Is anyone else SICK of the post apocalypse?

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Racecarlock

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Seriously, when am I going to get a city full of hovercars, hoverboards, and robot hover prostitutes to roam around in?

Better yet, when are we going to go back to that gameplay style where you're handed a ship, a few hundred credits, and a SINGLE PLAYER universe to run around space trading and space bounty hunting as we please?

I want jet packs, hover boots, fashion that involves superfluous rings and/or looking like a paint factory exploded in your face. I want a SAFEHOUSE OF THE FUTURE where robots prepare lunch and television is holographic.

Where the hell is that future? Why the hell is it all zombies and nuclear apocalypses?
 

Dandark

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Sep 2, 2011
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You want a good sci-fi RPG/Space sim game then?
A lot of people have been hoping for more like that and though I can't remember the name I think there was a project on kickstarter for something like that which was funded successfully. The only name that comes to mind is Star citizen but im not sure if that's the one or not.

I'd like a game like this too. Mass effect was something but it was still a mostly linear and scripted experience especially in the latter two where they made it more of an RPG/shooter hybrid. I'd like to try play a mount and blade style game in space but with the detail of something like Skyrim.

Also the reason everything is the same right now is that it is whats popular and most publishers are too scared to try something new. The only post apocalypse game im really fussed about is the STALKER series though(Which isn't even post apocalypse and yet does it better than most) and im not even that interested in the zombie genre.
 

piinyouri

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Racecarlock said:
...fashion that involves superfluous rings and/or looking like a paint factory exploded in your face.
http://en.wikipedia.org/wiki/Jrpgs

^^' Hehe, sorry.
Had to.

Anyway, I figure it's everywhere as of late because it's what is popular and what sells. On one hand, I can't blame a company for going with what let's them survive. On the other, it is getting a bit exhausting trying to come up with a new way to spin it.

It will fall out of style eventually.
 

Darks63

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Racecarlock said:
Seriously, when am I going to get a city full of hovercars, hoverboards, and robot hover prostitutes to roam around in?

Better yet, when are we going to go back to that gameplay style where you're handed a ship, a few hundred credits, and a SINGLE PLAYER universe to run around space trading and space bounty hunting as we please?
I think FTL might be what you want for this request although I have only 2nd hand knowledge about it.

In general the reason the zombie/paw stuff is being made is that it is super popular right now. Wait out this cycle and grand futuristic space operas like Star Wars/Star Trek/Babylon 5 might be back in again and games like those will be made again.
 

Muspelheim

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Nope. I really like that genre, and I like to see it continue.

However, I do think you're also right. I think we've had a few too many. Or rather, a few too many who used post apocalypse like a poor gimmick, purely as a rather generic background, rather than as an enviroment. There's more to it than slightly damaging a major landmark and sticking it on the box.

It's a poorly handled trend, and it's going to be replaced by something else.

Now, I'd love something like a single players EVE Online, myself. Where you both level up and equip yourself and your ship, and can leave the ship to explore drifting starship wrecks or different planets. And space battles, of course. And playable aliens, while I'm wishing aloud.
 

lacktheknack

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Star Citizen's coming up. Just tick the menu option for "I don't want to interact with people", which I think is going to be an option (seeing that they claim it can be played offline).
 

Tom_green_day

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Racecarlock said:
Better yet, when are we going to go back to that gameplay style where you're handed a ship, a few hundred credits, and a SINGLE PLAYER universe to run around space trading and space bounty hunting as we please?
Not space but you can do that in Pirates of the Caribbean, Mount & Blade and Sea Dogs. And Mass Effect to a degree.
I don't mind it, each game has its own focus. Fallout has a great world, TLOU has a cool story, Borderlands (does that count) has great humour and gameplay, etc. And also, how does less games you like mean games I like are bad? That doesn't translate.
 

MrBaskerville

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Racecarlock said:
Seriously, when am I going to get a city full of hovercars, hoverboards, and robot hover prostitutes to roam around in?

Better yet, when are we going to go back to that gameplay style where you're handed a ship, a few hundred credits, and a SINGLE PLAYER universe to run around space trading and space bounty hunting as we please?

I want jet packs, hover boots, fashion that involves superfluous rings and/or looking like a paint factory exploded in your face. I want a SAFEHOUSE OF THE FUTURE where robots prepare lunch and television is holographic.

Where the hell is that future? Why the hell is it all zombies and nuclear apocalypses?
There's a Elite IV in the works by David Brabens Frontier studios, so it isn't that far off.

