Is anyone else SICK of the post apocalypse?

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UniversalRonin

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Nov 14, 2012
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WhiteFangofWar said:
snip leading to: Sim City 40K?
... ..... ....... .... . *takes it in* It's, it's.... It's beautiful. you could do a forgeworld, or a forgotten feudal world lost to the emperors sight, or a SM recruitment planet, or one of the IG homeworlds. Imagine trying to keep the citizens happy knowing that the eye of terror is open just down the road, spewing out all sorts of horrors! and instead of codes like Noah, you could use slanesh, or nurgle, or obelisk (to spawn necrons or something, I don't know.)
 

OldDirtyCrusty

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Mar 12, 2012
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No, i don`t get sick of it but i would also like to play the game you described. If you like roleplay elements how about Deus Ex? No hover stuff also no post apocalypse setting. Maybe the next Saints Row will future the things you described. The Prey 2 Trailer looked promising to bad that it seems this game won't be released at all.
 

Weaver

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Apr 28, 2008
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I feel like post apocalypse could be awesome if everyone stopped going the fallout and mad max themes.
 

II2

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I like post apocalyptic stuff. The mad max or zombie-virus aesthetic isn't exactly fresh loam for the imagination, but generally the setting tends to lend itself to greater mechanical variety than straight sci fi / fantasy material... To explain myself..:

In most settings, particularly video games, that are not P-A, there is a greater sense of established order and 'status quo'. Typically, side missions aside, all efforts in the game exist to support the narrative goal of maintaining the existing order, overthrowing corrupt order or, most commonly, preventing the end of the world. The matrices of choice within this tend to lean towards a binary, or polar spectrum of good or evil, strength or stealth, lethal or non-lethal. See: Mass Effect, Deus Ex HR, Skyrim, Infamous, Dragon Age and multitudes of other titles. Exceptions exist, of course.

In P-A settings, by contrast, the same mechanics often exist, but not exclusively in service to a singular goal and often without a central authority to answer to. The end times have already come and gone and the past is prologue. Typically there are still central antagonists that must be brought down, but the stakes are often more regional and more personal in scope than 'the world'. Surrounding that, too, is a greater freedom to explore player expression in lawlessness and narrative freedom to imagine a greater diversity of subcultures and societies that have emerged in a smaller area. STALKER, Fallout(s), Metro and a few others come to mind.

Basically, what I'm driving at is that P-A, in the broad strokes, offers writers greater leverage to create less uniform and more diverse worlds and players more freedom to evaluate the merits of the different sides of conflict and support the values they embody through a greater choice of approach... At least, that is what I love about it - DONE WELL... There is nothing, however, inherent to the nature of the setting that will make it "better" than another or protect it from poor design and writing.
 

TehCookie

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Sep 16, 2008
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Not really, I'm tired of the same old rehases of dead brown dust lands but something like Tokyo Jungle is cool. Or take a post-apocalypse where the world was sci-fi and now people have to fight over the leftover technology because they forgot how to make it or don't have enough resources or have it regress to steampunk. There's so much one could do with the setting, and I'm sick that they stick with the ones done to death.
 

SteveTR

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May 4, 2012
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I think the post-apocalyptic genre has potential, but the game must have some original thought put into it. I've seen hundreds of games where you have a group of characters and have to manage this group while trying to survive in a grey-ish nuclear wasteland. Honestly, I'm sick of this particular subgenre of post-apocalyptic games, and also of the Fallout-ish setting. Now of course, not all post-apo games take place in a nuclear wasteland. For example, the Metro games take place almost exclusively inside subway tunnels and stations. And those games have amazing atmosphere.
 

SecondPrize

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Mar 12, 2012
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Not really. I'm more sick of developer herd mentality. They go through cycles where they all beat some theme to death and then move on to the next big thing, I'd prefer a mix so you get WWII, post apocalypse, zombies, pirates, near future, past all at once instead of 50 of each one after another.
 

