Is anyone else SICK of the post apocalypse?

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EvilMaggot

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Sep 18, 2008
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Yes.. ive been sick of it for many years.. its the setting mostly that gets me..the gray boring area.. waste.. liek Fallout 3.. i dont like FA3.. because to me.. it has like 3 colours it uses, gray, black, dark gray.. and to me i like games with a bit more use of the color ranges.. i get super depressed playing FA3.
 

Sewa_Yunga

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Nov 21, 2011
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Casual Shinji said:
The post-apocalypse is one of the most interesting places to set a game. Developers simply need to realize 'post-apocalypse' doesn't necessarily need to translate to 'destroyed, brown wasteland'.
This.

I had the pleasure of watching nature take its course in an abandoned driveway next to my school. In only three years, the fallen leaves of a single tree had created a sufficient layer of soil over the asphalt for plants to grow there.
At my house, we regularly have to cut back brambles on the other side of our wall to keep them from growing over it and into our garden.
If there wasn't anybody to keep them in shape, parks would be overgrown within a year or two. Streets would take a little longer, but without anyone to clear away the branches that break off their trees during a storm, they wouldn't stay clear too long either.

Maybe a post-apocalyptic landscape would feature destroyed cities, but it sure wouldn't be a wasteland of grey and brown.
 

TheMigrantSoldier

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Nov 12, 2010
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A little but I don't want it to die. It's basically the same problem with Steampunk settings, for me. It has great potential but few games have done post-apocalyptic world-building well, in my opinion.
 

Ender910_v1legacy

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Oct 22, 2009
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SourMilk said:
lacktheknack said:
Star Citizen's coming up. Just tick the menu option for "I don't want to interact with people", which I think is going to be an option (seeing that they claim it can be played offline).
MMOs built with many people in mind doesn't really go great with single player games. MMOs heavily require that thing called "balance" which singleplayer games lack, take it as you will.
If the game's designed anything like Freelancer, the singleplayer will be equally awesome. Freelancer's one of the only games I've seen actually pull off a good solid singleplayer experience while also having something of an mmo-esque multiplayer system as well.
 

MrHide-Patten

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Racecarlock said:
Where the hell is that future?
Is it advertising if I share the game I'm working on? It's basically fifth element meets a trimmed down Grand Theft Auto (we don't have a budget like Rockstar to make a world that big, i.e. we've got zip).

But it is basically the future on acid is what we were going for. The grunge of Blade Runner that meets the lighter tone of Fifth Element


It's still a work in progress though.
 

snekadid

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Mar 29, 2012
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Racecarlock said:
Seriously, when am I going to get a city full of hovercars, hoverboards, and robot hover prostitutes to roam around in?

Better yet, when are we going to go back to that gameplay style where you're handed a ship, a few hundred credits, and a SINGLE PLAYER universe to run around space trading and space bounty hunting as we please?

I want jet packs, hover boots, fashion that involves superfluous rings and/or looking like a paint factory exploded in your face. I want a SAFEHOUSE OF THE FUTURE where robots prepare lunch and television is holographic.

Where the hell is that future? Why the hell is it all zombies and nuclear apocalypses?
You mean PREY 2? The game that got canceled/lost/frozen in carbonite?

Of course, if you can go without the bounty hunting, there's always Gazillionaire >:D its super old but I had fun conquering the universe by trading lava lamps and exotic.
 

Racecarlock

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MrHide-Patten said:
Racecarlock said:
Where the hell is that future?
Is it advertising if I share the game I'm working on? It's basically fifth element meets a trimmed down Grand Theft Auto (we don't have a budget like Rockstar to make a world that big, i.e. we've got zip).

But it is basically the future on acid is what we were going for. The grunge of Blade Runner that meets the lighter tone of Fifth Element


It's still a work in progress though.
I think it is advertising. It looks kind of cool, but it also looks a lot like Beam Breakers. In fact, barring the neon and ads and weapons, it's pretty much the same.

Now if we could get out of the car, perhaps interact with some citizens, go into buildings. I'd be interested in that.
 

MeChaNiZ3D

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Aug 30, 2011
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1. Because it's easier to make an emotional story from the post-apocalypse.
2. Because it's easier to make a game around the post-apocalypse as far as levels, worldbuilding and assets go. Bleak deserts, a few survivor hideouts, all the detail is relegated to exposition and collectibles.
 

Voulan

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Jul 18, 2011
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I'm not particularly fed up with post-apocalypses, because they offer quite a unique way to create gameplay and art direction. I think perhaps the issue is that you could do so much with the setting, but it often devolves into the same formulas.

Why does it have to be barren soil and urban ruins? How about a world overrun by nature, such as deadly exotic plants, flowers, or swamps? How about a world that doesn't use zombie enemies, but machines, natural obstacles, other surviving humans, an airborne disease or animals evolving over the player? Why do you have to play as a human? Why not a robot, or a pack of animals? Why does it have to be the distant future, instead of perhaps an alternate timeline from the past (Fallout's 50's for example)?

