I can't really think of any games that would classify as realism.
Maybe some simulators, now that I think about it.
Maybe some simulators, now that I think about it.
That would be pretty cool. Sniper Elite has the right idea with the slow-mo x-ray kill cams. I guess mapping localised damage would be the next logical step. Now imagine that but with the building destruction of Red Faction: Guerrilla and the vehicle physics of Beamng.Drive. Like, you crash a car into a building and it goes slow-mo x-ray as you watch your character's bones break and internal organs rupture. I'd play the hell out of that.Madmatty said:i guess it depends for me. on the other hand id love to see a third person shooter where characters take realistic damage and its really hard i mean Dark Souls hard and what i mean by realistic damage is they dev team maps out the characters internal organs and a shot from a handgun to the chest kills you instantly.
It might've been, half a decade ago, but definitely not now.Madmatty said:I actually do try to find games with actual colour and fun I'm just sick of big budget developers often assuming that we want brown borefests you know the market is currently over saturated with brown shooters
Considering a large sub-set of FPS games are military shooters, which have spent over a decade in WWII and modern combat, then it shouldn't be a surprise that a high number of FPS games are seen as "realistic".CaitSeith said:Love the mechanics; dislike the looks. The question is, why the genre ties to emulate so hard realism in the first place? FPS stands for First-Person Shooter, not realism emulator & shooter.
No, I don't know. Perhaps I would have known what you're talking about 3-4 years ago. But that trend hasn't been relevant for 2-3 years now.Madmatty said:you know the market is currently over saturated with brown shooters I've played far cry 3 btw and I ignore brown shooters
You concede people can have fun in countless subjective ways... so who frikkin' cares what someone says? How does their opinion affect you, like, at all in any way?someguy1231 said:I was only speaking for myself. I just hate it when people act as if a game being "realistic" automatically or objectively makes it "better". Of course people can find anything fun. I just hate it when people try to act as if being "realistic" is the natural and logical purpose of video games in the end, instead of, you know, having fun.
No, it really isn't. What seems to be going on here is that you have a very specific - problematically literal - association with the word 'realistic'."Subjective taste" is hypocrisy in this case if they're claiming they like "realistic" games.
No, actually. I couldn't care less if someone tried to create a "100% realistic game" (whatever that might mean). If someone would gain enjoyment out of it, awesome. As ever, I'd have to see the individual work to decide whether I liked it or not.Allow me to elaborate: you apparently don't disagree with me that a 100% realistic game would be a terrible idea
...all together now: in your opinion. You've - oddly - complained about subjective perceptions of what 'realism' is in game design, yet here you're imposing your own perception of what the entire medium 'is' ("escapism and power fantasies"). Power fantasies, really? Like survival horror games which often explicitly disempower the protagonist? Or walking sims?Trying to impose realistic standards on a medium that is ultimately a form of escapism and power fantasies is absurd and illogical.
So what do you want, then; a universally accepted and objective definition of what the word 'realism' means? Or do you wish for no one to ever use words to describe various points of tonality on a spectrum? Do you just want the world to stop using the R word for games [despite it being useful shorthand]?To tie this in to the whole "line" argument, they're only in favor of "realism" as long as it's on "their" side of the line, so to speak.