FrozenLaughs

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Sep 9, 2013
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In terms of Zombies, yes. In terms of survival, ala Fallout, Metro, etc... No, I enjoy that style of gameplay. I just wish we could get more out of the brown palette. Nature would reclaim a huge portion of the world, I'd like to see that.
 

AnthrSolidSnake

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Jun 2, 2011
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Personally I'm not tired of it, however I would still like to see something different. I was thinking about this a few days ago. Everything is POST apocalypse, but what about an apocalypse in progress? Or how about anarchy? GTA 5 doesn't count, or APB Reloaded. Those games barely have anything that dynamically changes the world.

I mean a game where resources are hard to find not because it's all been destroyed, but because everyone is scrambling for it all at once. I mean, I'm sure a game like this has already been made, but I haven't heard of it then. I think is would be nice to introduce such a game as a typical open world, city environment, with your character going throughout the day, and then BAM, anarchy. (With a bit more explanation of course)
 

Mersadeon

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Jun 8, 2010
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Nope, not tired. Sure, Zombie Apocalypse is pretty played out, but I can always, ALWAYS go for some more Metro-stuff - I am reading my fifth or sixth book from that universe. Stuff like that gets me. I love all the Fallouts and the Stalkers and the Metros and the Telltale Walking Deads.
 

Madman123456

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Feb 11, 2011
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When i first imagined Bioware throwing their stuff together with Bethesda to make a game like mass effect in an open world i had to change my pants.
 

Petromir

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Apr 10, 2010
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SourMilk said:
lacktheknack said:
Star Citizen's coming up. Just tick the menu option for "I don't want to interact with people", which I think is going to be an option (seeing that they claim it can be played offline).
MMOs built with many people in mind doesn't really go great with single player games. MMOs heavily require that thing called "balance" which singleplayer games lack, take it as you will.
Plenty of single palyer games contain this balance of which you speak, except its more normally called diffuculty. THis is especially true in multiple class games , balnce bwtween the classes helps with difficulty urves etc. Even within a classes own skills balance is present.
 

Something Amyss

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Dec 3, 2008
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A little bit? I'd prefer more variety, but I still enjoy them. More diversity in games would be a plus, though.

Darks63 said:
I think FTL might be what you want for this request although I have only 2nd hand knowledge about it.
Well, probably not. It's still a crapsack world and you're being chased by the evil empire or something (honestly, I never paid much attention to the story). You are given a ship, but you don't really get to go around shooting stuff and bounty hunting to your heart's content. Hanging around too long is an awesome way to screw yourself over.
 

Casual Shinji

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Jul 18, 2009
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The post-apocalypse is one of the most interesting places to set a game. Developers simply need to realize 'post-apocalypse' doesn't necessarily need to translate to 'destroyed, brown wasteland'.
 

FancyNick

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Mar 4, 2013
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I am not really sick of it to be honest. I feel game developers could do more with the concept to keep it interesting however. Just look at Lisa the painful RPG, It's this game where all the women have died and only men are left and it's weird. That's fun. There's still some life in that horse, we just need new and creative ways to beat it.
 

Do4600

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Oct 16, 2007
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Yes and no, I would be happy if there was an equal share of glittering science fiction games and post-apocalyptic science fiction games. I think there's room for both, but bandwagoning really seems to slim what subjects the market is willing to risk. Which is why we've been running on the sequel fumes of Mass Effect and Star Wars and the X space exploration games, because the market is about zombies and post apocalypse right now, they figure anything post apocalyptic sells and anything else won't sell as well. Which is why Star Citizen([link]https://robertsspaceindustries.com/about-the-game[/link]) is so exciting, the largest crowd funded thing ever is also the largest space exploration trading science fiction game ever.
 

balladbird

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I'm not sick of it at all, although I wish there would be focus on different aspects of the concept. I can get behind a game where a few desperate survivors band together to survive the horrors of the post apocalyptic world, but that's just one chapter of the post apocalypse. What about when the surivors adapt to their environment and rebuild, conflicts between tribes, society beginning anew. I'd love to see, like, a "romance of the three kingdoms" style game built into the end of the world.