I think the most innovative post-apocalypse game I've seen is Tokyo Jungle, where you can play as a number of different animal species living in a world without humans. They just need to expand their horizons a little, since post-apocalypse can mean so much more than fighting zombies in a city.
 

Imperioratorex Caprae

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May 15, 2010
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Ok I get it. I would like to expand a bit on that and add a futuristic world that didn't have an apocalyptic collapse, AND doesn't involve the player story revolve around being a world/galaxy/universe savior/destroyer. I am kinda sick of being the only person who is capable of great change. I'd like to play as a part of the universe, whatever it is, without a dire threat looming or nefarious plotting that only I can stop. Just choose a path that leads to whatever... I know its not an easy thing, and the concept is kinda vague but there can be smaller scale stories told in the future without an apocalypse/post-apocalypse or impending galactic doom setting. Hell if anyone ever read the Penny Arcade short comic Automata, I'd love to see a game like that where you're a sentient robot cop dealing with a pre-robot civil rights era of robotic-racism. That doesn't involve me changing the universe to accept robots, just dealing with prejudicial human ignorance.
 

Trig0n

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Nov 9, 2010
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Well I do like post apocalypse for the most part. I feel it's a setting that allows your choices to have pretty big impact and the like, but I have to agree with you, open world (well space) exploration sounds like it could be interesting. Only thing is that not a lot goes on in space, so travel from planet to planet would be pretty dull, though I suppose you could just toss in random space events, because everything's better with the word space in front of it.
 

RedDeadFred

Illusions, Michael!
May 13, 2009
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I too am tired of the Post Apocalypse kind of games (specifically zombies). I can't help but feel that I would have liked TLOU a lot more if I wasn't tired of the setting. It's why my most anticipated game next year is The Order: 1886. It has a fresh setting.
 

Casual Shinji

Should've gone before we left.
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Jul 18, 2009
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Sewa_Yunga said:
Casual Shinji said:
The post-apocalypse is one of the most interesting places to set a game. Developers simply need to realize 'post-apocalypse' doesn't necessarily need to translate to 'destroyed, brown wasteland'.
This.

I had the pleasure of watching nature take its course in an abandoned driveway next to my school. In only three years, the fallen leaves of a single tree had created a sufficient layer of soil over the asphalt for plants to grow there.
At my house, we regularly have to cut back brambles on the other side of our wall to keep them from growing over it and into our garden.
If there wasn't anybody to keep them in shape, parks would be overgrown within a year or two. Streets would take a little longer, but without anyone to clear away the branches that break off their trees during a storm, they wouldn't stay clear too long either.

Maybe a post-apocalyptic landscape would feature destroyed cities, but it sure wouldn't be a wasteland of grey and brown.
The Last of Us does this pretty well.

Showing you that only human civilisation has ended, but that the world itself is continuing on its merry way.
 

frizzlebyte

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Oct 20, 2008
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BakedSardine said:
So you'er looking for a modern-day Taipain?
Sid Meier's Pirates! (The new one, not the old one) is close to what the OP is looking for, just not set in the future. I had loads of fun with it back in the day.
 

blackrave

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Mar 7, 2012
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No not tired, but I feel where you come from
Parkan2 was disappointment
(no, not like that)
Parkan2 was huge fucking DISAPPOINTMENT
In retrospective I can say that I expected mix of X2/3, Mass Effect and Shattered Horizon
All I got was huge half-done pile of meeeeeeeeeeeeeh.
Mods could have fixed that, but since the game isn't as popular as TES5 or FO3/NV, there are barely any mods for Parkan2 :(
I wish that whoever owns the Parkan franchise would make Parkan3, but right, this time.
Or even better- let someone who can do things better develop it.
 

Adeptus Aspartem

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Jul 25, 2011
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Go and grab the good ole Freelancer then. Because it was the last space sim game.

And no, i don't count X3. X3 is a tycoon/eco game with some pewpew tack'd on. And yes, i know there's the option to just dabble around in a single ship missing 95% of the games content. <.<

If you want 1 ship + a handful of credits Freelancer it is.
 

blackrave

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Mar 7, 2012
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Racecarlock said:
I think it is advertising. It looks kind of cool, but it also looks a lot like Beam Breakers. In fact, barring the neon and ads and weapons, it's pretty much the same.

Now if we could get out of the car, perhaps interact with some citizens, go into buildings. I'd be interested in that.
Actually there is a game called Scrapland not exactly deep game, but still fun
Only thing that was kinda deep was vehicle construction
(I remember when I discovered combination for fastest ship, was even somewhat proud of myself :D- Crazy Lemon hull + no armor+ no weapons+ 3 fastest engines, Doom engines allow to reach 620mph)
 

Sangnz

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Oct 7, 2009
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I dunno if this is going to be along your lines as it is cyberpunk but CD Projekt REDs next game is Cyberpunk 2077, it is unfortunately a ways off.