I don't see how. I didn't care for the original Fallouts, but I liked 3, I never watched the original BSG, I liked the new one. The whole idea of a prequel, reboot, or a stand-alone sequel, is to introduce a new audience to something without having them lose out on part of the experience if they don't want to take the time to experience the older entries.Scars Unseen said:*shrug* You gave a list and I commented on them. If anything, my commentary mostly points out that if you didn't care about the original, you have no reason to pay attention to the remake/sequel.
Good for you, but your preference doesn't mean the new games were worse. In most cases, if you showed them to someone who is completely unfamiliar with the series, I'd guess they'd like the newer games rather than the older ones.The ones I had an opinion on either way were the ones where I liked the original. The rest of them I couldn't be bothered to check out in the first place.
Yes you did.Also, I never actually said anything about consoles, so I'm not sure where you're coming from there.
Now me inferring that was you hating on consoles is on me, but it does kinda make sense as the rest of your post was just complaining.It is a native console title, and will be released for three platforms "identical".
Yay, I agree with you.But since you brought it up, exclusives tend to be better optimized than cross-system titles(no matter what that system is). That's mostly a graphics/performance issue, though, so it doesn't really affect the conversation. I see no reason why having the game on consoles would be bad for us PC gamers unless the developer gets lazy with the UI. Console-oriented UIs make for a poor gaming experience on the PC, but that is easily remedied if the developer puts a bit of effort into it.
The reason I said that was a) You're complaining about a kind of old series being revived, and b) Most of your complaints focus around the game being different than the original. Admittedly, my opinion of you as a fanboy is much assuaged when I don't hear this voice in my head when I read your OP.I don't know about the fanboy bit since I haven't played that game in years and hated Invisible War(in contrast to Baldur's Gate, which has been installed on every PC I've owned since BG2 came out). I did enjoy it when I played it though, and it just seems pointless to me to revive a dead series without giving it similar gameplay.
I agree. And while it pains me to see the games I loved and adored picked apart by their successors, I realize that there is little that can be done. @Fenring: said it best....Daemonate said:The cries of a devoted fan.
This is where these successors (spiritual or direct) will be bound to fail, because unless they offer the fast paced and explosive gameplay that todays target audience demands, they will fall flat on their collective faces while Call of Duty and Co. trample their still twitching corpses.The whole idea of a prequel, reboot, or a stand-alone sequel, is to introduce a new audience to something without having them lose out on part of the experience if they don't want to take the time to experience the older entries.
First off, Human Revolution is a prequel to Deus Ex, so of course there won't be the same characters. It is set in the same continuity, UNATCO is formed during the events of Human Revolution and leads onto the events of the first game. Chances are you'll see cameos from the older members of UNATCO, perhaps even from Paul Denton before JC joined up. While it is a lot more 'actiony', how does that mean that the narrative would suffer? Your already trying to judge the quality of the themes even before playing the goddamn game, no one really knows what is going to happen during the storyline yet you already compare it to the original and Bioshock 2. What makes you think that it is not going to be freeform just because they've shown action scenes in the trailers? They've already confirmed that through dialogue, stealth, hacking and whatnot that you can pass the game only killing a couple of bosses. Personally I think your jumping the gun a bit too much because of your nostalgia, just give it a chance, or at least be able to back it all up with solid proof.Daemonate said:I mean, why is it even called Deus Ex?
It does not share characters, story, or timeline continuity with Deus Ex - yet claims to be a 'reboot'.
It is a native console title, and will be released for three platforms "identical".
And it looks like a bloody action title.
I could get a Toyota Camry, paint it red and put a rampant horse badge on it, but a Ferarri it would not make.
Critics and Ion Storm both never seemed to understand why Invisible War wasn't good, and it seems that Square Enix (glad they dropped the EIDOS) have the same miscomprehension. It wasn't the subject matter, which I keep hearing. A gaming treatise on the Singularity is not a silly thing to attempt. Bioshock did a reasonable job with Objectivism, the original DX did a good job of exploring the merits and dangers of oligarchy, and System Shock 2 did fine with an exploration of collectivism.
You can do such things improperly - Bioshock 2 seemed to be a discussion of collectivism too, but the game was ass, so the message was not as effective.
The problem was Deus Ex was deep, free toolbox. Inventory management, fiddly world interactions, tonnes of reading material - nearly all of it optional - and dozens of competing and overlapping tools and skills worked because the world was designed to let it work.
Invisible War took out the immersion not because people talked too much, but because you no longer bypassed a security system by fiddling with a control box, picking a lock, EMPing a laser sensor and then hacking a computer - all in the same room. All while knowing you could have just thrown in a bomb and fought the guards instead.
Is Human Revolution going to be this kind of game? No?