I'm also tired of post apocalypses, actually i'm tired of any form of apocalypse and have been for ages. I don't want to look at more brown rubble and run down houses, i've seen enough to last a life time at this point. Unfortunately we are entering an era of post viral outbreak, i think we'll see a lot of stuff like that, and it's exactly as boring as anything else involving an apocalypse.
 

gorfias

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Check out the one with the Character "Monkey". (Andy Serkis?). Nature begins to reclaim Earth in the post apocalypse. It is beautiful. But pre-apocalypse has plenty of sandy, muddy textures too. We need to demand better art direction. Give us more gorgeous visuals.
 

Floppertje

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No, I'm not. I like post apoc. at this point, what genre HASN'T been explored? (and don't say feudal japan like you always do because everyone knows you're just rehashing a joke yahtzee made six years ago.) There are plenty of games set in the future, the reason in most of them the world is messed up is because you need some sort of breakdown to reasonably allow the shooting of other people (because you know, in games set in a modern age it's always sunshine and lollipops).
As for your spacesim, your best bet is to wait for squadron 42 and to not bother with the PU. or just try that x-rebirth thing that just came out. seems like that fits the description.
 

UniversalRonin

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Fairly sure that Shadowrun Returns meets your criteria. an RPG that's based in a dystopian, yet not post apocalyptic future. And even if it's not exactly what you want, get it, I just finished it this week, and I loved every moment of it! Think baulders gate on Cyberpunk... Well.... Uh. Hell, you make a better comparison interwebs. *Glares out at you all*

And also, handed a few hundred dollars, a space ship and a single player universe to explore? That would be star command. an FTL alike on android. (again- don't ask questions, just buy it.)



EDIT. I changed FLT alike to FTL alike.
 

lachlan4567

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Sep 21, 2011
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Jak 2 and to some extent 3 cover the first two "city full of hovercars, hoverboards"
Haven City, filled with hovercars galore.
Although this idea of robot made lunch intrigues me.. What kind of bread do they use...
 

Drummodino

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The Mandate is a space game with a Tsarist setting that just got funded on Kickstarter that might satisfy your desire for a space game. It looks really good and I can't wait for it's release.

I agree that there is a bit of an oversaturation of post apocalypse games lately, but some of those are damn good. Telltale's The Walking Dead, The Last of Us, Fallout: NV etc.

So I'm not sick of it yet. State of Decay is yet another zombie game, yet I'm thoroughly enjoying that at the moment.
 

WhiteFangofWhoa

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Because given the current circumstances, one can argue it's unrealistic to have anything but a post-apocalypse setting in the future.

I kid of course. But if everything is peachy in a future setting, where's the conflict? Against despicable mega-corps, an even more played-out enemy than zombies? Also in any setting where space travel is an option, one planet being toast doesn't matter so much, even if it's home.

Now that I think about it one setting I haven't seen much is 'post-post-apocalypse', where after centuries of grime and despair you've finally managed to gather enough survivors and resources to rebuild civilization in your image. Of course there's still lots of mutants and cults and rogue robots out there who are having none of it... Sim City 40K?
 

mistahzig1

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Post-apocalyptic settings are popular simply because it's "easy" to write in the sense that the "Good/Evil" gap is more pronounced/easy to put into a story. Grey shadings takes more skills (and time maybe?)
 
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Racecarlock said:
*snippers*
Not even slightly.

It is an epic plot device that heightens player importance. You are literally one of the most important people in that life because you are literally one of the only people left in this left. Everything you do echoes in the death bed of an empty world.

There will be no one to save you, no medic team on the way, no calling in a barrage to save the day. You're fucked, you're fucked. You live by you and you alone.

Contrast that by one of the most epic games of our time, Mass Effect. Where the entire game depends on you because of sheer stupidity.

Mass Effect 1. Reapers are a myth. Wait, no they aren't. Entire fleets were sacrificed to save us. We should have listened to you Shepard... but you're still beneath us. Mass Effect 2. Shepard, you're telling us about another threat? Bull. we saw you take down the reaper. Wait, where are you going? how dare you join them? we don't listen to you or support you, but you damn sure better be subservient to us. What was that? Another reaper attack. Huh. Imagine that. Mass Effect 3. Yay, Shepard, you saved us. You're also a criminal now. What do you mean there's another reaper atta... oh. Ok. Shit's fucked. We're STILL not going to rally to your aid because let's let your planet die first instead of us all amassing the biggest Armada of all time in trying to fight off the reapers... Because you know. If one planet can't win, I'm sure all of our individual planets might succeed.

That seems to be the going rate of sci fi space epics as of late. Powered by stupidity.