. The reason they've been showing the more actiony stuff is to try to pull in the shooter audience. If this is to become a successful franchise again, they need to appeal to larger numbers than just fans of the original.

Daemonate said:
I could get a Toyota Camry, paint it red and put a rampant horse badge on it, but a Ferarri it would not make.
Sure, but you can take hub levels, differing ganeplay styles and strategies, a cyberpunk setting and a story about a technology renaissance and make a Deus Ex game.

Daemonate said:
Invisible War took out the immersion not because people talked too much, but because you no longer bypassed a security system by fiddling with a control box, picking a lock, EMPing a laser sensor and then hacking a computer - all in the same room. All while knowing you could have just thrown in a bomb and fought the guards instead.

Is Human Revolution going to be this kind of game? No?
Where's your evidence of this? Because I'm pretty sure there's a gameplay video that shows the character hacking a computer panel and moving things around his inventory.

Daemonate said:
Well then the developers are damn liars when they say they have respect for the Deus Ex universe, and their title is a cynical exploitation of the name of one of the greatest games ever made.
Again, based on what evidence? This entire post is a poorly thought out and poorly researched tirade against a game that isn't out yet. From everything the developers have been saying, and gameplay reports from various [http://www.xbox360achievements.org/news/news-7462-Deus-Ex--Human-Revolution-Hands-On-Preview---The-First-30-Minutes.html] sources [http://www.eurogamer.net/articles/2011-02-03-deus-ex-human-revolution-hands-on] the developers are very reverential of the original game and Human Revolution reflects that.
 

Semi-Human

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Bla bla bla cry me a river

Its not a reboot its a prologue so obviously most characters won't be in it. (honestly this is like saying starwats episode 1 was bad because luke wasn't in it.)

have you actually played the game? No. So do you have any insight beyond the few short trailers. No. So that would mean you don't know what its gonna be like or wtf your talking about.
 

Zer_

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Someone's a bit uninformed.

http://www.youtube.com/watch?v=WTwqe07VBoo&hd=1

Even by looking at the gameplay trailers, you could figure out that a lot of your worries are unfounded. Audio is indeed out of sync, hard to find full gameplay footage that is of decent quality, but it's there. My link provides for 13 minutes of it...
 

octafish

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I for one am not holding out a lot of hope for DX:Revo. From the game play trailers it looks like Cyber Conviction and SC:Conviction sucked arse. So it goes though, I don't have to buy it. I am less upset about this than I am about X-Com. I am furious about that shit.
 

WanderingFool

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You dont like the direction Deus Ex: HR is going?



The difference between you ands the people complaigning about the bugs in Blops; Blops is out, there is shit to complaign about.
 

njsykora

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I played Deus Ex, the fan expansion Deus Ex: Exodus (look it up, its good stuff), DX2 and I'm really excited for Human Revolution. The fact that there are fans of the series who hold genuine faith in this despite the failings of DX2 is I believe a testament to the regard most of the fans hold the series in. That said, if it does turn out to be bad it pretty much kills the series right there.

So no, I'm not annoyed by it, but largely because a) I love the series and b) the team also love the series and seem to have a good handle on what made DX1 work and DX2 horrible.
 

Jharakn

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I don't know if anyone else agrees but I had a wry smile at the subtle irony going on in this post. Deus ex was all about the evolution of man through the technological singularity and now we have a poster so vehemently opposed to the evolution of his favorite game he's almost unwittingly become a parallel to the antagonists within that games own universe.
 

Rath709

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It does share characters and timeline. The Augmented Edition will feature a bonus mission (DLC for everyone else) featuring an original Deus Ex character. The augmentations featured in this game are the same kind that Gunther Hermann and Anna Navarre posessed the last generation of before they were phased out in favour of Nano-Augs like Paul and JC.

Image of contents of Augmented Edition:

http://ecx.images-amazon.com/images/I/91QRvJ8jO5L._AA1500_.jpg
 

Daemonate

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syrus27 said:
Daemonate said:
I mean, why is it even called Deus Ex?

It does not share characters, story, or timeline continuity with Deus Ex - yet claims to be a 'reboot'.
So Oblvion has none of these things in common with Morrowind, The C&C games never had any of these things in common, neither did the Broken Sword games and neither did (loath as I am to mention it) many of the Final Fantasy games. Are these still not the same IP then?
You will notice Oblivion is not called "Morrowind 2". C&C games shared almost everything with eachother, Kane, Tania, you were left with no doubt

I mean you wouldn't be happy if they released the exact same game again, 10 years on would you?
Pleased? I'd be delighted, not to mention astonished if a moden AAA title managed to produce a game of the depth and complexity of Deus Ex.

People have missed the point: I am not afraid of games evolving. I am angry they are devolving.