Well then the developers are damn liars when they say they have respect for the Deus Ex universe, and their title is a cynical exploitation of the name of one of the greatest games ever made.
i know rightVault101 said:its not even out untill like..end of the yearDaemonate said:I mean, why is it even called Deus Ex?
It does not share characters, story, or timeline continuity with Deus Ex - yet claims to be a 'reboot'.
It is a native console title, and will be released for three platforms "identical".
And it looks like a bloody action title.
I could get a Toyota Camry, paint it red and put a rampant horse badge on it, but a Ferarri it would not make.
Critics and Ion Storm both never seemed to understand why Invisible War wasn't good, and it seems that Square Enix (glad they dropped the EIDOS) have the same miscomprehension. It wasn't the subject matter, which I keep hearing. A gaming treatise on the Singularity is not a silly thing to attempt. Bioshock did a reasonable job with Objectivism, the original DX did a good job of exploring the merits and dangers of oligarchy, and System Shock 2 did fine with an exploration of collectivism.
You can do such things improperly - Bioshock 2 seemed to be a discussion of collectivism too, but the game was ass, so the message was not as effective.
The problem was Deus Ex was deep, free toolbox. Inventory management, fiddly world interactions, tonnes of reading material - nearly all of it optional - and dozens of competing and overlapping tools and skills worked because the world was designed to let it work.
Invisible War took out the immersion not because people talked too much, but because you no longer bypassed a security system by fiddling with a control box, picking a lock, EMPing a laser sensor and then hacking a computer - all in the same room. All while knowing you could have just thrown in a bomb and fought the guards instead.
Is Human Revolution going to be this kind of game? No?
Well then the developers are damn liars when they say they have respect for the Deus Ex universe, and their title is a cynical exploitation of the name of one of the greatest games ever made.
you couldnt wait untill then to start criticising it?
Because it's part of the Deus Ex franchise.Daemonate said:I mean, why is it even called Deus Ex?
Yes it does, a former DX character is confirmed as appearing. I believe it's Tracer Tong, since the mission is called Tong's Rescue.Daemonate said:It does not share characters, story, or timeline continuity with Deus Ex
No, it claims to be a 'prequel'.Daemonate said:yet claims to be a 'reboot'.
So? Many games are nowadays, doesn't mean it'll be bad.Daemonate said:It is a native console title, and will be released for three platforms "identical".
Oh no! Because the original didn't have the option of taking the action route. The reason they've been showing the more actiony stuff is to try to pull in the shooter audience. If this is to become a successful franchise again, they need to appeal to larger numbers than just fans of the original.Daemonate said:And it looks like a bloody action title.
Sure, but you can take hub levels, differing ganeplay styles and strategies, a cyberpunk setting and a story about a technology renaissance and make a Deus Ex game.Daemonate said:I could get a Toyota Camry, paint it red and put a rampant horse badge on it, but a Ferarri it would not make.
Where's your evidence of this? Because I'm pretty sure there's a gameplay video that shows the character hacking a computer panel and moving things around his inventory.Daemonate said:Invisible War took out the immersion not because people talked too much, but because you no longer bypassed a security system by fiddling with a control box, picking a lock, EMPing a laser sensor and then hacking a computer - all in the same room. All while knowing you could have just thrown in a bomb and fought the guards instead.
Is Human Revolution going to be this kind of game? No?
Again, based on what evidence? This entire post is a poorly thought out and poorly researched tirade against a game that isn't out yet. From everything the developers have been saying, and gameplay reports from various [http://www.xbox360achievements.org/news/news-7462-Deus-Ex--Human-Revolution-Hands-On-Preview---The-First-30-Minutes.html] sources [http://www.eurogamer.net/articles/2011-02-03-deus-ex-human-revolution-hands-on] the developers are very reverential of the original game and Human Revolution reflects that.Daemonate said:Well then the developers are damn liars when they say they have respect for the Deus Ex universe, and their title is a cynical exploitation of the name of one of the greatest games ever made.
You will notice Oblivion is not called "Morrowind 2". C&C games shared almost everything with eachother, Kane, Tania, you were left with no doubtsyrus27 said:So Oblvion has none of these things in common with Morrowind, The C&C games never had any of these things in common, neither did the Broken Sword games and neither did (loath as I am to mention it) many of the Final Fantasy games. Are these still not the same IP then?Daemonate said:I mean, why is it even called Deus Ex?
It does not share characters, story, or timeline continuity with Deus Ex - yet claims to be a 'reboot'.
Pleased? I'd be delighted, not to mention astonished if a moden AAA title managed to produce a game of the depth and complexity of Deus Ex.I mean you wouldn't be happy if they released the exact same game again, 10 years on would you?