Casual Shinji said:
The post-apocalypse is one of the most interesting places to set a game. Developers simply need to realize 'post-apocalypse' doesn't necessarily need to translate to 'destroyed, brown wasteland'.
This.
I had the pleasure of watching nature take its course in an abandoned driveway next to my school. In only three years, the fallen leaves of a single tree had created a sufficient layer of soil over the asphalt for plants to grow there.
At my house, we regularly have to cut back brambles on the other side of our wall to keep them from growing over it and into our garden.
If there wasn't anybody to keep them in shape, parks would be overgrown within a year or two. Streets would take a little longer, but without anyone to clear away the branches that break off their trees during a storm, they wouldn't stay clear too long either.
Maybe a post-apocalyptic landscape would feature destroyed cities, but it sure wouldn't be a wasteland of grey and brown.